Team Fortress Wiki:Featured articles
Featured articles | |||
Featured articles exemplify some of the best written and most informational articles on Team Fortress Wiki. Featured articles must adhere to the featured article criteria below. Criteria
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Current featured articles
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Anyone is free to nominate any article they consider to meet the featured criteria. |
Current nominations
Backstab
I nominate the page Backstab, as it shows the proper Featured article criteria and contains information that any person that uses the Spy class should really tune into.
- ANormalUsername 10:44, 15 July 2010 (UTC)
- Comment: A bit more formatting is required. More pictures and examples may be useful. The Trivia and Related Achievements should be towards the bottom, as the backstab techniques can be considered more important --Firestorm
18:05, 22 July 2010 (UTC)
Game Modes
Informative with a lot of pictures and a good layout. Also explains a lot to any new players checking out this Wiki. --Firestorm 20:06, 21 July 2010 (UTC)
User:Firestorm
A very well-formatted page with a very comprehensive and detailed description of the subject. The page is colorful with plenty of pictures. The subject may be prone to lapses of extreme egotism, but otherwise is a stalwart example of a person. -- A user that isn't Firestorm 23:23, 24 August 2010 (UTC)
- That article sucks. It's the worst article of this wiki. I'm deleting it right now. -- OluapPlayer (t)
23:39, 24 August 2010 (UTC)
Support Picard Incognito 23:49, 24 August 2010 (UTC)
- Please provide feedback, that the page may be made better to live up to your strict standards --Firestorm 23:41, 24 August 2010 (UTC)
Stalwart Support Page has been updated, it is now better than before, something that was previously thought impossible --Firestorm 22:30, 26 August 2010 (UTC)
Support It's an impressive example of a unique, well-made User page. It is informative, but still entertaining. It is long, but still interesting. It is orange, but still easy on the eyes. Also, supporting this is a good excuse for me to throw up my new signature again, which I really do love a little too much. --
-- 06:24, 18 October 2010 (UTC)
Support Because --MESSAGE REDACTED-- ~
lhavelund
(talk ▪ contrib) 06:25, 18 October 2010 (UTC)
Buff Banner
Thorough and well-written with images and a video. -Shine () 06:11, 26 August 2010 (UTC)
Support I rewrote some of it, and am not entirely happy with it, but what the hell. --Focusknock 16:20, 16 September 2010 (UTC)
TF2 COMPETITIVE SCOUT GUIDE
TF2 COMPETITIVE SCOUT TIPS
Introduction
Though this class can be fairly unpopular because of its general weakness and its hardness to use, it is one of the most important classes in a competitive match, using speed to flank the enemies and hit and run tactics to cause havoc behind enemy lines. This article will give scouts a basic run down on their role in a competitive match and some handy tips on how to be effective. File:Images.jpg
My scout partner just gets in the way...
Truth is your partner is very, very helpful, Don't just see him as a "kill stealer" but as a important asset. You and the other scout, when combined together, can be a deadly force. A "meat shot" can do 100+ damage, thats a soldier down in 1 shot from each of you. But though the other scout is important, you two run the risk of clashing, thus you have to figure out how you will work together, whether is be as a team or a pocket and roaming scout, you must work this out prior a scrim to ensure your deadliness. Generally the scouts go together, this strategy gives an advantage in duels and against high risk targets like soldiers. Roaming and pocket scouts can be effective, because enemy scouts will be trying to kill your medic. However i will be focusing on scouts staying together. Well firstly, you obviously don't want to be right up your partners rear, so you should keep a safe distance away from each other where either one of you could easily support the other. Secondly, don't be afraid of stealing the other scouts kills, just get the job done. A battle is never fully decided until its over, so just go by this rule: Two scouts are better than one.
Those are the mains tips you will need, the rest you and your partner have to work out.
Role
The scouts main objective is straight forward, eliminate key targets and cause havoc behind enemy lines. However, though thats a rough outline a scouts job can be a huge range of things, as i've said there could be a pocket scout who will protect the medic and a roaming who will run around using hit and run tactics. So scouts should rank their targets according to priority. 1. Demoman 2. Medic 3. Roaming soldier 4. Pocket soldier 5. Scout 6. Scout
The demoman and Medic can be interchangeable as can be the roaming soldier and pocket. However, use your brain if their medic and demo are supported well be the soldiers and there is no clear way to get to them with little damage taken, DONT BOTHER! don't rambo and try and take down a whole team, this will only result in death. Use your speed to your advantages and chip away at their health until you soldiers can hopefully separate them a bit.
Roaming: The reason Roaming is above pocket is that the roaming will generally have lower health or the normal 200 and is usually found away from the medic making him a easy target if your smart. The roaming soldier will generally act as more of a scout and can easily be flanked and taken out aslong as you have the advantage there. Pocket: Yes the pocket is next to the medic but even if the medic is dead he will most likely still be over healed to about 300 and will be very hard to kill, when the medic is dead...run. The demo: The demo is generally fairly easy to take out depending on how well his team supports him, just make sure you have the advantage and watch out for sticky traps, try and get behind him if possible. Medic: The medic can be a tricky class to kill, try and get behind him and get as close as possible and try and get him with 2 or 3 shots if the soldiers see you, run, you can try and dodge and finish the medic but that is a "high risk high reward situation" though can be just what your team needs to over power the enemy. Scouts: as i said in my earlier article, dueling scouts comes down to aim. This is where your team mate comes in, if you and your team mate engage a scout the chances are you will win with plenty of health to spare. Don't worry about being cheap, the goal is to win. TIP: if your health is low and the enemy scout is in equal standing with you but has more health, run around a corner, turn around and charge him. He will not be ready for your aggressive attack and with him coming close to you and you to him your damage will be high.
TIPS
1. It's tempting to take a health pack but you shouldn't (unless your on fire), leave it for your medic and remember, he can heal you but you cant heal him. 2. Don't run in and go for kills, chip away at the enemies health. Its a scrim, so its not about your score. 3. Ninja capping can be a very effective way of ending the round quickly. This is where as your team is capping you wait at the next point and start capping as soon as your team is done. Beware this can be very dangerous and is sometimes too risky. 4. Don't take criticism to heart. Scouts can get "abused" or told off frequently, mainly because people cant see what you're really doing but also because you (and the demo) should carry the team, you job is very important. 5. Always have fun, take a lose as a lesson learnt and work to improve. You will get there