Fall damage

From Team Fortress Wiki
Revision as of 08:27, 30 August 2010 by Shine (talk | contribs)
Jump to: navigation, search
Killicon skull.png
 Scout fell to a clumsy, painful death
Oh, that smarts!
The Demoman

Fall Damage is a type of damage that only occurs when a player falls from a certain height. The higher the player drops, the more fall damage the player will take. Fall damage is accompanied by a distinct 'bone crunching' sound.

If a player was to crouch in mid-air and continue to stay crouched until his landing, the player will take more fall damage than if he was standing upright. In the Source Engine, crouching in mid-air moves your "legs" up (causing your bounding box to be smaller and higher off the ground). Thus there would be more distance between the character and the ground which would increase the amount of fall damage. However, if you crouch-walk off a ledge and then stand in mid-air before hitting the ground, you will decrease your fall damage.

Some areas of maps which are out of bounds will also instantly kill you with fall damage when you hit them, even if a fall of that height would not normally kill you or if you negate your falling speed with a double jump.

Falling deaths generally occur when a wounded class takes a large leap and miscalculates the risk, when a Soldier or Demoman poorly execute a rocket jump or sticky jump respectively, and in rarer cases, when a light class is stricken from above with an explosion that sends them downwards with considerable force, even over short distances.

Fall Damage Chart

Height (units) 256 320 384 448 512 576 640 704 768 832 896 960 1024 1088 1152 1216 1280 1344 1408 1472 1536
Damage* 0 30 37 49 53 55 57 59 60 62 64 66 69 71 72 74 78 79 80 82 83
Height (cont.) 1600 1664 1728 1792 1856 1920 1984 2048 2112 2176 2240 2304 2368 2432 2496 2560 2624 2688 2752 2816 2880
Damage (cont.) 84 85 96 97 98 99 100 101 102 103 104 108 111 112 113 114 115 120 122 124 125

*values are approximate
File:Capture of graph.jpg
Original Source