Demoman (Classic)
Demoman (Classic) | |
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Basic Information | |
Type: | Offensive |
Health: | 90 / 140 |
Armor: | 120 |
Armor type: | Medium |
Speed: | 93% |
The Demoman, also known as the Demolitions Man, is a playable class in the Team Fortress (Classic) series of games. His expertise is demolitions and explosive weapons. While his weapons are not always the most accurate, they are efficient at killing and highly destructive. He has average armor which can help absorb several hits, but his chances of survival are not as high as some of the heavier classes.
His two explosive weapons, the Grenade and Pipebomb Launcher, serve different roles; the Grenade Launcher is useful for fights with enemies in close quarters, while the Pipebomb Launcher is a great weapon for setting traps.
The Demoman is also capable of setting Detpacks that can open (and sometimes close) alternative paths on a map.
Basic strategy
- Learn to pipebomb jump, It is much like the Soldier's rocket jump except it requires more timing and aim
- Reload regularly.
- Clear rooms with your grenades.
- The Grenade Launcher is great for taking out Sentry Guns. Try to bounce the grenades against a wall in order to avoid taking damage from Sentry Guns.
- Try using the pipebomb launcher as your main weapon if you are on offense. If an enemy is close, use pitch-down piping, which also works with your hand grenades. You look down and bounce a grenade/pipe against the ground in a close-combat situation. This bounce goes a short distance and can be quite useful. Be careful though, as you may damage your self in most cases.
Special abilities
Class Skill: Detonates pipebombs.
Abilities:
- Place explosive charges called detpacks that can be placed down with a timer such as 5, 20, or 50 seconds.
- Clear obstacles/blast open entrances.
- Pipebomb jump.
Quake console aliases:
Alias | Effect |
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+det5 | Set the Detpack with a 5 second timer. |
+det20 | Set the Detpack with a 20 second timer. |
+det50 | Set the Detpack with a 50 second timer. |
detpipe | Detonate pipebombs. |
Weapons
Weapon | Ammo | Damage per hit |
Notes/Special Abilities | |||
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Type | Loaded | Carried | ||||
Weapon 1 |
Crowbar | N/A | N/A | N/A | 18 | N/A |
Weapon 2 | Single-Barrel Shotgun | Shells | 8 | 75 | 4-22 | Fires six pellets. |
Weapon 3 | Grenade Launcher | Rockets | 6 | 50 | 40-80 | Shares magazine with Pipebomb Launcher Detonates after 2.5 seconds if it does not hit an enemy. |
Weapon 4 | Pipebomb Launcher | Rockets | 6 | 50 | 40-80 | Shares magazine with Grenade Launcher Detonates with secondary fire. |
Grenades
Grenade | Grenades Carried |
DamageRange | Notes/Special Abilities | |
---|---|---|---|---|
Primary |
Hand Grenade | 4 | High | N/A |
Secondary |
MIRV Grenade | 2 | Medium-Instakill (depending on radius) | Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds. |
Gallery
See also
- The Demoman in Team Fortress 2.
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