Gorge Event

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< Gorge Event
Revision as of 09:08, 23 March 2023 by Profiteer (talk | contribs) (控制点A)
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地图Gorge还拥有其它版本,其中包括5Gorge, 攻防型曼恩之力
Gorge Event
Cp gorge event.png
基本信息
地图变种: 5Gorge, 攻防型曼恩之力
开发者: 未知
地图资料
环境: 万圣节
设定: 夜晚,阴天
地图俯视图
Gorge Event overview.png

Gorge Event是一张单阶段的双控制点进攻/防御模式地图。第一控制点位于在峡谷之上的桥上而第二个控制点位于雷德蒙德·曼恩公馆内的大厅中。雷德曼恩用某种手段逃离了地狱并重新连接到了生命延长装置上 —蓝队必须占领他的公馆来把他送回地狱

与其他进攻/防御模式地图有多个阶段不同,如:DustbowlEgypt。Gorge Event只有一个阶段,而不是三个阶段。地图的布局为蓝队提供了更多的攻击选择,减少了高流量的咽喉处。

与其他进攻/防御地图,蓝队扮演进攻方,红队扮演防守方。进攻方(蓝队)的目标是按顺序占领地图上的两个控制点。防守方(红队)的目标是防守控制点直到时间结束。如果蓝队成功占领第一个控制点,计时器时间将增加;且这个控制点将锁定,无法被防守方重新夺回。

该地图与原版地图有一定区别,尽管大部分改动都是微小的,有个别改动对游戏体验有较大改变并在地点中会指出。

  • 部分房间的形状略有变化。
  • 原版中的化学废物桶被替换为了南瓜,导致其边缘变得圆润,从而减少阻挡范围。
  • 橡胶路障和其他工业风装饰被移除。T
  • 常绿树木被替换为了枯木,减少在峡谷中的掩护。
  • 峡谷中有水了,以及红队基地前方有一条新路和新的战斗场地,一处地狱深坑,最后和在灵异时刻时召唤骷髅。以上所有内容都被加入了该地图。

灵异时刻

Helltower Witching Hour.png
Skeleton Group.png

占领第一控制点时会触发一个灵异时刻事件,对局计时器会暂时停止,同时大地会颤动。大钟楼上的表会泛绿光并且发条会隆隆作响,此时指针将将迅速从IX步到XII,然后响5次钟声。总计生成15个普通骷髅最后骷髅王会随着大地颤动生成。在第一控制点处会生成3波普通骷髅,总计9只。在第二控制点处骷髅王会生成,并伴随3只普通骷髅一起生成,共两波总计6只普通骷髅。在大约50秒后灵异时刻会结束:钟会响一次并变回白色,对局计时器继续。骷髅不会自动消失除非玩家摧毁它们。

地点

: 如果你在寻找特点地点时遇到困难,你可以滑倒 辅助俯瞰图来查看特定地点。

此描述是以蓝队(进攻方)视角来描写的。

蓝队出生点

  • 入口庭院:入口庭院位于蓝队出生点外。蓝队可以由三个出生点出口进入入口庭院,三个出口分别位于偏左侧,右侧和蓝队出生点岩墙中部。蓝队出生点出口基本上没有任何掩护除了庭院中的小屋和边上的一处矮墙。
  • 小屋:小屋是位于入口庭院侧边的一栋小型建筑。里面有一个大弹药箱和一个中医疗包,小屋旁有一个木梯可以用它走到小屋的屋顶上。工程师经常在此处安营扎寨并建造步哨枪,尤其是在小屋屋顶处。
  • 检查站: 检查站是分隔入口庭院和峡谷地区的大型建筑。从前方看,它有一个被墙体包围的大入口,使其分为两个小入口。建筑内部大部分是空的,只有几个沿着墙分布的木桶和水箱。在侧边有两处出口通往峡谷地区的偏远处。主出口位于双楼梯地形上方,出去就是控制点A。工程师经常在双楼梯地形下方建造建筑。
  • 上层平台:一段位于检查站二层的路线,旁边有一处楼梯可以进入,路线上包括两个房间。可以在红队防守入口庭院时作为防守地形,也可以在蓝队进攻控制点A作为进攻峡谷地区侧路的手段。

控制点A

  • 大桥: 控制点 A 位于架在基本上没有深度的峡谷上的水平大桥上。 峡谷地区本身可以从各个方向的各个入口进入。主楼的塔楼有一个窥视孔,可以作为有效的步哨枪或狙击手点位。
  • 峡谷: 峡谷地形横穿整个控制点区域,从地图左侧到右侧地图右侧,中间在大桥下方穿过。在大桥下方有一个大医疗包。蓝队方向的峡谷入口处几乎没有掩体,而红队方向有一些可供掩护的墙体,可以阻挡不能爆炸跳的职业。
  • 蓝队前线出生点:蓝队在占领控制点A后,蓝队的出生点移至检查站上方,面向峡谷和主体建筑。与普通版不同的是,在占领控制点A后会触发灵异时刻从而导致A点和B点都被锁住无法被占领,此时骷髅王和它的随从们会在控制点上生成。

RED Base

  • Porch Roof: The porch roof at the front of the mansion and the roof next to it are playable surfaces, giving RED a wide, but exposed elevated battlement. It gives BLU jumpers a shortcut to the second floor and BLU non-jumpers a long flank to that opening.
  • Main Hallway: The main hallway is the long hallway connected to the main entrance nearest the bridge. It runs through the building from the entrance to the choke room. It is connected to the flank hallway and has a set of stairs at the end that leads up to platforms above the hallway and choke room.
  • Flank Hallway: The flank hallway runs through the building nearer the entrance perpendicular to the main hallway. It connects near the entrance of the main hallway, and to the side entrance to the building. There is a staircase at its far end that leads to the second floor.
  • Second Floor: The second floor runs all through the hallways and choke room. It is accessible from a set of stairs at the end of the main hallway and a set at the end of the flank hallway. It runs above the flank and main hallway. From the flank, it leads to a drop-down to the choke.
  • Choke: The choke is the room before the final point, which is often heavily contested. The sheltered areas under the second-floor balconies in the four corners of the room are common locations for RED Engineer nests, particularly the two corners that were occupied by tanks on Gorge (the arrow and the piano). The small far corner room on the balcony is a common forward BLU Engineer nest location. Most of the fighting just before capture the final point will go on in this room; this room must be controlled before the final defense of the second point can be attacked. There are six entrances/exits: one from the main hallway, one above that from the second floor (closed until the first point is captured), two from the second floor flank, and two exits to the final point room. In the middle of the room is a pit to Hell, presumably how Redmond escaped Hell.
  • Flank Room: This far flank between the choke and the final room is closed off until the first point is captured.

Control Point B

  • Final Room: The final room is marked by a grand hall in the center where the point is located. Surrounding the grand hall are walkways on the walls that curve around the area.
  • RED Spawn: RED spawn is located to the right of the final room.
  • Spawn Flank: From RED Spawn, a flanking hallway runs all of the way around the control point, left and right, and has a number of locations from which to fire into on the control point and into the choke. The stone chimney provides additional cover for RED firing onto the point or into the choke. Redmond and his coffin can be seen in separate rooms off of this hallway.
  • Control Point: The final capture point of the map is situated in the heart of the mansion. The point itself is set in a deep grand hall, putting BLU at a height disadvantage when attempting to capture. In one corner of the room is the RED spawn room, and in the other is a similar overlook to the point. Beneath the overhanging ledge within the hall is a popular place for RED Sentry Guns, as it can only be attacked from within the hall itself or from the far walkways.

Helpful overview

Gorge Event's locations
1.Entrance Yard
2.Toll Both
3.Upper Deck
4.Checkpoint Building
5.Gorge (Valley)
6.Flank Hallway
7.Main Hallway
8.Second Floor
9.Flank Room
Red/blue diagonal lines: Red/Blu first spawn
Red/blue double diagonal lines: Red/Blu second spawn
Green circle: First control point
Yellow circles: Second/final control point

Strategy

主条目: Community Gorge Event strategy

Control Point timing

控制点 玩家人数
控制点 1 ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
×5
26 .277
控制点 2 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
×5
5 .255


Update history

2015年10月28日补丁 (Scream Fortress 2015)

  • Added Gorge Event to the game.

2015年11月6日补丁

  • Fixed two of the Gorge Event Merasmission's objectives not working properly.

Bugs

  • Demomen can place stickybombs on the exterior side of the setup gates, causing them to float in midair after the gates have opened.

Trivia

  • Outside the BLU Team's base there is a door that reads "RESTRICTED AREA authorized personnel only". Inside there is a hidden room containing a Jimi Jam poster, a table with a TV, a bookshelf, and Zepheniah Mann's ghost "sitting" on a couch.
    • You can hear the Team Fortress 2 version of Michael Jackson's Thriller (used on one of Merasmus's spells on Ghost Fort) played very quietly by the TV.

Gallery

See also

The Redmond Cycle:

  • Helltower, Redmond is taken to Hell.
  • Gorge Event, Redmond has escaped from Hell with his coffin; BLU assaults his mansion to send him back.
  • Brimstone, Redmond is taken back to Hell.