Talk:Item quality
Contents
Create this page?
With info about Vintage and Unusual etc? – Smashman (talk) 23:35, 1 October 2010 (UTC)
- Support: Never heard of Unusual, though. -The Neotank ( | Talk) 23:37, 1 October 2010 (UTC)
- Support I say yes. There are quite a few different types now of rarity. Normal, common, uncommon/rare, community, valve, vintage, "Mann Co crate purple rare", and "Mann Co crate ultra rare". A handy style table would be lovely. Infi^ 23:58, 1 October 2010 (UTC)
Unusual effects
Reminder to self, create table with the different effects possible. ([1]) --Firestorm 23:41, 2 October 2010 (UTC)
Unusual Hats Gallery
As you can probably tell, we don't have many images and the images are poor quality. If anyone who has an Unusual hat could send me a link to a high-quality picture of their Unusual hat, they will be immortalized on the Wiki! (It's awesome, honest).
Before sending me a picture, be sure to check the page to make sure a better image isn't already on there.
For effects that only surround the hat, a head-and-shoulders picture on a blank background would be best. Taunts are fine as long as they don't obscure the effect.
For effects that surround the player, a full-body picture at a slightly downward angle of the class is best. Again, taunts are fine, but please make sure the effect is visible in front and slightly to the side, to show that it circles the class.
Send me the link either here, on my userpage or by sending me a steam message --Firestorm 20:34, 5 October 2010 (UTC)
Random leveled weapons?
Mabey a note about random leveled weapons. eg Period when they dropped, what they are etc... --Riz 14:41, 12 October 2010 (UTC)
- While they are rare, they don't have a unique item quality. The information on randomly leveled items can be found here. -- Pilk (talk) 14:43, 12 October 2010 (UTC)
Can we get the effect's code numbers back?
When looking at someone's backpack on tf2items or other backpack examiners all you see is the number of the effect, not any sort of descriptor. I used to come here to find what the effect actually was, but suddenly it's just a number, not the actual code. (also, why does it start at 6?)