Rumford (custom map)
Revision as of 11:32, 21 March 2023 by GrampaSwood (talk | contribs) (Please keep these kinds of messages in a Wiki-appropriate style too, they're not personal notes)
![]() | “I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
![]() | “You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: need to fill in the rest of the locations once the event version is covered, and to also add the changelog |
Rumford (custom map) | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Day time |
“ | The town of Rumford, Maine. Red team owns a papermill and Blu team wants in to find the hidden australium. Deliver the payload cart!
— Rumford publicity blurb
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” |
Rumford is a community-created custom Payload map set in a paper mill. A Smissmas version was added in the Smissmas 2022 update.
Locations
Checkpoint A
- BLU's First Spawn: This is the BLU team's first spawn point at the beginning of the round. It has 3 exits, one facing the small building, one facing the flank, and another in the middle where the cart is.
- Flank: A flank route.
- Small Building: The small building located in front of the first exit of BLU Spawn, containing health kits and ammo packs.
Checkpoint B
- BLU's Second Spawn: The second spawn room that BLU spawns in once Checkpoint A is captured. It has 2 exits, the main exit facing the Rumford Paper Co. building, and the other on the side facing the flank, leading to a more open area of the map that leads to Checkpoint A.
- The Halfway Point: The halfway point from BLU's first spawn to Checkpoint B.
- Rumford Paper Co.: The inside of the Rumford Paper Co. building. It contains the RED team's first spawn room and two branching paths that lead further inside the building complex.
Gallery
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