User:Riomerc
pyro_brainsucker.vmt
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"VertexlitGeneric" { "$baseTexture" "models/player/items/pyro/pyro_brainsucker" "$bumpmap" "models/effects/flat_normal"
"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf" "$detailscale" "5" "$detailblendfactor" .00 "$detailblendmode" 6
"$yellow" "0"
"$blendtintbybasealpha" "1" "$blendtintcoloroverbase" ".5" // between 0-1 determines how much blended by tinting vs. replacing the color
"$colortint_base" "{151 197 84}" // put the RGB value of whats being colored when no paint is present, if $blendtintcoloroverbase is 0 then put [1 1 1] here. "$colortint_tmp" "[0 0 0]" "$color2" "{RGB VALUE HERE}"
// "$envmap" "env_cubemap" // "$envmaptint" "[.6 .6 .6]"
"$phong" "1" "$phongexponent" "32" "$phongboost" "2" "$lightwarptexture" "models/lightwarps/weapon_lightwarp" "$phongfresnelranges" "[.25 1 4]"
// Rim lighting parameters
"$rimlight" "1" // To enable rim lighting (requires phong)
"$rimlightexponent" "4" // Exponent for phong component of rim lighting
"$rimlightboost" "2"
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
"BurnLevel"
{
"resultVar" "$detailblendfactor"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Equals"
{
"srcVar1" "$yellow"
"resultVar" "$color2"
}
"ItemTintColor" { "resultVar" "$colortint_tmp" } "SelectFirstIfNonZero" { "srcVar1" "$colortint_tmp" "srcVar2" "$colortint_base" "resultVar" "$color2" } } }
- It's that simple!