Talk:Sydney Sleeper
Damage + Function Times
Here's what I've learned:
Damage
- Unscoped Shot: 46-50
- Scoped (0% Charge): 45-50
- Scoped (50% Charge): 70-80 (Jarate effect starts)
- Scoped (100% Charge): 130-160
Function Times
- Identical to Sniper Rifle
Conclusion: The rifle must be at least halfway charged before it will inflict the Jarate effect.
Also, the Sleeper's shots have a penetrating effect; it can hit more than one opponent in a row. -- MistahFixIt 01:19, 1 October 2010 (UTC)
Crit Damage
Crits seems to use a standard 3x multiplier. Would it max out at 450 or higher since it spreads up to 160 damage? Mini-crits just had the standard value, so I have used 450.