October 17, 2012 Patch
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Contents
Patch notes
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed the "disconnect" command regression from the previous update
- Fixed tools like vbsp working with new model format
- Fixed a con_logfile ConVar exploit[1]
Team Fortress 2
- Fixed a common "FindModel" crash for replays
- Fixed the Crafty Hair not using styles for the yellow and brown hair
- Improved the "Restore" UI for customizing items in backpack
- Fixed floating arrows on carried objects
- Mann vs. Machine
- Added a penalty system to deter players from repeatedly abandoning Mann Up games
- Corrected the respawn time for the Mannslaughter mission
- Updated MissionCycle behavior. Servers will always cycle to a mission listed in the MissionCycle file.
Undocumented changes
- Revealed one of Mysterious Promos as What's in the Portal 2 Soundtrack Box?
- XCOM: Enemy Unknown Promos (Area 451, Crafty Hair, Vigilant Pin) are now tradable, giftable, craftable, can be used in crafting
Notes
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.inf
Renamed: team fortress 2 content.gcf/tf/resource/ui/StyleSelectDialog.res -> team fortress 2 content.gcf/tf/resource/ui/econ/ComboBoxBackpackOverlayDialog.res
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Deleted: team fortress 2 content.gcf/tf/scripts/matchgroups.txt
Modified: team fortress 2 materials.gcf/tf/materials/vgui/pve/mvm_timeout_active.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/pve/mvm_timeout_active_large.vtf