Multiple classes
|
![Item icon Frying Pan.png](/w/images/thumb/c/c1/Item_icon_Frying_Pan.png/100px-Item_icon_Frying_Pan.png)
Melee
Frying Pan
|
~
|
The item is now obtainable by craft and drop
Players who already owned Frying Pan will have in Vintage quality
Alongside with Ellis Cap, it's no longer obtainable by purchasing Left 4 Dead 2
|
~
|
![Item icon Conscientious Objector.png](/w/images/thumb/c/cb/Item_icon_Conscientious_Objector.png/100px-Item_icon_Conscientious_Objector.png)
Melee
Conscientious Objector
|
~
|
Pyro's Objector now uses Axe animations and Lollichop taunt
-25% chance to obtain from drops
|
no
|
![Leaderboard class scout.png](/w/images/thumb/a/ad/Leaderboard_class_scout.png/20px-Leaderboard_class_scout.png) Scout
|
![Item icon Soda Popper.png](/w/images/thumb/f/f1/Item_icon_Soda_Popper.png/100px-Item_icon_Soda_Popper.png)
Primary
Soda Popper
|
Normal damage
requires 13 seconds of running and/or jumping to gain mini-crits
|
-15% damage penalty
requires 15 seconds of running to gain mini-crits
Mini-crits does not apply to any other weapons
|
I HATE THAT GUN
|
![Item icon Baby Face's Blaster.png](/w/images/thumb/e/e6/Item_icon_Baby_Face%27s_Blaster.png/100px-Item_icon_Baby_Face%27s_Blaster.png)
Primary
Baby Face's Blaster
|
Jumping resets boost
|
Jumping takes only 10% of charge
Wearer can't double jumps.
|
Another badly desinged weapon for scout
|
![Item icon Winger.png](/w/images/thumb/4/4e/Item_icon_Winger.png/100px-Item_icon_Winger.png)
Secondary
Winger
|
+15% damage bonus
-60% clip size
|
+25% damage bonus
-50% clip size
Can be also equipped by engineer
|
It's UP for scout. It could be kinda useful for engi, if it get buffed.
|
![Item icon Flying Guillotine.png](/w/images/thumb/5/5a/Item_icon_Flying_Guillotine.png/100px-Item_icon_Flying_Guillotine.png)
Secondary
Flying Guillotine
|
~
|
Scouts equipped with guillotine can pick up thrown or dropped cleaver to recharge instantly
Other than scout classes or scout without equipped guillotine can pick up thrown or dropped guillotine to restore ammo(20%)
Regenerates within 8 seconds
Will stick to the surface if missed
|
Little improvement.
|
![Item icon Pretty Boy's Pocket Pistol.png](/w/images/thumb/f/f6/Item_icon_Pretty_Boy%27s_Pocket_Pistol.png/100px-Item_icon_Pretty_Boy%27s_Pocket_Pistol.png)
Secondary
Pretty Boy's Pocket Pistol
|
+50% fire damage vulnerability on wearer
|
+25% fire damage vulnerability on wearer
|
Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use Baby Face's Blaster(In fact, I prefer good old scattergun)
|
![Item icon Fan O'War.png](/w/images/thumb/f/f4/Item_icon_Fan_O%27War.png/100px-Item_icon_Fan_O%27War.png)
Melee
Fan O'War
|
-90% damage penalty
|
-70% damage penalty
|
Need buff
|
![Item icon Boston Basher.png](/w/images/thumb/b/b5/Item_icon_Boston_Basher.png/100px-Item_icon_Boston_Basher.png)
Melee
Boston Basher
|
On miss: Hit yourself dealing 35 damage and bleeding effect.
|
On miss: Hit yourself dealing 50 damage without bleeding.
|
NO
|
![Item icon Atomizer.png](/w/images/thumb/2/29/Item_icon_Atomizer.png/100px-Item_icon_Atomizer.png)
Melee
Atomizer suggestion 1
|
-20% damage penalty
|
No damage penalty
|
GIVE UP WITH DAMAGE PENALTY
|
![Item icon Atomizer.png](/w/images/thumb/2/29/Item_icon_Atomizer.png/100px-Item_icon_Atomizer.png)
Melee
Atomizer suggestion 2
|
-30% slower firing speed
|
No firing speed penalty
|
GIVE UP WITH FIRING SPEED PENALTY
|
![Leaderboard class soldier.png](/w/images/thumb/9/96/Leaderboard_class_soldier.png/20px-Leaderboard_class_soldier.png) Soldier
|
![Item icon Black Box.png](/w/images/thumb/d/d2/Item_icon_Black_Box.png/100px-Item_icon_Black_Box.png)
Primary
Black Box
|
On hit: +15 health
Normal damage vs. players
|
+35 health restored on kill
-15% damage vs. players
|
The Black Box supposed to be anti-building rocket launcher.
|
![Item icon Cow Mangler 5000.png](/w/images/thumb/4/46/Item_icon_Cow_Mangler_5000.png/100px-Item_icon_Cow_Mangler_5000.png)
Primary
Cow Mangler 5000
|
Cannot be crit-boosted
-5% slower reload speed
|
Can be crit-boosted, will deal only mini-crits instead full crits
No reload speed penalty,only after full charge shot
|
This weapon requires a buff
|
![Item icon Liberty Launcher.png](/w/images/thumb/2/24/Item_icon_Liberty_Launcher.png/100px-Item_icon_Liberty_Launcher.png)
Primary
Liberty Launcher
|
~
|
The weapon needs to be remaded.
|
I HAVE NO IDEA!
|
![Item icon Buff Banner.png](/w/images/thumb/7/7c/Item_icon_Buff_Banner.png/100px-Item_icon_Buff_Banner.png)
Secondary
Buff Banner/Battalion Backup/Concheror
|
~
|
Charges rage only by dealing damage, requires 1750 damage to fully charge
|
Nobody wants to play with stupid charging way such as taking 350 damage to fully charge Battalion Backup.
|
![Item icon Half-Zatoichi.png](/w/images/thumb/a/a9/Item_icon_Half-Zatoichi.png/100px-Item_icon_Half-Zatoichi.png)
Melee
Half-Zatoichi
|
~
|
+15% faster move speed for soldier when activated
|
We need more Soldierknights than demoknights
|
![Leaderboard class pyro.png](/w/images/thumb/8/80/Leaderboard_class_pyro.png/20px-Leaderboard_class_pyro.png) Pyro
|
![Item icon Degreaser.png](/w/images/thumb/9/94/Item_icon_Degreaser.png/100px-Item_icon_Degreaser.png)
Primary
Degreaser
|
65% faster weapon switch time
|
25% faster weapon switch time
|
Woah, calm down pooro
|
![Item icon Flare Gun.png](/w/images/thumb/7/7b/Item_icon_Flare_Gun.png/100px-Item_icon_Flare_Gun.png)
Secondary
Flaregun
|
Critical hits on burning targets(hidden)
|
Critical hits on burning targets(show)
|
Idk, just to make it look
|
![Item icon Detonator.png](/w/images/thumb/5/53/Item_icon_Detonator.png/100px-Item_icon_Detonator.png)
Secondary
Detonator
|
Mini-critical hits on burning targets(hidden)
|
Mini-critical hits on burning targets(show)
|
Same like above
|
![Item icon Reserve Shooter.png](/w/images/thumb/3/34/Item_icon_Reserve_Shooter.png/100px-Item_icon_Reserve_Shooter.png)
Secondary
Reserve Shooter
|
~
|
Has unique, hot-rod styled skin[missing link]
|
Why
|
![Item icon Axtinguisher.png](/w/images/thumb/c/c9/Item_icon_Axtinguisher.png/100px-Item_icon_Axtinguisher.png)
Melee
Axtinguisher/Postal Pummeler
|
-50% damage vs. non burning targets
No critical hits vs. non burning targets
|
-40% damage penalty
Random crits enabled
|
A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH Degreaser COMBO!!!!!!111!!!oneoneoneone!!!
Ok, seriously. Axtinguisher/Postal Pummeler is OP as hell!
|
![Item icon Third Degree.png](/w/images/thumb/9/91/Item_icon_Third_Degree.png/100px-Item_icon_Third_Degree.png)
Melee
Third Degree
|
Random crits enabled
|
No random critical hits
|
Balance
|
![Leaderboard class demoman.png](/w/images/thumb/4/47/Leaderboard_class_demoman.png/20px-Leaderboard_class_demoman.png) Demoman
|
![Item icon Splendid Screen.png](/w/images/thumb/c/c3/Item_icon_Splendid_Screen.png/100px-Item_icon_Splendid_Screen.png)
Secondary
Splendid Screen
|
~
|
No critical hits from charge
+10% melee damage vulnerability on wearer
|
Learn to use Charging Targe, ya git!
|
![Item icon Eyelander.png](/w/images/thumb/9/94/Item_icon_Eyelander.png/100px-Item_icon_Eyelander.png)
Melee
Eyelander/HHHH/Nessie's nine iron
|
Unusual quality(Horseless Headless Horseman Headtaker)
|
Every kill collects head wich increases max health and move speed
Haunted quality(Horseless Headless Horseman Headtaker)
|
Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise.
By the way, I don't see anything unusual in remodeled halloween eyelander
|
![Item icon Scotsman's Skullcutter.png](/w/images/thumb/c/c6/Item_icon_Scotsman%27s_Skullcutter.png/100px-Item_icon_Scotsman%27s_Skullcutter.png)
Melee
Scotsman's Skullcutter
|
Random crits enabled
|
No random critical hits
|
~
|
![Item icon Persian Persuader.png](/w/images/thumb/9/98/Item_icon_Persian_Persuader.png/100px-Item_icon_Persian_Persuader.png)
Melee
Persian Persuader suggestion 1
|
+100% increase in charge recharge rate
All ammo collected converts into health
Normal damage
|
+50% increase in charge recharge rate
50% of collected ammo became health
-20% damage penalty
|
~
|
![Item icon Persian Persuader.png](/w/images/thumb/9/98/Item_icon_Persian_Persuader.png/100px-Item_icon_Persian_Persuader.png)
Melee
Persian Persuader suggestion 2
|
+100% increase in charge recharge rate
All ammo collected converts into health
|
+50% increase in charge recharge rate
50% of collected ammo became health
-35% health from healers on wearer
|
~
|
![Item icon Persian Persuader.png](/w/images/thumb/9/98/Item_icon_Persian_Persuader.png/100px-Item_icon_Persian_Persuader.png)
Melee
Persian Persuader suggestion 3
|
+100% increase in charge recharge rate
All ammo collected converts into health
Normal fire rate
|
+50% increase in charge recharge rate
50% of collected ammo became health
-25% Slower firing speed
|
~
|
![Leaderboard class heavy.png](/w/images/thumb/5/5a/Leaderboard_class_heavy.png/20px-Leaderboard_class_heavy.png) Heavy
|
![Item icon Natascha.png](/w/images/thumb/c/cc/Item_icon_Natascha.png/100px-Item_icon_Natascha.png)
Primary
Natascha
|
-25% damage penalty
30% longer spin up time
|
-10% damage penalty
25% longer spin up time
|
Because this weapon is too weak on long distances.
|
![Item icon Tomislav.png](/w/images/thumb/3/3e/Item_icon_Tomislav.png/100px-Item_icon_Tomislav.png)
Primary
Tomislav suggestion 1
|
Normal accuracy
-20% slower firing speed
|
30% more accurate
No firerate penalty
-15% damage penalty
|
More accurate tomislav is better than bugged, slow spinning and weak tommy
|
![Item icon Tomislav.png](/w/images/thumb/3/3e/Item_icon_Tomislav.png/100px-Item_icon_Tomislav.png)
Primary
Tomislav suggestion 2
|
+10% faster barrel spin-up
-20% slower firing speed
|
+40% faster barrel spin-up
No firerate penalty
-15% damage penalty
|
Screw you and screw your community for ruining a good weapon
|
![Item icon Tomislav.png](/w/images/thumb/3/3e/Item_icon_Tomislav.png/100px-Item_icon_Tomislav.png)
Primary
Tomislav suggestion 2
|
Normal weapon switch speed
-20% slower firing speed
|
40% faster weapon switch speed
No firerate penalty
-15% damage penalty
|
It would be good with fists of steel
|
![Item icon Fists of Steel.png](/w/images/thumb/9/9c/Item_icon_Fists_of_Steel.png/100px-Item_icon_Fists_of_Steel.png)
Melee
Fists of Steel
|
-40% damage from ranged sources while active
+100% damage from melee sources while active
|
-50% damage from ranged sources while active
+50% damage from melee sources while active
|
More balanced than before.
|
![Leaderboard class engineer.png](/w/images/thumb/1/12/Leaderboard_class_engineer.png/20px-Leaderboard_class_engineer.png) Engineer
|
![Item icon Pomson 6000.png](/w/images/thumb/8/89/Item_icon_Pomson_6000.png/100px-Item_icon_Pomson_6000.png)
Primary
Pomson 6000
|
~
|
+20% faster projectile speed
-20% damage penalty
|
NO
|
![Item icon Rescue Ranger.png](/w/images/thumb/2/29/Item_icon_Rescue_Ranger.png/100px-Item_icon_Rescue_Ranger.png)
Primary
Rescue Ranger
|
-50% max primary ammo on wearer
Picking buildings takes 130 metal
|
No max ammo penalty
Picking buildings takes only 100 metal
|
I demand a buff for this weapon. NOW
|
![Item icon Southern Hospitality.png](/w/images/thumb/e/ec/Item_icon_Southern_Hospitality.png/100px-Item_icon_Southern_Hospitality.png)
Melee
Southern Hospitality
|
On hit: bleed for 5 seconds
No random critical hits
|
On hit: bleed for 6 seconds
Critical hits enabled
-15% damage penalty
|
NO
|
![Item icon Jag.png](/w/images/thumb/4/49/Item_icon_Jag.png/100px-Item_icon_Jag.png)
Melee
Jag
|
+30% faster building rate(bugged)
|
+25% faster building rate(WORKING)
|
NO
|
![Leaderboard class medic.png](/w/images/thumb/e/e5/Leaderboard_class_medic.png/20px-Leaderboard_class_medic.png) Medic
|
![Item icon Quick-Fix.png](/w/images/thumb/5/50/Item_icon_Quick-Fix.png/100px-Item_icon_Quick-Fix.png)
Secondary
Quick Fix
|
Can't overheal
No overheal penalty
|
Can overheal
-50% max overheal
|
Because lack of overheal difficults keeping patient alive.
|
![Item icon Kritzkrieg.png](/w/images/thumb/8/85/Item_icon_Kritzkrieg.png/100px-Item_icon_Kritzkrieg.png)
Secondary
Kritzkrieg
|
Taunt heals 11 hp
|
Taunt heals 50 hp
|
BUFF IT
|
![Leaderboard class sniper.png](/w/images/thumb/f/fe/Leaderboard_class_sniper.png/20px-Leaderboard_class_sniper.png) Sniper
|
![Item icon Machina.png](/w/images/thumb/a/ae/Item_icon_Machina.png/100px-Item_icon_Machina.png)
Primary
Machina
|
Full charge: +15% damage bonus
|
Full charge: +25% damage bonus
-25% slower firing speed
|
~
|
![Item icon SMG.png](/w/images/thumb/5/50/Item_icon_SMG.png/100px-Item_icon_SMG.png)
Secondary
SMG/Cleaner's Carbine
|
~
|
+50% max secondary ammo on wearer(hidden)
|
These weapons needs more ammo. Olny scout can hold 4 clips, not sniper
|
![Item icon Cozy Camper.png](/w/images/thumb/0/01/Item_icon_Cozy_Camper.png/100px-Item_icon_Cozy_Camper.png)
Secondary
Cozy Camper
|
-80% slower move speed when aiming
|
-50% slower move speed when aiming
|
Current Cozy is Useless
|
![Item icon Cleaner's Carbine.png](/w/images/thumb/6/64/Item_icon_Cleaner%27s_Carbine.png/100px-Item_icon_Cleaner%27s_Carbine.png)
Secondary
Cleaner's Carbine
|
On kill: 3 seconds of 100% critical chance
-35% slower firing speed
-20% clip size
|
On kill: 5 seconds of 100% critical chance
-25% slower firing speed
No clip size penalty
|
Short crit chance time and slow firing rate makes this weapon UP, it needs a buff.
|
![Leaderboard class spy.png](/w/images/thumb/3/33/Leaderboard_class_spy.png/20px-Leaderboard_class_spy.png) Spy
|
![Item icon Big Kill.png](/w/images/thumb/3/31/Item_icon_Big_Kill.png/100px-Item_icon_Big_Kill.png)
Primary
Big Kill
|
~
|
The item is now obtainable by craft, drop and purchase
|
Enough of that
|
![Item icon Big Earner.png](/w/images/thumb/c/c9/Item_icon_Big_Earner.png/100px-Item_icon_Big_Earner.png)
Melee
Big Earner
|
-25 max health on wearer
|
No max health penalty
-25% slower firing speed
|
Someone suggested this on steam forums. I must say, I approve his suggestion
|
![Item icon Red-Tape Recorder.png](/w/images/thumb/7/7d/Item_icon_Red-Tape_Recorder.png/100px-Item_icon_Red-Tape_Recorder.png)
PDA
Red-Tape Recorder
|
3.0 sec Downgrade speed
|
2.0 sec Downgrade speed
|
Eh?
|