Capping (Control Point: Competitive)

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This article is for competitive play, based on the standard community competitive format.
The community competitive scene changes frequently. Some or all info may be outdated.
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Scouts are generally the best for capping in competitive play because of their "2x" capping ability. If a team feels the point has been secured, as in there will be little to no resistance whilst the point is being capped, it is common place for Scouts to cap the "secured" point and for the heavier classes, Soldier and Demoman, along with the Medic to push to the next point.

With the additional of the Pain Train for the Demo and the Soldier, it is also possible for these two classes to support caps with Scouts.