Mercenary Park

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For other uses of "Mercenary Park", see Mercenary Park (disambiguation).
Mercenary Park
Yetipark 5.png
Basic Information
Developer(s): Unknown
Map Info
Environment: Jungle
Setting: Daylight, overcast
Hazards: Crocodiles, Pitfalls
Map Photos
Loading screen photos.
Map Overview
Mercenary Park overview.png
Welcome...to Mercenary Park!
Saxton Hale announcing the park

Mercenary Park is an Attack/Defend Control Point map released during the Jungle Inferno Update and featured in the Jungle Inferno video. It is a biological research facility and weapons factory that was repurposed as "Yeti Park", but was changed hastily to just a fighting park after Saxton Hale killed the last Yeti in existence.

Certain features of the map depict a bloody running battle with a large, escaped beast, the result of experimentation on large (and peaceful)[1] animals by the Yti-Hale corporation, enhancing them for strength, aggression,[2] and escape. ("That was the whole bloody point!")[3]

Locations

Visitor Center

  • Monorail station: First BLU spawn.
  • Main Ticketing: interactive space, cafe, and parrot.
  • Playground: The play equipment in this open space is kept to a minimum to encourage youthful guests to fight over it.
  • Snack bar.

Mann Co. building

  • Supply warehouse for the park.
    • Helipad: First advanced BLU Spawn, which opens when the Receiving Bay is captured.
    • Steroid room: Steroid storage is on the other end of the warehouse from the BLU spawn.

Transfer crane

  • Capture point A -- Receiving Bay -- Beneath the Transfer gantry crane.
    • Capture of this point closes access to the Playground and opens access to the Test Pit (C).
  • Transfer gantry crane. Catwalks between the upper levels of the Mann Co. building and Processing. Operator station can view the point.
  • Transport cages: Yti-Hale Shipping. Two-level flanking of the Capture point. The highest can be reached by jumping.
  • Dock: crocodile-infested water.
Crocodiles on Mercenary Park

Processing

  • Capture point B -- Lab -- (hidden beneath the point are three inaccessible stories of fluid tanks).
  • Monorail station: First RED spawn, which closes when the Receiving Bay is captured.
  • Processing: Final advanced BLU Spawn, which opens when the Lab is captured.

Research and Captivity

  • YTI: Institute for Research and Development
  • Elevator: This elevator was used to transfer specimens between the ten cages, the Lab, and the Test Pit.
    • The elevator cage is at the upper level; the grated floor is the lower level.
    • Access to Research and Captivity is though the lower and upper level elevator doors.
    • These doors are blocked to both sides until the Receiving Bay (A) is captured.
  • Cave: A flank though ventilation and a cave to the rear corner of both levels of the Test Pit.
  • Side Stairs: A relatively hidden flank between the two levels.
  • Capture point C -- Test Pit -- Capture wins the round for BLU.
  • Monorail station: Final RED spawn, which opens when the Receiving Bay is captured.

Strategy

Main article: Community Mercenary Park strategy

Control Point timing

Control Point Multiplier Seconds
1 ×1 30
2 ×1 20
3 ×1 15

Update history

October 20, 2017 Patch #1 (Jungle Inferno Update)
  • Added Mercenary Park to the game.

October 23, 2017 Patch

  • Fixed enemy players being able to enter opposing spawn rooms.
  • Fixed an area near cap B where engineers could build in an inaccessible area.
  • Fixed spawn room doors sometimes becoming blocked.

December 21, 2017 Patch #1 (Smissmas 2017)

  • Added a forward spawn for BLU when attacking the final control point.
  • Added a connecting stairwell to the mid-structure of the final control point.
  • Fixed area portal rendering issues between the first and second control points.

March 28, 2018 Patch #1

  • Fixed RED being able to shoot through the roof of BLU's starting spawn.
  • Changes to control point C
    • BLU's spawn time has been slightly lowered.
    • The upper-mid route window now has a small opening for attackers to use.
    • Players can no longer build on the very top of the crate stack overlooking the control point.
    • Increased cover next to the control point.
    • Increased the size of the metal supply next to the cover stack.
    • Added a vent route that exits behind the new cover.
    • Bullets no longer go through the chain fence wall at the ramp connecting lower and upper.

Unused content

  • There exist two unused rooms in Mercenary Park:
    • To the left of the first Control Point and behind the fence, there is a mostly empty, dimly lit room with two floors and a dropdown between the two.
    • Directly underneath the second Control Point is an partially lit area that has walls lined with cages and cylindrical containers.

Bugs

  • Sentry Guns can be placed on BLU team's third spawn.
  • Just above the first point is a clip brush that doesn't extend to the ceiling, allowing for players who can reach the invisible perch to output damage while being almost entirely hidden from view.
    • It is not possible to build on this perch.
  • On the third point, for a player with the ability to jump high enough, (Soldier with any of his primaries, Demoman with stickies, or a Pyro with the Thermal Thruster) on a certain part of the metal bars above, there is collision programmed, allowing the class to fire onto the control point while being mostly hidden from view. This is shown here.
    • The texture for the metal bars are one-sided, allowing the player to see through them.

Trivia

  • The name Mercenary Park is a reference to the 1993 film Jurassic Park.
    • Similarly, both plots for the parks revolve around containing dangerous animals for the public, which eventually escape.

Gallery

References

  1. A Fate Worse Than Chess, cover page.
  2. Barrels of anabolic steroids in the Mann Co building warehouse and elsewhere around the map.
  3. Jungle Inferno (Video), 2:16.