Anti-Sniper strategy

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(mocking Sniper) No worries mate! (laughs)
The Spy
SniperHumiliation.png

The Sniper spends most of his time at long range to make up for his lack of a close-range means of self-defense.

General

  • Staying at range, especially in the open, is a death wish against Snipers. Close the distance!
  • If you can't hide in open spaces, never stop moving. If you stand still, you'll be an easy target for enemy Snipers.

Weapon Specific Tips

A list of useful tidbits about the Sniper's tools, and how to best counter them.

Primary Rifles

  • Snipers will have their aim disrupted when taking damage, especially from sources like Bleeding and Burning.
  • Firing projectiles from range will intimidate the Sniper into dodging, denying him the time to take a clean shot.
  • Scoped Snipers have a very limited field of vision. Attack them from the back or the side to catch them by surprise.
  • Scoped Snipers also create a team-colored dot wherever their rifle is pointed. Try to stay out of an area where you can see such dots.

Sniper Rifle

Item icon Sniper Rifle.png

  • Light classes can be killed with an uncharged headshot. Be careful of attacking a skilled Sniper head-on.
  • A Sniper may attempt to weaken you with unscoped shots before charging at you with his Knife. Try to keep mobile and keep of out his melee range.

Sydney Sleeper

Item icon Sydney Sleeper.png

  • The Sydney Sleeper requires the Sniper to be scoped in for some time before able to do significant damage. This makes him an easier target.
  • If a Sniper with the Sydney Sleeper jarates you, keep your distance, as he will be likely to follow up with a melee attack with the Bushwacka or Kukri.

Huntsman

Item icon Huntsman.png

  • Huntsman arrows are difficult to see, and as a result, difficult to avoid. Be sure to constantly strafe to get a glimpse of the arrow's flight path.
  • Snipers cannot fire arrows while airborne. Use skills like juggling and airblast to keep the Sniper airborne to deny him a shot.
  • Snipers cannot fire arrows while underwater, but they can still fire into water, so consider where you retreat.

Submachine Gun

Item icon Submachine Gun.png

  • The Submachine Gun is not accurate at longer ranges. If a Sniper attempts to attack you with his Submachine Gun, try to move away from him while attacking with a more accurate weapon.
  • The Submachine Gun does not deal much damage, but it will quickly stack with sustained fire. Keep an eye on your health.

Razorback

Item icon Razorback.png

Darwin's Danger Shield

Item icon Darwin's Danger Shield.png

  • Unlike the Razorback, this shield does not protect the Sniper from backstabs.

Jarate

Item icon Jarate.png.

  • Jarate can be removed by extended Healing, entering water, or touching a Supply Cabinet.
  • It may be better to retreat if covered in Jarate, especially if the enemy Sniper is equipped with the Bushwhacka.
  • If you are covered in Jarate, beware of the heavier classes, as Mini-Crit explosives or bullets will quickly kill you.

Kukri

Item icon Kukri.png

  • Snipers will generally only pull out their Kukri in a last-ditch attack against enemies. However beware if a Sniper charges at you, as a Crit swing can severely damage or kill you.

Tribalman's Shiv

Item icon Tribalman's Shiv.png

  • Although this weapon does less damage than the Kukri at first, the bleeding causes it to do more damage over time.

Bushwacka

Item icon Bushwacka.png

  • If you are covered in Jarate, keep your distance from a Sniper using the Bushwacka. Each swing will deal a Critical hit.
  • The Bushwacka makes the Sniper 20% more vulnerable to burn damage.

The Croc-o-style Kit

The Croc-o-style Kit

  • A headshot still deals damage against Snipers using this set. It does not kill them, but it does bring them down to one health point.
  • A Sniper using this set cannot headshot, and has almost no weapons for close combat. Exploit this using flanking techniques.

See also