Scout Robot
Scout Robot | |
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Basic Information | |
Health: | 125 (Scout, Minor League Scout) 1200 (Super Scout) 1600 (Major League Scout) |
Speed: | 133% (Scout, Minor League Scout, Major League Scout) 266% (Super Scout) |
“ | Man, your skull's so soft you're makin' this easy!
Click to listen
— The Scout-bot on the disadvantages of organic bones
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” |
Scout Robots appear in Mann vs. Machine as enemies.
Contents
Normal Variants
Scout
The regular Scout robots are the most common bots in Mann vs. Machine. Like the regular Scout, they are fast but weak. To counteract their fragility, they often come in large numbers. Scout robots in early waves wield only the default bat, making them a very minor threat. However, they can easily overrun a player in numbers if they get too close. Later, these robots are seen to wield the Scattergun, making them more dangerous up close. Scout robots are intended more for running the bomb to the hatch rather than to pose a true threat to players, though it's still dangerous to get mobbed by Scout robots. In more advanced difficulties they sometimes appear with a permanent crit boost, making them even more dangerous.
Minor League Scout
Icon | Name | Melee | Hat | Attributes |
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Minor League Scout | ![]() Sandman |
![]() Batter's Helmet |
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These Scouts are equipped with the Batter's Helmet and the Sandman, which the robots use to a great extent. The Minor League Scout will attempt to stun players as it moves towards the bomb. If it manages to stun a player near enemies and no other players are nearby, it can pose a major threat, leaving players defenseless to the oncoming waves, but otherwise it poses no major threat.
Bonk Scout
Icon | Name | Secondary | Melee | Attributes |
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Bonk Scout | ![]() Bonk! Atomic Punch |
![]() Bat |
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Upon spawning, Bonk Scouts immediately drink their Bonk! and barrel into the playing area. While it is invulnerable for the first few seconds of its life, it has no special characteristics once the effect wears off, and is likely to die before it can use the Bonk! again. Players should be wary of using explosives near the spawn point should they scatter the Scouts across the map.
Giant Variants
Super Scout
Icon | Name | Melee | Misc | Attributes |
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Super Scout | ![]() Holy Mackerel |
![]() Bonk Boy |
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The Super Scout is the fastest robot in the game, moving at double the regular Scout robots' pace, far outstripping any other robots or players. They can be identified by their Bonk Boy and are equipped with Holy Mackerel. They are not dangerous in combat or particularly durable but they can very quickly deliver the bomb and end a round against poorly prepared teams. The Super Scout should be a high priority target, and slowing weapons such as Natascha will prove very useful against it.
Major League Scout
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Major League Scout | ![]() Sandman |
![]() Batter's Helmet |
![]() Essential Accessories |
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A bigger, badder version of the Minor League Scout, with the same loadout, though the Major League Scout can shoot his baseballs often, hitting a ball every second or so. The Major League Scout moves at the same speed as its smaller counterparts, but not quite as fast as the Super Scout. Nonetheless, the Major League Scout can often be the cause of a round failure, considering its speed and ability to stun players.
Unused content
- Three unused Scout Robot templates exist: one with only the Holy Mackerel, one fittingly named "Wrap Assassin", and a Giant Scout with only the stock Scattergun.
Trivia
- The Scout Robots have a custom taunt in which they jump while spinning, then smack their bottom at the player.
- The glow of the bomb carrier reveals this taunt is used instead of a drinking animation for Bonk Scouts.
Gallery
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