User:Erior
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(testing stuff)
Scout
Super Scattergun
Level 100 Scattergun
+50% faster firing speed
+20% bullets per shot
+40% more accurate
On Hit: Builds Hype
On Hit: Builds Boost
Mini-crits targets when fired at their back from close range
Alt-fire: A strong shot with knockback on target and shooter
When Hype is full, Special-attack to activate Hype mode for multiple air jumps.
This weapon reloads its entire clip at once
Super Scout Pistol
Level 100 Pistol kit
+15% damage bonus
+25% greater jump height when active
+15% faster firing speed
On Hit: Gain up to +3 health
Alt-fire: Throw Mad Milk
Extinguishing teammates reduces cooldown by -20%
Mad Milk is in a bottle that shatters on impact! Throw at your enemies to make them bleed! Long distance hits reduce recharge time
Players heal 60% of the damage done to an enemy covered with milk.
Can be used to extinguish fires
On Taunt: Drink BONK! Mix: Become invulnerable and deal mini-crits for 8 seconds.
When effect ends, it will slow and mark for death you for 5 seconds.
Super Bat
Level 100 Bat
Alt-Fire: Launches a ball that slows opponents and causes bleed in a small area
+25% increase in recharge rate
On kill: A small health pack is dropped
On Hit: Bleed for 5 seconds
100% critical hit vs burning players
+25% fire damage resistance while deployed
Crits whenever it would normally mini-crit
On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits
Grants Triple Jump while deployed
Melee attacks mini-crit while airborne.
Soldier
Super Rocket Launcher
Level 100 Rocket Launcher
+25% damage bonus
+80% projectile speed
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
+25% clip size
+200% max primary ammo on wearer
On Hit: Gain up to +20 health per attack
No self inflicted blast damage taken
+70% faster firing speed
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
Alt-Fire: A charged shot that
mini-crits players, sets them on fire
and disables buildings for 4 sec
Super Soldier Shotgun
Level 100 Soldier kit
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 50% faster
+50% bullets per shot
Fires a fixed shot pattern
Penetrates enemy targets
-60% blast damage from rocket jumps
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping.
Press 'JUMP' key in the air to deploy.
Deployed Parachutes slow your descent.
Alt-fire: Provides a buff that causes nearby team members to do mini-crits, protects them from crits, incoming sentry damage by 50% and 35% from all other sources, and provides group speed buff with damage done giving health.
Rage increases through damage done.
Super Equalizer
Level 100 Pickaxe
+1 capture rate on wearer
Gain 50% of base health on kill
Deals crits while the wielder is rocket jumping
On Hit Teammate: Boosts both players' speed for several seconds
This weapon has a very large melee range.
When weapon is active:
Damage increases as the user becomes injured
Move speed increases as the user becomes injured
Pyro
Overpowered Flame Thrower
Level 100 Flamethrower
+20% damage bonus
100% critical hits from behind
65% faster weapon switch
+50 max health on wearer
All fire damage increases 'Mmmph', activate to refill health and crit for several seconds
On taunt: Activate 'Mmmph'
Overpowered Pyro Shotgun
Level 100 Shotgun
+15% faster weapon switch speed
Minicrits airborne targets
No reload necesary
+25% max secondary ammo
Uses projectile hitboxes
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Mouse 3: Switch between Shotgun and Flare Gun modes: Flare Gun mode shots slow-travelling flares that set targets on fire,crit on burning targets, and can be detonated in-flight with alt-fire:
+100% flare damage bonus, +50% flare speed, +75% knockback on explosion, flare doesn't arc, flare explodes on contact with surface, flare cannot be deflected, no self-inflicted blast damage taken
Overpowered Fire Axe
Level 100 Fire Axe
On Hit: target is engulfed in flames
100% critical hit vs burning players
+100% damage vs buildings
Damage removes Sappers
+75 health restored on kill
+25% damage bonus
+50% health from packs on wearer
All players connected via Medigun beams are hit
Demoman
Super Grenade Launcher
Level 100 Grenade Launcher kit
+20% damage vs buildings
+25% projectile speed
Grenades have very little bounce and roll
-30% fuse time on grenades; fuses can be primed to explode earlier by holding down the fire key.
Grenades have a first explosion on impact, and a final one when the fuse runs out.
Grenades push players back on impact
+25% max health on wearer
+200% increase in turning control while charging
+10% faster move speed on wearer with melee drawn (shield required)
Melee kills refill 25% of your charge meter.
-60% blast damage from sticky jumps
Press 'JUMP' key in the air to deploy.
Deployed Parachutes slow your descent.
Double Donk! Grenade explosions after a grenade impact will deal mini-crits to impact victims
Super Stickybomb Launcher
Level 100 Stickybomb Launcher kit
+25% faster firing speed
+200% max primary ammo on wearer
No self inflicted blast damage taken
+8 max pipebombs out
Able to destroy enemy stickybombs
-0.2 sec faster bomb arm time
Max stickybomb charge time decreased by 70%
Up to +35% damage based on charge
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer
+70% increase in charge impact damage
+50% increase in shield charge recharge rate
Full turning control while charging
Melee kills refill 75% of your charge meter.
Alt-fire with any weapon out: Detonate all Stickybombs
Special-fire with this weapon out: Detonates stickybombs near the crosshair and directly under your feet
Special-fire with other weapon out: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance
Super Eyelander
Level 100 Sword
+20% damage bonus
+1 capture rate on wearer
0.5s increase in charge duration
Melee kills refill 25% of your charge meter.
Melee hits refill 20% of your charge meter.
Ammo boxes collected also give Charge
Gain 50% of base health on kill
This weapon has a large melee range
Gives increased speed and health with every head you take.
The first hit will cause an explosion
Heavy
Super Minigun
Level 100 Minigun
+20% damage bonus
+20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% damage resistance when below 50% health and spun up
On hit: 100% chance to slow target
Creates a ring of flames while spun up
25% damage bonus vs burning players
Super Heavy Shotgun
Level 100 Shotgun kit
+33% clip size
+15% faster firing speed
+50% bullets per shot
This weapon deploys 50% faster
Fires a fixed shot pattern
+50% increase in charge recharge rate
On taunt: Eat sandvich to regain up to 300 health. After consuming, move speed is increased, attacks mini-crit, and adds +50 max health for 30 seconds
Alt-fire: Share a Sandvich with a friend (Medium Health Kit)
Super Fists
Level 100 Martial Arts
On Kill: 5 seconds of 100% critical chance
+30% faster move speed while active
+30% damage bonus
+50 health restored on kill
-40% damage from ranged sources while active
+40% faster firing speed
On Hit: Gain a speed boost
Critical hit forces victim to laugh
Always critical hit from behind
Engineer
Super Engineer Shotgun
Level 100 Shotgun
+525% max primary ammo on wearer
No reload necessary
Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed.
On hit: damage dealt is returned as ammo and metal
10% increased damage to your sentry's target
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
+50% bullets per shot
This weapon deploys 50% faster
Fires a fixed shot pattern
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Reload to toggle between pellets and a special bolt that can repair friendly buildings at a 4-to-1 health-to-metal ratio
Projectile cannot be deflected
Super Engineer Pistol
Level 100 Pistol kit
+6% max secondary ammo on wearer
No reload necessary
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 ammo.
Alt-fire to take manual control of your Sentry Gun.
Wrangled sentries gain a shield that reduces damage and repair by 66%.
Sentries are disabled for 3 seconds after become unwrangled.
Super Wrench
Level 100 Wrench
Construction hit speed boost increased by 30%
+15% faster firing speed
On Hit: Bleed for 5 seconds
+25 max health on wearer
Third successful hit in a row always crits.
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Sentry build speed increased by 150%
-23% metal cost when constructing sentries
+35% faster sentry rotation
+50% faster sentry firing speed
Medic
Super Syringe Gun
Level 100 Syringe Gun
On Hit: Gain up to +3 health
While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%
Alt-fire: Fires special bolts that heal teammates and deals damage
based on distance traveled
This weapon will reload automatically when not active
Super Medi Gun
Level 100 Medi Gun
Übercharge provides a 2.5 second bubble that grants invulnerability, 100% critical chance, healing increased by 300% and immunity to movement-impairing effects to the Medic and Patient.
+40% heal rate
+67% Übercharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
Mirror blast jumps and shield charges of patients.
Super Bonesaw
Level 100 Bonesaw
On Hit: 25% ÜberCharge added
Collect the organs of people you hit
+3 health regenerated per second on wearer when weapon is active
Alt-Fire: Applies a healing effect to all nearby teammates
Allows you to see enemy health
A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.
Sniper
Overpowered Sniper Rifle
Level 100 Sniper Rifle
+25% charge rate
Each scoped headshot decreases the weapon's charge time.
On hit: Jarate applied to target for 8 seconds
Projectiles penetrate players and buildings
Full Charge: +15% damage per shot
Crits on headshot and applies Jarate even unscoped
Uses projectile hitboxes, projectiles can be lit on fire by teammates
Mouse 3: Switch between rifle and bow mode. Bow mode fires slower projectiles, but allows unscoped charge, charges faster, and moves faster when charging.
Overpowered SMG
Level 100 SMG
Alt-Fire: Throw Jarate
Comes with a shield
+25 max health on wearer
Blocks a single backstab attempt
No flinching when aiming
Knockback reduced by 20% when aiming
Overpowered Kukri
Level 100 Kukri
On Hit: Bleed for 6 seconds
Crits whenever it would normally mini-crit
+25% increase in damage when health <50% of max
Spy
Overpowered Revolver
Level 100 Revolver
+20% damage bonus
Crits on headshot
+85% faster spread recovery
+15% cloak on hit
Gives one guaranteed critical hit for each building destroyed with your sapper attached
Uses projectile hitboxes
Projectile penetrates targets
Overpowered Knife
Level 100 Knife
Upon a successful backstab you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
On Backstab: Absorbs the health from your victim.
+30% cloak on kill
On Hit by Fire: Become fireproof for 2 seconds, regenerates after 15 seconds
Overpowered Invis Watch
Level 100 Invis Watch
Cloak Type: Flexible
Cloak drain rate depends on move speed, lasting for 9 seconds at top speed
+100% cloak regen rate
Cloak lasts indefinitely while standing still
Cloak meter can be refilled from ammo sources
Cloak does not flicker when bumping into an enemy
Mouse 3: Activates feign death feature: When attacked, you drop a fake corpse and cloak automatically, reducing damage received to a fraction for up to 9 seconds of cloak time