Talk:Rocket Launcher

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Revision as of 01:50, 1 June 2023 by Facehurt (talk | contribs) (Rounding 146 hammer units of splash damage: new section)
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About the link

Could we change it to a standard wikipedia entry? http://en.wikipedia.org/wiki/RPG-7 Dr. Blutengott 20:20, 12 August 2011 (PDT)

I see no reason why not to. Do it. Painted Vintage Merryweather 803020.pngFyahweather 20:37, 12 August 2011 (PDT)

"Musical instrument" claim

While I can certainly see the trombone in the Rocket Launcher, the article claims that "many" weapons in the game are partly inspired by musical instruments. But a search for "musical" turns up zero similar results on other pages. This needs to be either cited and applied to other articles or punted. Toomai Glittershine 14:35, 31 October 2011 (PDT)

Did someone from Valve say that it was inspired by a trombone? You could just as easily say the inspiration came from a blunderbuss. » Cooper Kid (blether) • (contreebs) 05:50, 1 November 2011 (PDT)
That's kind of my point. This article claims that musical instruments were a design influence, yet there's both no proof and no corresponding claims in any other article. Toomai Glittershine 14:05, 1 November 2011 (PDT)
Actually, it was brought up in the Well Developer Commentary, node #14: "...we looked to 60's era product design principles for the primary weapons, then focused on musical instruments for secondary and melee weapons..." TheKieranator 08:46, 19 January 2012 (PST)

Critical rocket damage falloff

Standard, noncritical rockets suffer damage falloff in 2 ways: distance from the soldier that fired the rocket, and also distance from the center of the blast. Critical rockets don't experience the first type of damage falloff (this is proven/stated in the article), but are they subject to the second type of damage falloff, distance from the center of the blast? This should be investigated, and perhaps added to the pages for all explosive damage sources that work in the same manner.Vaati 006 12:20, 5 December 2012 (PST)

Rocket Launcher Unused

All the textures that doesn't start with "v_" or "w_" have realistic textures.

Path: materials->models->weapons->v_rocketlauncher Path: materials->models->weapons->w_rocketlauncher (RPG, already mentioned)

Gabrielwoj (talk) 09:09, 10 April 2014 (PDT)

Bug I Found

Hey guys, I think I found a bug with the Rocket Launcher (and all other rocket launchers), where that if you fire a rocket, and immediately switch to another weapon, the rocket firing sound will be cut short. Is this a bug, or would this be intentional? And if it is a bug, would it be worth noting? The preceding unsigned comment was added by Fuzzeh! (talk) • (contribs) 08:27, 22 August 2014

Its just a sound issue, Not really worth noting. It doesn't affect gameplay in the slightest. Ashes (talk) 13:12, 22 August 2014 (PDT)

Does this count as Trivia?

Back in January 27 2017, Ace TheOcarinaMaker made a video about the Rocket Launcher View Model and got clear Proof that when in the left-hand View Model the rockets fire from the view model's location instead of the player's player model. And I was thinking of adding it to the Trivia Section of the page today (also joined today) But I am Unaware about if it does count as Trivia or a Bug.

E.G.:

  • The Rocket Launcher Fires rockets from the players View Model, meaning that if the player has their View Model on their Left, the rockets will also shoot from the left side, despite the Player Model showing Solider holding The Rocket Launcher in his right hands

I am not sure if this has been patched or not (if it is a bug) or it should be in all information about any Launcher used by the soldier. Might As well consider the odds and see if anyone wants to give light on this tidbit of info (https://www.youtube.com/watch?v=Kt17B_Xv2OQ Is the video)

Posted by: Box Shards (talk) 17:15, 15 February 2019 (UTC)

I would say it counts as Trivia, as most players who play the game won't ever switch from viewmodel position. (Although it happened to me accidentally). However, I would wait for more responses than just mine GrampaSwood (talk) 17:19, 15 February 2019 (UTC)

A bug that I seen a few times

So when I fire the rockets they just explode when hitting a teammate and this happens with other rocket launchers too is this intentional or a bug Zarioo12 (talk) 17:06, 22 February 2023 (UTC)

Intentional.
GrampaSwood (talk) 17:12, 22 February 2023 (UTC)

Rounding 146 hammer units of splash damage

On the blackbox page it saids that 2.7m is equal to 146 hammer units however on the rocket launcher page it saids that 2.8 meters is equivalent to 146 hammer units when we know that both have the same splash damage. Does anyone know how to convert hammer units into real life units? (going to go ahead and change the rocket launcher to 2.7 meters)

Facehurt (talk) 01:50, 1 June 2023 (UTC)