Template:Item checklist/doc
Checklist template to indicate which items are owned and which are not. Perfect for completionists.
Contents
Usage notes
If an item can be obtained by a random drop with a rate equivalent to any randomly droppable weapon (such as the Gunslinger, Backburner etc.) it is ticked yes
by default. In all other cases it is crossed out as no
.
Set some
To set a value for some of the items, use their name in lower case followed by the desired value. For efficiency, it is recommended that you do not set a value for items that have the same default value. (Default values outlined in Usage notes above.)
{{Item checklist | lugermorph = yes | powerjack = no | golden wrench = want | gunslinger = had | jarate = do not want }}
A full list of values can be found here.
Count some
If you would like to show you have multiple of an item, set the item to a numerical value.
{{Item checklist | whiskered gentleman = 3 }}
Set all
To set the same value for all items, use the all
parameter:
{{Item checklist | all = yes }} |
{{Item checklist | all = no }} |
{{Item checklist | all = want }} |
{{Item checklist | all = had }} |
{{Item checklist | all = do not want }} |
You will still need to define a value for the Halloween Masks and the ID/Dueling badges.
Set ID/Dueling badges
Define which ID/Dueling badge you have using the corresponding parameters:
| id badge = bronze | id badge = silver | id badge = gold | id badge = platinum |
| dueling badge = bronze | dueling badge = silver | dueling badge = gold | dueling badge = platinum |
Halloween masks
To-do: Add an override that can set all the class Halloween Masks to yes. For now, set each one individually with scout mask
, soldier mask
etc.
Collapsed on load
To make the table collapsed when first loaded use the parameter:
{{Item checklist | collapsedonload = yes }}