Talk:Dead of Night
Revision as of 22:52, 30 May 2016 by Dr. Scaphandre (talk | contribs) (→Cosmetic makes the model transparent in HLMV)
Regards of the Demoman Picture
I'm having issues with the model when I'm trying to fix the procedural bone problem. The bone works fine, but some of the textures doesn't work properly after I compile the model. That's why there's no picture right now. ▪ - 16:43, 7 April 2016 (PDT)
Cosmetic makes the model transparent in HLMV
As GabrielWoj mentioned in the above post, the Dead of Night does not like HLMV. When I loaded the cosmetic onto the Demo model, it made the hands seethrough. Until we can find someone to fix the problem, then the page is gonna be without the Demoman image. -- Dr. Scaphandre 21:21, 29 May 2016 (PDT)
- I tried using TFMV and everything worked fine. I uploaded a picture but maybe you can find a better pose :) Hagbard Celine (T · C) 01:07, 30 May 2016 (PDT)
- Aye, that'll do. Great work! -- Dr. Scaphandre 01:36, 30 May 2016 (PDT)
- This is a hlmv bug. You just need to tick the option "Fix wrist bug" in tfmv in order to remove the transparency. — shots fired by: Nikno{Talk|Contribs} 08:12, 30 May 2016 (PDT)
- I don't know where that is. Where's the option? -- Dr. Scaphandre 15:52, 30 May 2016 (PDT)
- This is a hlmv bug. You just need to tick the option "Fix wrist bug" in tfmv in order to remove the transparency. — shots fired by: Nikno{Talk|Contribs} 08:12, 30 May 2016 (PDT)
- Aye, that'll do. Great work! -- Dr. Scaphandre 01:36, 30 May 2016 (PDT)