User:MOCOLONI/Orange
“Gotta' move that gear up!” It has been proposed that " User:MOCOLONI/Orange " be renamed and moved to "User MOCOLONI Orange X3 ".Discussion to support or oppose the move should be on this article's talk page. |
MOCOLONI | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | None |
Setting: | Cloudy |
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Orange X3 is a community-made Standard Control Point map released in 2008. It consists of a base for each team, an open second point for each team, and a center point, located on a tower in the middle.
The objective of Orange X3 is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available.
Contents
Locations
Each control point has a different name printed in HUD, by order from RED's first Control Point to first BLU's Control Point (Control Point 1 to Control Point 5)
- User MOCOLONI Orange X3 redspawn.jpg
RED's first Control Point (in HUD: Control Point 1)
- User MOCOLONI Orange X3 redspawn controlpoint2.jpg
RED's second open Control Point (in HUD: Control Point 2)
- User MOCOLONI Orange X3 middlecontrolpoint.jpg
Control Point that unlocks for the team who captures their second Control Point (in HUD: Control Point 3)
- User MOCOLONI Orange X3 bluspawn controlpoint2.jpg
BLU's second open Control Point (in HUD: Control Point 4)
- User MOCOLONI Orange X3 bluspawn.jpg
BLU's first Control Point (in HUD: Control Point 5)
Bugs
- The roof and wood walls in RED spawn were made with textures that can't be currently found in the game. Walking around the environment will change the texture's lighting from self-illuminated to dark.
- Additionally, opening the score table will affect their lighting too.
- Some props don't have a collision for ragdolls and other items.
Gallery
See Also
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