Fortress Forever
Fortress Forever | |
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Basic Information | |
Released: |
September 13, 2007 |
Developer: |
Fortress Forever Development Team |
Modes: |
Multiplayer |
Platform: |
Windows |
Fortress Forever is a Half-Life 2 mod that uses the Source engine. The game is based on Team Fortress Classic, but has been created entirely from scratch by the Fortress Forever development team. The intended scope of Fortress Forever is to please older Team Fortress Classic fans, while at the same time creating a game enjoyable enough to players new to Team Fortress styled games.[1]
Fortress Forever was released on September 13, 2007. The game is freely available to all who have purchased Half-Life 2 or any other game running off the Source engine. As of August 10th,2011, Fortress Forever is on build 2.43.
Class Differences
Team Fortress 2 | Fortress Forever | Class Differences | |
---|---|---|---|
Class | Health | Health | |
125 | 75 | Scouts are able to build jump-pads which can help them reach greater heights, and cause Spies to de-Cloak on contact. | |
200 | 100 | There are few if any notable differences between the Team Fortress 2 Soldier and the Fortress Forever Soldier. | |
175 | 100 | The Pyro is able to perform a Pyro Jump, a skill similar to the Soldier's Rocket Jump | |
175 | 90 | The Demoman in Fortress Forever is able to lay a devastating timed explosive. | |
300 | 100 | The Heavy is able to Overpressure, a skill which allows him to release a shockwave that stuns all nearby enemies. | |
125 | 80 | The Engineer's Dispensers in Fortress Forever can be used by enemy players and can be detonated by the Engineer as explosives that do damage to the enemy. | |
150 | 90 | The Medic is able to "hit" teammates with a medkit to heal them. Hitting an enemy player will afflict them with an infection, which causes damage over time, much like afterburn. Medics are immune to being infected. | |
125 | 90 | The Fortress Forever Sniper is able to "tag" enemy players that he has shot, but not killed. This allows for friendly players to see certain enemies through walls temporarily. | |
125 | 90 | The Spy takes 50% fall damage and automatically has their disguise removed when they come into contact with an enemy Scout or Spy. Spies are able to rig unattended sentries and dispensers to be remotely turned against the team it belongs to and then explode. Death can be feigned at will but the cloak doesn't make the player fully invisible. | |
50 | 75 | The Civilian is a playable character in this game. He has an umbrella that the player can use as a weapon. |