Template:Item checklist
Contents
Documentation for Item checklist
Checklist template to indicate which items are owned and which are not. Perfect for completionists.
Usage notes
If an item can be obtained by a random drop with a rate equivalent to any randomly droppable weapon (such as the Gunslinger, Backburner etc.) it is ticked yes
by default. In all other cases it is crossed out as no
.
Set some
To set a value for some of the items, use their name in lower case followed by the desired value. For efficiency, it is recommended that you do not set a value for items that have the same default value. (Default values outlined in Usage notes above.)
{{Item checklist | lugermorph = yes | powerjack = no | golden wrench = want | gunslinger = had | jarate = do not want }}
A full list of values can be found here.
Count some
If you would like to show you have multiple of an item, set the item to a numerical value.
{{Item checklist | whiskered gentleman = 3 }}
Set all
To set the same value for all items, use the all
parameter:
{{Item checklist | all = yes }} |
{{Item checklist | all = no }} |
{{Item checklist | all = want }} |
{{Item checklist | all = had }} |
{{Item checklist | all = do not want }} |
You will still need to define a value for the Halloween Masks and the ID/Dueling badges.
Set ID/Dueling badges
Define which ID/Dueling badge you have using the corresponding parameters:
| id badge = bronze | id badge = silver | id badge = gold | id badge = platinum |
| dueling badge = bronze | dueling badge = silver | dueling badge = gold | dueling badge = platinum |
Halloween masks
To-do: Add an override that can set all the class Halloween Masks to yes. For now, set each one individually with scout mask
, soldier mask
etc.
Collapsed on load
To make the table collapsed when first loaded use the parameter:
{{Item checklist | collapsedonload = yes }}