Team Fortress Wiki:3D Models/Classes
Progress
Note: For Ubercharged weapon textures, see this guide by Mr. Magoolachub.
Class | Initial rotation Initial translation |
Rotation offset (if required) | Stitched image link | Notes |
---|---|---|---|---|
Scout
|
(0.000000, 0.000000, 0.000000) (212.943314, 0.000000, 42.586338) |
16 | RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'selectionMenu_Anim01' animation pose at frame 0 |
Soldier
|
(0.000000, 0.000000, 0.000000) (224.174896, 0.000000, 46.609577) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'airwalk_PRIMARY' animation pose at frame 5 with 'body_pitch' set to -40 | |
Pyro
|
(0.000000, 0.000000, 0.000000) (245.341858, 0.000000, 50.526932) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'selectionMenu_Anim01' animation pose at frame 0 | |
Demoman
|
(0.000000, 0.000000, 0.000000) (177.009430, 0.000000, 35.668327) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'taunt02' animation pose at frame 30 with 'evilHappy' flex set to 1 | |
Heavy
|
(0.000000, 0.000000, 0.000000) (218.097900, 0.000000, 43.679760) |
29 | RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'selectionMenu_Idle' animation pose with 'upperAngry2' flex set to 1 |
Engineer
|
(0.000000, 0.000000, 0.000000) (178.211273, 0.000000, 38.894253) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'SelectionMenu_Anim01' animation pose at frame 150 | |
Medic
|
(0.000000, 0.000000, 0.000000) (178.678879, 0.000000, 40.640923) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'taunt09' animation pose at frame 100 | |
Sniper
|
(0.000000, 0.000000, 0.000000) (232.197296, 0.000000, 42.706921) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'SelectionMenu_Anim01' animation pose at frame 0 | |
Spy
|
(0.000000, 0.000000, 0.000000) (179.950684, 0.000000, 39.703186) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'SelectionMenu_Anim01' animation pose at frame 11 |