User:Riomerc
Fixing HLMV
It's quite simple, really! Copy the contents of Root:\Program Files\Steam\steamapps\username\team fortress 2\bin to Root:\Program Files\Steam\steamapps\username\sourcesdk\bin\orangebox\bin
pyro_brainsucker.vmt
Changes highlighted by _-_CHANGE_-_
"VertexlitGeneric" { "$baseTexture" "models/player/items/pyro/pyro_brainsucker" "$bumpmap" "models/effects/flat_normal" "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf" "$detailscale" "5" "$detailblendfactor" .0_-_0_-_ "$detailblendmode" 6 "$yellow" "0" "$blendtintbybasealpha" "1" "$blendtintcoloroverbase" ".5" // between 0-1 determines how much blended by tinting vs. replacing the color "$colortint_base" "{151 197 84}" // put the RGB value of whats being colored when no paint is present, if $blendtintcoloroverbase is 0 then put [1 1 1] here. "$colortint_tmp" "[0 0 0]" _-_"$color2" "{RGB VALUE HERE}"_-_ // "$envmap" "env_cubemap" // "$envmaptint" "[.6 .6 .6]" "$phong" "1" "$phongexponent" "32" "$phongboost" "2" "$lightwarptexture" "models/lightwarps/weapon_lightwarp" "$phongfresnelranges" "[.25 1 4]" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim lighting "$rimlightboost" "2" // Cloaking "$cloakPassEnabled" "1" "Proxies" { "weapon_invis" { } "BurnLevel" { "resultVar" "$detailblendfactor" } "YellowLevel" { "resultVar" "$yellow" } "Equals" { "srcVar1" "$yellow" "resultVar" "$color2" } "ItemTintColor" { "resultVar" "$colortint_tmp" } "SelectFirstIfNonZero" { "srcVar1" "$colortint_tmp" "srcVar2" "$colortint_base" "resultVar" "$color2" } } }
- It's that simple!