Medieval Mode is a game mode added to Team Fortress 2 during the Australian Christmas event with the December 17, 2010 Patch.
Currently, there is only one official map that uses Medieval mode, DeGroot Keep. The game mode is unique in that it does not allow players to use any weapons of their choice - it restricts them to a set list of allowed weapons, mainly focusing on melee weapons. The goal of the game mode is similar to a control point game, in that there are a number of control points which the attacking team must capture and the defending team must defend. In the only currently official map, the attackers must capture the first two control points in order to gain access to the last control point, which, if not captured in a set amount of time, will subsequently close and all control points will revert to being uncaptured.
Gameplay mechanics
- Players drop small health kits and weapons upon death.
- The Scout's Candy Cane melee weapon drops a secondary health kit in addition to the one dropped normally.
- Using the Ubersaw does not build the Medic's ÜberCharge meter.
- Players are restricted to melee weapons, with a set of exceptions based on graphical style and vitality to the class' mechanics.
- Third-person mode can be enabled without use of sv_cheats by using the command
tf_medieval_thirdperson 1
.
- This form of third person is different from others, placing one's crosshair over their shoulder instead of above their head.
Allowed weapons
- All Melee weapons are allowed, but aside from those, players may use the following:
Maps
Medieval Mode currently has only one map, DeGroot Keep. It can be enabled on any other map with the server variable tf_medieval
set to 1
.
setting
While valve has said that the setting of medieval mode is set in the 10th century due to time travel even as tf2 doesn't aim to be realistic in game clues from the setting suggest it is in fact a mock battle being carried out in a fake castle possible on an old film set. In the attackers spawn there is a sign at the edge of a map saying there is restricted entry on a modern sign suggesting it is modern private property. The houses outside the castle are in a far more modern style than 10th century being around the 16th century. Though out the map there are torches burning with a smoke less flame. Firstly torches were not commonly used in the medieval time the most common light source being an oil lamp secondly there is no logical reason why they would be used in day time and thirdly a smokeless flame suggests it is a modern day artificially created flame. The spawn of the attackers if far too close to the castle to be practical as it would be easy to fire over the walls of the camp into the enemy base, while in sieges they did move close to the walls before the final attack to bombard the defenders and other activity their camp would not be in range of enemy fire. One of the door to the camp is a portcullis which drops into the earth rather than raising up which would be very impractical to do. The castle it self is clearly far later than the tenth century due to it's high stone walls and round towers most likely being after the 12th or 13th century. It also lacks the much of the details of a normal castle such as murder holes. The size of the walls are reasonably large which is strange considering the castle it's self has very little space for living space and storage necessary for holding a siege and maintaining a garrison capable of holding the area. As well as this the choice of what is a "medieval weapon"is based on very little historical fact.
Chat parser
Promotional logo for the Medieval mode.
When playing on Medieval maps, an "auto-roleplay" parser modifies all text chat between players to look like Ye Olde English by randomly applying the following rules.
Word replacement
For a full listing of all word replacements, see
this file.
it is it's
|
tis
|
it was
|
'twas
|
it would
|
'twould
|
it will
|
'twill
|
it were
|
'twere
|
shall not will not
|
shan't
|
over there
|
yonder
|
in the
|
i' the
|
thank you
|
many good thanks to you
|
thankee
|
kindly thanks to you
|
grammercy to you
|
you u
|
thou
|
thee
|
ye
|
are
|
art
|
lol
|
lolleth
|
lollery
|
killed beaten
|
slain
|
vanquished
|
brung low
|
conquered
|
fleeced
|
humbled
|
subjugated
|
bested
|
foiled
|
goodbye bye seeya goodnight
|
farewell
|
fare thee well
|
good morrow
|
by your leave
|
godspeed
|
begone
|
good day
|
good day, sirrah
|
good day, sire
|
good day, master
|
adieu
|
cheerio
|
pleasant journey
|
I bid thee good day
|
I bid thee farewell
|
yes
|
aye
|
yea
|
yea verily
|
no
|
nay
|
nayeth
|
hello hi
|
good day
|
well met
|
well meteth
|
tally ho
|
ave
|
does
|
doeseth
|
dost
|
doth
|
kill gank
|
slay
|
vanquish
|
bring low
|
conquer
|
fleece
|
humble
|
subjugate
|
best
|
foil
|
your
|
thy
|
thine
|
thyne
|
my
|
mine
|
in
|
within
|
flag
|
pennant
|
banner
|
colors
|
heraldry
|
|
walking
|
a-walkin'
|
bet
|
warrant
|
the
|
ye
|
joke
|
jest
|
jape
|
balls groin
|
leathers
|
beans
|
poundables
|
nethers
|
nadchakles
|
buis
|
fellahs
|
coin purse
|
afk
|
away, fighting kobolds
|
away, fruity knights
|
aft, frisking knickers
|
abaft, flailing knouts
|
map
|
chart
|
please
|
I pray you
|
prithee
|
pray
|
ok
|
as you will
|
agreed
|
well said
|
just so
|
is
|
be
|
never
|
ne'er
|
haha hehe heh hah
|
guffaw!
|
cackle!
|
oh, 'tis to laugh!
|
zounds!
|
chuckle!
|
snigger!
|
snort!
|
snicker!
|
cachinnate!
|
titter!
|
and there was much tittering!
|
and there was much guffawing!
|
and there was much chuckling!
|
and there was much snorting!
|
and there was much snickering!
|
and there was much mirth!
|
assist
|
aid
|
aideth
|
saveth
|
assistance
|
succor
|
could
|
couldst
|
would
|
wouldst
|
sure
|
shore
|
maybe
|
mayhaps
|
perchance
|
girl woman
|
madame
|
waif
|
mistress
|
lass
|
lady
|
goodwife
|
maid
|
maiden
|
later
|
anon
|
often
|
oft
|
really
|
indeed
|
in truth
|
those
|
yon
|
here
|
hither
|
enough
|
enow
|
child
|
poppet
|
why
|
wherefore
|
away
|
aroint
|
being
|
bein'
|
of
|
o'
|
fucker
|
swiver
|
shit
|
nightsoil
|
|
Punctuation
!
|
, verily!
|
, verily I say!
|
, verily I sayeth!
|
, I say!
|
, I sayeth!
|
! Huzzah!
|
! Hear Hear!
|
! What-ho!
|
! Ho!
|
! Fie!
|
, indeed!
|
|
?
|
, I say?
|
, I wonder?
|
, wonder I?
|
, what say thee?
|
, what sayeth thee?
|
, what say thou?
|
, what sayeth thou?
|
, I ponder?
|
, I pondereth?
|
, pray tell?
|
, ho?
|
, do tell?
|
|
Insults
idiot
|
<adjective>, <adjective> <noun>
|
fool
|
bastard
|
Adjectives
|
- artless
- droning
- fawning
- warped
- paunchy
- puny
- spongy
- ruttish
- vain
- lumpish
- craven
- witless
- pustulent
- infested
|
- ill-bred
- blind
- scurvy
- puny
- fetid
- vile
- gibbering
- mewling
- rank
- fawning
- moonish
- brutish
- malapert
|
- curst
- lack-linen
- bottle-ailed
- lyingest
- embossed
- cheating
- crook-pated
- base-court
- hasty-witted
- two-faced
- pox-marked
- toad-brained
- errant
|
- idle-headed
- quailing
- flap-mouthed
- puking
- fly-bitten
- surly
- tottering
- villainous
- rump-fed
- bootless
- churlish
- tickle-brained
- froward
|
Nouns
|
- mongrel
- codpiece
- jackanape
- ape
- coxcomb
- harlot
- hussy
- strumpet
- cur
- clot
- fool
|
- barnacle
- harpy
- wench
- churl
- pleb
- taffer
- scoundrel
- scalliwag
- mooncalf
- rapscallion
- doxy
|
- bawd
- tosspot
- cupshot
- recreant
- fustalarion
- scullion
- rampallion
- knave
- barbermonger
- boil
|
- plague-sore
- carbuncle
- whoreson
- clotpole
- lout
- gudgeon
- puttock
- skainsmate
- varlet
- bladder
|
Classes
Demoman
|
swordsman
|
scotsman
|
drunkard
|
swordmaster
|
blademaster
|
knight
|
paladin
|
blades for hire
|
Engineer
|
craftsman
|
smith
|
smithy
|
blacksmith
|
artisan
|
machinist
|
ironsmith
|
metalworker
|
golem-maker
|
golemist
|
Heavy
|
bouncer
|
boxer
|
brawler
|
bruiser
|
Medic
|
priest
|
cleric
|
healer
|
nursemaid
|
bonesetter
|
butcher
|
medicine man
|
witchdoctor
|
leech
|
apothecary
|
wizard
|
|
Pyro
|
pyromaniac
|
maniac
|
flamewielder
|
firebrand
|
fire mage
|
fire magus
|
Masked Salamander
|
Scout
|
lookout
|
outrider
|
spotter
|
explorer
|
patroller
|
runner
|
advance guard
|
Soldier
|
champion
|
mercenary
|
shovelman
|
warrior
|
Sniper
|
hunter
|
ranger
|
woodsman
|
beastmaster
|
australian
|
archer
|
bowman
|
arrowman
|
fletcher
|
Spy
|
cutpurse
|
pickpocket
|
vagabond
|
blackguard
|
hooligan
|
pilferer
|
backstabber
|
thief
|
haunt
|
rogue
|
|
Added to beginning of chat messages
- Forsooth,
- I say,
- I sayeth,
- Forsooth, I say,
- Forsooth, say I,
- Forsooth, sayeth I,
- Hark!
- Harketh!
- By <god>,
- By the Will of <god adjective> <god>,
- By the <body part adjective> <body part> of the <god adjective> <god>,
- By <god adjective> <god>'s <body part adjective> <body part>,
- Avast,
- Zounds,
- Perchance,
- Pray tell,
- Prithee,
- What hey,
- What ho,
- Pray,
- Surely
- Pray pardon,
- Alas,
- In short,
- My Lord,
|
- My Lady,
- By my faith,
- If it pleases you,
- I pray you,
- In truth,
- By my trowth,
- In sooth,
- By my word,
- S'wounds,
- Z'wounds,
- <god>'s wounds,
- <god>'s <body part>,
- Heigh-ho,
- Ah,
- Quoth I,
- Listen,
- Listen thee,
- Hear me,
- Now hear me,
- I warrant
- Come,
- Kind sire,
- Sire,
- There is much in what you say, and yet,
|
Gods
|
- Odin
- Bob
- Zeus
- Hera
- Thor
- Crom
- Mad-poet Navarth
- Cugel
- Wotsit
- Baron Boddisey
- Poseidon
- Saint Mary
- Pallus Athena
- Loki
- Erlik
- Shoggoth
- Omm
|
- Vishnu
- Azazoth
- Father Odin
- Allfather Odin
- Cthulhu
- Buddha
- Aphrodite
- Isis
- Kali
- Dionysus
- Zarathustra
- Croesus
- Hermes
- Venus
- Montezuma
- Popacatapetl
|
- Hephaestus
- Bubastes
- Bacchus
- Nebuchadnezzar
- Assurbanipal
- Sargon
- Xerxes
- Mulwatallish
- Labarna
- Hammurabi
- Rameses
- Minos
- Tilgath-Pileser
- Vercingetorix
- Mithradites
- Pericles
|
- Belasarius
- Archaemides
- Heraclius
- Imhotep
- Artemis
- Orthia
- Phoebe
- Hestia
- Eros
- Persephone
- Minerva
- Mercury
- Aesculapius
- Discordia
- Hecate
- Hespera
|
God adjectives
|
- Almighty
- Unthinkable
- Unknowable
- All-knowing
- All-seeing
- Lecherous
- Scandalous
- Merciful
- Ravaging
- Thunderous
|
- Wrathful
- Distant
- Vengeful
- Supreme
- Wise
- Warlike
- Jealous
- Vindictive
- Powerful
|
- Adulterous
- Licentious
- Crafty
- Benefical
- Virtuous
- Protective
- Prophetic
- Bloodthirsty
- Murderous
|
- Ruinous
- Militant
- Invisible
- Omnipotent
- Forgotten
- Enlightened
- Tempestuous
- Destructive
- Grim
|
Body parts
|
- Beard
- Third Leg
- Scalp
- Eye
- Thigh
|
- Arm
- Sword
- Heel
- Gaze
- Tongue
|
- Hammer
- Toenail
- Nether Regions
- Liver
|
- Lights
- Spleen
- Gall
- Liver and Lights
|
Body part adjectives
|
- Unknowable
- Unescapable
- Unfathomable
- Unthinkable
- Righteous
- Hairy
- Hairless
- Wandering
- Blistered
- Awe-inspiring
- Toothy
- Ravaged
- Aged
- Endless
- Wondrous
- Unavoidable
- Pestilent
|
- Forgotten
- Beautiful
- Fertile
- Prophetic
- Musical
- Helpful
- Virginal
- Curative
- Bleak
- Incessant
- Sagely
- Unfashionable
- Unfaltering
- Unfamiliar
- Abysmal
- Boundless
- Eternal
|
- Immeasurable
- Infinite
- Unending
- Soundless
- Incomprehensible
- Inexplicable
- Profound
- unintelligible
- Unbelievable
- Impenetrable
- Indecipherable
- Esoteric
- Enigmatic
- Ancient
- Venerable
- Baneful
|
- Contagious
- Corrupting
- Deadly
- Deleterious
- Evil
- Noxious
- Diseased
- Pernicious
- Pestiferous
- Pestilential
- Tainted
- Contaminated
- Pulchritudinous
- Odoriferous
- Misbegotten
- Sacriligious
|
Added to end of chat messages
- Anon!
- Hum.
- Good sir!
- Good sire!
- Milady!
- My Liege!
- Guvnor!
Notes
- Server operators can disable this behavior by setting
tf_medieval_autorp
to 0
.
- Text beginning with '!' or '/' is ignored to avoid modifying SourceMod commands.
- The rules for chat modification are defined in autorp.txt.
- Unlike most of the text in Team Fortress 2, the chat parser has not been translated into languages other than English.
Update history
December 17, 2010 Patch (
Australian Christmas)
- Added Medieval Mode to the game.
December 22, 2010 Patch
- Medieval Mode's auto-roleplay now ignores text beginning with '!' or '/' (so SourceMod commands aren't modified).
February 14, 2011 Patch
- [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in Medieval mode. This is presumably a side-effect of the item_whitelist set bonus fix.
May 25, 2011 Patch
- Added Concheror and Fishcake to the list of weapons allowed in Medieval mode.
June 27, 2011 Patch
- Added Splendid Screen, Ali Baba's Wee Booties, and Mantreads to the whitelist for Medieval mode.
November 7, 2011 Patch
- [Undocumented] Added Bootlegger to the whitelist for Medieval mode.
March 22, 2012 Patch
- Updated Cozy Camper to allow it to be used in Medieval Mode.
August 3, 2012 Patch
- Flying Guillotine is now available in Medieval mode.
January 16, 2013 Patch
- Added Robo-Sandvich, Festive Sandvich, Festive Buff Banner, and Festive Huntsman to the list of items allowed in Medieval mode.
January 9, 2014 Patch
- Fixed not being able to use Festive Crusader's Crossbow in Medieval mode.
April 1, 2014 Patch
- Gunboats are now available in Medieval mode.
Trivia
- In the release page, the presence of Team Fortress 2 characters in a medieval setting is explained by stating the Soldier "[Simply] angered a magician." This is a play on the familiar trope "A wizard did it", which is commonly used by authors to wave away any plot holes found by their most detail oriented fans.
See also