Talk:Critical hits
Contents
- 1 Mini-Crit Capitalization
- 2 Merge
- 3 Disable crits in trivia
- 4 Proposal: Move to Critical hit
- 5 Just posted here to test signature ban me plz
- 6 Redundant Links
- 7 Is this accurate?
- 8 "The crit boost electricity effect will randomly appear on its own in large quantities in the map at the end of a round."
- 9 Combat Text
- 10 Maximum Mini-Crit Damage Question
- 11 Critical Hit as a placeholder for Dota 2 spell = trivia?
- 12 Knockback
- 13 Some interesting weapon quirks
- 14 Critical Hit Weapon View
- 15 Critical Hit Chance, Erroneous Information
- 16 Maximum Melee Crit Chance.
- 17 Weapons Not Showing Crit Glow
- 18 Vaccinator Resistance
- 19 Text or table
Mini-Crit Capitalization
Considering how Crit is capitalized, shouldn't it be Mini-Crit, not Mini-crit? --Firestorm 21:26, 9 August 2010 (UTC)
- That's what WindBOT had at first, but then Smashman yelled at me on Steam because of it. — Wind 21:33, 9 August 2010 (UTC)
Merge
Support: -Shine () 07:30, 1 September 2010 (UTC)
Support: --Firestorm 07:44, 1 September 2010 (UTC)
Support: -- OluapPlayer (t) 23:11, 5 September 2010 (UTC)
Comment: I think this would be more relevant contained within the Arena article, however, because game modes do not have individual articles (something we might want to consider changing), it would be hard to cleanly integrate. -- Nineaxis 23:15, 5 September 2010 (UTC)
Support: Really no reason not to. -The Neotank ( | Talk) 15:06, 6 September 2010 (UTC)
Support: Add it to critical hit. -- Nightbox (t s) 11:52, 10 September 2010 (UTC)
Support: HIT IT, DOC — Wind 04:03, 11 September 2010 (UTC)
Disable crits in trivia
Considering how small the section on disabling crits is, and how it does not pertain to normal gameplay, I believe it should be put in trivia, as opposed to getting its own section. --Stevoisiak 21:32, 16 September 2010 (UTC)
Proposal: Move to Critical hit
It makes more sense to use singular in this page title, in my humble opinion. ~ lhavelund
(t ▪ c) 04:05, 17 October 2010 (UTC)
Just posted here to test signature ban me plz
This was a joke. What about we poot mini-crits to another page? Whabat that? --Zomgcorp 15:50, 29 October 2010 (UTC)
Redundant Links
I've noticed, specifically in the achievement section, that there are links that lead to the Critical hit page (this one), despite the page itself being the Critical hit page. I'd fix this myself, but the error seems to lie within the achievement templates themselves. Example: Revengineering has a link to this page, as do many other achievements.
Is this accurate?
"Backstabs instantly kill the enemy by dealing damage equal to 6x their current health (unless the player being backstabbed is a Spy using the Dead Ringer, in which case it will deal 1/6 of their current health"
Is this accurate? If Dead Ringer reduces by 90%, it means it reduces to 10%. 10% of 6x (600%) is 0.6x (60%), not 1/6. (16%) Webrunner 07:59, 6 July 2011 (PDT)
- A backstab on a Dead Ringer should be 60%, I believe. Freakie 08:13, 6 July 2011 (PDT)
- Actually, I'm not so sure now that I think of it, we need someone to test this. Freakie 08:25, 6 July 2011 (PDT)
"The crit boost electricity effect will randomly appear on its own in large quantities in the map at the end of a round."
I'm pretty sure this isn't random at all; the boost effect is being attached to spectators. Especially noticeable when someone who's being spectated has two boost effects, one on their weapon and one near their head. Dragonsbrethren 15:02, 13 August 2011 (PDT)
Combat Text
I don't believe that the 'Critical Hit!!!' text not being displayed is a bug, this was clearly intentional, they even defined a different font to use for crits. It should be noted somewhere in the article itself, and I may do that later if I have the time. If anything is a bug it's that the 'Mini Crit!' text is still displayed when a teammate scores a mini crit, instead of showing the damage they did. When a Medic is healing a teammate they see all of the damage their patient is causing, and it makes sense that the same would apply to Jarate and other mini-crit assists. Dragonsbrethren 15:51, 13 August 2011 (PDT)
Maximum Mini-Crit Damage Question
So it says Mini-Crits inflict 35% more damage. Does this mean that Mini-Crits will also inflict 35% more damage at close range, turning the maximum non-Crit ramp-up from 150% of normal (or 175% for Scout shotguns, & less for a few other weapons, like stickies) to 202.5% of normal, or does the max ramp-up remain the same, so the Mini-Crit range is only from 135% to 150% of normal?
Litnin200 21:43, 3 September 2011 (PDT)
Critical Hit as a placeholder for Dota 2 spell = trivia?
Link to some placeholder spell icons. In the dota2 beta, the critical hit text from TF2 is used as a placeholder. Is this trivia worthy? I'm on the fence, personally, but I thought I'd mention it Balladofwindfishes 18:38, 18 September 2011 (PDT)
Knockback
I can't find any references to the relationship between crits/mini-crits and knockback in either this article or the knock back article. I know that from personal experience all criticals have a pronounced knockback effect on airborne targets (be it from explosive, melee, or hitscan damage). It seems like an important aspect to the nature of critical hits that is somehow unexplored. Telamascope 08:21, 10 October 2011 (PDT)
Some interesting weapon quirks
About the cerossbow, does range affect crit dmg? Also, reading gunsalinger crit, there is a slight mistake. It crits on hitting a player on the third swing. U can hit an ally twice, then hit an enemy for a crit.Nibelhim 05:35, 4 November 2011 (PDT)
- For the crossbow, it does. Its base damage varies by distance. For gunslinger, that is a known glitch that I think was fixed at some point. RedMage 05:49, 4 November 2011 (PDT)
- That glitch with the Gunslinger still works if you're hitting a building - works a treat if a Spy pops up while you're trying to upgrade! » Cooper Kid (blether) • (contreebs) 06:25, 4 November 2011 (PDT)
Critical Hit Weapon View
I was wondering if we could add to each weapon page what the weapon looks like when boosted by critical hits. Is this something we can do or would it fit better here?--Magnum Force-Enforcer 13:55, 8 March 2012 (PST)
- Comment: Don't think that it is necessary, all Particle effects (including critical sparks) can be seen here. Thay are same for all weapons... ANGEL_UNDEAD 06:55, 9 March 2012 (PST)
Yeah I guess so. I still think it would be cool to have on each weapon page what the weapon looks like when crit boosted.--Magnum Force-Enforcer 18:13, 9 March 2012 (PST)
Critical Hit Chance, Erroneous Information
I added this as a comment in the section, but I'll post it here too: "Just as a note: I removed the erroneous information regarding the 50% melee critical hit chance. The test being done by the reference is flawed: Doing something 100 times is not indicative of its critical hit chance (I.E: Attacking 100 times and getting 64 critical hits does NOT mean that the chance to critically hit is 64%, that's a fallacy). The graph to the right clearly shows the ramp-up and where it flatlines." The test being performed is relying on inaccuracies to come up with its conclusion. Odin(Reborn) 09:58, 27 April 2013 (PDT)
- The difference of 64% versus 25% is quite significant. I wouldn't dismiss the data based on "Well it's not what valve says it is". To me, this requires further testing. The article was not claiming that it was exactly 64%, it was merely pointing out that this number seemed high.
- You should avoid leaving comment text within the page--it looks messy. Leave comments on deletions in brief edit summaries, or on the talk page. Darkid (|) 12:16, 27 April 2013 (PDT)
- I kept the comment in there because I didn't want anyone to think that I just randomly removed the information for no reason. Odin(Reborn) 15:07, 28 April 2013 (PDT)
- Anything you put in the edit summary will be obvious to anyone looking to see what happened. Darkid (|) 15:09, 28 April 2013 (PDT)
- I kept the comment in there because I didn't want anyone to think that I just randomly removed the information for no reason. Odin(Reborn) 15:07, 28 April 2013 (PDT)
Maximum Melee Crit Chance.
Can we get a source that suggests the maximum melee crit chance is 25%? To my knowledge, the maximum crit chance IS sixty-five percent, but it seems that people think it's 25%. We already had a source that suggests the maximum crit chance is 65%, but I have yet to see any evidence that suggests a 25% chance. TheIgnorantMedic (talk) 21:54, 9 June 2013 (PDT)
- I saw that prove that it was 2 years old. I think you need a newer prove for about crit change. Rikka Takanashi (talk) • (contributions) 22:17, 9 June 2013 (PDT)
- I'm sorry, but I haven't seen any evidence against a 65% crit chance, and I did test it myself, using the itemtest map and some bots as engineer, and it really does look like it has a 65% cap. After allowing my sentry to fire on it's own for a while, I destroyed it and started meleeing the bots. It seemed to be roughly two thirds (66%) of my melee attacks were crits. Link to download DEM file of my test. TheIgnorantMedic (talk) 23:41, 9 June 2013 (PDT)
Could it be that melee weapons use a unique crit combo system? Rather than thinking of a melee weapon as a single shot weapon where each swing has the same critical hit chance, what if Valve made it so that after a critical hit is successfully rolled another critical hit combo is more likely to happen. That would skew the percentage to be really high if you are doing nothing but meleeing 100 bots in a row. I have no proof on this, just something that I thought might be possible because of how the system works for rapid fire weapons. Rolen47 (talk) 09:13, 13 October 2013 (PDT)
The test which was performed which led to this whole discrepancy (and what is referenced on the main page) is flawed. If you max out your crit chance then attack 100 times, it doesn't mean that the crit chance is 65 if you land 65/100 crits. This is the official summary by Valve. It is still relevant since the crit system has not been changed since. Since no one can definitively confirm about the 'new' crit chance, I think it's better to just use what Valve has stated it is. Changing it back for now. Odin(Reborn) (talk) 15:20, 19 November 2013 (PST)
- Can confirm. I recorded 1000 hits, scored around 641. I can redo, if you like (it was a pain). By hitting an enemy with every swing, I guarantee my damage to be over the 800 cap. I also ran the test without--got 15% (which agrees). Again, I can record (oh gods) if you want. There are intermediate tests which can be done (sun on a stick) to generate the graph... if someone else is willing to do that. Darkid (|) 15:53, 19 November 2013 (PST)
Weapons Not Showing Crit Glow
Just a quick query, would it be worth creating a list or table or something that lists weapons that can't crit glow either due to their VMT or because they are back/feet items? It doesn't necessarily have to be on this page, this one just seemed the most appropriate place to bring it up. --Omolong (talk) 11:08, 24 June 2013 (PDT)
- Not really. No point in making a table. Its just going to be a waste if valve fixes them. Ashes (talk) 11:42, 24 June 2013 (PDT)
Vaccinator Resistance
"The extra damage is of the "critical" type instead of matching the weapon's original type, meaning it cannot be resisted by the Vaccinator's healing" This is out of date or misleading. The Vaccinator demonstration video clearly shows damage resistance to incoming critical hits when using the charge. Copycatalyst (talk) 02:25, 20 October 2013 (PDT)
- When Ubercharge only, not the healing... Although it's bugging but not listed on its page, I don't know what to deal on this one.... Rikka Takanashi (talk) • (contributions) 03:01, 20 October 2013 (PDT)
Text or table
Many people asks me about this problem that they are uncomfortable to hide and unhide the table for just read the single note for the weapon. So I decided to try make the text version of these tables. So the question is "Should we still use the table format or change to the text?" Rikka Takanashi (talk) • (contributions) 05:43, 8 February 2014 (PST)