Talk:Particle effects
Contents
- 1 Demonstration video out of date
- 2 Particle effects to be added
- 3 Flying Bit: Aesthetic or Attribute?
- 4 Pictures
- 5 The New Particle Images
- 6 Steam
- 7 loch-n-load effect
- 8 New effect screenshots (from 8/19/11)?
- 9 Balloon effect
- 10 Fan O'War
- 11 Genteel Pipe Smoke effect
- 12 Circling caliber bullet a particle effect?
- 13 Australium carrier particle effects
- 14 Particle 1
- 15 New particle effects video (as of June 2013)
Demonstration video out of date
Surely the demonstration video needs updating with the newest unusual effects that came with Halloween? Eerie Orbiting Fire etc Astro Nit 11:18, 3 April 2012 (PDT)
Particle effects to be added
- Perhaps the best way to group effects would be by type, (i.e. hats, weapons), and include an 'Other' section if necessary
- Weapons
- Hats
- Unusual hats ofc
The issue with this system is how to deal with particle effects that span multiple types (like how the community sparkle is on both hats and weapons).
So what do. seb26 [talk] 20:51, 17 December 2010 (UTC)
- Agreed. Considering the problem with the community sparkle small notes could just be added. Also, as long as this is the article on particle effects shouldn't ALL the particle effects be added; Rocket trails, explosions, medibeam, etc.? Or should it just be kept simple to player and hat effects? --Garticuno 08:57, 20 December 2010 (UTC)
- I think the main problem with this article is that the large images waste space. I think the best way to cover this would be to change the first paragraph or so to be more informative to what Particle Effects are, e.g.
- "Particle Effects are visual effects that are used to simulate things that would normally be too difficult or a waste of computer resources to render using conventional means, such as fire, snow, blood or sparks. In Team Fortress 2, particle effects are used either as visual cues; such as the Healing Beam from a Medi Gun or Dispenser, or as decoration; such as those used in Unusual Hats or Community Weapons."
- Then, have the next section list all the particle effects in an unordered list, in about three columns, with each particle linking to a picture of it. We will excluding those used on Unusual Hats, which will be displayed in a separate section in a table. You digg? --Flying Pyro 18:43, 23 December 2010 (UTC)
- Nope, this isn't a good place to document what a particle system is. It's better explained on the developer wiki which is linked to in the article summary. -- Lagg 21:20, 23 December 2010 (UTC)
- Then, have the next section list all the particle effects in an unordered list, in about three columns, with each particle linking to a picture of it. We will excluding those used on Unusual Hats, which will be displayed in a separate section in a table. You digg? --Flying Pyro 18:43, 23 December 2010 (UTC)
- I've noticed that the Mad Milk and Jarate effects are missing from the list, as well as the bleeding effect and the water effect seen when coming out of the water. Taser9001 03:04, 10 February 2012 (PST)
Flying Bit: Aesthetic or Attribute?
I tried doing a reshape of this page, and we come to discuss whether the Flying bit should go in Attribute of Aesthetic section.
Personaly I consider it's more of an aesthetic effect than a attribute, eventhough it can show if a pyro is near by seeing a ragdoll, but I don't consider it equivalent to the GRU or overheal Effect. We'll do depending on the result here. Tturbo 23:31, 2 January 2011 (UTC)
Pictures
Should we add pictures to the Holy Glow, Community Sparkle and flying bits?Mardamien24 11:36, 5 January 2011 (UTC)
The New Particle Images
Not to be a negative-Nancy, but some of these don't look right. I assume they were taken from tf2tp.com, which is all well and good (providing we have permission of course), but if so these images were not made for a white, light, background. In the particle areas (such as the blurred trail left by the moving heart or the sun-beams) they are dark and dirty looking. I'm sure this looks fine on tf2tp.com but here, well, I think we need something else.
For example: Sun-beams File:Sunbeams Effect.png
TF Logo File:Circling TF Logo Effect.png
Alternatively of course we could change the table to have the same color background as the dark edges thus making it look correct. -- Benjamoose (talk | contribs) 21:01, 22 February 2011 (UTC)
- I was the one that put those up - they were taken from the download at TF2B.com, and I'm not entirely sure why they were deleted rather than simply having the copyright updated. If there's a better way to do the table, I'll be glad to reupload the images with the proper info and let someone else fix the table the right way. GJ 15:50, 23 February 2011 (UTC)
- I deleted them not only because of potential copyright issues but because they just aren't needed on this page. We're documenting the sprites and effects themselves and occasionally showing in game shots, not using community made images. Please don't upload them again. -- Lagg 20:13, 23 February 2011 (UTC)
- No problem. Was just curious of why they were deleted rather than just having copyright updated. Makes sense though. GJ 20:37, 23 February 2011 (UTC)
Steam
on the map Pl_Frontier final li'l chew chew emits steam, technically isn't that a particle effect? THE3STOOGES 03:24, 3 April 2011 (UTC)
- That's in a map. There are tons of map particles, they aren't going to be listed here from the looks of it. -- Mexican 22:00, 18 August 2011 (PDT)
loch-n-load effect
When a grenade fired by the loch-n-load doesn't hot a player and disappears doesn't it have a sparkle particle sprite? THE3STOOGES 04:43, 4 April 2011 (UTC)
New effect screenshots (from 8/19/11)?
Any idea on if/how/when we can get some screenshots up of the new unusual particle effects? I'm sure people are curious to see what they look like.
At the very least, could we put placeholders on the page so people know that they exist, and we just don't have pictures of them yet? SpikeX 22:42, 18 August 2011 (PDT)
- Stormy storm.png
Stormy Storm
- Blizzardy storm.png
Blizzardy Storm
- Nuts n' bolts.png
Nuts n' Bolts
- Orbiting planets.png
Orbiting Planets
- Orbiting fire.png
Orbiting Fire
- Bubbling.png
Bubbling
- Smoking.png
Smoking
- Steaming.png
Steaming
^-- bl4nk
- Awesome, thanks! SpikeX 18:07, 19 August 2011 (PDT)
Balloon effect
Since birthday mode no longer uses balloons instead of blood, maybe this effect should be removed from this article? -Tupas 12:32, 10 September 2011 (PDT)
Fan O'War
The "marked for death" symbol should come here too, correct? If the GRU is mentioned. BASEBALLFURIES 08:51, 7 November 2011 (PST)
- "Marked for Death" is not a particle effect but an icon which hovers above a player, similarly to the domination symbol. » Cooper Kid (blether) • (contreebs) 09:57, 7 November 2011 (PST)
Genteel Pipe Smoke effect
In-game name of the effect was changed to "Genteel Smoke". I guess there will be need to re-translate it in other languages, waiting for Valve to update strings on Translation Server. Razor-X 03:21, 23 March 2012 (PDT)
Circling caliber bullet a particle effect?
Is the circling bullets from the Dueler a particle effect? If so, needs to be added to this page so I can link it on the page for the Dueler. Thanks. Reverend 17:45, 28 March 2012 (PDT)
- When it says there are bullets circling the hat, it means there is a circle of bullets around the rim. They don't move. » Cooper Kid (blether) • (contreebs) 18:44, 28 March 2012 (PDT)
Ah. Misinterpreted the information. The follies of writing about a subject one has little to no experience about. Reverend 19:52, 28 March 2012 (PDT)
Australium carrier particle effects
I've added an in-game screenshot of the Australium carrier effects and removed the "need for a picture" notice.
CabbageWizard 10:27, 6 October 2012 (PDT)
Particle 1
Robin Walker has two Valve Eyelanders in his inventory: one having the "Flying Bits" effect, the other having "Particle 1". Can anyone confirm what it looks like? It can be found here. 07:57, 15 March 2013 (PDT)
New particle effects video (as of June 2013)
I've made a bunch of clips for the new particle effects video. Since I'm not good enough with video software to seamlessly edit them together frame by frame I've uploaded them (to 3 separate Dropbox accounts due to size limitations) and I've put them right here in case anyone else wants to give it a shot.
The clips are all about 30 seconds: 5 seconds of nothing, 15 seconds of active effect and 10 seconds of nothing again. The idea for the video is to start with 5 seconds of nothing, then get about 5 seconds of every effect, a bit longer with effects like Stormy Storm, Blood Moon and Knifestorm and ending with a 5 second fade-out.
It might be a good idea not to add the 'hard' name of the effect to the video, but instead to use captions. As for the background music, I suggest using the background track of the weapon demonstration videos. It also took me quite a while to render all of these in 1080p so I'd appreciate it if you kept the videos at this resolution.
Good luck to whoever gives this a shot. You might want to leave a message here so we don't have multiple people making the same thing simultaneously.
Eels 03:32, 16 June 2013 (PDT)