Talk:Pyro
Contents
Gender
In the class suggestion area of the TF2 main menu (right upper corner) pyro is being referred to as "her".
Why don't you give her a shot?
I consider this to be quite a confirmation enough to say that pyro is a woman. I've been on a many month break from TF2, but I know about the speculation and weird evidence for and against pyro being a woman. I'll be editing the article accordingly. --Maska 16:28, 12 July 2010 (UTC)
- It says he too. This is old. -- Smashman... (t • s) 16:38, 12 July 2010 (UTC)
- I actually think Pyro is a duck. -- En Ex 16:46, 12 July 2010 (UTC)
- Oh, ok. A nice move from Valve. -- Maska 17:38, 12 July 2010 (UTC)
- Indeed. Valve trolling us. :3 -- Smashman... (t • s) 17:39, 12 July 2010 (UTC)
- Oh, ok. A nice move from Valve. -- Maska 17:38, 12 July 2010 (UTC)
- I actually think Pyro is a duck. -- En Ex 16:46, 12 July 2010 (UTC)
guy, says so in the game files globalactors { "demo" "male" "engineer" "male" "heavy" "male" "heavy_hwm" "male" "medic" "male" "pyro" "male" "scout" "male" "sniper" "male" "soldier" "male" "spy" "male" } source: scripts/global_actors.txt. If anything, it's just a little joke calling some men (like the pyro) ladiesSam-1-14 19:56, 16 July 2010 (UTC)
- That may just be referring to the fact that the voice actor is male. Truly, I believe there is no definitive answer and Valve will never provide one. Just leave the page ambiguous and let the conspiracy theories fly. It's fun! --Firestorm 20:10, 16 July 2010 (UTC)
Just make him a guy and move on Valve.God! CANPoo 02:43, 21 July 2010 (UTC)CANPoo
My theory is that he's Gromit, from Wallace and Gromit.-CdeMonkey
There should be a section devoted to the pyro's gender confusion.
- The main menu refers to the Pyro as either "him" or "her", randomly changing each time the game is started.
- The game files (scripts/global_actors.txt) refers to the pyro as "male"
- The Pyro's Mildly Disturbing Halloween Mask shows a picture of a small bird, implying that the pyro is a chick
- The Pyro Beanie seems to imply that the Pyro is a boy (or merely that the Pyro has a childlike intellect)
- The whiskered gentleman is an obvious nod towards The Pyro being male. The Guadalajara is not exactly a feminine item either.
Layzergun 20:18, 6 November 2010 (UTC)
- Pyro has a purse in the 2for locker --The preceding unsigned comment was added by Thespy (talk) • (contribs) 01:45, 2 December 2010 (UTC)
Airblast's basic tips
I know the basic tips section is off-limit, but I think it'd be appropriate adding the new airblast related tips. After all it's a vanilla feature.--Kid Of The Century 10:26, 9 September 2010 (UTC)
- It's not "vanilla", as it was added after the Pyro Update. Danton 06:03, 12 September 2010 (UTC)
- It depends more on what you mean by "vanilla": to me (and reasonably) they're all the features you have right off the bat. Compression Blast, upgradable dispensers/teleporters, cloak recharging through metal and building hauling are all abilities you have at your disposition the very moment you start the game for the first time, and therefore they should be in the basic tip section. I concur it should be noted they're available on the PC version of the game only (even if to me it seems the Wiki is almost entirely PC-oriented).--Kid Of The Century 13:23, 13 September 2010 (UTC)
- Support The definition of "vanilla" in regards to software is "as delivered" - including "[upgraded] with official patches" (Just putting this here generally to avoid confusion). Dictionary aside, I don't see why a few airblast tips can't be under "Basic Strategy". -RJackson 13:37, 13 September 2010 (UTC)
- It depends more on what you mean by "vanilla": to me (and reasonably) they're all the features you have right off the bat. Compression Blast, upgradable dispensers/teleporters, cloak recharging through metal and building hauling are all abilities you have at your disposition the very moment you start the game for the first time, and therefore they should be in the basic tip section. I concur it should be noted they're available on the PC version of the game only (even if to me it seems the Wiki is almost entirely PC-oriented).--Kid Of The Century 13:23, 13 September 2010 (UTC)
I agree, the airblast is more a patch to fix an existing weapon, not an entirely new weapon Layzergun 23:43, 7 November 2010 (UTC)
Pyro
You may want to put this 'suspicous' woman with a bag that looks like the pyro's locker bag, even with the flower, on the sacrifice comic from L4D.http://www.l4d.com/comic/comic.php?page=26 CANPoo 02:24, 1 October 2010 (UTC)
Nice, I never saw that... maybe it travelled dimensions with Bill's hat! Wesson07 20:24, 30 October 2010 (UTC)
- If you ask me, it looks more like a box, not a bag. But the flower could mean something.Jarhead 03:37, 5 December 2010 (UTC)Jarhead
Pyro's trivia
"The Pyro is the only class in the game that possesses weapons in each slot that can individually guarantee Critical hits under certain circumstances; the Backburner Crits enemies from behind, the Flare Gun Crits ignited targets at long range, and the Axtinguisher Crits ignited targets."
This is debatable. The spy has the ambassador and the knife, and the sapper isn't a weapon per se. Should this be changed? - Mistah Phoenix 18:33, 2 October 2010 (UTC)
I erased a Trivia fact that said that on the Xbox360 Version of Team Fortress 2, The Pyro is completely fire-retardant. This is incorrect, I play the Xbox360 version. He is not completely fire-retardant.
- Ah, I just reverted your edit. I'll remove it again; thanks for participating, and don't forget to sign your talk page-edits with ~~~~! ~
lhavelund
(t ▪ c) 22:42, 16 October 2010 (UTC)
He/She
Can we just shorten this to "it"? We don't even know if its a blasted human or not!--Vaught 12:47, 12 October 2010 (UTC)
- Say "the Pyro" instead of he, she or it. -- Pilk (talk) 12:50, 12 October 2010 (UTC)
- Hrm. Sounds good to me. I'll give the page a good poking at with this. --Vaught 12:52, 12 October 2010 (UTC)
maybe Pyro's a robot! :D Wesson07 10:40, 17 October 2010 (UTC)
"Meet the Pyro" Fan Video
Not sure if anyone else has seen this, but il guess il be the (first?) one to say this, theres this video of Meet The Pyro made by two fans of the pyro seen here: http://www.youtube.com/watch?v=ww-jfygVEE0
Gamecrazy009 17:32, 30 October 2010 (UTC)
- Ah yes the meet the pyro video... maybe we should create a pyro fan video page. - Meter1060 18:30, 9 November 2010 (UTC)
Trivia still correct?
"There is a small issue in the Pyro's BLU team icon, where the Pyro holds a Red Team Flamethrower instead of the BLU Team Flamethrower. This can be seen in the class menu in-game while on BLU team."
Is this still the case? I couldn't verify it.
"There is a small issue in the Pyro's icon used in the HUD, where the BLU Pyro's icon resembles the Beta Pyro, while the RED Pyro retains the final version of the Pyro."
The difference was the tank on the back right? The color of the tank is yellow. So I assume the black tank is the beta version. But I just checked and the RED Pyro had the black tank while the BLU Pyro had the yellow one. Doesn't that mean that the RED Pyro is using the beta model?
Gamer 7601 16:46, 22 November 2010 (UTC)
what?
A friend of mine says pyro was found in a mariachi band in Mexico at a gas station. Any confirmation.
dwy1996 23:12, 25 November 2010 (UTC)
Small question
Opinion, which looks better?
Weapon | Weapon Name | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|---|
Stock |
Flamethrower | Fire:
Air blasts:
(same reserve) |
N/A | Base (Max):
Crit (Max):
Afterburn:
|
Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All reflected rockets/grenades/arrows will inflict Mini-Crit damage. |
Or
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Flamethrower |
Fire:
Air blasts:
(same reserve) |
N/A | Base (Max):
Crit (Max):
Afterburn:
|
Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All reflected rockets/grenades/arrows will inflict Mini-Crit damage. |
It just doesn't feel right to have the weapon icon in an unlabeled section and the rest having a label. The first creates Weapon Name column. The other merges the two, creating a bit more room. I wanted your say. :s --Vaught 21:27, 1 December 2010 (UTC)
- I'd say choice 2, but I don't have a really good reason. I guess I just like it a bit more compact Natemckn 21:29, 1 December 2010 (UTC)
- Need more feedback! --Vaught 02:33, 5 December 2010 (UTC)
- I love the second version! You shouldn't talk this here though, maybe the Weapons page or even the Wiki page, as it affects all weapons and class pages. — Neo_Player (t ▪ c) 03:45, 5 December 2010 (UTC)
- I really like choice 2. Why have the name of the weapon have its own little section, when it can be under the picture of the weapon saving much needed room. Choice 2 makes more sense. I also agree with Neo_Player, this isn't a small question, it's a very, very BIG one, this should be done with every weapon.Jarhead 03:53, 5 December 2010 (UTC)Jarhead
- I prefer the second one for pretty much every reason everybody else has already stated. Scatman John (Talk | Contrib) 22:41, 5 December 2010 (UTC)
- I do prefer choice 2, too. — Wind 22:42, 5 December 2010 (UTC)
- I prefer the second one too, but would rather the weapon name was under the availability. —Moussekateer·talk 22:43, 5 December 2010 (UTC)
- Thought it was like that originally. Changed it properly! --Vaught 05:26, 6 December 2010 (UTC)
- Perfect. 2nd one all the way ;p —Moussekateer·talk 05:28, 6 December 2010 (UTC)
- I really think that the second one should be implemented it saves space and gets rid of an unnecessary column Lexicon249 05:30, 6 December 2010 (UTC)
- Perfect. 2nd one all the way ;p —Moussekateer·talk 05:28, 6 December 2010 (UTC)
- I do prefer choice 2, too. — Wind 22:42, 5 December 2010 (UTC)
- I love the second version! You shouldn't talk this here though, maybe the Weapons page or even the Wiki page, as it affects all weapons and class pages. — Neo_Player (t ▪ c) 03:45, 5 December 2010 (UTC)
- Need more feedback! --Vaught 02:33, 5 December 2010 (UTC)
- Guys please refer to this discussion here for more exposure. — Neo_Player (t ▪ c) 12:28, 6 December 2010 (UTC)
Damage numbers?
Should we round these since it's not possible to do a fraction of a damage point? --Vaught 02:33, 5 December 2010 (UTC)
- Makes sense to me, my only concern is if after several hits it does add the extra decimal on. In other words, if it ends in .4/second. after 3 seconds it goes up to 1.2 and the game adds it back in. Although, the difference would be negligible overall, and would likely go unnoticed.
- You forgot your sig! And what I've found out is that decimals are rounded down, so if something does 3.7 or 4.9, it does 3 or 4 damage, never up. Very strange, but thats the math for ya. Any other feedback on this? I don't want people to think there's a hidden decimal damage system when damage is solid numbers. --Vaught 20:49, 6 December 2010 (UTC)