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Disguising is an ability in Team Fortress Classic that is used by the Spy. Disguising is used in order to sneak past enemy Sentry Guns and unaware enemy players. Upon selecting a disguise, the Spy will begin to go undercover; this process takes approximately five seconds. Attacking with any weapon will instantly drop the player's disguise, however throwing a Grenade will not remove the disguise.
Notes
- When disguised as a player of a certain team, all teammates and enemies will see the Spy disguised as that class on that team (contrary to the behavior in Team Fortress 2). This also applies to the Spy's own arms in the viewmodel.
- When disguised, the faux health and armor values are always consistent.
- Disguising as a different speed class will not increase nor decrease the Spy's running speed.
- The Spy's disguise will always be holding the default class weapon (ie. Grenade Launcher for Demoman or Rocket Launcher for Soldier, etc).
- Spies will still bleed and grunt when taking damage while undercover.
- If a disguised Spy dies, the corpse will be that of the disguise until that player respawns. Upon respawn, the model will change to a Spy. If the Spy selects a disguise, enemies can watch the player's corpse as it will regain the same disguise as the live player selects.
- Feigning Death will not cause the Spy to lose his disguise.
- Being touched by an enemy Scout or Spy will instantly break disguise.