Anti-Scout strategy
Revision as of 23:28, 27 December 2010 by GeminiViRiS (talk | contribs) (Since the bat and the Holy Mackerel share the same stats, I merged them)
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“ | Never send a boy to fight a man's war.
Click to listen
— The Soldier
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The Scout is a fast, jumping recon who can deal fast, powerful hits and run away, but he has a poor amount of health and can easily be isolated from his teammates.
Contents
General
- Always think one step ahead of the Scout before attacking. His speed is much more faster than the other classes.
- His tiny amount of health can be easily taken down with a hit of a rocket or grenade.
- When a Scout is airborne, wait until his double-jump is exhausted before attempting an airshot.
- Try to predict where the Scout will land when using projectiles such as Rockets.
- If you land a direct hit on a Scout with the Rocket Launcher, switch to your Shotgun to finish him off and save primary ammunition.
Weapon Specific
A list of useful tidbits about the Scout's toys, and how to counter them.
Scattergun
Force-A-Nature
- The Scout's reload time on this is much more longer than the other weapons, so use this as an advantage with the fact that it has less ammo, too.
The Shortstop
- Getting really close to the Scout when he has this gun will impede him due to the lesser damage ramp-up.
- The Shortstop has a tight spread suited to medium range. By closing the distance, the Scout may find it more difficult to hit you.
Pistol / Lugermorph
- When the Scout uses this with the Shortstop, remember that this will quickly drain his ammo supply.
Bonk! Atomic Punch
Crit-a-Cola
- Crit-a-Cola does excellent for ambushing, but a Scout that runs blindly into combat with the buff will die quickly to focus fire.
Mad Milk
Bat / Holy Mackerel
Sandman
- When stunned as a Soldier with the Rocket Launcher out, hold down mouse1 and keep your aim on the Scout to immediately fire a rocket when the effect wears off.
Candy Cane
Boston Basher
- Rocket jump away from Scouts using the Boston Basher. If you're lucky, the Scout will miss his swing, take damage from the miss and the explosion, and then bleed out.
The Special Delivery
See also
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