Template:Building Specifications

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Building type Cost in metal Health points Scrap Metal
when destroyed
Build Upgrade Level 1 Level 2 Level 3
Sentry Gun Stock 130 200 150 (441) 180 (212) (529) 216 (270) (635) 15 x 4 (60)
Combat Mini-Sentry Gun 100 N/A 100 (294) N/A 0 x 4 (0)
Dispenser 100 200 150 180 216 10 x 5 (50)
Teleporters 50 200 150 180 216 6.25 x 4 (25) Entry
6.25 x 4 (25) Exit


Building type Build time (seconds)
Initial construction Initial construction + boosted by
WrenchGunslingerSouthern Hospitality
Initial construction + boosted by
Jag
Initial construction + boosted by
Eureka Effect
Redeployed Redeployed + boosted by
WrenchGunslingerSouthern Hospitality
Redeployed + boosted by
Jag
Redeployed + boosted by
Eureka Effect
Upgrade
Sentry Gun Stock 10.5 4.2 3.75 6.0 3.5 2.333 2.1875 2.8 1.6
Combat Mini-Sentry Gun 4.2 2.625 2.442 3.231 2.333 1.75 1.667 2.0 N/A
Dispenser 21.0 8.4 7.5 12.0 5.25 3.818 3.621 4.421 1.6
Teleporters 21.0 8.4 7.5 12.0 5.25 3.818 3.621 4.421 1.6

Building construction speed = Default construction speed / (1 + sum of all boosts)

  • Default construction speed (Sentry Guns): 10.5
  • Default construction speed (Dispensers and Teleporters): Sentry Gun speed x 2 = 21.0
  • Redeployment boost (Sentry Guns): 2.0
  • Redeployment boost (Dispensers and Teleporters): 3.0
  • Mini-Sentry boost: 1.5
  • Stock wrench boost: 1.5
  • Jag boost: 1.5 + 0.3 = 1.8
  • Eureka Effect boost: 1.5 / 2 = 0.75
  • The first and second hits on a stock sentry gun will save 1.5 seconds, while all others will save 1 second. On dispensers, the first hit will save 2 seconds and all others will save 1 second.

Times assume wrench boosting is in constant effect. As the builder cannot swing their wrench until their weapon switch delay wears off, these values will be slightly slower in practice. Each additional Engineer adds their own personal wrench boost to the formula.