Concept art
Revision as of 01:34, 20 October 2012 by Koopa-Troopa (talk | contribs) (This hasn't been updated in a while)
“ | Every time we go live with an update, we get hundreds of emails asking for high-res versions of the artwork we used to promote it. We also get a ton of email from people requesting media assets for their own TF2 art projects. From now on, the Artwork page will be the place where all this stuff lives. Be sure to check back as we add to it.
— The Art of War
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Team Fortress 2 went through many iterations before it became what it is known as today. At various stages of the game's development and post release, various pieces of concept art were made public.
Contents
Art
Note: Click the thumbnail to open the full image.
Concept art
Note: Click the thumbnail to open the full image.
Community item concepts
Clan Pride, Photo Badge and an unused ID Badge
- Concept Champ.png
- Concept Neon.png
- Concept Neon+Champ.png
Neon Annihilator and Champ Stamp
TF2: Brotherhood of Arms concepts
External links
- Artwork on the TF2 Official Website
- TF2 Official Blog posts on design:
- Scout: "Okay, this does not look good here. Umm..." by Robin Walker, January 28, 2009.
- "Alpine Art Style" by Dhabih Eng, August 18, 2009.
- Demoman: "A Grim Bloody Fable" by Dhabih Eng, August 28, 2009.
- "Visual Design, Comic Game Action, with a purpose." by Paul Hellard, CGSociety, December 1, 2007.
- mobyfrancke.com, home page of Valve concept artist Moby Francke.
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