Scout Robot
“ | Man, your skull's so soft you're makin' this easy!
Click to listen
— The Scout-bot on the disadvantages of organic bones
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” |
Scout Robots appear in Mann vs. Machine as enemies.
Normal Variants
Scout
Icon | Name | Melee | Attributes |
---|---|---|---|
Scout (Type 1) | Bat |
— |
Icon | Name | Primary | Attributes |
---|---|---|---|
Scout (Type 2) | Scattergun |
— |
Icon | Name | Primary | Attributes |
---|---|---|---|
Scout (Type 3) | Scattergun |
-15% slower firing speed |
The regular Scout robots are the most common bots in Mann vs. Machine. Like the regular Scout, they are fast but weak. To counteract their fragility, they often come in large numbers. Scout robots in early waves wield only the default bat, making them a very minor threat. However, they can easily overrun a player in numbers if they get too close. Later, these robots are seen to wield the Scattergun, making them more dangerous up close. Scout robots are intended more for running the bomb to the hatch rather than to pose a true threat to players, though it's still dangerous to get mobbed by Scout robots. In more advanced difficulties they sometimes appear with a permanent Crit boost, making them even more dangerous.
Minor League Scout
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Minor League Scout | Sandman |
Batter's Helmet |
— |
These Scouts are equipped with the Batter's Helmet and the Sandman, which the robots use to a great extent. The Minor League Scout will attempt to stun players as it moves towards the bomb. If it manages to stun a player near enemies and no other players are nearby, it can pose a major threat, leaving players defenseless to the oncoming waves, but otherwise it poses no major threat. Unlike regular Scout robots, Minor League Scouts do not slow down when they pick up the bomb.
Hyper League Scout
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Hyper League Scout | Sandman |
Batter's Helmet |
+75% faster recharge rate |
These variants are nearly identical to Minor League Scouts, the only difference being that Hyper Leagues recharge their baseballs much faster.
Jumping Sandman Scout
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Jumping Sandman Scout | Sandman |
Hanger-On Hood |
Flight of the Monarch |
Jumps when hitting a baseball +100% jump height +50% faster recharge rate |
These variants can be easily distinguished from Minor League Scouts by their Hanger-On Hoods and their notable jumping ability. They jump very high whenever they hit a baseball, and doing so, they can dodge enemy attacks and stun players.
Bonk Scout
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Scout | Bonk! Atomic Punch |
Bat |
Bonk Helm |
— |
Bonk Scouts are equipped with Bonk! Atomic Punch and Bonk Helms, hence their name. Upon spawning, Bonk Scouts immediately drink their Bonk! and barrel into the playing area. While it is invulnerable for the first few seconds of its life, it has no special characteristics once the effect wears off, and is likely to die before it can use the Bonk! again.
Force-A-Nature Scout
Icon | Name | Primary | Hat | Misc | Attributes |
---|---|---|---|---|---|
Scout | Force-A-Nature |
Fed-Fightin' Fedora |
Bolt Boy |
+50% more knockback power -35% damage dealt -60% slower reload speed Cannot see past 500 units |
Force-A-Nature Scouts are like the normal Scouts, but instead always have the Force-A-Nature equipped, making them capable of knocking players away easily. They are easy to identify, due to their Bolt Boy and their Fed-Fightin' Fedora.
Shortstop Scout
Icon | Name | Primary | Attributes |
---|---|---|---|
Scout | Shortstop |
1.4x larger in size +30% smaller head size +25% move speed |
These rarer versions of the Scout robot come equipped with the Shortstop, and are slightly larger than normal Scout robots. They can also run faster than normal Scouts with the bomb.
Giant Variants
Super Scout
Icon | Name | Melee | Misc | Attributes |
---|---|---|---|---|
Super Scout | Holy Mackerel |
Bonk Boy |
1200 HP +100% move speed +30% knockback resistance |
The Super Scout is the fastest robot in the game, moving at double the regular Scout robots' pace, far outstripping any other robots or players. They can be identified by their Bonk Boy and are equipped with the Holy Mackerel. They are not dangerous in combat or particularly durable but they can very quickly deliver the bomb and end a round against poorly prepared teams.
Major League Scout
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Major League Scout | Sandman |
Batter's Helmet |
Essential Accessories |
1600 HP +30% knockback resistance +90% faster recharge rate |
A bigger, badder version of the Minor League Scout, with the same loadout, though the Major League Scout can shoot his baseballs often, hitting a ball every three seconds or so. The Major League Scout moves at the same speed as its smaller counterparts, but not quite as fast as the Super Scout. Nonetheless, the Major League Scout can often be the cause of a round failure, considering its speed and ability to stun players.
Armored Sandman Scout
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Armored Sandman Scout | Sandman |
Batter's Helmet |
3000 HP +30% knockback resistance +95% faster recharge rate -25% move speed |
Giant Bonk Scout
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Scout | Bonk! Atomic Punch |
Bat |
Bonk Helm |
1600 HP +30% knockback resistance +45% faster recharge rate |
The Bonk! Super Scout is similar to a regular Giant Scout, except that they also use their Bonk! Atomic Punch to run through the area, invincible for several seconds at a time. This may cause an extremely quick end to a round when they show up.
Force-A-Nature Super Scout
Icon | Name | Primary | Hat | Misc | Attributes |
---|---|---|---|---|---|
Force-A-Nature Super Scout | Force-A-Nature |
Fed-Fightin' Fedora |
Bolt Boy |
+50% faster firing speed +500% more knockback power +70% faster reload speed +100% more bullets per shot +60% more accurate +10% move speed -65% damage penalty |
Giant Force-A-Nature Scouts are just an enlarged version of the Force-A-Nature Scout. However, due to their larger size and health, they should be treated with great caution.
Giant Jumping Sandman Scout
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Giant Jumping Sandman Scout | Sandman |
Hanger-On Hood |
Flight of the Monarch |
+100% damage dealt +90% faster recharge rate +100% jump height +30% knockback resistance +50% bigger head size |
The Giant Jumping Sandman Scout is even more dangerous than its smaller counterpart, combining the ability to jump higher than normal with a faster ball recharge rate and ability to move twice as fast.
Unused content
- Five unused Scout Robot templates exist: one with only the Holy Mackerel, one fittingly named "Wrap Assassin", one with a Sun-on-a-Stick (its classicon also refers to a "scout_sunstick" icon that was presumably removed), a Giant Scout with only the stock Scattergun and a "Major League" Giant Scout with the Cockfighter, the Boston Boom-Bringer, the Summer Shades and the Sandman who is extremely large, has 10,000 HP and moves 8 times faster than a normal Scout.
- There is an unused "Scout bat" icon in the game's files.
Trivia
- The Scout Robots have a custom taunt in which they jump while spinning, then smack their bottom at the player.
- The glow of the bomb carrier reveals this taunt is used instead of a drinking animation for Bonk Scouts.
- A blueprint for a Scout Robot was visible in the Engineer Update Teaser.
Gallery
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