绝望(任务)
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绝望 | |
---|---|
基础信息 | |
名称: | 绝望 |
文件名: |
mvm_decoy_expert1.pop
|
开发者: | Valve |
地图: | Decoy |
任务模式: | 防御 |
回合数: | 7 |
难度: | 专家 |
初始金钱: | 400 |
可收集的最大金额: | 7300 |
最短重生时间: | 7 |
最大重生时间: | 14 |
固定重生时间: | 无 |
旅程: | 机械绞肉机 |
步哨毁灭者生成时间: | 5 秒 |
步哨毁灭者重新刷新时间: | 20 秒 |
绝望(Desperation)是一项在地图Decoy上进行的专家级防御型可用任务。
每波攻击内容
次级波数 | 兵种 | 数量 | 延迟(秒) | 金钱 | |||||
---|---|---|---|---|---|---|---|---|---|
回合 1 (900 金钱) | |||||||||
1A-1 | |||||||||
专家 | — | 4 | 8 | 8 | 0 | 5 | 100 | ||
超能医生 |
普通 | 出场时已经有满 Über +400% ÜberCharge 蓄积速度 -90% 治疗速度 -3 秒 Über 持续时间 | |||||||
1A-2 | 专家 | — | 1 | 4 | 4 | 20 | 25 | 200 | |
1B | 专家 | — | 4 | 8 | 16 | 5 | 10 | 200 | |
超能医生 |
普通 | 出场时已经有满 Über +400% ÜberCharge 蓄积速度 -90% 治疗速度 -3 秒 Über 持续时间 | |||||||
1C | 困难 | 只能使用近战武器 | 10 | 10 | 30 | 0 | 30 | 200 | |
简单 | — | 5 | 10 | 20 | 15 | 0 | 200 | ||
回合 2 (750 金钱) | |||||||||
2 | 专家 | 从右侧路线进攻 | 1 | 1 | 1 | 10 | 0 | 150 | |
专家 | 从左侧路线进攻 | 1 | 1 | 1 | 30 | 0 | 150 | ||
简单 | — | 1 | 2 | 5 | 60 | 25 | 150 | ||
简单 | — | 7 | 7 | 21 | 75 | 15 | 100 | ||
支援 | 专家 | 只能使用近战武器 100% 爆击加成 |
7 | 14 | 42 | 0 | 10 | 200 | |
专家 | — | 4 | — | — | 40 | 30 | — | ||
回合 3 (800 金钱) | |||||||||
3 | 困难 | — | 5 | 10 | 40 | 0 | 10 | 300 | |
专家 | — | 2 | 8 | 20 | 60 | 5 | 250 | ||
超能医生 |
普通 | 出场时已经有满 Über +400% ÜberCharge 蓄积速度 -90% 治疗速度 -3 秒 Über 持续时间 | |||||||
普通 | — | 1 | 1 | 1 | 100 | 0 | 50 | ||
支援 | 简单 | 从全三边出现 | 4 | 4 | 30 | 70 | 5 | 200 | |
困难 | 视野范围 3000 | 4 | — | — | 45 | 20 | — | ||
回合 4 (1000 金钱) | |||||||||
4 | 22,000 | — | — | — | 2 | 0 | 45 | 400 | |
普通 | — | 2 | 2 | 4 | 30 | 5 | 200 | ||
支援 | 简单 | — | 5 | 10 | 24 | 10 | 10 | 200 | |
困难 | — | 5 | 10 | 24 | 10 | 10 | 200 | ||
专家 | — | 4 | — | — | 20 | 30 | — | ||
回合 5 (800 金钱) | |||||||||
5 | 专家 | — | 4 | 16 | 16 | 0 | 25 | 500 | |
专家 | — | ||||||||
专家 | 持续开火 | ||||||||
专家 | — | 4 | 4 | 12 | 10 | 10 | 300 | ||
支援 | 专家 | — | 8 | — | — | 30 | 15 | — | |
回合 6 (1100 金钱) | |||||||||
6A-1 | 简单 | — | 7 | 14 | 48 | 0 | 10 | 300 | |
6A-2 | 专家 | — | 1 | 4 | 12 | 5 | 8 | 300 | |
6B-1 | 专家 | — | 7 | 14 | 28 | 0 | 5 | 300 | |
6B-2 | 专家 | — | 1 | 4 | 4 | 25 | 2 | 100 | |
困难 | — | 4 | 14 | 14 | 30 | 2 | 100 | ||
超能医生 |
普通 | 出场时已经有满 Über +400% ÜberCharge 蓄积速度 -90% 治疗速度 -3 秒 Über 持续时间 | |||||||
支援 | 困难 | 视野范围 3000 | 4 | — | — | 25 | 20 | — | |
回合 7 (950 金钱) | |||||||||
7A-1 | 35,000 | — | — | — | 1 | 0 | 45 | 100 | |
7A-2 | 简单 | — | 4 | 4 | 12 | 10 | 10 | 50 | |
7A-3 | |||||||||
专家 | — | 2 | 6 | 12 | 20 | 7 | 100 | ||
超能医生 |
普通 | 出场时已经有满 Über +400% ÜberCharge 蓄积速度 -90% 治疗速度 -3 秒 Über 持续时间 | |||||||
7B-1 | |||||||||
专家 | — | 4 | 4 | 16 | 10 | 0 | 200 | ||
超能医生 |
普通 | 出场时已经有满 Über +400% ÜberCharge 蓄积速度 -90% 治疗速度 -3 秒 Über 持续时间 | |||||||
7B-2-1 | 专家 | 从右侧路线进攻 | 1 | 4 | 6 | 10 | 22 | 200 | |
7B-2-2 | 专家 | 从左侧路线进攻 | 1 | 4 | 6 | 10 | 22 | 200 | |
7C-1 | 简单 | — | 2 | 8 | 12 | 10 | 10 | 100 | |
7C-2 | 45,000 | — | — | — | 1 | 50 | — | 0 | |
支援 | 困难 | 视野范围 3000 | 4 | — | — | 70 | 40 | — |
基础策略
第一波由 12 个士兵组成,每个士兵均有一个超能医生提供治疗。这种情况下必须得有专门的医生针对单位(爆破手、装备着纵火者的油桶的火焰兵、狙击手,或间谍)才能有效地清除它们,否则仅以一支毫无准备的队伍是很难对付得了这波攻势的。在士兵-医生组合被清除掉将近一半后,4 个巨型爆破骑士将在一队原子能侦察兵和一队火焰兵的支援下出场。步哨枪应该可以轻松清除掉火焰兵和侦察兵,但不要让侦察兵存活太久,否则它们将有机会使用原子能饮料以获得无敌效果,进而吸引住步哨枪的攻击。
第二波相当简单,主要的敌人是 2 个巨型机枪手,5 个超级侦察兵和一小队火焰兵。这一波还由一队侦察兵提供支援,而一个步哨枪就可以对付它们。巨型机器人没有医生在后方提供治疗,所以你可以自由攻击,直到它们被成功摧毁,但还请不要靠得太近,否则它们的子弹将会在几秒钟内把你射成筛子。关于超级侦察兵,使用身体阻拦它们和往它们投掷疯狂的牛奶是对付它们的最好方法。
The fourth wave is a fairly short one, with the only required targets being 2 Tanks and 4 Giant Charged Soldiers. Both tanks have only 22,000 HP which, for Expert Mode, should go down fairly quickly, but be careful of the Pyros and Bowmen that show up as support. The Giant Charged Soldiers will arrive in pairs shortly after the second tank is dispatched; high Tank DPS classes such as Pyros and Soldiers can focus on the Tank, while the others can focus on the Giant Soldiers.
The fifth wave's main focus is 4 Giant Deflector Heavies that each have a Giant Medic healing it; they are accompanied by a very small group of Soldiers and Pyros. It is mandatory to take down the Giant Medics, as their insanely fast heal rate makes the Giant Heavies impossible to kill otherwise. Demomen and Spies are the best way to take out Giant Medics; Demomen can wipe out Giant Medics and the Heavies in one swift blow with one full batch of critical Scottish Resistance stickies, while Spies with max Armor Penetration, Stabbing Speed, and Sapper upgrades can decimate Giant Medics in seconds if they can avoid being seen. Once the Medics are taken out, high FDS classes are the best way to take out the Giant Heavies; Heavies and using stickybombs are the best options, as Deflector Heavies can shoot down rockets, flares, and grenades. A well-placed Sentry Gun should be able to take care of the small army of Soldiers and Pyros.
The sixth wave is likely going to be the hardest wave of this mission for many teams. This wave brings a whopping 16 Giant Rapid Fire Soldiers to the table, joined by a large army of Scouts, medium army of Soldiers, and the end, 7 Heavies each backed by an Über Medic. The Rapid Fire Soldiers will come constantly throughout the wave in quick succession; a Medic's Projectile Shield and Destroy Projectiles upgrades are two of the best ways to avoid the barrage of rockets, and it is highly recommended by this point to have Blast Resistance maxed out. A Sentry Gun should be capable of taking out the Scouts, but the large army of Soldiers may be too much for it to handle unless the Engineer has Building Health and Firing Speed maxed out. Medic pickers are recommended to take out the Über Medics near the end of the wave, but because the Heavies' move rather slowly and only 7 appear, it may be possible to take them out without a Medic picker.
The final wave will start out with a Tank with 35,000 HP; this Tank will appear by itself for a while, so if you can deal damage as quickly as possible, you may be able to take it out before the other robots spawn. After the Tank is taken care of, a small group of Pyros and 6 Heavy-Medic combos will arrive, followed by 4 Giant Heavies each backed by three Über Medics. Medic pickers are very much recommended for this wave to clear them efficiently, especially the ones healing the Giant Heavies. Giant Rapid Fire Soldiers (12 in total) will appear in pairs shortly after the first couple Giant Heavies are taken out, as well as Super Scouts (also 12); during the rapid appearances of the Giant Soldiers and Super Scouts, the latter robots should be prioritized first; letting them slip by with the bomb gives them a very high chance of ending the wave prematurely. Bodyblocking and Mad Milk strategies should be effective in taking them down. Much like the last wave, the Medic's Projectile Shield and Destroy Projectiles upgrades help immensely with the Rapid Fire Soldiers. Once all these robots have been taken down, the final Tank, this one having 45,000 HP, will appear; at this point, Snipers will be the only thing attempting to prevent the team from killing the Tank, and one of the players can easily leave the Tank to kill these robots, otherwise all classes should be able to focus on taking down this Tank.
参见
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