Talk:Sydney Sleeper

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Revision as of 19:39, 1 October 2010 by HenryVape (talk | contribs) (Damage + Function Times)
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Damage + Function Times

Here's what I've learned:

Damage

  • Unscoped Shot: 46-50
  • Scoped (0% Charge): 45-50
  • Scoped (50% Charge): 70-80 (Jarate effect starts)
  • Scoped (100% Charge): 130-160

Crit Damage

  • Crits seems to use a standard 3x multiplier. Would it max out at 450 or higher since it spreads up to 160 damage? Mini-crit section just has the standard value currently. Mechlord 11:44, 1 October 2010 (UTC)

Greenmarine, a valve developer has stated on the something awful forums that the sydney sleeper being able to crit is a bug. Function Times

  • Identical to Sniper Rifle

Conclusion: The rifle must be at least halfway charged before it will inflict the Jarate effect.

Also, the Sleeper's shots have a penetrating effect; it can hit more than one opponent in a row. -- MistahFixIt 01:19, 1 October 2010 (UTC)

Yup it can penetrate few players at once http://www.youtube.com/watch?v=ouD1O9BlIUA&feature=player_embedded lol--Markd 13:07, 1 October 2010 (UTC)

Trivia about piercing

The guns piercing effect is able to pierce through more than four players, although, the first person in line usually lives.

I don't understand. Why would the first person hit survive? --CruelCow 15:08, 1 October 2010 (UTC)

Headshots

the item it's currently bugged and does headshot. Asmodei 17:35, 1 October 2010 (UTC)

Need proof, because if this is true, that's STUPID --Firestorm 17:41, 1 October 2010 (UTC)
upon testing it seems it does headshot, but there's no bonus damage for it. headshot's from this weapon are purely cosmetical. --Asmodei 18:26, 1 October 2010 (UTC)
Ok, good, thanks for that. --Firestorm 18:27, 1 October 2010 (UTC)