MN

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Revision as of 09:55, 26 December 2023 by MN (talk | contribs) (List of reported bugs!)
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MN
MN
Basic information
Gender: Male
Birth place: USA
Native language: English
Team Fortress 2
Favourite maps: Double Cross
Favourite hats: Byte'd BeakNunhoodBlighted Beak
Contact information
IRC nickname: MN


HOWDY

I'm MN :p and I main Medic normally when playing, also I report and find a lot of bugs/exploits/oversights for community and official Valve maps... that's pretty much it lol
I'm VERY new to editing the wiki so PLEASE let me know if I need to change/fix anything!

List of reported bugs!

Info Label
Unable to contact map maker :( [TBD]
Reported it to the map creator [Reported]
If it has been patch [Patched]
Known bug that was found by the community [Community]
A bug that I personally found [Me]

NOTE most of these were found by ME :3

Sinshine

  • Both the RED and BLU teams can place buildings inside their 2nd forward spawns. [Reported] [Me]

Brew

  • It is possible to bypass certain pitfalls if the player falls fast enough due to the pitfall triggers not extending all the way to the bottom, resulting in not enough time spent in the triggers to kill them, [Reported] [Me]

Lakeside

  • In the spawn room, players are able to build Sentry Guns and Dispensers through the boarded up window near the Resupply Locker. [Reported] [Me]

Erebus

  • Players can build inside the RED spawn on the first stage of the map. [Reported] [Me]

Tr Dustbowl

  • There is a floating rock texture above the Stage 3 Control Point A. [Reported] [Me]

Moldergrove

  • When inside the 3v3 arena, players are able to get inside some of the floating islands. [TBD] [Me]

Hydro

  • RED players are able to build inside of the Dam respawn area. [Reported] [Me]

Training

Hassle Castle

  • Players are able to get on top of the tree on Slope, where they can walk and build. [Reported] [Me]

Yukon

  • It's possible to get out-of-bounds near the 2nd BLU control point. [TBD] [Community]

Spookeyridge

  • * Inside the BLU spawn underworld area there is a room that is missing its windows and all the props inside don't have any collision. [TBD] [Me]

Camber

Carrier

Atoll

  • Due to an Areaportal issue near the back exit of the Seaside Export building, the wall deloads, causing the player standing in the doorway to see through it. [Reported] [Me]

Murky

  • In a previous update, it was listed that all roofs were no longer able to be built on, but there are still a couple areas that can be built on. [Reported] [Me]

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