Obtaining General achievements
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Dynasty Win 20 games. Difficulty: Easy How to obtain: Simply play until you have won 20 games. If you find a good team and stick with them, this should happen in no time. |
Flamethrower Set five enemies on fire in 30 seconds. Difficulty: Medium How to obtain: This should be a fairly easy one to get if you rush into an enemy base with an ÜberCharging Medic. 30 seconds is a pretty long time when it comes to combat, so it should come eventually. |
Grey Matter Get 25 headshots as a Sniper. Difficulty: Easy How to obtain: Play a map where you can get a view of the battle lines quickly, such as the second cap of Dustbowl Stage 3 or 2Fort, find a nice, non-exposed spot, preferably somewhere that doesn't leave your back exposed and fire away. Aim for slow moving targets such as Heavies or Soldiers to make the Headshot easier. Playing "Sniper wars" on 2Fort or specialized Sniper maps are a good way to build up your Headshot count. This achievement can also be achieved as a Spy by using the Ambassador. |
Hard to Kill Get five kills in a row without dying. Difficulty: Easy How to obtain: Simply spend a reasonable amount of time in-game and this should happen incidentally. If you are new, it may be easier to use a straightforward offensive class for this such as the Heavy or Soldier. Pyros can also work very well. Another tactic could be to play as a defensive Engineer, as long as you keep your equipment running without dying you should easily be able to rack up five kills. |
Hardcore Accumulate 1000 total kills. Difficulty: Easy How to obtain: This should occur incidentally after a modest amount of playtime. If you are having trouble racking up the kills, then choose classes which specialise in straightforward offense such as the Heavy or Soldier. |
Head of the Class Play a complete round with every class. Difficulty: Easy How to obtain: Tick them off as you do them to ensure none are missed. One way to get this really fast is to play Arena constantly, and switch class after every round, which are always very short. Note- You must be there at the start and the end of play as the same class and have remained as the same class all through the game. |
Impenetrable Defense Successfully defend Dustbowl without giving up a capture. Difficulty: Hard How to obtain: This one is very hard, as the initial Control point on the map is much closer to the attacking team's respawn room than to the defending team's. As a consequence, without Teleporter support from defending Engineers, the BLU attackers can usually swarm the defenders and take the point before respawned reinforcements can arrive for the defending RED team. As such it would be wise to choose the Engineer class and get Teleporters up as soon as possible, as well as a strategically placed Sentry Gun. If there are already Engineers on your team attending this, then choose a defense class, ideally the Demoman and personally keep the point secure until the timer runs down. |
Impossible Defense Successfully defend Gravel Pit without giving up a capture. Difficulty: Hard How to obtain: Another difficult shutout achievement. Due to the open nature of the map, defending all three points can be difficult for the RED team. The key to this is to balance your defense: Keep a couple of Engineers at Point A as well as a few offensive classes to back them up, as this is the point the defense usually gives over in favor of fortifying Point B. Keep an effective defense at both these points and you should eventually achieve a shutout. It helps to play with a well-organized team via voice chat if you can. |
Lightning Offense Win Well in 5 minutes or less. Difficulty: Easy How to obtain: Due to the brief nature of the control point matches on Well, this should happen incidentally if you are lucky enough to be paired up with a marginally effective team. |
Master of Disguise Trick an opposing Medic into healing you. Difficulty: Medium How to obtain: Due to the addition of Medic achievements which involve killing Spies who call for Medic and killing people with the Bonesaw as well as the addition of the Übersaw, a strike from which will fill a whopping 25% of the Medic's ÜberCharge meter, this achievement has become somewhat more dangerous for the hopeful Spy. Due to this, try and receive healing from the enemy Medic during an attack if possible. If the Medic suspects you, Cloak and run away. If he gives you a short burst of healing, that's all you need. Pretending to make a charge at the 'enemy' is also another good way to trick unwitting Medics into healing you. You can attempt to follow this up and try to get the "FYI I am a Spy" or "Insurance Fraud" achievements. |
Nemesis Get five Revenge kills. Difficulty: Easy How to obtain: This is another achievement which should happen incidentally after a certain amount of play time. Try choosing classes that are effective counters against the class your nemesis favours. |
Powerhouse Offense Win 2Fort with a shutout. Difficulty: Medium How to obtain: This should happen incidentally at some point if you are paired up with a good team or against a poor one after some time playing the 2Fort. It helps to set up a good defense early if you don't want to let your opponents get an initial capture via regular or Scout rushing. Consider going Engineer for the round. |
Relentless Offense Win Hydro without giving up a capture. Difficulty: Easy How to obtain: This one is easy, as the Territorial Control style of the map means that simply winning the map without giving up your single control point will count as a shutout. Just keep playing until you win a match. |
Sentry Gunner Accumulate 10 sentry gun kills with a single sentry. Difficulty: Medium How to obtain: Build your Sentry Gun in a place that is both well-trafficked and fairly unexposed such as the plaza in 2Fort or the alcove in Dustbowl Stage 3 Cap 1. If possible, build near another Engineer who can help repair your gun should you be killed or in need of assistance and enlist a friendly Pyro to Spy check for you. Do not build in locations that provide a window for Demomen to fire Sticky bombs and Soldiers to fire rockets at you. Additionally, with the ability to pick up and move his buildings, another strategy to obtain this achievement is the simple method of allowing your sentry to obtain a kill, then pick it up and move it to a different location, and then repeating the process ten times. This makes it much harder for any members of the opposing team to anticipate the presence of your Sentry Gun. Players will often assume that your sentry has been destroyed by another member of their team whilst they were not present, and obliviously advance right in-front of your sentry's line of sight. If you should have it, this achievement is also made easier with the use of the Wrangler Engineer unlockable. Despite using the wrangler, any kills made whilst using it will still give credit to your sentry. Allowing you to obtain ten fairly easy kills in highly contested areas whilst using your sentry to attack from a distance. |
Team Doctor Accumulate 25000 heal points as a Medic. Difficulty: Easy How to obtain: Simply spend a reasonable amount of time as Medic healing and this should happen eventually. |
With Friends Like These... Play in a game with five or more players from your friends list. Difficulty: Hard How to obtain: This is one of the rarest achievements among players as shown by Valve statistics, due to the fact it almost never occurs incidentally in public rooms. Try joining a clan of regular players or organizing this achievement with a group of people online. Alternatively, enable Steam community features ingame and add everyone already on the server to your friends during a game, and you'll get the achievement when the map finishes. Note- You must play a full round with all 7 players remaining for the duration to unlock this achievement. |
World Traveler Play a complete game on 2Fort, Dustbowl, Granary, Gravel Pit, Hydro, and Well (CP). Difficulty: Easy How to obtain: Simply play a game on Dustbowl, Well, 2Fort, Gravel Pit, Granary, Badlands and Hydro. Note- If you join a game part-way through you will not be credited with playing a game on that map; You must be there at the start and the end of play. |
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