272 templates missing Polish translation
Pages missing in Polish (pl
– polski): 272 in total. Data as of 01:37, 06 June 2024 (GMT).
- See also
List
- Template:Demoman strange quality table has 23 uses and is missing 4 translations
- Line 522: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
- Line 532: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Demo Crate
- Line 542: Available from unboxing the [[Unlocked Cosmetic Crate Demo]].
- Line 550: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
- Template:Engineer strange quality table has 23 uses and is missing 4 translations
- Line 539: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
- Line 550: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Engineer Crate
- Line 561: Available from unboxing the [[Unlocked Cosmetic Crate Engineer]]
- Line 570: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
- Template:Heavy strange quality table has 23 uses and is missing 4 translations
- Line 532: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
- Line 543: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Heavy Crate
- Line 554: Available from unboxing the [[Unlocked Cosmetic Crate Heavy]].
- Line 564: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
- Template:List of tournament medals has 23 uses and is missing 1154 translations
- Line 9: Awarded to first-place finishers in Asia BBall Cups.
- Line 18: Awarded to second-place finishers in Asia BBall Cups.
- Line 27: Awarded to third-place finishers in Asia BBall Cups.
- Line 36: Awarded to participants in Asia BBall Cups.
- Line 55: Awarded to first-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to first-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
- Line 64: Awarded to second-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to second-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
- Line 74: Awarded to third-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to third-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
- Line 83: Awarded to participants in all divisions of AsiaFortress Cups.
- Line 93: Awarded to first-place finishers in Division 2 of AsiaFortress Cups.
- Line 102: Awarded to second-place finishers in Division 2 of AsiaFortress Cups.
- Line 111: Awarded to third-place finishers in Division 2 of AsiaFortress Cups.
- Line 120: Awarded to first-place finishers in Division 3 of AsiaFortress Cups.
- Line 129: Awarded to second-place finishers in Division 3 of AsiaFortress Cups.
- Line 138: Awarded to third-place finishers in Division 3 of AsiaFortress Cups.
- Line 156: Awarded to first-place finishers at the AsiaFortress Community LAN.
- Line 165: Awarded to second-place finishers at the AsiaFortress Community LAN.
- Line 174: Awarded to third-place finishers at the AsiaFortress Community LAN.
- Line 183: Awarded to participants at the AsiaFortress Community LAN.
- Line 192: Awarded to attendees at the AsiaFortress Community LAN venue, the Gam3.Asia Arena.
- Line 210: Awarded to first-place finishers of AsiaFortress Invite.
- Line 218: Awarded to second-place finishers of AsiaFortress Invite.
- Line 226: Awarded to third-place finishers of AsiaFortress Invite.
- Line 234: Awarded to participants in AsiaFortress Invite.
- Line 242: Awarded to participants in the qualifiers of AsiaFortress Invite.
- Line 259: Awarded to the winners of AsiaFortress International's test season.
- Line 276: Awarded to winners of Australian Hightower Highjinx tournaments.
- Line 285: Awarded to participants in Australian Hightower Highjinx tournaments.
- Line 294: Awarded to helpers who aided behind the scenes during Australian Hightower Highjinx tournaments.
- Line 303: Awarded for donations to the Australian Hightower Hijinx charity drive, benefiting ''Lifeline''.
- Line 321: Awarded to first-place finishers in BBall One Day Cups.
- Line 330: Awarded to second-place finishers in BBall One Day Cups.
- Line 339: Awarded to third-place finishers in BBall One Day Cups.
- Line 348: Awarded to participants in BBall One Day Cups.
- Line 357: Awarded to staff members of BBall One Day Cups.
- Line 375: Awarded to first-place finishers in TF2RJweekly's 5th jumping competition.
- Line 384: Awarded to second-place finishers in TF2RJweekly's 5th jumping competition.
- Line 393: Awarded to third-place finishers in TF2RJweekly's 5th jumping competition.
- Line 402: Awarded to participants in TF2RJweekly's 5th jumping competition.
- Line 411: Awarded to helpers who aided behind the scenes during TF2RJweekly's 5th jumping competition.
- Line 429: Awarded to first-place finishers in BETA LAN tournaments.
- Line 438: Awarded to second-place finishers in BETA LAN tournaments.
- Line 447: Awarded to third-place finishers in BETA LAN tournaments.
- Line 456: Awarded to participants in BETA LAN tournaments.
- Line 475: Awarded to first-place finishers in Brazil Fortress 6v6 tournaments.
- Line 483: Awarded to second-place finishers in Brazil Fortress 6v6 tournaments.
- Line 491: Awarded to third-place finishers in Brazil Fortress 6v6 tournaments.
- Line 499: Awarded to participants in Brazil Fortress 6v6 tournaments.
- Line 516: Awarded to first-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded to first-place finishers in the Scary Group, and the overall winners in the Ghastly and Haunted Groups, during Brazil Fortress Halloween in 2019.
- Line 524: Awarded to second-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to second-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
- Line 532: Awarded to third-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to third-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
- Line 540: Awarded to players who competed in playoff matches in Brazil Fortress Halloween's 2018 tournament.<br><br>Also awarded to participants in the Scary Group during Brazil Fortress Halloween in 2019.
- Line 548: Awarded to participants in Brazil Fortress Halloween tournaments.
- Line 556: Awarded to helpers who aided behind the scenes during Brazil Fortress Halloween tournaments.
- Line 573: Awarded to first-place finishers in Brazil Fortress Jump Cups.
- Line 581: Awarded to second-place finishers in Brazil Fortress Jump Cups.
- Line 589: Awarded to third-place finishers in Brazil Fortress Jump Cups.
- Line 597: Awarded to participants in Brazil Fortress Jump Cups.
- Line 605: Awarded to helpers who aided behind the scenes during Brazil Fortress Jump Cups.
- Line 622: Awarded to first-place finishers in Cap that Cup tournaments.
- Line 630: Awarded to second-place finishers in Cap that Cup tournaments.
- Line 638: Awarded to third-place finishers in Cap that Cup tournaments.
- Line 646: Awarded to participants in Cap that Cup tournaments.
- Line 654: Awarded to staff members of Cap that Cup.<br><br>Also awarded for donations to Cap that Charity charity drive, benefiting the Pink Ribbon Foundation.
- Line 672: Awarded to first-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
- Line 680: Awarded to second-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
- Line 688: Awarded to third-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
- Line 696: Awarded to participants in CappingTV Summer Brawl and Winter Chalice tournaments.
- Line 703: CappingTV Summer Brawl 1st Place
- Line 710: Awarded to first-place finishers in the CappingTV Summer Brawl.
- Line 717: CappingTV Summer Brawl 2nd Place
- Line 723: Awarded to second-place finishers in the CappingTV Summer Brawl.
- Line 730: CappingTV Summer Brawl 3rd Place
- Line 736: Awarded to third-place finishers in the CappingTV Summer Brawl.
- Line 743: CappingTV Summer Brawl Participant
- Line 749: Awarded to participants in the CappingTV Summer Brawl.
- Line 764: CappingTV PASS Time Championship 1st Place
- Line 771: Awarded to first-place finishers in CappingTV PASS Time Championship tournaments.
- Line 778: CappingTV PASS Time Championship 2nd Place
- Line 784: Awarded to second-place finishers in CappingTV PASS Time Championship tournaments.
- Line 791: CappingTV PASS Time Championship 3rd Place
- Line 797: Awarded to third-place finishers in CappingTV PASS Time Championship tournaments.
- Line 804: CappingTV PASS Time Championship Participant
- Line 810: Awarded to participants in CappingTV PASS Time Championship tournaments.
- Line 828: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
- Line 836: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
- Line 843: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
- Line 850: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
- Line 866: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
- Line 874: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
- Line 881: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
- Line 888: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
- Line 904: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to overall winners in the Brazuca and Hermanos Divsions.
- Line 912: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
- Line 919: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
- Line 926: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to participants in the Brazuca and Hermanos Divsions.
- Line 942: Awarded to first-place finishers in Classic MGE Cups.
- Line 950: Awarded to second-place finishers in Classic MGE Cups.
- Line 958: Awarded to third-place finishers in Classic MGE Cups.
- Line 966: Awarded to participants in Classic MGE Cups.
- Line 974: Awarded to helpers who aided behind the scenes during Classic MGE Cups.
- Line 989: Copenhagen Games 1st Place
- Line 996: Awarded to first-place finishers in the Copenhagen Games.
- Line 1003: Copenhagen Games 2nd Place
- Line 1009: Awarded to second-place finishers in the Copenhagen Games.
- Line 1016: Copenhagen Games 3rd Place
- Line 1022: Awarded to third-place finishers in the Copenhagen Games.
- Line 1029: Copenhagen Games Participant
- Line 1035: Awarded to participants in the Copenhagen Games.
- Line 1042: Copenhagen Games Staff
- Line 1048: Awarded to staff members of the Copenhagen Games.
- Line 1055: Copenhagen Games 6v6 1st Place
- Line 1062: Awarded to first-place finishers in the 6v6 event during the Copenhagen Games.
- Line 1069: Copenhagen Games 6v6 2nd Place
- Line 1075: Awarded to second-place finishers in the 6v6 event during the Copenhagen Games.
- Line 1082: Copenhagen Games 6v6 3rd Place
- Line 1088: Awarded to third-place finishers in the 6v6 event during the Copenhagen Games.
- Line 1095: Copenhagen Games Highlander 1st Place
- Line 1101: Awarded to first-place finishers in the Highlander event during the Copenhagen Games.
- Line 1108: Copenhagen Games Highlander 2nd Place
- Line 1114: Awarded to second-place finishers in the Highlander event during the Copenhagen Games.
- Line 1121: Copenhagen Games Highlander 3rd Place
- Line 1127: Awarded to third-place finishers in the Highlander event during the Copenhagen Games.
- Line 1134: Copenhagen Games Participant
- Line 1140: Awarded to participants in all events during the Copenhagen Games.
- Line 1147: Copenhagen Games Staff
- Line 1153: Awarded to staff members of the Copenhagen Games.
- Line 1170: Awarded to first-place finishers in CustomLander TF2 tournaments.
- Line 1177: Awarded to second-place finishers in CustomLander TF2 tournaments.
- Line 1184: Awarded to third-place finishers in CustomLander TF2 tournaments.
- Line 1191: Awarded to participants in CustomLander TF2 tournaments.
- Line 1198: Awarded to valuable contributors to CustomLander TF2 tournaments.<br><br>Also awarded to staff members of CustomLander TF2 during 6v6 Season 3.
- Line 1214: Awarded to first-place finishers in DeutschLAN tournaments.
- Line 1221: Awarded to second-place finishers in DeutschLAN tournaments.
- Line 1228: Awarded to third-place finishers in DeutschLAN tournaments.
- Line 1235: Awarded to participants in DeutschLAN tournaments.
- Line 1242: Awarded to valuable contributors to DeutschLAN tournaments.
- Line 1258: Awarded to participants in EdgeGamers UltiDuo tournaments.
- Line 1274: Awarded to first-place finishers in Electronic Sports League tournaments.
- Line 1281: Awarded to second-place finishers in Electronic Sports League tournaments.
- Line 1288: Awarded to third-place finishers in Electronic Sports League tournaments.
- Line 1295: Awarded to participants in Electronic Sports League tournaments.
- Line 1311: Awarded to first-place finishers in ESA Rewind 2017.
- Line 1319: Awarded to second-place finishers in ESA Rewind 2017.
- Line 1326: Awarded to third-place finishers in ESA Rewind 2017.
- Line 1333: Awarded to participants in ESA Rewind 2017.
- Line 1341: Awarded to the top 8 teams in the Invite Bracket of ESA Rewind II.
- Line 1348: Awarded to participants in ESA Rewind II.
- Line 1355: Awarded for donations to the ESA Rewind II prize pool.
- Line 1375: Awarded to first-place finishers in ESEA 6s Invite tournaments.
- Line 1382: Awarded to second-place finishers in ESEA 6s Invite tournaments.
- Line 1389: Awarded to third-place finishers in ESEA 6s Invite tournaments.
- Line 1396: Awarded to participants in ESEA 6s Invite tournaments.
- Line 1412: Awarded to the winners of ESportsHeaven Ultiduo tournaments.
- Line 1428: Awarded to first-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to first-place finishers during the DreamHack Community Clash.
- Line 1435: Awarded to second-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to second-place finishers during the DreamHack Community Clash.
- Line 1442: Awarded to third-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to third-place finishers during the DreamHack Community Clash.
- Line 1449: Awarded to participants in Essentials.TF Monthly Tournaments.<br><br>Also awarded to participants during the DreamHack Community Clash.
- Line 1456: Awarded to valuable contributors to Essentials.TF Monthly Tournaments.<br><br>Also awarded to staff members of the DreamHack Community Clash.
- Line 1471: ETF2L 6v6 Premiership Gold Medal
- Line 1477: Awarded to first-place finishers in the Premier Division in ETF2L 6v6 tournaments.
- Line 1483: ETF2L 6v6 Premiership Silver Medal
- Line 1488: Awarded to second-place finishers in the Premier Division in ETF2L 6v6 tournaments.
- Line 1494: ETF2L 6v6 Premiership Bronze Medal
- Line 1499: Awarded to third-place finishers in the Premier Division in ETF2L 6v6 tournaments.
- Line 1505: ETF2L 6v6 Group Winner
- Line 1510: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.
- Line 1516: ETF2L 6v6 Participation Medal
- Line 1521: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
- Line 1527: ETF2L 6v6 Gold Medal
- Line 1533: Awarded to first-place finishers in ETF2L 6v6 tournaments.
- Line 1539: ETF2L 6v6 Silver Medal
- Line 1544: Awarded to second-place finishers in ETF2L 6v6 tournaments.
- Line 1550: ETF2L 6v6 Bronze Medal
- Line 1555: Awarded to third-place finishers in ETF2L 6v6 tournaments.
- Line 1561: ETF2L 6v6 Group Winner
- Line 1566: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.<br><br>Also awarded to players who competed in playoff matches, beginning in Season 20.
- Line 1572: ETF2L 6v6 Participation Medal
- Line 1577: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
- Line 1583: ETF2L 6v6 Gold Medal
- Line 1589: Awarded to first-place finishers in ETF2L 6v6 tournaments.
- Line 1595: ETF2L 6v6 Silver Medal
- Line 1600: Awarded to second-place finishers in ETF2L 6v6 tournaments.
- Line 1606: ETF2L 6v6 Bronze Medal
- Line 1611: Awarded to third-place finishers in ETF2L 6v6 tournaments.
- Line 1617: ETF2L 6v6 Playoff Medal
- Line 1622: Awarded to players who competed in playoff matches in ETF2L 6v6 tournaments.
- Line 1628: ETF2L 6v6 Participation Medal
- Line 1633: Awarded to participants in ETF2L 6v6 tournaments.
- Line 1649: Awarded to first-place finishers in ETF2L Fresh Meat Challenge tournaments.
- Line 1656: Awarded to second-place finishers in ETF2L Fresh Meat Challenge tournaments.
- Line 1663: Awarded to third-place finishers in ETF2L Fresh Meat Challenge tournaments.
- Line 1670: Awarded to participants in ETF2L Fresh Meat Challenge tournaments.
- Line 1686: Awarded to first-place finishers in the 2010 [[ETF2L Highlander Community Challenge]].
- Line 1693: Awarded to second-place finishers in the 2010 [[ETF2L Highlander Community Challenge]].
- Line 1700: Awarded to third-place finishers in the 2010 [[ETF2L Highlander Community Challenge]].
- Line 1707: Awarded to participants in the 2010 [[ETF2L Highlander Community Challenge]].
- Line 1713: ETF2L Highlander Gold Medal
- Line 1719: Awarded to first-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
- Line 1725: ETF2L Highlander Silver Medal
- Line 1730: Awarded to second-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
- Line 1736: ETF2L Highlander Bronze Medal
- Line 1741: Awarded to third-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
- Line 1747: ETF2L Highlander Group Winner
- Line 1752: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
- Line 1758: ETF2L Highlander Participation Medal
- Line 1763: Awarded to participants in all divisions in ETF2L Highlander tournaments.
- Line 1769: ETF2L Highlander Gold Medal
- Line 1775: Awarded to first-place finishers in the Premier Division in ETF2L Highlander tournaments.
- Line 1781: ETF2L Highlander Silver Medal
- Line 1786: Awarded to second-place finishers in the Premier Division in ETF2L Highlander tournaments.
- Line 1792: ETF2L Highlander Bronze Medal
- Line 1797: Awarded to third-place finishers in the Premier Division in ETF2L Highlander tournaments.
- Line 1803: ETF2L Highlander Group Winner
- Line 1808: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
- Line 1814: ETF2L Highlander Participation Medal
- Line 1819: Awarded to participants in all divisions in ETF2L Highlander tournaments.
- Line 1825: ETF2L Highlander Gold Medal
- Line 1831: Awarded to first-place finishers in ETF2L Highlander tournaments.
- Line 1837: ETF2L Highlander Silver Medal
- Line 1842: Awarded to second-place finishers in ETF2L Highlander tournaments.
- Line 1848: ETF2L Highlander Bronze Medal
- Line 1853: Awarded to third-place finishers in ETF2L Highlander tournaments.
- Line 1859: ETF2L Highlander Playoff Medal
- Line 1864: Awarded to players who competed in playoff matches in ETF2L Highlander tournaments.
- Line 1870: ETF2L Highlander Participation Medal
- Line 1875: Awarded to participants in ETF2L Highlander tournaments.
- Line 1891: Awarded to first-place finishers in ETF2L Highlander Open tournaments.
- Line 1898: Awarded to second-place finishers in ETF2L Highlander Open tournaments.
- Line 1905: Awarded to third-place finishers in ETF2L Highlander Open tournaments.
- Line 1912: Awarded to participants in ETF2L Highlander Open tournaments.
- Line 1928: Awarded to the winners of ETF2L Ultiduo tournaments.<br><br>Also awarded to all players during ETF2L Ultiduo Seasons 5 & 6.
- Line 1944: Awarded to first-place finishers in EU Bball League tournaments.
- Line 1951: Awarded to second-place finishers in EU Bball League tournaments.
- Line 1958: Awarded to third-place finishers in EU Bball League tournaments.
- Line 1965: Awarded to participants in EU Bball League tournaments.
- Line 1972: Awarded to staff members of EU Bball League.
- Line 1988: Awarded to first-place finishers in Eu Mixes tournaments.
- Line 1995: Awarded to second-place finishers in Eu Mixes tournaments.
- Line 2002: Awarded to third-place finishers in Eu Mixes tournaments.
- Line 2009: Awarded to players who competed in playoff matches during Eu Mixes tournaments.
- Line 2016: Awarded to participants in Eu Mixes tournaments.
- Line 2023: Awarded to staff members of Eu Mixes.
- Line 2039: Awarded to first-place finishers in EuroLander tournaments.
- Line 2046: Awarded to second-place finishers in EuroLander tournaments.
- Line 2053: Awarded to third-place finishers in EuroLander tournaments.
- Line 2060: Awarded to participants in EuroLander tournaments.
- Line 2067: Awarded to valuable contributors to EuroLander tournaments.
- Line 2084: Awarded to first-place finishers in FBTF 4v4 tournaments.
- Line 2092: Awarded to second-place finishers in FBTF 4v4 tournaments.
- Line 2100: Awarded to third-place finishers in FBTF 4v4 tournaments.
- Line 2108: Awarded to participants in FBTF 4v4 tournaments.
- Line 2123: FBTF Cup 6v6 1st Place
- Line 2130: Awarded to first-place finishers in FBTF Cup 6v6 tournaments.
- Line 2137: FBTF Cup 6v6 2nd Place
- Line 2143: Awarded to second-place finishers in FBTF Cup 6v6 tournaments.
- Line 2150: FBTF Cup 6v6 3rd Place
- Line 2156: Awarded to third-place finishers in FBTF Cup 6v6 tournaments.
- Line 2163: FBTF Cup 6v6 Participant
- Line 2169: Awarded to participants in FBTF Cup 6v6 tournaments.
- Line 2186: Awarded to participants in Florida LAN 2014.
- Line 2195: Awarded to participants in Florida LAN 2015.
- Line 2204: Awarded to participants in Florida LAN 2016, as well as for donations to the tournament's fundraiser.
- Line 2213: Awarded for donations to the Florida LAN 2018 charity drive, benefiting Miggy's Gift.
- Line 2221: Awarded to participants in Florida LAN 2018.
- Line 2229: Awarded to helpers who aided behind the scenes during Florida LAN 2018.
- Line 2246: Awarded to first-place finishers in Fresh Meat Prolander Cups.
- Line 2254: Awarded to second-place finishers in Fresh Meat Prolander Cups.
- Line 2262: Awarded to third-place finishers in Fresh Meat Prolander Cups.
- Line 2270: Awarded to participants in Fresh Meat Prolander Cups.
- Line 2278: Awarded to helpers who aided behind the scenes during Fresh Meat Prolander Cups.
- Line 2295: Awarded to first-place finishers in Fruit Mixes Highlander tournaments.
- Line 2302: Awarded to second-place finishers in Fruit Mixes Highlander tournaments.
- Line 2309: Awarded to third-place finishers in Fruit Mixes Highlander tournaments.
- Line 2316: Awarded to participants in Fruit Mixes Highlander tournaments.
- Line 2323: Awarded to staff members of Fruit Mixes Highlander.
- Line 2339: Awarded to first-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to first-place finishers in GA'lloween tournaments.
- Line 2346: Awarded to second-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to second-place finishers in GA'lloween tournaments.
- Line 2353: Awarded to third-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to third-place finishers in GA'lloween tournaments.
- Line 2360: Awarded to participants in Gamers Assembly tournaments.<br><br>Also awarded to participants in GA'lloween tournaments.
- Line 2376: Awarded to first-place finishers in Gamers With Jobs tournaments.
- Line 2384: Awarded to second-place finishers in Gamers With Jobs tournaments.
- Line 2392: Awarded to participants in Gamers With Jobs tournaments.
- Line 2409: Awarded to the winners of the Gette it Onne! tournament.
- Line 2416: Awarded to players who competed in playoff matches during the Gette it Onne! tournament.
- Line 2423: Awarded to participants in the Gette it Onne! tournament.
- Line 2430: Awarded to helpers who aided behind the scenes during the Gette it Onne! tournament.
- Line 2446: Awarded to first-place finishers in the Heals for Reals Ultiduo tournament.
- Line 2453: Awarded to second-place finishers in the Heals for Reals Ultiduo tournament.
- Line 2460: Awarded to third-place finishers in the Heals for Reals Ultiduo tournament.
- Line 2467: Awarded to participants in the Heals for Reals Ultiduo tournament.
- Line 2474: Awarded for donations to the Heals for Reals charity drive, benefiting the American Foundation for Suicide Prevention.
- Line 2490: Awarded to first-place finishers in HLMixes Showdown tournaments.
- Line 2497: Awarded to finalists in HLMixes Showdown tournaments.
- Line 2504: Awarded to participants in HLMixes Showdown tournaments.
- Line 2520: Awarded to first-place finishers in HLPugs.tf Highlander Cups.
- Line 2528: Awarded to second-place finishers in HLPugs.tf Highlander Cups.
- Line 2536: Awarded to third-place finishers in HLPugs.tf Highlander Cups.
- Line 2544: Awarded to participants in HLPugs.tf Highlander Cups.
- Line 2552: Awarded to valuable contributors to HLPugs.tf Highlander Cups.
- Line 2569: Awarded to participants in Hydro.tf tournaments.
- Line 2576: Awarded for donations to the Hydro.tf charity drive, benefiting the Wounded Warrior Project.
- Line 2592: Awarded to participants in the Team Fortress 2 tournament at the 2014 InfoShow LAN Party.
- Line 2608: Awarded to first-place finishers in Insomnia tournaments.
- Line 2616: Awarded to second-place finishers in Insomnia tournaments.
- Line 2624: Awarded to third-place finishers in Insomnia tournaments.
- Line 2632: Awarded to participants in Insomnia tournaments.
- Line 2640: Awarded to valuable contributors to Insomnia tournaments.<br><br>Also awarded to staff members of Insomnia.
- Line 2657: Awarded to first-place finishers in KnightComp tournaments.
- Line 2665: Awarded to second-place finishers in KnightComp tournaments.
- Line 2673: Awarded to third-place finishers in KnightComp tournaments.
- Line 2681: Awarded to participants in KnightComp tournaments.
- Line 2689: Awarded to helpers who aided behind the scenes during KnightComp tournaments.
- Line 2706: Awarded to first-place finishers in LAN Downunder tournaments.
- Line 2714: Awarded to second-place finishers in LAN Downunder tournaments.
- Line 2722: Awarded to third-place finishers in LAN Downunder tournaments.
- Line 2730: Awarded to participants in LAN Downunder tournaments.
- Line 2747: Awarded to first-place finishers in Late Night TF2 Cups.
- Line 2755: Awarded to second-place finishers in Late Night TF2 Cups.
- Line 2763: Awarded to third-place finishers in Late Night TF2 Cups.
- Line 2771: Awarded to participants in Late Night TF2 Cups.
- Line 2779: Awarded to helpers who aided behind the scenes during Late Night TF2 Cups.
- Line 2795: LBTF2 6v6 1st Place
- Line 2801: Awarded to first-place finishers in LBTF2 6v6 tournaments.
- Line 2807: LBTF2 6v6 2nd Place
- Line 2812: Awarded to second-place finishers in LBTF2 6v6 tournaments.
- Line 2818: LBTF2 6v6 3rd Place
- Line 2823: Awarded to third-place finishers in LBTF2 6v6 tournaments.
- Line 2829: LBTF2 6v6 Participant
- Line 2834: Awarded to participants in LBTF2 6v6 tournaments.
- Line 2840: LBTF2 6v6 1st Place
- Line 2846: Awarded to first-place finishers in LBTF2 6v6 tournaments.
- Line 2852: LBTF2 6v6 2nd Place
- Line 2857: Awarded to second-place finishers in LBTF2 6v6 tournaments.
- Line 2863: LBTF2 6v6 3rd Place
- Line 2868: Awarded to third-place finishers in LBTF2 6v6 tournaments.
- Line 2874: LBTF2 6v6 Participant
- Line 2879: Awarded to participants in LBTF2 6v6 tournaments.
- Line 2893: LBTF2 Highlander 1st Place
- Line 2899: Awarded to first-place finishers in LBTF2 Highlander tournaments.
- Line 2905: LBTF2 Highlander 2nd Place
- Line 2910: Awarded to second-place finishers in LBTF2 Highlander tournaments.
- Line 2916: LBTF2 Highlander 3rd Place
- Line 2921: Awarded to third-place finishers in LBTF2 Highlander tournaments.
- Line 2927: LBTF2 Highlander Participant
- Line 2932: Awarded to participants in LBTF2 Highlander tournaments.
- Line 2938: LBTF2 Highlander 1st Place
- Line 2944: Awarded to first-place finishers in LBTF2 Highlander tournaments.
- Line 2950: LBTF2 Highlander 2nd Place
- Line 2955: Awarded to second-place finishers in LBTF2 Highlander tournaments.
- Line 2961: LBTF2 Highlander 3rd Place
- Line 2966: Awarded to third-place finishers in LBTF2 Highlander tournaments.
- Line 2972: LBTF2 Highlander Participant
- Line 2977: Awarded to participants in LBTF2 Highlander tournaments.
- Line 2993: Awarded to first-place finishers in MidNight Moon tournaments.
- Line 3001: Awarded to second-place finishers in MidNight Moon tournaments.
- Line 3009: Awarded to third-place finishers in MidNight Moon tournaments.
- Line 3017: Awarded to participants in MidNight Moon tournaments.
- Line 3025: Awarded to staff members of MidNight Moon.
- Line 3042: Awarded to first-place finishers in Moscow LAN tournaments.
- Line 3050: Awarded to second-place finishers in Moscow LAN tournaments.
- Line 3058: Awarded to third-place finishers in Moscow LAN tournaments.
- Line 3067: Awarded to participants in Moscow LAN tournaments.
- Line 3075: Awarded to staff members of Moscow LAN.
- Line 3092: Awarded to the winners of National Heavy Boxing League tournaments.
- Line 3099: Awarded to second-place finishers in National Heavy Boxing League tournaments.
- Line 3106: Awarded to third-place finishers in National Heavy Boxing League tournaments.
- Line 3113: Awarded to fourth-place finishers in National Heavy Boxing League tournaments.
- Line 3120: Awarded to participants in National Heavy Boxing League tournaments.
- Line 3136: Awarded to first-place finishers in New Caps Cups.
- Line 3144: Awarded to second-place finishers in New Caps Cups.
- Line 3152: Awarded to third-place finishers in New Caps Cups.
- Line 3160: Awarded to participants in New Caps Cups.
- Line 3177: Awarded to first-place finishers in NewbiDuo Cups.
- Line 3184: Awarded to second-place finishers in NewbiDuo Cups.
- Line 3191: Awarded to third-place finishers in NewbiDuo Cups.
- Line 3198: Awarded to participants in NewbiDuo Cups.
- Line 3205: Awarded to helpers who aided behind the scenes during NewbiDuo Cups.
- Line 3221: Awarded to first-place finishers in Open Sniping League Cups.
- Line 3228: Awarded to second-place finishers in Open Sniping League Cups.
- Line 3235: Awarded to third-place finishers in Open Sniping League Cups.
- Line 3242: Awarded to participants in Open Sniping League Cups.
- Line 3259: Awarded to first-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to first-place finishers in ozfortress Highlander numbered seasons.
- Line 3266: Awarded to second-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to second-place finishers in ozfortress Highlander numbered seasons.
- Line 3273: Awarded to third-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to third-place finishers in ozfortress Highlander numbered seasons.
- Line 3280: Awarded to participants in AU Highlander Community League tournaments.<br><br>Also awarded to participants in ozfortress Highlander numbered seasons.
- Line 3296: Awarded to first-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
- Line 3303: Awarded to second-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
- Line 3310: Awarded to third-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
- Line 3317: Awarded to participants in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
- Line 3324: Awarded to first-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
- Line 3331: Awarded to second-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
- Line 3338: Awarded to third-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
- Line 3345: Awarded to participants in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
- Line 3361: Awarded to first-place finishers in ozfortress Summer Cups.
- Line 3368: Awarded to second-place finishers in ozfortress Summer Cups.
- Line 3375: Awarded to third-place finishers in ozfortress Summer Cups.
- Line 3382: Awarded to participants in ozfortress Summer Cups.
- Line 3399: Awarded to the winners of Palaise tournaments.
- Line 3406: Awarded to runner-ups in Palaise tournaments.
- Line 3413: Awarded to participants in Palaise tournaments.
- Line 3429: Awarded to first-place finishers in PASS Time Federation tournaments.
- Line 3436: Awarded to second-place finishers in PASS Time Federation tournaments.
- Line 3443: Awarded to third-place finishers in PASS Time Federation tournaments.
- Line 3450: Awarded to participants in PASS Time Federation tournaments.
- Line 3457: Awarded to helpers who aided behind the scenes during PASS Time Federation tournaments.<br><br>Also awarded to staff members of PASS Time Federation.
- Line 3473: Awarded to first-place finishers in the PASS Time Tournament.
- Line 3480: Awarded to second-place finishers in the PASS Time Tournament.
- Line 3487: Awarded to third-place finishers in the PASS Time Tournament.
- Line 3503: Awarded to participants in the Pubstars vs. Pros events.
- Line 3519: Awarded to first-place finishers in Pugiklander tournaments.
- Line 3526: Awarded to second-place finishers in Pugiklander tournaments.
- Line 3533: Awarded to third-place finishers in Pugiklander tournaments.
- Line 3540: Awarded to participants in Pugiklander tournaments.
- Line 3547: Awarded to staff members of Pugiklander tournaments.<br><br>Also awarded to helpers who aided behind the scenes during Pugiklander tournaments.
- Line 3563: Awarded to first-place finishers in the Premier Divison in PURE League tournaments.
- Line 3570: Awarded to second-place finishers in the Premier Division in PURE League tournaments.
- Line 3577: Awarded to third-place finishers in the Premier Division in PURE League tournaments.
- Line 3584: Awarded to first-place finishers in the Intermediate Divison in PURE League tournaments.
- Line 3591: Awarded to second-place finishers in the Intermediate Division in PURE League tournaments.
- Line 3598: Awarded to third-place finishers in the Intermediate Division in PURE League tournaments.
- Line 3605: Awarded to first-place finishers in the Open Divison in PURE League tournaments.
- Line 3612: Awarded to second-place finishers in the Open Division in PURE League tournaments.
- Line 3619: Awarded to third-place finishers in the Open Division in PURE League tournaments.
- Line 3626: Awarded to participants in all divisions in PURE League tournaments.
- Line 3642: Awarded to first-place finishers in the 2017 Rally Call Charity Tournament.
- Line 3649: Awarded to second-place finishers in the 2017 Rally Call Charity Tournament.
- Line 3656: Awarded to participants in the 2017 Rally Call Charity Tournament, as well as those who aided behind the scenes.
- Line 3663: Awarded for donations to the 2017 Rally Call charity drive, benefiting International Animal Rescue.
- Line 3671: Awarded to participants in the 2018 Rally Call Charity Tournament.
- Line 3678: Awarded for donations to the 2018 Rally Call charity drive, benefiting International Animal Rescue.
- Line 3694: Awarded to first-place finishers in Rasslabyxa Cups.
- Line 3701: Awarded to second-place finishers in Rasslabyxa Cups.
- Line 3708: Awarded to third-place finishers in Rasslabyxa Cups.
- Line 3715: Awarded to participants in Rasslabyxa Cups.
- Line 3722: Awarded to helpers who aided behind the scenes during Rasslabyxa Cups.
- Line 3738: Awarded to participants during Season 1 of Ready Steady Pan.<br><br>Also awarded to players who participated in, and competed in the playoffs during Season 5 of Ready Steady Pan.
- Line 3744: Ready Steady Pan Participant
- Line 3750: Awarded to participants during Season 2 of Ready Steady Pan.
- Line 3758: Awarded to the top three placing teams during Season 3 of Ready Steady Pan.
- Line 3765: Awarded to participants during Season 3 of Ready Steady Pan.
- Line 3772: Awarded to players who competed in playoff matches during Season 3 of Ready Steady Pan.
- Line 3778: Ready Steady Pan Helper
- Line 3783: Awarded to helpers who aided behind the scenes during Season 3 of Ready Steady Pan.
- Line 3791: Awarded to first-place finishers in Season 4 and 5 of Ready Steady Pan.
- Line 3798: Awarded to second-place finishers in Season 4 and 5 of Ready Steady Pan.
- Line 3805: Awarded to third-place finishers in Season 4 and 5 of Ready Steady Pan.
- Line 3813: Awarded to players who participated in Season 4 of Ready Steady Pan.
- Line 3820: Awarded to players who competed in playoff matches during Season 4 of Ready Steady Pan.
- Line 3827: Awarded to helpers who aided behind the scenes during Season 4 of Ready Steady Pan.
- Line 3844: Awarded to first-place finishers in the Invite Division during RGL.gg tournaments.
- Line 3851: Awarded to second-place finishers in the Invite Division during RGL.gg tournaments.
- Line 3858: Awarded to third-place finishers in the Invite Division during RGL.gg tournaments.
- Line 3865: Awarded to participants in the Invite Division during RGL.gg tournaments.
- Line 3872: Awarded to all players in the Advanced Division during RGL.gg tournaments.
- Line 3879: Awarded to all players in the Main Division during RGL.gg tournaments.
- Line 3886: Awarded to all players in the Intermediate Division during RGL.gg tournaments.
- Line 3893: Awarded to all players in the Open Division during RGL.gg tournaments.
- Line 3909: Awarded to participants in RGL.gg Highlander Experimental Maps Cups.
- Line 3923: RGL.gg One Day Prolander Cup
- Line 3929: Awarded to participants in RGL.gg One Day Prolander Cups.
- Line 3935: RGL.gg One Day Prolander Cup - NA
- Line 3941: Awarded to participants in North American RGL.gg One Day Prolander Cups.
- Line 3948: Awarded to staff members of RGL.gg One Day Prolander Cup.
- Line 3964: Awarded to participants in the RGL.gg Pick/Ban Prolander tournament.
- Line 3980: Awarded to first-place finishers in the Invite Division during RGL.gg Prolander tournaments.
- Line 3987: Awarded to participants in the Invite Division during RGL.gg Prolander tournaments.
- Line 3994: Awarded to all participants in Division 1 or Division 2 during RGL.gg Prolander tournaments.
- Line 4001: Awarded to all participants in the Recreational League during RGL.gg Prolander tournaments.
- Line 4017: Awarded to first-place finishers during Respawn League tournaments.
- Line 4024: Awarded to second-place finishers during Respawn League tournaments.
- Line 4031: Awarded to third-place finishers during Respawn League tournaments.
- Line 4038: Awarded to participants during Respawn League tournaments.
- Line 4046: Awarded to all players during the first season of Respawn League's Highlander tournament.
- Line 4062: Awarded to winners of the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
- Line 4069: Awarded to participants in the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
- Line 4077: Awarded to winners and finalists of the Ultiduo event during Retrospective 2.
- Line 4084: Awarded to participants in the Ultiduo event during Retrospective 2.
- Line 4091: Awarded to winners and finalists of the 6v6 Newbie event during Retrospective 2.
- Line 4098: Awarded to participants in the 6v6 Newbie event during Retrospective 2.
- Line 4105: Awarded to winners and finalists of the Arena Respawn event during Retrospective 2.
- Line 4112: Awarded to participants in the Arena Respawn event during Retrospective 2.
- Line 4119: Awarded to winners and finalists of the Highlander event during Retrospective 2.
- Line 4126: Awarded to participants in the Highlander event during Retrospective 2.
- Line 4133: Awarded to winners and finalists of the Ready Steady Pan! event during Retrospective 2.
- Line 4140: Awarded to participants in the Ready Steady Pan! event during Retrospective 2.
- Line 4147: Awarded to winners and finalists of the 6v6 Senior event during Retrospective 2.
- Line 4154: Awarded to participants in the 6v6 Senior event during Retrospective 2.
- Line 4161: Awarded to helpers who aided behind the scenes during Retrospective 2.
- Line 4177: Awarded to first-place finishers in RGB LAN tournaments.
- Line 4184: Awarded to second-place finishers in RGB LAN tournaments.
- Line 4191: Awarded to third-place finishers in RGB LAN tournaments.
- Line 4198: Awarded to participants in RGB LAN tournaments.
- Line 4206: Awarded to first-place finishers in RGB LAN tournaments.
- Line 4213: Awarded to second-place finishers in RGB LAN tournaments.
- Line 4220: Awarded to third-place finishers in RGB LAN tournaments.
- Line 4227: Awarded to participants in RGB LAN tournaments.
- Line 4243: Awarded to first-place finishers in Russian Highlander tournaments.
- Line 4250: Awarded to second-place finishers in Russian Highlander tournaments.
- Line 4257: Awarded to third-place finishers in Russian Highlander tournaments.
- Line 4264: Awarded to participants in Russian Highlander tournaments.
- Line 4271: Awarded to staff members of Russian Highlander.
- Line 4287: Awarded to first-place finishers in Sacred Scouts 6v6 tournaments.
- Line 4294: Awarded to second-place finishers in Sacred Scouts 6v6 tournaments.
- Line 4301: Awarded to third-place finishers in Sacred Scouts 6v6 tournaments.
- Line 4308: Awarded to participants in Sacred Scouts 6v6 tournaments.
- Line 4324: Awarded to first-place finishers in Snack's Summery Ultiduo Siesta.
- Line 4331: Awarded to second-place finishers in Snack's Summery Ultiduo Siesta.
- Line 4338: Awarded to third-place finishers in Snack's Summery Ultiduo Siesta.
- Line 4345: Awarded to participants in Snack's Summery Ultiduo Siesta.
- Line 4361: Awarded to first-place finishers in South American Vanilla Fortress tournaments.
- Line 4368: Awarded to second-place finishers in South American Vanilla Fortress tournaments.
- Line 4375: Awarded to third-place finishers in South American Vanilla Fortress tournaments.
- Line 4382: Awarded to participants in South American Vanilla Fortress tournaments.
- Line 4389: Awarded to valuable contributors to South American Vanilla Fortress tournaments.
- Line 4405: Awarded to first-place finishers in Streamer Cups.
- Line 4412: Awarded to second-place finishers in Streamer Cups.
- Line 4419: Awarded to third-place finishers in Streamer Cups.
- Line 4426: Awarded to participants in Streamer Cups.
- Line 4433: Awarded to staff members of Streamer Cup.
- Line 4449: Awarded to first-place finishers in Team Fortress 2 Competitive League tournaments.
- Line 4456: Awarded to second-place finishers in Team Fortress 2 Competitive League tournaments.
- Line 4463: Awarded to third-place finishers in Team Fortress 2 Competitive League tournaments.
- Line 4470: Awarded to participants in Team Fortress 2 Competitive League tournaments.
- Line 4477: Awarded to participants in tournaments during Team Fortress 2 Competitive League's earliest seasons, people who aided behind the scenes of the league, testers for the league's 2.0 revamp, and as special placement medals.
- Line 4494: Awarded to first-place finishers Newbie Highlander Cups.
- Line 4501: Awarded to second-place finishers in Newbie Highlander Cups.
- Line 4508: Awarded to third-place finishers in Newbie Highlander Cups.
- Line 4515: Awarded to participants in Newbie Highlander Cups.
- Line 4531: Awarded to first-place finishers in Newbie Prolander Cups.
- Line 4538: Awarded to second-place finishers in Newbie Prolander Cups.
- Line 4545: Awarded to third-place finishers in Newbie Prolander Cups.
- Line 4552: Awarded to participants in Newbie Prolander Cups.
- Line 4568: Awarded to first-place finishers in TF2Connexion tournaments.
- Line 4575: Awarded to second-place finishers in TF2Connexion tournaments.
- Line 4582: Awarded to third-place finishers in TF2Connexion tournaments.
- Line 4589: Awarded to participants in TF2Connexion tournaments.
- Line 4605: Awarded to first-place finishers in TFArena 6v6 Arena Mode Cups.
- Line 4612: Awarded to second-place finishers in TFArena 6v6 Arena Mode Cups.
- Line 4619: Awarded to third-place finishers in TFArena 6v6 Arena Mode Cups.
- Line 4626: Awarded to participants in TFArena 6v6 Arena Mode Cups.
- Line 4633: Awarded to helpers who aided behind the scenes during TFArena 6v6 Arena Mode Cups.
- Line 4649: Awarded to first-place finishers and coaches whose teams reached first place in TFNew 6v6 Newbie Cups.
- Line 4656: Awarded to second-place finishers and coaches whose teams reached second place in TFNew 6v6 Newbie Cups.
- Line 4663: Awarded to third-place finishers and coaches whose teams reached third place in TFNew 6v6 Newbie Cups.
- Line 4670: Awarded to participants and coaches of participating teams in TFNew 6v6 Newbie Cups.
- Line 4686: Awarded to participants in the Tumblr vs. Reddit matches.
- Line 4692: Tumblr Vs Reddit Participant
- Line 4709: Awarded to first-place finishers in Ultimate Ultiduo tournaments.
- Line 4716: Awarded to second-place finishers in Ultimate Ultiduo tournaments.
- Line 4723: Awarded to third-place finishers in Ultimate Ultiduo tournaments.
- Line 4730: Awarded to participants in Ultimate Ultiduo tournaments.
- Line 4737: Awarded to helpers who aided behind the scenes during Ultimate Ultiduo tournaments.
- Line 4753: Awarded to first-place finishers in United Dodgeball League tournaments.
- Line 4760: Awarded to second-place finishers in United Dodgeball League tournaments.
- Line 4767: Awarded to third-place finishers in United Dodgeball League tournaments.
- Line 4773: United Dodgeball League Participant
- Line 4778: Awarded to participants in United Dodgeball League tournaments.
- Line 4786: Awarded to first-place finishers in United Dodgeball League tournaments.
- Line 4793: Awarded to second-place finishers in United Dodgeball League tournaments.
- Line 4800: Awarded to third-place finishers in United Dodgeball League tournaments.
- Line 4806: United Dodgeball League Participant
- Line 4811: Awarded to participants in United Dodgeball League tournaments.
- Line 4819: Awarded to valuable contributors to United Dodgeball League tournaments.
- Line 4834: UGC 4vs4 Gold 1st Place
- Line 4840: Awarded to first-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
- Line 4846: UGC 4vs4 Gold 2nd Place
- Line 4851: Awarded to second-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
- Line 4857: UGC 4vs4 Gold 3rd Place
- Line 4862: Awarded to third-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
- Line 4868: UGC 4vs4 Gold Participant
- Line 4873: Awarded to participants in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
- Line 4879: UGC 4vs4 Silver 1st Place
- Line 4884: Awarded to first-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
- Line 4890: UGC 4vs4 Silver 2nd Place
- Line 4895: Awarded to second-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
- Line 4901: UGC 4vs4 Silver 3rd Place
- Line 4906: Awarded to third-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
- Line 4912
- Line 4917: Awarded to participants in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
- Line 4923: UGC 4vs4 Steel 1st Place
- Line 4929: Awarded to first-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
- Line 4935: UGC 4vs4 Steel 2nd Place
- Line 4940: Awarded to second-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
- Line 4946: UGC 4vs4 Steel 3rd Place
- Line 4951: Awarded to third-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
- Line 4957: UGC 4vs4 Steel Participant
- Line 4963: Awarded to all players in the Steel Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded to participants in the Steel Division during seasons 15 & 16 of UGC 4vs4.
- Line 4969: UGC 4vs4 Iron Division
- Line 4975: Awarded to all players in the Iron Division during seasons 1-3 of UGC 4vs4.
- Line 4981: UGC 4vs4 Gold 1st Place
- Line 4987: Awarded to first-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
- Line 4993: UGC 4vs4 Gold 2nd Place
- Line 4998: Awarded to second-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
- Line 5004: UGC 4vs4 Gold 3rd Place
- Line 5009: Awarded to third-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
- Line 5015: UGC 4vs4 Gold Participant
- Line 5020: Awarded to participants in the Gold Division during Season 4-7 of UGC 4vs4.
- Line 5026: UGC 4vs4 Silver 1st Place
- Line 5031: Awarded to first-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
- Line 5037: UGC 4vs4 Silver 2nd Place
- Line 5042: Awarded to second-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
- Line 5048: UGC 4vs4 Silver 3rd Place
- Line 5053: Awarded to third-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
- Line 5059: UGC 4vs4 Silver Participant
- Line 5064: Awarded to participants in the Silver Division during Season 4-7 of UGC 4vs4.
- Line 5070: UGC 4vs4 Steel Division
- Line 5075: Awarded to all players in the Steel Division during Season 4-7 of UGC 4vs4.
- Line 5081: UGC 4vs4 Iron Division
- Line 5086: Awarded to all players in the Iron Division during Season 4-7 of UGC 4vs4.
- Line 5092: UGC 4vs4 Gold 1st Place
- Line 5098: Awarded to first-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
- Line 5104: UGC 4vs4 Gold 2nd Place
- Line 5109: Awarded to second-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
- Line 5115: UGC 4vs4 Gold 3rd Place
- Line 5120: Awarded to third-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
- Line 5126: UGC 4vs4 Gold Participant
- Line 5131: Awarded to participants in the Gold Division during season 8 & 9 of UGC 4vs4.
- Line 5137: UGC 4vs4 Silver 1st Place
- Line 5142: Awarded to first-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
- Line 5148: UGC 4vs4 Silver 2nd Place
- Line 5153: Awarded to second-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
- Line 5159: UGC 4vs4 Silver 3rd Place
- Line 5164: Awarded to third-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
- Line 5170: UGC 4vs4 Silver Participant
- Line 5175: Awarded to participants in the Silver Division during season 8 & 9 of UGC 4vs4.
- Line 5181: UGC 4vs4 Steel Division
- Line 5186: Awarded to all players in the Steel Division during season 8 & 9 of UGC 4vs4.
- Line 5192: UGC 4vs4 Iron Division
- Line 5197: Awarded to all players in the Iron Division during season 8 & 9 of UGC 4vs4.
- Line 5203: UGC 4vs4 Gold 1st Place
- Line 5209: Awarded to first-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
- Line 5215: UGC 4vs4 Gold 2nd Place
- Line 5220: Awarded to second-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
- Line 5226: UGC 4vs4 Gold 3rd Place
- Line 5231: Awarded to third-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
- Line 5237: UGC 4vs4 Gold Participant
- Line 5242: Awarded to participants in the Gold Division during season 10-12 of UGC 4vs4.
- Line 5248: UGC 4vs4 Silver Division
- Line 5253: Awarded to all players in the Silver Division during season 10-12 of UGC 4vs4.
- Line 5259: UGC 4vs4 Steel Division
- Line 5264: Awarded to all players in the Steel Division during season 10-12 of UGC 4vs4.
- Line 5270: UGC 4vs4 Gold 1st Place
- Line 5276: Awarded to first-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
- Line 5282: UGC 4vs4 Gold 2nd Place
- Line 5287: Awarded to second-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
- Line 5293: UGC 4vs4 Gold 3rd Place
- Line 5298: Awarded to third-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
- Line 5304: UGC 4vs4 Gold Participant
- Line 5309: Awarded to participants in the Gold Division during season 13 & 14 of UGC 4vs4.
- Line 5315: UGC 4vs4 Silver Division
- Line 5320: Awarded to all players in the Silver Division during season 13 & 14 of UGC 4vs4.
- Line 5326: UGC 4vs4 Steel Division
- Line 5331: Awarded to all players in the Steel Division during season 13 & 14 of UGC 4vs4.
- Line 5337: UGC 4vs4 Gold 1st Place
- Line 5343: Awarded to first-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
- Line 5349: UGC 4vs4 Gold 2nd Place
- Line 5354: Awarded to second-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
- Line 5360: UGC 4vs4 Gold 3rd Place
- Line 5365: Awarded to third-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
- Line 5371: UGC 4vs4 Gold Participant
- Line 5376: Awarded to participants in the Gold Division during season 17 & 18 of UGC 4vs4.
- Line 5382: UGC 4vs4 Silver 1st Place
- Line 5387: Awarded to first-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
- Line 5393: UGC 4vs4 Silver 2nd Place
- Line 5398: Awarded to second-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
- Line 5404: UGC 4vs4 Silver 3rd Place
- Line 5409: Awarded to third-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
- Line 5415: UGC 4vs4 Silver Participant
- Line 5420: Awarded to participants in the Silver Division during season 17 & 18 of UGC 4vs4.
- Line 5426: UGC 4vs4 Steel 1st Place
- Line 5431: Awarded to first-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
- Line 5437: UGC 4vs4 Steel 2nd Place
- Line 5442: Awarded to second-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
- Line 5448: UGC 4vs4 Steel 3rd Place
- Line 5453: Awarded to third-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
- Line 5459: UGC 4vs4 Steel Participant
- Line 5464: Awarded to participants in the Steel Division during season 17 & 18 of UGC 4vs4.
- Line 5470: UGC 4vs4 Gold 1st Place
- Line 5476: Awarded to first-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
- Line 5482: UGC 4vs4 Gold 2nd Place
- Line 5487: Awarded to second-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
- Line 5493: UGC 4vs4 Gold 3rd Place
- Line 5498: Awarded to third-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
- Line 5504: UGC 4vs4 Gold Participant
- Line 5509: Awarded to participants in the Gold Division during season 19 & 20 of UGC 4vs4.
- Line 5515: UGC 4vs4 Silver 1st Place
- Line 5520: Awarded to first-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
- Line 5526: UGC 4vs4 Silver 2nd Place
- Line 5531: Awarded to second-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
- Line 5537: UGC 4vs4 Silver 3rd Place
- Line 5542: Awarded to third-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
- Line 5548: UGC 4vs4 Silver Participant
- Line 5553: Awarded to participants in the Silver Division during season 19 & 20 of UGC 4vs4.
- Line 5559: UGC 4vs4 Steel 1st Place
- Line 5564: Awarded to first-place finishers in the Iron Division during season 19 & 20 of UGC 4vs4.
- Line 5570: UGC 4vs4 Steel 2nd Place
- Line 5575: Awarded to second-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
- Line 5581: UGC 4vs4 Steel 3rd Place
- Line 5586: Awarded to third-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
- Line 5592: UGC 4vs4 Steel Participant
- Line 5597: Awarded to participants in the Steel Division during season 19 & 20 of UGC 4vs4.
- Line 5603: UGC 4vs4 Gold 1st Place
- Line 5609: Awarded to first-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
- Line 5615: UGC 4vs4 Gold 2nd Place
- Line 5620: Awarded to second-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
- Line 5626: UGC 4vs4 Gold 3rd Place
- Line 5631: Awarded to third-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
- Line 5637: UGC 4vs4 Gold Participant
- Line 5642: Awarded to participants in the Gold Division during season 21 & 22 of UGC 4vs4.
- Line 5648: UGC 4vs4 Silver 1st Place
- Line 5653: Awarded to first-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
- Line 5659: UGC 4vs4 Silver 2nd Place
- Line 5664: Awarded to second-place finishers in the Silver Division dduring season 21 & 22 of UGC 4vs4.
- Line 5670: UGC 4vs4 Silver 3rd Place
- Line 5675: Awarded to third-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
- Line 5681: UGC 4vs4 Silver Participant
- Line 5686: Awarded to participants in the Silver Division during season 21 & 22 of UGC 4vs4.
- Line 5692: UGC 4vs4 Steel 1st Place
- Line 5697: Awarded to first-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
- Line 5703: UGC 4vs4 Steel 2nd Place
- Line 5708: Awarded to second-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
- Line 5714: UGC 4vs4 Steel 3rd Place
- Line 5719: Awarded to third-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
- Line 5725: UGC 4vs4 Steel Participant
- Line 5730: Awarded to participants in the Steel Division during season 21 & 22 of UGC 4vs4.
- Line 5744: UGC 6vs6 Platinum 1st Place
- Line 5751: Awarded to first-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
- Line 5757: UGC 6vs6 Platinum 2nd Place
- Line 5762: Awarded to second-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
- Line 5768: UGC 6vs6 Platinum 3rd Place
- Line 5773: Awarded to third-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
- Line 5779: UGC 6vs6 Platinum Participant
- Line 5785: Awarded to all players in the Platinum Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the Platinum Division during Seasons 23-25.
- Line 5791: UGC 6vs6 Silver Division
- Line 5796: Awarded to all players in the Silver Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the UGC 6vs6 European tournament, and to all players in the Silver Division during Seasons 23-25.
- Line 5802: UGC 6vs6 Steel Division
- Line 5807: Awarded to all players in the Steel Division during season 11 of UGC 6vs6.<br><br>Also awarded to all players in the Steel Division during Seasons 23-25.
- Line 5813: UGC 6vs6 Platinum 1st Place
- Line 5819: Awarded to first-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
- Line 5825: UGC 6vs6 Platinum 2nd Place
- Line 5830: Awarded to second-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
- Line 5836: UGC 6vs6 Platinum 3rd Place
- Line 5841: Awarded to third-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
- Line 5847: UGC 6vs6 Platinum Participant
- Line 5852: Awarded to participants in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
- Line 5858: UGC 6vs6 Silver Division
- Line 5863: Awarded to all players in the Silver Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
- Line 5869: UGC 6vs6 Steel Division
- Line 5874: Awarded to all players in the Steel Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
- Line 5880: UGC 6vs6 Iron Division
- Line 5885: Awarded to all players in the Iron Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
- Line 5891: UGC 6vs6 Platinum 1st Place
- Line 5897: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
- Line 5903: UGC 6vs6 Platinum 2nd Place
- Line 5908: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
- Line 5914: UGC 6vs6 Platinum 3rd Place
- Line 5919: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
- Line 5925: UGC 6vs6 Platinum Participant
- Line 5930: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
- Line 5936: UGC 6vs6 Gold Division
- Line 5942: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
- Line 5948: UGC 6vs6 Silver 1st Place
- Line 5954: Awarded to first-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
- Line 5960: UGC 6vs6 Silver 2nd Place
- Line 5965: Awarded to second-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
- Line 5971: UGC 6vs6 Silver 3rd Place
- Line 5976: Awarded to third-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
- Line 5982: UGC 6vs6 Silver Participant
- Line 5988: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during Seasons 28 & 29.
- Line 5994: UGC 6vs6 Steel 1st Place
- Line 6000: Awarded to first-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
- Line 6006: UGC 6vs6 Steel 2nd Place
- Line 6011: Awarded to second-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
- Line 6017: UGC 6vs6 Steel 3rd Place
- Line 6022: Awarded to third-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
- Line 6028: UGC 6vs6 Steel Participant
- Line 6034: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during Seasons 28 & 29.
- Line 6040: UGC 6vs6 Iron Division
- Line 6046: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
- Line 6052: UGC 6vs6 Platinum 1st Place
- Line 6058: Awarded to first-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
- Line 6064: UGC 6vs6 Platinum 2nd Place
- Line 6069: Awarded to second-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
- Line 6075: UGC 6vs6 Platinum 3rd Place
- Line 6080: Awarded to third-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
- Line 6086: UGC 6vs6 Platinum Participant
- Line 6091: Awarded to participants in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
- Line 6097: UGC 6vs6 Gold Division
- Line 6103: Awarded to all players in the Gold Division during seasons 17-20 of UGC 6vs6.
- Line 6109: UGC 6vs6 Silver 1st Place
- Line 6115: Awarded to first-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
- Line 6121: UGC 6vs6 Silver 2nd Place
- Line 6126: Awarded to second-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
- Line 6132: UGC 6vs6 Silver 3rd Place
- Line 6137: Awarded to third-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
- Line 6143: UGC 6vs6 Silver Participant
- Line 6149: Awarded to all players in the Silver Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during seasons 34 & 35.
- Line 6155: UGC 6vs6 Steel 1st Place
- Line 6161: Awarded to first-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
- Line 6167: UGC 6vs6 Steel 2nd Place
- Line 6172: Awarded to second-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
- Line 6178: UGC 6vs6 Steel 3rd Place
- Line 6183: Awarded to third-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
- Line 6189: UGC 6vs6 Steel Participant
- Line 6195: Awarded to all players in the Steel Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during seasons 34 & 35.
- Line 6201: UGC 6vs6 Iron Division
- Line 6207: Awarded to all players in the Iron Division during seasons 17-20 of UGC 6vs6.
- Line 6213: UGC 6vs6 Platinum 1st Place
- Line 6219: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
- Line 6225: UGC 6vs6 Platinum 2nd Place
- Line 6230: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
- Line 6236: UGC 6vs6 Platinum 3rd Place
- Line 6241: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
- Line 6247: UGC 6vs6 Platinum Participant
- Line 6252: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
- Line 6258: UGC 6vs6 Gold Division
- Line 6263: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
- Line 6269: UGC 6vs6 Silver Division
- Line 6274: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.
- Line 6280: UGC 6vs6 Steel Division
- Line 6285: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.
- Line 6291: UGC 6vs6 Iron Division
- Line 6296: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
- Line 6302: UGC 6vs6 Platinum 1st Place
- Line 6308: Awarded to first-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
- Line 6314: UGC 6vs6 Platinum 2nd Place
- Line 6319: Awarded to second-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
- Line 6325: UGC 6vs6 Platinum 3rd Place
- Line 6330: Awarded to third-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
- Line 6336: UGC 6vs6 Platinum Participant
- Line 6341: Awarded to participants in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
- Line 6347: UGC 6vs6 Silver Division
- Line 6352: Awarded to all players in the Silver Division during seasons 26 & 27 of UGC 6vs6.
- Line 6358: UGC 6vs6 Steel Division
- Line 6363: Awarded to all players in the Steel Division during seasons 26 & 27 of UGC 6vs6.
- Line 6369: UGC 6vs6 Platinum 1st Place
- Line 6375: Awarded to first-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
- Line 6381: UGC 6vs6 Platinum 2nd Place
- Line 6386: Awarded to second-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
- Line 6392: UGC 6vs6 Platinum 3rd Place
- Line 6397: Awarded to third-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
- Line 6403: UGC 6vs6 Platinum Participant
- Line 6408: Awarded to participants in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
- Line 6414: UGC 6vs6 Silver 1st Place
- Line 6419: Awarded to first-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
- Line 6425: UGC 6vs6 Silver 2nd Place
- Line 6430: Awarded to second-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
- Line 6436: UGC 6vs6 Silver 3rd Place
- Line 6441: Awarded to third-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
- Line 6447: UGC 6vs6 Silver Participant
- Line 6452: Awarded to participants in the Silver Division during seasons 30 & 31 of UGC 6vs6.
- Line 6458: UGC 6vs6 Steel 1st Place
- Line 6463: Awarded to first-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
- Line 6469: UGC 6vs6 Steel 2nd Place
- Line 6474: Awarded to second-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
- Line 6480: UGC 6vs6 Steel 3rd Place
- Line 6485: Awarded to third-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
- Line 6491: UGC 6vs6 Steel Participant
- Line 6496: Awarded to participants in the Steel Division during seasons 30 & 31 of UGC 6vs6.
- Line 6502: UGC 6vs6 Platinum 1st Place
- Line 6508: Awarded to first-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
- Line 6514: UGC 6vs6 Platinum 2nd Place
- Line 6519: Awarded to second-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
- Line 6525: UGC 6vs6 Platinum 3rd Place
- Line 6530: Awarded to third-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
- Line 6536: UGC 6vs6 Platinum Participant
- Line 6541: Awarded to participants in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
- Line 6547: UGC 6vs6 Silver 1st Place
- Line 6552: Awarded to first-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
- Line 6558: UGC 6vs6 Silver 2nd Place
- Line 6563: Awarded to second-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
- Line 6569: UGC 6vs6 Silver 3rd Place
- Line 6574: Awarded to third-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
- Line 6580: UGC 6vs6 Silver Participant
- Line 6585: Awarded to participants in the Silver Division during seasons 32 & 33 of UGC 6vs6.
- Line 6591: UGC 6vs6 Steel 1st Place
- Line 6596: Awarded to first-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
- Line 6602: UGC 6vs6 Steel 2nd Place
- Line 6607: Awarded to second-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
- Line 6613: UGC 6vs6 Steel 3rd Place
- Line 6618: Awarded to third-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
- Line 6624: UGC 6vs6 Steel Participant
- Line 6629: Awarded to participants in the Steel Division during seasons 32 & 33 of UGC 6vs6.
- Line 6643: UGC Highlander Platinum 1st Place
- Line 6649: Awarded to first-place finishers in the Platinum Division during season 3 of UGC Highlander.
- Line 6655: UGC Highlander Platinum 2nd Place
- Line 6660: Awarded to second-place finishers in the Platinum Division during season 3 of UGC Highlander.
- Line 6666: UGC Highlander Platinum 3rd Place
- Line 6671: Awarded to third-place finishers in the Platinum Division during season 3 of UGC Highlander.
- Line 6677: UGC Highlander Silver 1st Place
- Line 6682: Awarded to first-place finishers in the Silver Division during season 3 of UGC Highlander.
- Line 6688: UGC Highlander Silver 2nd Place
- Line 6693: Awarded to second-place finishers in the Silver Division during season 3 of UGC Highlander.
- Line 6699: UGC Highlander Silver 3rd Place
- Line 6704: Awarded to third-place finishers in the Silver Division during season 3 of UGC Highlander.
- Line 6710: UGC Highlander Iron 1st Place
- Line 6715: Awarded to first-place finishers in the Iron Division during season 3 of UGC Highlander.
- Line 6721: UGC Highlander Iron 2nd Place
- Line 6726: Awarded to second-place finishers in the Iron Division during season 3 of UGC Highlander.
- Line 6732: UGC Highlander Iron 3rd Place
- Line 6737: Awarded to third-place finishers in the Iron Division during season 3 of UGC Highlander.
- Line 6743: UGC Highlander Participant
- Line 6748: Awarded to participants in all divisions during season 3 of UGC Highlander.
- Line 6754: UGC Highlander Platinum Division
- Line 6760: Awarded to all players in the Platinum Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Platinum Division during the UGC Highlander Euro tournament.
- Line 6766: UGC Highlander Silver Division
- Line 6771: Awarded to all players in the Silver Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Silver Division during the UGC Highlander Euro tournament.
- Line 6777: UGC Highlander Iron & Tin Divisions
- Line 6782: Awarded to all players in the Iron and Tin Divisions during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Iron Division, and to other participants, during the UGC Highlander Euro tournament.
- Line 6788: UGC Highlander Platinum 1st Place
- Line 6794: Awarded to first-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
- Line 6800: UGC Highlander Platinum 2nd Place
- Line 6805: Awarded to second-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
- Line 6811: UGC Highlander Platinum 3rd Place
- Line 6816: Awarded to third-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
- Line 6822: UGC Highlander Platinum Participant
- Line 6827: Awarded to participants in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31, and to league administrators and contributors in 2020.
- Line 6833: UGC Highlander Silver 1st Place
- Line 6838: Awarded to first-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
- Line 6844: UGC Highlander Silver 2nd Place
- Line 6849: Awarded to second-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
- Line 6855: UGC Highlander Silver 3rd Place
- Line 6860: Awarded to third-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
- Line 6866: UGC Highlander Silver Participant
- Line 6871: Awarded to participants in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
- Line 6877: UGC Highlander Steel 1st Place
- Line 6882: Awarded to first-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
- Line 6888: UGC Highlander Steel 2nd Place
- Line 6893: Awarded to second-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
- Line 6898: UGC Highlander Steel 3rd Place
- Line 6902: Awarded to third-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
- Line 6908: UGC Highlander Steel Participant
- Line 6913: Awarded to participants in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
- Line 6919: UGC Highlander Platinum 1st Place
- Line 6925: Awarded to first-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 6931: UGC Highlander Platinum 2nd Place
- Line 6936: Awarded to second-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 6942: UGC Highlander Platinum 3rd Place
- Line 6947: Awarded to third-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 6953: UGC Highlander Platinum Participant
- Line 6958: Awarded to participants in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 6964: UGC Highlander Silver 1st Place
- Line 6969: Awarded to first-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 6975: UGC Highlander Silver 2nd Place
- Line 6980: Awarded to second-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 6986: UGC Highlander Silver 3rd Place
- Line 6991: Awarded to third-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 6997: UGC Highlander Silver Participant
- Line 7002: Awarded to participants in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 7008: UGC Highlander Steel 1st Place
- Line 7013: Awarded to first-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 7019: UGC Highlander Steel 2nd Place
- Line 7024: Awarded to second-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 7030: UGC Highlander Steel 3rd Place
- Line 7035: Awarded to third-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 7041: UGC Highlander Steel Participant
- Line 7046: Awarded to participants in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 7052: UGC Highlander Iron 1st Place
- Line 7057: Awarded to first-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 7063: UGC Highlander Iron 2nd Place
- Line 7068: Awarded to second-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 7074: UGC Highlander Iron 3rd Place
- Line 7079: Awarded to third-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 7085: UGC Highlander Iron Participant
- Line 7090: Awarded to participants in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 7096: UGC Highlander Platinum 1st Place
- Line 7102: Awarded to first-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7108: UGC Highlander Platinum 2nd Place
- Line 7113: Awarded to second-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7119: UGC Highlander Platinum 3rd Place
- Line 7124: Awarded to third-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7130: UGC Highlander Platinum Participant
- Line 7135: Awarded to participants in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7141: UGC Highlander Gold 1st Place
- Line 7146: Awarded to first-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7152: UGC Highlander Gold 2nd Place
- Line 7157: Awarded to second-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7163: UGC Highlander Gold 3rd Place
- Line 7168: Awarded to third-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7174: UGC Highlander Gold Participant
- Line 7179: Awarded to participants in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7185: UGC Highlander Silver 1st Place
- Line 7190: Awarded to first-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7196: UGC Highlander Silver 2nd Place
- Line 7201: Awarded to second-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7207: UGC Highlander Silver 3rd Place
- Line 7212: Awarded to third-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7218: UGC Highlander Silver Participant
- Line 7223: Awarded to participants in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7229: UGC Highlander Steel 1st Place
- Line 7234: Awarded to first-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7240: UGC Highlander Steel 2nd Place
- Line 7245: Awarded to second-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7251: UGC Highlander Steel 3rd Place
- Line 7256: Awarded to third-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7262: UGC Highlander Steel Participant
- Line 7267: Awarded to participants in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7273: UGC Highlander Iron 1st Place
- Line 7278: Awarded to first-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7284: UGC Highlander Iron 2nd Place
- Line 7289: Awarded to second-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7295: UGC Highlander Iron 3rd Place
- Line 7300: Awarded to third-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7306: UGC Highlander Iron Participant
- Line 7311: Awarded to participants in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7317: UGC Highlander Platinum 1st Place
- Line 7323: Awarded to first-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7329: UGC Highlander Platinum 2nd Place
- Line 7334: Awarded to second-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7340: UGC Highlander Platinum 3rd Place
- Line 7345: Awarded to third-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7351: UGC Highlander Platinum Participant
- Line 7356: Awarded to participants in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7362: UGC Highlander Gold 1st Place
- Line 7367: Awarded to first-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7373: UGC Highlander Gold 2nd Place
- Line 7378: Awarded to second-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7384: UGC Highlander Gold 3rd Place
- Line 7389: Awarded to third-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7395: UGC Highlander Gold Participant
- Line 7400: Awarded to participants in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7406: UGC Highlander Silver 1st Place
- Line 7411: Awarded to first-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7417: UGC Highlander Silver 2nd Place
- Line 7422: Awarded to second-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7428: UGC Highlander Silver 3rd Place
- Line 7433: Awarded to third-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7439: UGC Highlander Silver Participant
- Line 7444: Awarded to participants in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7450: UGC Highlander Steel 1st Place
- Line 7455: Awarded to first-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7461: UGC Highlander Steel 2nd Place
- Line 7466: Awarded to second-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7472: UGC Highlander Steel 3rd Place
- Line 7477: Awarded to third-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7483: UGC Highlander Steel Participant
- Line 7488: Awarded to participants in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7494: UGC Highlander Iron 1st Place
- Line 7499: Awarded to first-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7505: UGC Highlander Iron 2nd Place
- Line 7510: Awarded to second-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7515: UGC Highlander Iron 3rd Place
- Line 7519: Awarded to third-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7525: UGC Highlander Iron Participant
- Line 7530: Awarded to participants in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7536: UGC Highlander Platinum 1st Place
- Line 7542: Awarded to first-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
- Line 7548: UGC Highlander Platinum 2nd Place
- Line 7553: Awarded to second-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
- Line 7559: UGC Highlander Platinum 3rd Place
- Line 7564: Awarded to third-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
- Line 7570: UGC Highlander Platinum Participant
- Line 7575: Awarded to participants in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27, both to Premium Participant players, and to league contributors and administrators.
- Line 7581: UGC Highlander Gold 1st Place
- Line 7586: Awarded to first-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to first-place finishers in the Main Division during Season 26 & 27.
- Line 7592: UGC Highlander Gold 2nd Place
- Line 7597: Awarded to second-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to second-place finishers in the Main Division during Season 26 & 27.
- Line 7603: UGC Highlander Gold 3rd Place
- Line 7608: Awarded to third-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to third-place finishers in the Main Division during Season 26 & 27.
- Line 7614: UGC Highlander Gold Participant
- Line 7619: Awarded to participants in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to participants in the Main Division during Season 26 & 27.
- Line 7625: UGC Highlander Silver 1st Place
- Line 7631: Awarded to first-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
- Line 7637: UGC Highlander Silver 2nd Place
- Line 7642: Awarded to second-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
- Line 7648: UGC Highlander Silver 3rd Place
- Line 7653: Awarded to third-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
- Line 7659: UGC Highlander Silver Participant
- Line 7664: Awarded to participants in the Silver Division during seasons 12-14 of UGC Highlander.
- Line 7670: UGC Highlander Steel Division
- Line 7675: Awarded to all players in the Steel Division during seasons 12-14 of UGC Highlander.
- Line 7681: UGC Highlander Iron Division
- Line 7686: Awarded to all players in the Iron Division during seasons 12-14 of UGC Highlander.
- Line 7692: UGC Highlander Platinum 1st Place
- Line 7698: Awarded to first-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7704: UGC Highlander Platinum 2nd Place
- Line 7709: Awarded to second-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7715: UGC Highlander Platinum 3rd Place
- Line 7720: Awarded to third-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7726: UGC Highlander Platinum Participant
- Line 7731: Awarded to participants in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7737: UGC Highlander Gold 1st Place
- Line 7742: Awarded to first-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7748: UGC Highlander Gold 2nd Place
- Line 7753: Awarded to second-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7759: UGC Highlander Gold 3rd Place
- Line 7764: Awarded to third-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7770: UGC Highlander Gold Participant
- Line 7775: Awarded to participants in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7781: UGC Highlander Silver 1st Place
- Line 7786: Awarded to first-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7792: UGC Highlander Silver 2nd Place
- Line 7797: Awarded to second-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7803: UGC Highlander Silver 3rd Place
- Line 7808: Awarded to third-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7814: UGC Highlander Silver Participant
- Line 7819: Awarded to participants in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7825: UGC Highlander Steel 1st Place
- Line 7830: Awarded to first-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7836: UGC Highlander Steel 2nd Place
- Line 7841: Awarded to second-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7847: UGC Highlander Steel 3rd Place
- Line 7852: Awarded to third-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7858: UGC Highlander Steel Participant
- Line 7863: Awarded to participants in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7869: UGC Highlander Iron 1st Place
- Line 7874: Awarded to first-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7880: UGC Highlander Iron 2nd Place
- Line 7885: Awarded to second-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7891: UGC Highlander Iron 3rd Place
- Line 7896: Awarded to third-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7902: UGC Highlander Iron Participant
- Line 7907: Awarded to participants in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7913: UGC Highlander Platinum 1st Place
- Line 7919: Awarded to first-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
- Line 7925: UGC Highlander Platinum 2nd Place
- Line 7930: Awarded to second-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
- Line 7936: UGC Highlander Platinum 3rd Place
- Line 7941: Awarded to third-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
- Line 7947: UGC Highlander Platinum Participant
- Line 7952: Awarded to participants in the Platinum Division during season 24 and 25 of UGC Highlander.
- Line 7958: UGC Highlander Silver 1st Place
- Line 7963: Awarded to first-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
- Line 7969: UGC Highlander Silver 2nd Place
- Line 7974: Awarded to second-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
- Line 7980: UGC Highlander Silver 3rd Place
- Line 7985: Awarded to third-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
- Line 7991: UGC Highlander Silver Participant
- Line 7996: Awarded to participants in the Silver Division during season 24 and 25 of UGC Highlander.
- Line 8002: UGC Highlander Steel 1st Place
- Line 8007: Awarded to first-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
- Line 8013: UGC Highlander Steel 2nd Place
- Line 8018: Awarded to second-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
- Line 8024: UGC Highlander Steel 3rd Place
- Line 8029: Awarded to third-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
- Line 8035: UGC Highlander Steel Participant
- Line 8040: Awarded to participants in the Steel Division during season 24 and 25 of UGC Highlander.
- Line 8054: UGC Ultiduo Platinum 1st Place
- Line 8060: Awarded to first-place finishers in the Platinum Division during UGC Ultiduo tournaments.
- Line 8066: UGC Ultiduo Platinum 2nd Place
- Line 8071: Awarded to second-place finishers in the Platinum Division during UGC Ultiduo tournaments.
- Line 8077: UGC Ultiduo Platinum 3rd Place
- Line 8082: Awarded to third-place finishers in the Platinum Division during UGC Ultiduo tournaments.
- Line 8088: UGC Ultiduo Platinum Participant
- Line 8093: Awarded to participants in the Platinum Division during UGC Ultiduo tournaments.
- Line 8099: UGC Ultiduo Steel 1st Place
- Line 8104: Awarded to first-place finishers in the Steel Division during UGC Ultiduo tournaments.
- Line 8110: UGC Ultiduo Steel 2nd Place
- Line 8115: Awarded to second-place finishers in the Steel Division during UGC Ultiduo tournaments.
- Line 8121: UGC Ultiduo Steel 3rd Place
- Line 8126: Awarded to third-place finishers in the Steel Division during UGC Ultiduo tournaments.
- Line 8132: UGC Ultiduo Steel Participant
- Line 8137: Awarded to participants in the Steel Division during UGC Ultiduo tournaments.
- Line 8153: Meant to be awarded for donations to a charity drive during Ready Steady Pan Season 5, which never ran.
- Template:Medic strange quality table has 23 uses and is missing 4 translations
- Line 473: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
- Line 483: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Medic Crate
- Line 493: Available from unboxing the [[Unlocked Cosmetic Crate Medic]].
- Line 501: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
- Template:Pyro strange quality table has 23 uses and is missing 5 translations
- Line 601: The [[Phlogistinator]], [[Manmelter]] and [[Third Degree]] are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the [[Phlogistinator Strangifier]], which can be found inside Crate #82, the [[Manmelter Strangifier]], which can be found inside Crate #85 and the [[Third Degree Strangifier]], which can be found inside Crate #90.
- Line 632: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
- Line 641: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Pyro Crate
- Line 650: Available from unboxing the [[Unlocked Cosmetic Crate Pyro]].
- Line 658: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
- Template:Scout strange quality table has 23 uses and is missing 7 translations
- Line 760: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
- Line 772: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Scout Crate
- Line 784: Available by applying a [[Civilian Grade Stat Clock]] to the item.
- Line 793: Available by [[Trade-Up
- Line 802: Available by applying a [[Festivizer]] to its respective item.
- Line 811: Available from unboxing the [[Unlocked Cosmetic Crate Scout]].
- Line 822: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
- Template:Sniper strange quality table has 23 uses and is missing 4 translations
- Line 541: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
- Line 552: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Sniper Crate
- Line 563: Available from unboxing the [[Unlocked Cosmetic Crate Sniper]].
- Line 572: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
- Template:Soldier strange quality table has 23 uses and is missing 5 translations
- Line 539: The [[Air Strike]], the [[Cow Mangler 5000]] and the [[Righteous Bison]] are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the [[Air Strike Strangifier]], which can be found inside Crate #85, the [[Cow Mangler 5000 Strangifier]], which can be found inside Crate #90, and the [[Righteous Bison Strangifier]], which can be found inside Crate #92.
- Line 549: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
- Line 559: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Soldier Crate
- Line 569: Available from unboxing the [[Unlocked Cosmetic Crate Soldier]].
- Line 577: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
- Template:Spy strange quality table has 23 uses and is missing 3 translations
- Line 417: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Spy Crate
- Line 427: Available from unboxing the [[Unlocked Cosmetic Crate Spy]].
- Line 436: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
- Template:Weapon list has 23 uses and is missing 114 translations
- Line 295: (Kill time) 4
- Line 356: D/H
- Line 376: D/H
- Line 393: D/H
- Line 416: D/H
- Line 429: 18 to buildings
- Line 437: 18 to buildings
- Line 444: 18 to buildings
- Line 453: Only crits when reflected
- Line 465: 48 damage over 6 seconds
- Line 473: 60 damage over 6 seconds
- Line 491: D/H
- Line 508: D/H
- Line 599: (per tick)
- Line 607: (per tick)
- Line 616: (per tick)
- Line 625: (per tick)
- Line 633: (per tick)
- Line 732: (Kill time) 0.5
- Line 787: (Kill time) 0.5
- Line 845: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 855: 100 damage over 10 seconds
- Line 878: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 888: 100 damage over 10 seconds
- Line 910: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 919: 100 damage over 10 seconds
- Line 942: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 952: 100 damage over 10 seconds
- Line 975: 6 damage over 3 sec (minimum), 20 damage over 10 sec (max)
- Line 985: 40 damage over 10 seconds
- Line 1008: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 1018: 100 damage over 10 seconds
- Line 1034: (75 to burning enemies and buildings)
- Line 1044: (75 to burning enemies and buildings)
- Line 1055: (102 to burning enemies)
- Line 1065: (225 to burning enemies)
- Line 1077: 16 damage over 2 seconds
- Line 1087: 20 damage over 2 seconds
- Line 1144: 60 damage over 7.5 seconds
- Line 1152: 75 damage over 7.5 seconds
- Line 1166: 11-21 (splash)
- Line 1174: 15-29 (splash)
- Line 1182: 34-63 (splash)
- Line 1192: 60 damage over 7.5 seconds
- Line 1200: 75 damage over 7.5 seconds
- Line 1219: 60 damage over 7.5 seconds
- Line 1227: 75 damage over 7.5 seconds
- Line 1246: 60 damage over 7.5 seconds
- Line 1254: 75 damage over 7.5 seconds
- Line 1328: Non-burning: 59<br>Burning: -
- Line 1336: Non-burning: 131<br>Burning: -
- Line 1351: 130 to buildings
- Line 1387: 60 damage over 7.5 seconds
- Line 1395: 75 damage over 7.5 seconds
- Line 1415: 65 to buildings
- Line 1447: (Kill time) 2
- Line 1538: (Kill time) 3
- Line 1568: (Kill time) 2
- Line 1599: (Kill time) 4.8
- Line 1645: 30-60 (splash)
- Line 1653: 41-81 (splash)
- Line 1661: 90-180 (splash)
- Line 1674: 120 to buildings
- Line 1696: 30-60 (splash)
- Line 1704: 41-81 (splash)
- Line 1712: 90-180 (splash)
- Line 1737: 30-60 (splash)
- Line 1745: 41-81 (splash)
- Line 1753: 90-180 (splash)
- Line 1948: (Kill time) 2.5
- Line 2050
- Line 2058
- Line 2068: 64 damage over 8 seconds
- Line 2076: 80 damage over 8 seconds
- Line 2241: (Kill time) 1.8
- Line 2315: at sentry's target
- Line 2323: at sentry's target
- Line 2331: at sentry's target
- Line 2339: at sentry's target
- Line 2346: at sentry's target
- Line 2359: 12 to buildings
- Line 2367: 12 to buildings
- Line 2375: 12 to buildings
- Line 2449: on alt-fire
- Line 2458: on alt-fire
- Line 2467: on alt-fire
- Line 2656: (Kill time) 3.6
- Line 2692: +
- Line 2700: (Kill time) 4
- Line 2707: (Stun time) 3.2
- Line 3120: Stun effect
- Line 3128: (Kill time) 3
- Line 3135: (Stun time) 2.2
- Line 3337: 60 damage over 10 seconds
- Line 3345: 80 damage over 10 seconds
- Line 3374: 60 damage over 10 seconds
- Line 3382: 80 damage over 10 seconds
- Line 3448: -
- Line 3456: -
- Line 3464: -
- Line 3481: -
- Line 3489: -
- Line 3497: -
- Line 3630: (Kill time) 2.2
- Line 3637: (Stun time) 1
- Line 3750: while disguised
- Line 3759: while disguised
- Line 3768: while disguised
- Line 3777: while disguised
- Line 3786: while disguised
- Line 4143: Level 1 Building
- Line 4152: Level 2 Building
- Line 4161: Level 3 Building
- Line 4252: (Kill time) 4
- Template:Active promotional item list has 22 uses and is missing 4 translations
- Line 371: Official Team Fortress Wiki <!-- When you add a lang, don't forget to update the template Promo Nav too. Making a common string won't be necessary since it won't be used enough. -->
- Line 528: Premium Accounts
- Line 615: Special Events
- Line 706: Weta Workshop
- Template:Expired promotional item list has 22 uses and is missing 4 translations
- Line 2071: Total War Franchise
- Line 2703: Merchandise
- Line 3166: Special Events
- Line 3280: Steam Winter Sale 2013
- Template:Haunted quality table has 22 uses and is missing 2 translations
- Line 2: Possible Haunted quality items
- Line 551: Bat Outta Hell is usable by all classes except [[Engineer]] and [[Spy]].
- Template:List of items associated with badges has 22 uses and is missing 9 translations
- Line 133: Achievement Items
- Line 145: Distributed Items
- Line 159: Update Badges and Medals
- Line 175: Gifter Badges
- Line 248: Promotional Items
- Line 302: Purchasable Items
- Line 332: Craftable Items
- Line 548: Donation Badges and Medals
- Line 695: Community Mann vs. Machine Badges and Medals
- Template:Map types has 22 uses and is missing 3 translations
- Line 81: ()
- Line 91: ([[Medieval Mode
- Line 101: ()
- Template:Paint Can has 22 uses and is missing 29 translations
- Line 77: #9, #13, or as a bonus drop from cases
- Line 93: #10, #16, or as a bonus drop from cases
- Line 110: #2, #11, #17, or as a bonus drop from cases
- Line 126: #11, #18, or as a bonus drop from cases
- Line 143: #1, #3, #14, or as a bonus drop from cases
- Line 159: #12, #16, or as a bonus drop from cases
- Line 176: #39 or as a bonus drop from cases
- Line 192: #10, #18, or as a bonus drop from cases
- Line 209: #39 or as a bonus drop from cases
- Line 225: #12, #17, or as a bonus drop from cases
- Line 242: As a bonus drop from cases
- Line 258: #9, #13, or as a bonus drop from cases
- Line 275: #1, #4, #13, or as a bonus drop from cases
- Line 291: #12, #18, or as a bonus drop from cases
- Line 308: #2 or as a bonus drop from cases
- Line 324: #9, #14, or as a bonus drop from cases
- Line 341: #5, #11, #16, or as a bonus drop from cases
- Line 357: #9, #15, or as a bonus drop from cases
- Line 374: #9, #15 or as a bonus drop from cases
- Line 390: As a bonus drop from cases
- Line 407: #9, #14, or as a bonus drop from cases
- Line 423: #10, #17, or as a bonus drop from cases
- Line 488: As a bonus drop from cases
- Line 504: #7, #15, or as a bonus drop from cases
- Line 526: As a bonus drop from cases
- Line 542: As a bonus drop from cases
- Line 564: As a bonus drop from cases
- Line 580: As a bonus drop from cases
- Line 602: As a bonus drop from cases
- Template:TF2 patches has 22 uses and is missing 1 translation
- Line 872: PlayStation 3 patches
- Template:Jiggle bones has 21 uses and is missing 47 translations
- Line 24: Slot
- Line 443: The wings.
- Line 568: The camera, the bag's zipper, and the towel.
- Line 694: The Soldier figurine.
- Line 707: The visor.
- Line 737: The handles.
- Line 791: The flower.
- Line 918: The rocket artillery launchers.
- Line 953: The tips of the ears and whiskers.
- Line 966: The raccoon.
- Line 1020: The turret and figurine.
- Line 1118: The fangs.
- Line 1194: The tip of the beanie.
- Line 1207: The candies.
- Line 1415: The phoenix.
- Line 1740: The doll's head and arms.
- Line 1829: The brim and tip.
- Line 2098: The plume.
- Line 2451: The bagpipes.
- Line 2617: The ornament.
- Line 2709: The ponytail and earrings.
- Line 2757: The chicken's body.
- Line 2829: The sandvich stack.
- Line 2892: The gloves and springs.
- Line 2904: The wind up key.
- Line 2970: The orange tubing.
- Line 2983: The floating polygons.
- Line 3012: The moustache.
- Line 3042: The tentacles.
- Line 3054: The ears.
- Line 3087: The Mini-Sentry.
- Line 3117: The toy.
- Line 3146: The pug's head and hind legs.
- Line 3242: The teleporter.
- Line 3254: The toast and slider.
- Line 3777: The "head" and the tongue.
- Line 3825: The tail, fins, and hanging lure.
- Line 3981: The pigeon's head.
- Line 4427: The brim and the spider.
- Line 4511: The eyeballs.
- Line 4543: The upper jaw.
- Line 4556: The antennae.
- Line 4719: The eyes.
- Line 4865: The particles inside the globe.
- Line 4986: The ears.
- Line 5167: The penguin.
- Line 5246: The Yeti.
- Template:List of paintable weapons has 21 uses and is missing 1 translation
- Line 124: Multiple classes
- Template:Tool list has 21 uses and is missing 171 translations
- Line 121: Series #30, #40, and #50 of the Mann Co. Supply Crate.
- Line 304: Series #60 of the Mann Co. Supply Crate.
- Line 488: Random when using a Summer Claim Check
- Line 612: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Stockpile Crate Key.
- Line 627: Seriesless crate of the Mann Co. Supply Crate.
- Line 642: Series #86 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Limited Late Summer Crate Key.
- Line 657: Seriesless crate of the Mann Co. Supply Crate.
- Line 672: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 687: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 702: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 717: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 732: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 747: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 762: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 777: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 792: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 807: Series #87 of the Mann Co. Supply Crate.
- Line 822: Series #88 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2014.
- Line 837: Series #89 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2014.
- Line 852: Series #90 and #91 of the Mann Co. Supply Crate.
- Line 867: Series #92 of the Mann Co. Supply Crate.
- Line 882: Series #93 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
- Line 897: Series #94 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
- Line 912: Series #95 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Cosmetic Key.
- Line 927: Series #96 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
- Line 942: Series #97 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
- Line 957: Series #98 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gargoyle Key.
- Line 972: Series #99 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
- Line 987: Series #100 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
- Line 1002: Series #101 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Cosmetic Key.
- Line 1017: Series #102 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Mayflower Cosmetic Key.
- Line 1032: Series #103 of the Mann Co. Supply Crate.
- Line 1047: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1062: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1077: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1092: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1107: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1122: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1137: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1152: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1167: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1182: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1197: Series #104 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Creepy Crawly Key.
- Line 1213: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1229: Series #106 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Rainy Day Cosmetic Key.
- Line 1245: Series #107 of the Mann Co. Supply Crate. A special case that can only be opened with an Abominable Cosmetic Key.
- Line 1261: Series #108 of the Mann Co. Supply Crate. A special case that can only be opened with an Unleash the Beast Cosmetic Key.
- Line 1277: Series #109 of the Mann Co. Supply Crate. A special case that can only be opened with a Jungle Jackpot War Paint Key.
- Line 1293: Series #110 of the Mann Co. Supply Crate. A special case that can only be opened with an Infernal Reward War Paint Key.
- Line 1309: Series #111 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Decorated War Hero Collection. It is available only by being purchased in the [[Mercenary Park Gift Shop]].
- Line 1316: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1326: Series #112 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Decorated War Hero Collection. It is available only by being purchased in the [[Mercenary Park Gift Shop]].
- Line 1333: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1343: Series #113 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Decorated War Hero Collection. It is available only by being purchased in the [[Mercenary Park Gift Shop]].
- Line 1350: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1360: Series #114 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Contract Campaigner Collection. It is available only via completing specific contracts from the [[Jungle Inferno Campaign]].
- Line 1369: Contract reward from the Jungle Inferno Campaign
- Line 1377: Series #115 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Contract Campaigner Collection. It is available only via completing specific contracts from the [[Jungle Inferno Campaign]].
- Line 1386: Contract reward from the Jungle Inferno Campaign
- Line 1394: Series #116 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Contract Campaigner Collection. It is available only via completing specific contracts from the [[Jungle Inferno Campaign]].
- Line 1403: Contract reward from the Jungle Inferno Campaign
- Line 1411: Series #117 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 Cosmetic Key.
- Line 1427: Series #118 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 War Paint Key.
- Line 1443: Series #119 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Blue Moon Cosmetic Key.
- Line 1459: Series #120 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Violet Vermin Key.
- Line 1475: Series #121 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress X War Paint Key.
- Line 1491: Series #122 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2018 Cosmetic Key.
- Line 1507: Series #123 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2019 Cosmetic Key.
- Line 1523: Series #124 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spooky Spoils Key.
- Line 1539: Series #125 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 Cosmetic Key.
- Line 1555: Series #126 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 War Paint Key.
- Line 1571: Series #127 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2020 Cosmetic Key.
- Line 1587: Series #128 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Wicked Windfall Key.
- Line 1602: Series #129 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XII War Paint Key.
- Line 1617: Series #130 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 Cosmetic Key.
- Line 1632: Series #131 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 War Paint Key.
- Line 1647: Series #132 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2021 Cosmetic Key.
- Line 1662: Series #133 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Crimson Cache Key.
- Line 1677: Series #134 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIII War Paint Key.
- Line 1692: Series #135 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2021 Cosmetic Key.
- Line 1914: A key used to open a [[Fall Crate]].
- Line 1935: A key used to open an [[Eerie Crate]].
- Line 1956: A key used to open a [[Naughty Winter Crate 2012]].
- Line 1976: A key used to open a [[Nice Winter Crate 2012]].
- Line 1995: A key used to open a [[Robo Community Crate]].
- Line 2012: A key used to open a [[Summer Appetizer Crate]].
- Line 2029: A key used to open a [[Red Summer 2013 Cooler]].
- Line 2046: A key used to open a [[Orange Summer 2013 Cooler]].
- Line 2063: A key used to open a [[Yellow Summer 2013 Cooler]].
- Line 2080: A key used to open a [[Green Summer 2013 Cooler]].
- Line 2097: A key used to open a [[Aqua Summer 2013 Cooler]].
- Line 2114: A key used to open a [[Blue Summer 2013 Cooler]].
- Line 2131: A key used to open a [[Brown Summer 2013 Cooler]].
- Line 2148: A key used to open a [[Black Summer 2013 Cooler]].
- Line 2165: A key used to open a [[Fall 2013 Acorns Crate]].
- Line 2182: A key used to open a [[Fall 2013 Gourd Crate]].
- Line 2199: A key used to open a [[Spooky Crate]].
- Line 2216: A key used to open a [[Naughty Winter Crate 2013]].
- Line 2233: A key used to open a [[Nice Winter Crate 2013]].
- Line 2250: A key used to open a [[Mann Co. Strongbox]].
- Line 2266: A key used to open a [[Mann Co. Stockpile Crate]].
- Line 2282: A key used to open a [[Limited Late Summer Crate]].
- Line 2298: A key used to open a [[End of the Line Community Crate]].
- Line 2314: A key used to open a [[Nice Winter Crate 2014]].
- Line 2330: A key used to open a [[Naughty Winter Crate 2014]].
- Line 2346: A key used to open either a [[Powerhouse Weapons Case]] or a [[Concealed Killer Weapons Case]].
- Line 2361: A key used to open a [[Gun Mettle Cosmetic Case]].
- Line 2376: A key used to open either a [[Quarantined Collection Case]] or a [[Confidential Collection Case]].
- Line 2391: A key used to open a [[Gargoyle Case]].
- Line 2406: A key used to open either a [[Pyroland Weapons Case]] or a [[Warbird Weapons Case]].
- Line 2421: A key used to open a [[Tough Break Cosmetic Case]].
- Line 2436: A key used to open a [[Mayflower Cosmetic Case]].
- Line 2451: A key used to open a [[Creepy Crawly Case]].
- Line 2467: A key used to open a [[Rainy Day Cosmetic Case]].
- Line 2483: A key used to open a [[Abominable Cosmetic Case]].
- Line 2499: A key used to open a [[Unleash the Beast Cosmetic Case]].
- Line 2515: A key used to open a [[Jungle Jackpot War Paint Case]].
- Line 2531: A key used to open a [[Infernal Reward War Paint Case]].
- Line 2547: A key used to open a [[Winter 2017 Cosmetic Case]].
- Line 2563: A key used to open a [[Winter 2017 War Paint Case]].
- Line 2579: A key used to open a [[Blue Moon Cosmetic Case]].
- Line 2595: A key used to open a [[Violet Vermin Case]].
- Line 2611: A key used to open a [[Scream Fortress X War Paint Case]].
- Line 2627: A key used to open a [[Winter 2018 Cosmetic Case]].
- Line 2643: A key used to open a [[Summer 2019 Cosmetic Case]].
- Line 2659: A key used to open a [[Spooky Spoils Case]].
- Line 2675: A key used to open a [[Winter 2019 Cosmetic Case]].
- Line 2691: A key used to open a [[Winter 2019 War Paint Case]].
- Line 2707: A key used to open a [[Summer 2020 Cosmetic Case]].
- Line 2723: A key used to open a [[Wicked Windfall Case]].
- Line 2737: A key used to open a [[Scream Fortress XII War Paint Case]].
- Line 2751: A key used to open a [[Winter 2020 Cosmetic Case]].
- Line 2765: A key used to open a [[Winter 2020 War Paint Case]].
- Line 2779: A key used to open a [[Summer 2021 Cosmetic Case]].
- Line 2793: A key used to open a [[Crimson Cache Case]].
- Line 2807: A key used to open a [[Scream Fortress XIII War Paint Case]].
- Line 2821: A key used to open a [[Winter 2021 Cosmetic Case]].
- Line 2890: #1, #5, or as a bonus drop from cases
- Line 2922: #3, #7, or as a bonus drop from cases
- Line 2994: #41, #42, #43, #44, #45, #47, #49, #54, #55, or as a bonus drop from cases
- Line 3067: #60, #82, #85, #90, #92 or by completing a Strangifier Chemistry Set
- Line 3085: Operation Two Cities Tour Mann Up reward
- Line 3107: As a bonus drop from cases
- Line 3127: Smissmas 2015 Festive Gift, #105, #117, #122, #125
- Line 3162: As a bonus drop from cases
- Line 3224: #8, or as a bonus drop from cases
- Line 3256: As a bonus drop from cases
- Line 3320: Items that were added to craft the [[Pile of Ash]].
- Line 3347: As a bonus drop from cases
- Line 3355: This item grants a [[Mann Up]] squad an extra item upon mission completion.
- Line 3369: A bundle to hide upcoming [[promotional items]].
- Line 3405: Grants the player up to three random [[Paint Can]]s on use.
- Line 3436: A recipe item with varying inputs and varying outputs. When all of the inputs are fulfilled, the Chemistry Set gives the items listed in the outputs.
- Line 3450: A recipe item that gives out either a Specialized or Professional [[Killstreak Kit]] for a specific weapon when the inputs are fulfilled.
- Line 3459: Operation Two Cities Tour Mann Up reward
- Line 3469: This Giftapult can be used to package an item as a gift for another player. Wrapped gifts are delivered to a random online player. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.
- Line 3481: As a bonus drop from cases
- Line 3490: Increases the [[Duck Journal]]'s power level to enable the ability to drop more ducks during gameplay. The power level of the Duck Journal cannot exceed 5.
- Line 3505: Grants a [[Gun Mettle Campaign Coin
- Line 3520: A received item which gave access to [[Gun Mettle Campaign]] contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
- Line 3551: Grants a [[Invasion Community Update Coin]] upon activation, making its owner eligible to obtain update-specific Weapon Cases via the drop system.
- Line 3566: A received item by activating the Invasion Community Update Pass. The coin tracked player kills and assists made throughout the course of the event, as well as kills and assists specifically made while playing on Invasion update maps.
- Line 3581: A received item which gave access to [[Merasmissions]], able to [[Halloween Transmute
- Line 3591: During Halloween events
- Line 3602: Grants [[Gravel Tough Break Campaign Stamp]] upon activation, making its owner eligible to participate in the [[Tough Break Campaign]].
- Line 3617: A received item which gave access to [[Tough Break Campaign]] contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
- Line 3632: An item that allowed players to send a Competitive Matchmaking Beta Pass to someone on their friends list or on the current server.
- Line 3663: A received item which gave access to [[Jungle Inferno Campaign]] contracts and earn [[Blood Money]] to be spent on The Mercenary Park Gift Shop. The Jungle Inferno ConTracker can be equipped in a player's Action Slot.
- Line 3673: Upon activating a Jungle Inferno Campaign or Contracts Pass
- Line 3684: Grants a [[Jungle Inferno ConTracker]] upon activation, making its owner eligible to participate in the [[Jungle Inferno Campaign]].
- Line 3699: Grants a [[Jungle Inferno ConTracker]] upon activation, making its owner eligible to access the contracts of the [[Jungle Inferno Campaign]] and receive contract rewards.
- Template:Ability taunt table has 20 uses and is missing 1 translation
- Line 42: The Scout takes a short, refreshing drink from his soda can, activating the effects of either drink
- Template:Bot names has 20 uses and is missing 2 translations
- Line 92: Unused bot names
- Line 102: The following bot names were found in a leaked source code version of TF2, containing bot names that were never put into production for unknown reasons.
- Template:Building Specifications has 20 uses and is missing 36 translations
- Line 549: 10.5
- Line 550: 4.2
- Line 551: 3.75
- Line 552: 6.0
- Line 553: 3.5
- Line 554: 2.333
- Line 555: 2.1875
- Line 556: 2.8
- Line 557: 1.6
- Line 560: 4.2
- Line 561: 2.625
- Line 562: 2.442
- Line 563: 3.231
- Line 564: 2.333
- Line 565: 1.75
- Line 566: 1.667
- Line 567: 2.0
- Line 571: 21.0
- Line 572: 8.4
- Line 573: 7.5
- Line 574: 12.0
- Line 575: 5.25
- Line 576: 3.818
- Line 577: 3.621
- Line 578: 4.421
- Line 579: 1.6
- Line 582: 21.0
- Line 583: 8.4
- Line 584: 7.5
- Line 585: 12.0
- Line 586: 5.25
- Line 587: 3.818
- Line 588: 3.621
- Line 589: 4.421
- Line 590: 1.6
- Line 782: The first and second hits on a stock sentry gun will save 1.5 seconds, while all others will save 1 second. On dispensers, the first hit will save 2 seconds and all others will save 1 second.
- Template:List of Polycount Pin owners has 20 uses and is missing 16 translations
- Line 150: Contest Winner. Added to the game as part of the [[Mann-Conomy Update]].
- Line 195: This set was later added to the game as part of the [[Über Update]].
- Line 216: Created the [[Backwards Ballcap]].
- Line 235: Contest Winner. Added to the game as part of the [[Mann-Conomy Update]].
- Line 252: This set was later added to the game as part of the [[Über Update]].
- Line 302: Created the [[Honcho's Headgear]].
- Line 352: Contest Winner. Added to the game as part of the [[Mann-Conomy Update]].
- Line 418: This set was later added to the game as part of [[Australian Christmas]]. Created the [[Pain Train]].
- Line 470: This set was later added to the game as part of [[Australian Christmas]].
- Line 544: Created the [[Prairie Heel Biters]].
- Line 819: This set was later added to the game as part of [[Australian Christmas]].
- Line 851: Contest Winner. Added to the game as part of the [[Mann-Conomy Update]].
- Line 910: This set was later added to the game as part of the [[Über Update]].
- Line 966: Contest Winner. Added to the game as part of the [[Mann-Conomy Update]].
- Line 1127: Polycount staff (Self-Made Pin).
- Line 1141: Polycount staff (Self-Made Pin).
- Template:Self-illumination has 20 uses and is missing 8 translations
- Line 1174: The lenses, when using the Paint Eyes style.
- Line 2024: The Australium plating.
- Line 2057: The texture. (Only applied to certain items)
- Line 2094: The pan.
- Line 2108: The statue.
- Line 2226: The Nightmare style, under the following circumstances:
- Line 2234: The right eye, when equipped on Pyro, alongside the Voodoo-Cursed Pyro Soul.
- Line 2241: The goggles, when equipped on Engineer.
- Template:Crafting Weapon Classifications has 19 uses and is missing 2 translations
- Line 227: ''Can be a result of crafting the class token with a'' '''Primary Slot Token'''.
- Line 231: ''Can be a result of crafting the class token with a'' '''Secondary Slot Token'''.
- Template:List of kill icons has 18 uses and is missing 97 translations
- Line 37: Shoving
- Line 190: Suicide afterburn
- Line 377: Deflected projectiles
- Line 396: Deflected arrow
- Line 415: Deflected arrow
- Line 434: Deflected flaming arrow
- Line 453: Deflected flaming arrow (Afterburn)
- Line 470: Deflected flare
- Line 489: Deflected flare afterburn
- Line 508: Manually detonated deflected Detonator's flare
- Line 527: Deflected Detonator's flare afterburn
- Line 546: Deflected Manmelter projectile
- Line 565: Deflected Manmelter projectile (Afterburn)
- Line 582: Deflected Dragon's Fury projectile
- Line 593: Deflected Dragon's Fury projectile (Afterburn)
- Line 605: Deflected grenade
- Line 625: Deflected stickybombs
- Line 645: Deflected Scottish Resistance stickybombs
- Line 663: Deflected rocket
- Line 683: Deflected Sandman ball
- Line 703: Deflected Cow Mangler 5000 energy blast
- Line 722: Deflected Cow Mangler 5000 energy blast (Afterburn)
- Line 741: Deflected Wrap Assassin bauble
- Line 760: Deflected Scorch Shot
- Line 777
- Line 793: Deflected Scorch Shot (Afterburn)
- Line 811: Deflected Flying Guillotine
- Line 830: Deflected cannonballs (Impact)
- Line 846: Deflected cannonballs (Explosion)
- Line 864: Deflected repair claws
- Line 881: Deflected energy ball
- Line 911: Knockback
- Line 976: Explosion
- Line 1112: energy ball
- Line 1139: Triple Punch
- Line 1178: Level 1 Sentry Gun
- Line 1197: Level 2 Sentry Gun
- Line 1216: Level 3 Sentry Gun
- Line 1238: Destruction of hauled building
- Line 1321: Flaming
- Line 1340: Flaming Huntsman (Afterburn)
- Line 1377: Penetration
- Line 1396: Headshot through penetration
- Line 1412: Penetration
- Line 1431: Headshot through penetration
- Line 1461: Flaming
- Line 1480: Flaming Fortified Compound (Afterburn)
- Line 1637: Multiple classes
- Line 1738: Critical hits
- Line 1754: Added behind kill icon
- Line 1792: Added behind kill icon
- Line 1848: Kill taunts
- Line 1866: Also known as attack taunts, most of these taunts have the ability to kill almost every opponent in a single hit, as they do 400+ damage.
- Line 1887: Taunt
- Line 1916: with [[Lumbricus Lid]]
- Line 1988: These icons are used when one player inflicts a death upon another using an appropriate action item.
- Line 2034: These icons are typically used when a player dies either from an environmental hazard, or causes their own death with their weapon or by other means.
- Line 2053: Related death
- Line 2073: [[Suicide]], [[Fall damage]]
- Line 2097: Saw blades
- Line 2117: [[Train
- Line 2161: [[Carnival of Carnage
- Line 2175: [[Carnival of Carnage#Bumper Cars
- Line 2189: [[Environmental death#Crocodiles
- Line 2201: [[Environmental death#Sharks
- Line 2211: [[Slime
- Line 2221: [[Krampus
- Line 2233: [[Galleria
- Line 2249: Domination
- Line 2271: Duckstreak
- Line 2282: There are several unused kill icons that can be found in the game files. Some of these icons are included for custom use by the community, others appear to have been replaced by the currently used kill icons or possibly had their accompanying concept scrapped.
- Line 2304: Potential use
- Line 2313: Environmental death
- Line 2331: Likely implemented early on in development for explosive weapons, this icon has been in the files since the game's release.
- Line 2352: An alternate kill icon for the Half-Zatoichi, assumedly designed for when a Half-Zatoichi wielder instantly kills another Half-Zatoichi wielder.
- Line 2372: An alternate kill icon for killing a player with the alt-fire bauble.
- Line 2391: A kill icon for killing a player via the weapon's damage transfer effect.
- Line 2410: A kill icon for killing a player presumably while they are laughing.
- Line 2427: Deflected arrow headshot
- Line 2445: Scoring a headshot with a deflected arrow.
- Line 2463: Deflected flaming arrow
- Line 2481: Scoring a kill with a deflected flaming arrow.
- Line 2499: Deflected flaming arrow headshot
- Line 2517: Scoring a headshot with a deflected flaming arrow.
- Line 2535: Deflected Sandman ball
- Line 2553: Scoring a kill with a deflected [[Sandman
- Line 2572: Level 1 Sentry Gun
- Line 2589: This icon appears similar to the standard Level 1 Sentry kill icon with one clear difference: the Sentry appears to have some kind of laser attached to the top. The icon was introduced to the game files months before the Engineer Update.
- Line 2608: Flaming arrow headshot
- Line 2626: Kill icon added with the Engineer Update for scoring a kill with a flaming arrow headshot.
- Line 2645: Ambassador headshot
- Line 2662: Two headshot icons for the Spy's Ambassador. The first was used in-game from the [[May 21, 2009 Patch
- Line 2685: A kill icon from the VPK files for a weapon that does not yet exist in-game.
- Line 2704: A kill icon from the VPK files for a weapon that does not yet exist in-game.
- Line 2723: A kill icon for the Shred Alert.
- Line 2739: A kill icon from the VPK files for an unused "Paint Bomb" weapon.
- Line 2757: These unused kill icons were created and contributed by [https://steamcommunity.com/id/neodement NeoDement].
- Template:Bundle row extended has 17 uses and is missing 1 translation
- Line 112
- Template:Compression blast kill icons has 17 uses and is missing 2 translations
- Line 149: Deflected Dragon's Fury fireball
- Line 422: Deflected Energy Orb
- Template:Equalizer and Escape Plan healing range has 17 uses and is missing 24 translations
- Line 114: s
- Line 115: s
- Line 116: s
- Line 117: s
- Line 121: s
- Line 122: s
- Line 123: s
- Line 124: s
- Line 127: s
- Line 128: s
- Line 129: s
- Line 130: s
- Line 134: s
- Line 135: s
- Line 136: s
- Line 137: s
- Line 140: s
- Line 141: s
- Line 142: s
- Line 143: s
- Line 146: 4 ticks
- Line 147: 4 ticks
- Line 148: 4 ticks
- Line 149: 4 ticks
- Template:List of modified fire damage weapons has 17 uses and is missing 14 translations
- Line 25: +25% fire damage resistance while deployed.
- Line 88: Charging extinguishes user.
- Line 114: Charging extinguishes user.
- Line 140: Charging extinguishes user.
- Line 172: +20% damage resistance when below 50% health and spun up.
- Line 185: +20% damage resistance when below 50% health and spun up.
- Line 199: While under the effects, +20% damage vulnerability.
- Line 212: +40% damage resistance from ranged sources on wearer when active.
- Line 308: Immunity to afterburn.
- Line 371: While [[Cloak
- Line 379: Reduced afterburn duration while cloaked.
- Line 397: While cloaked, +20% damage resistance.
- Line 405: Reduced afterburn duration while cloaked.
- Line 452: When activated, gives 3 seconds of afterburn immunity.
- Template:QWTF Maps Nav has 17 uses and is missing 1 translation
- Line 5: Popular maps (Quake)
- Template:Strange part restrictions has 17 uses and is missing 38 translations
- Line 2: List of Strange Parts
- Line 231: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Spies you kill while they're invisible.
- Line 244: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Scouts you kill with that weapon.
- Line 257: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Engineers you kill with that weapon.
- Line 270: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy with it in Mann vs. Machine games.
- Line 283: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill while you have less than 10% health.
- Line 310: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill during the Halloween event.
- Line 323: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy in Mann vs. Machine games during the Halloween event.
- Line 336: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are completely submerged.
- Line 349: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Snipers you kill with that weapon.
- Line 362: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while you're under the effect of a Medic's ÜberCharge.
- Line 375: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Pyros you kill with that weapon.
- Line 402: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are carrying the intel, pushing the cart, or capturing a point.
- Line 415: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill with that weapon.
- Line 428: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Tanks you destroy with it in Mann vs. Machine games.
- Line 441: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill while they have full ÜberCharge.
- Line 453: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Giant Robots you destroy with it in Mann vs. Machine games.
- Line 465: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon during Victory Time.
- Line 491: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Spies you destroy with it in Mann vs. Machine games.
- Line 503: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies wearing Unusual-quality cosmetic items you kill with that weapon.
- Line 514: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Spies you kill with that weapon.
- Line 525: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of actively burning enemies you kill with that weapon.
- Line 536: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy player killstreaks you end with that weapon.
- Line 547: Adding this Strange Part to a Strange-quality weapon will enable it to track the total amount of damage you deal to other players with that weapon.
- Line 572: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon from point-blank range.
- Line 583: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon while at Full Health or Overhealed.
- Line 593: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Scouts you destroy with it in Mann vs. Machine games.
- Line 603: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of taunting players you kill with that weapon.
- Line 613: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon that are not Critical nor MiniCrit attacks
- Line 623: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy players you dealt damage to with that weapon.
- Line 984: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy sappers you destroy with it.
- Line 1016: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon from far away (more than 2000 HU).
- Line 1046: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon's taunt attack.
- Line 1081: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the number of times you appear in enemy freezecams taunting while wearing it.
- Line 1092: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the times you survive being lit on fire.
- Line 1103: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of kills you have while wearing that item.
- Line 1113: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of assists you get while wearing that item.
- Line 1140: Adding this Strange Part to a Strange-quality weapon will enable it to track the total number of allied health points you directly restore with that weapon.
- Template:List of afterburn-inflicting weapons has 16 uses and is missing 3 translations
- Line 114: Fires short range projectiles instead of normal flames.
- Line 232: Doused enemies are ignited when attacked, applying an afterburn effect for 10 seconds. Includes other Pyros, which are normally immune to the effects of afterburn.
- Line 302: Includes [[Festive weapons
- Template:Strange part tags has 16 uses and is missing 17 translations
- Line 2: Strange part tags
- Line 179: Can Deal Posthumous Damage
- Line 194: Can Extinguish
- Line 209: Can Deal Critical Damage
- Line 224: Can be Equipped by Soldier or Demoman
- Line 384: Any Soldier or Demoman weapon except:
- Line 411: Can Destroy Sappers
- Line 425: Can Deal Long-Range Damage
- Line 438: Can Deal Taunt Damage
- Line 451: Can Heal Allies
- Line 490: Any [[melee]] weapon, excluding:
- Line 571: Can Deal Damage to Buildings
- Line 581: Can Deal Damage to Tanks
- Line 592: Any weapon that can deal damage except:
- Line 606: Any weapon that can deal damage except:
- Line 622: These weapons are not currently [[Strange#List of Strange items
- Line 637: Also applies to [[Festive weapons
- Template:Upgrade station building has 16 uses and is missing 14 translations
- Line 16: Buildings' upgrades
- Line 66: +1 Disposable Sentry Gun
- Line 83: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the [[Combat Mini-Sentry]] from the [[Gunslinger]] and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
- Line 97: +50% Max [[Metal]] Capacity
- Line 113: +50% metal to the Engineer, not the buildings.
- Line 128: +100% [[Buildings
- Line 142: All Buildings
- Line 160: +10% Sentry Firing Speed
- Line 177: 10% faster sentry fire rate.
- Line 192: 2-Way Teleporters
- Line 206: [[Teleporters
- Line 222: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first is teleported to the other side.
- Line 236: +100% Dispenser Range
- Line 253: Players can stand further away from the Dispenser to gain Ammo, Metal, and Health.
- Template:Upgrade station canteen has 16 uses and is missing 14 translations
- Line 15: Canteen's upgrades
- Line 26: Upgrade
- Line 41: Cost
- Line 57: Become [[Crit]] Boosted
- Line 71: All classes
- Line 86: Crits user and triples sentry fire rate for 5 seconds.
- Line 101: Become Übercharged
- Line 116: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
- Line 131: Refill Clips and Ammo
- Line 146: Instantly refills almost all weapons' clips and ammunition. Refills metal for Engineers and Sapper for Spies. Does not refill the charge for [[Gas Passer]], Demoman [[Shield
- Line 161: Teleport to Spawn
- Line 176: Instantly teleport to spawn and grants a 5 second speed boost.
- Line 191: Building Upgrade
- Line 207: Upgrades all existing buildings to Level 3 and fully restores their health.
- Template:Upgrade station class has 16 uses and is missing 1 translation
- Line 2: Classes' upgrades
- Template:Upgrade station melee has 16 uses and is missing 21 translations
- Line 5: Melee weapons' upgrades
- Line 54: +10% Attack Speed
- Line 72: All Melee weapons but and
- Line 86: Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster.
- Line 102: +25 Health On Kill
- Line 118: All Melee weapons
- Line 133: +25% Damage
- Line 156: Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however.
- Line 172: Armor Penetration
- Line 199: Allows backstabs against giant robots at X% (out of 750) damage.
- Line 215: +2s Crits On Kill
- Line 247: 2 seconds of 100% [[Critical hit]] chance per level; switching weapons retains critical hits.
- Line 275: +15% Recharge Rate
- Line 295: Faster baseball/bauble recharge rate.
- Line 311: +100% Max Misc Ammo
- Line 328: Gives the Scout one extra baseball/bauble per level.
- Line 344: Ball Marks Target
- Line 363: Marks one target at a time, similar to the [[Fan O'War]], on hit with either the Sandman or its baseball projectile. The time will be reduced to 7 seconds if the target is a giant robot.
- Line 397: Usable by all classes except [[Spy]].
- Line 409: Only when equipped by Spy
- Line 420: Only when equipped by Demoman
- Template:Upgrade station primary has 16 uses and is missing 11 translations
- Line 2: Primary weapons' upgrades
- Line 142: +1 Projectile Penetration
- Line 162: Projectiles penetrate an additional enemy player.
- Line 209: +25% Projectile Speed
- Line 235: Rocket Specialist
- Line 256: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
- Line 499: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
- Line 538: +5s [[Bleeding
- Line 785: Health from robot kills can overheal players.
- Line 921: Mad Milk Syringes
- Line 937: Syringes deliver a highly concentrated dose of [[Mad Milk]]. Duration increases per hit to a max at 4 seconds.
- Template:Upgrade station sapper has 16 uses and is missing 3 translations
- Line 2: Building weapons' upgrades
- Line 54: Robot Sapper Power
- Line 76: Increases robot Sapper radius and duration. The first level does not increase duration but gives the sapper 200 hammer units of range, while higher levels increases Sapper duration by 1.5 seconds and the range by 25 hammer units.
- Template:Upgrade station secondary has 16 uses and is missing 34 translations
- Line 2: Secondary weapons' upgrades
- Line 54: +20% Damage
- Line 78: +50% Clip Size
- Line 133: Projectile Penetration
- Line 158: Projectiles penetrate enemy players.
- Line 197: +25 Health On Kill
- Line 213: All damage-dealing Secondary weapons
- Line 231: +50% Ammo Capacity
- Line 247: All [[Ammo
- Line 264: Ammo pickups grant more ammo accordingly.
- Line 280: +20% Reload Speed
- Line 321: +15% Recharge Rate
- Line 346: '''Gas Passer only:''' Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time.
- Line 363: +25% Buff Duration
- Line 386: +10% Firing Speed
- Line 446: -35% Speed On Target
- Line 467: Does not stack.
- Line 483: +100% Charge Recharge Rate
- Line 506: -30% Push Force On Wearer
- Line 517: Reduced the push force from enemies attack.
- Line 616: Explode on Ignite
- Line 629: Explosion deals up to 350 splash damage.
- Line 645: Able to re-launch while already in-flight
- Line 659: Stun enemies when you land
- Line 671: +25% [[ÜberCharge]] Rate
- Line 695: [[Projectile Shield]]
- Line 709: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
- Line 721: +2s Über Duration
- Line 740: Overheal Expert
- Line 753: +25% more [[Overheal]], +50% longer duration per point.
- Line 766: Healing Mastery
- Line 778: +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point.
- Line 790: Canteen Specialist
- Line 802: Share [[Power Up Canteen
- Template:List of non-team fortress 2 achievement items has 15 uses and is missing 6 translations
- Line 5: Currently active
- Line 11: These achievement items can currently be obtained by playing their respective games and earning the necessary achievement.
- Line 134: Partially active
- Line 140: These achievement items are only partially available due to their respective games being delisted from the Steam store. Players who still house the games in their Steam library may still obtain the achievement items by playing their respective games and earning the necessary achievement.
- Line 346: Expired
- Line 352: These achievement items are no longer available due to their respective games being shut down and delisted from the Steam store.
- Template:List of weapons that provide health has 15 uses and is missing 3 translations
- Line 149: * Reflecting rockets fired from the Black Box heals up to 20 health if the reflected rocket damages an opponent.
- Line 184: * Extinguishing a burning ally restores 20 health to the player.
- Line 449: * Restore 50 health upon killing an enemy.
- Template:Player bodygroup has 15 uses and is missing 1 translation
- Line 342: taunting with [[Scotsman's Skullcutter]] and [[Pain Train]].
- Template:Unique Strange Rank Methods has 15 uses and is missing 1 translation
- Line 465: Includes [[Festive weapons
- Template:List of Community item owners has 14 uses and is missing 114 translations
- Line 109: TF2 closed beta lead.
- Line 124: Created textures for .
- Line 135: Creator of the popular [[Control Point (game mode)
- Line 151: Contributor to [[Hoodoo]] (created the bomb cart).
- Line 167: Creator of [[Steel]].
- Line 178: Also created [[Freight]].
- Line 194: Creator of [[Yukon]].
- Line 205: Co-creator of Team Fortress 2 Lobby. Also created [[Frontier]].
- Line 221: Creator of [[Junction]], [[Egypt]], and [[Harvest]].
- Line 237: Creator of [[Fastlane]].
- Line 253: Created the intro video for [[Steel]].
- Line 345: Creator of the TF2 Tips and Tricks video series.
- Line 407: Starter of the [https://steamcommunity.com/groups/tf2mentors North American Mentor Program].
- Line 482: [[Team Fortress Wiki]] Founder.
- Line 555: PC Gamer employee. Co-creator of the Equalizer.
- Line 566: Several of the weapons have altered stats and abilities.
- Line 588: PC Gamer employee.
- Line 599: Several of the weapons have altered stats and abilities.
- Line 616: Contributor to [[Hoodoo]] (created multiple posters and signs).
- Line 634: Contributor to [[Coldfront]].
- Line 650: News poster at halflife2.net.
- Line 676: Founder/Head Admin of [https://steamcommunity.com/groups/podcast17 Podcast17].
- Line 698: Co-creator of the Equalizer.
- Line 714: Creator of tf2stats.net.
- Line 753: Creator of [https://www.youtube.com/watch?v=c3zJcMlqWZA "TF2 Interactive: A Heavy's 2fort Adventure"].
- Line 764: Also created [https://www.youtube.com/watch?v=KS3ANTUOevY "TF2 Interactive: A Granary Adventure: An Underdog Story"], featured on the [[TF2 Official Blog]].
- Line 780: Main Heavy in [https://www.youtube.com/watch?v=c3zJcMlqWZA "TF2 Interactive: A Heavy's 2fort Adventure"].
- Line 802: Original Organizer of ETF2L Highlander.
- Line 815: Founder of Apocalypse Gaming, Sponsor of SPUF 6v9.
- Line 832: Creator of an IRC channel dedicated to pick up groups for competitive TF2.
- Line 874: Helped several people texture weapons for the Contribute! program.
- Line 885: Creator of the [[Frenchman's Beret]] and the [[Team Captain]], and the updated paint textures added in the [[December 2, 2010 Patch]]. Co-creator of the [[Vita-Saw]].
- Line 901: Creator of the [[Fancy vs. Nasty Update
- Line 917: Creator of kill icons for various weapons.
- Line 928: Creator of the [[Wiki Cap]].
- Line 951: Creator of the [[Pain Train]] kill icon.
- Line 968: Repeat assistant in helping Valve track down TF2 issues.
- Line 984: Helped organize the SPUF 6v9 tournament. Apocalypse Gaming co-founder.
- Line 1001: Organizer of the 2010 Gamers With Jobs tournament.
- Line 1029: Contributor to [[Coldfront]].
- Line 1040: Created the original concept for Team Fortress 2 Lobby. Creator of the Community HUD. ETF2L League Admin.
- Line 1056: Gave detailed map exploit information to Valve.
- Line 1072: Project Leader of HLStatsX Community Edition.
- Line 1089: Provided feedback regarding a certain bug.
- Line 1107: Creator of [[Hoodoo]].
- Line 1118: Contributor to the Swamp Theme. Also created [[Mann Manor]].
- Line 1197: Posted requests and bugs - one of the top avatar submitters [https://www.teamfortress.com/contribute/ TF2 Contribute site].
- Line 1237: Dutch moderator on Steam Translation Server, helped test "iDeal" for Steam.
- Line 1248: Also the creator of TF2Gallery.
- Line 1264: Creator of tools exploiting Steam Platform and Source Engine capacities.
- Line 1279: Dutch moderator on Steam Translation Server.
- Line 1394: German translator at the Steam Translation Server, Webmaster at TFPortal.de.
- Line 1414: Helped create the German translation of TF2.
- Line 1436: Contributed to the Steam Translation Server.
- Line 1458: Helped create the Hungarian translation of TF2.
- Line 1627: Helped translating Team Fortress 2 in Romanian.
- Line 1636: Originally had a Wrench.
- Line 1666: Russian translator on the Steam Translation Server.
- Line 1739: Creator of the ETF2L Highlander Challenge medals.
- Line 1755: Webmaster at HLPortal.de, Contributor and German Moderator at the Steam Translation Server.
- Line 1772: Chief Editor at HLPortal.de
- Line 1793: Creator of eXtv.
- Line 1816: Creator of SOAP DM and MGE mod.
- Line 1871: Created community tips for the June 10, 2010 update.
- Line 1888: Helped organize the [[December 2, 2010 Patch]].
- Line 1911: Creator of the TF2B backpack viewer.
- Line 1940: Creator of PropHunt.
- Line 2028: Creator of [[Coldfront]].
- Line 2044: Contributed [[kill icon]]s in the [[January 7, 2011 Patch]].
- Line 2068: Contributed ideas and testing for MGEMod by Lange.
- Line 2084: Creating and maintaining a RIFT code donation thread on the Steam User Forums.
- Line 2106: TF2Maps.net founder.
- Line 2128: Submitted many response rules.
- Line 2146: Was originally given a [[Flame Thrower]] and later asked to have it changed to a Degreaser.
- Line 2174: Novint employee.
- Line 2190: Creator of [[Watchtower]].
- Line 2206: Creator of the OPTF2 backpack viewer.
- Line 2217: Also a [[Team Fortress Wiki]] administrator.
- Line 2239: Primary Hat Helper for [https://steamcommunity.com/groups/hatsforhelp Hats for Help].
- Line 2255: Created and organised Hats for Help.
- Line 2271: Organised a charity drive for the CureSearch National Childhood Cancer Foundation.
- Line 2317: Named and helped publicize Hats for Help.
- Line 2340: For creating the [https://web.archive.org/web/20170524120549/http://forums.steampowered.com/forums/showthread.php?t=1536668 Complete Modeling Tutorial for TF2] and assisting Steam Forum members in asset creation for TF2.
- Line 2350: Creator of the [[Carouser's Capotain]]. Also contributed to the [[Construction Theme
- Line 2385: Creator of the TF2 Feedback system and co-creator of PropHunt.
- Line 2401: Make a Wish Foundation gift.
- Line 2411: Has Haunted Ghosts particle effect along with the usual community quality items' effect Community Sparkle.
- Line 2495: Long term ETF2L admin and head admin, helper for the TF2 MixUp matches.
- Line 2505: Former ETF2L Head Admin, ESL admin, Excello admin and Esports Heaven admin.
- Line 2558: Head of the TF2TV Casting organization.
- Line 2578: TF2 Outpost creator.
- Line 2593: Administrator of ozfortress.
- Line 2608: Senior Administrator of ozfortress.
- Line 2633: Created the Community Fortress Mentor Program.
- Line 2653: VanillaTV Caster - Host of i46 & i49 TF2 Finals.
- Line 2683: Founder/Head Admin of VanillaTv.
- Line 2698: Long term ETF2L admin and head admin.
- Line 2713: Founder/Head Admin of eXtv.
- Line 2746: Founder/Head Admin of ETF2L.
- Line 2777: Founder/Head Admin of Wireplay.
- Line 2819: Creator of SteamRep.
- Line 2834: Creator of [https://developer.valvesoftware.com/wiki/EventScripts EventScripts].
- Line 2844: Also SteamRep Admin.
- Line 2891: Assisted Valve in fixing bugs and map exploits.
- Line 2913: Reporting detailed gameplay glitches, bugs, and exploits to Valve.
- Line 2928: Contributor to [https://www.sourcemod.net SourceMod].
- Line 2947: Creator of marketplace.tf and scrap.tf.
- Line 2966: Created the script to link items in-game to the [[Team Fortress Wiki]].
- Line 2976: Also a [[Team Fortress Wiki]] Administrator.
- Line 3004: [https://sourceop.com SourceOP.com] Admin, one of the original [https://steamrep.com Steamrep.com] Admins.
- Line 3013: Originally had a Jarate.
- Line 3039: Created and organised Hats for Help.
- Line 3072: Halflife2.net staff.
- Line 3093: Creator of the Nerf Now!! web comic.
- Template:List of Mysterious Promos has 14 uses and is missing 4 translations
- Line 50: <br>&
- Line 59: &
- Line 68
- Line 234
- Template:Assist items has 13 uses and is missing 1 translation
- Line 292: This item gets credited with the kill instead, with the player receiving the assist credit.
- Template:List of Tour of Duty Badges has 13 uses and is missing 1 translation
- Line 175: <sup>†</sup>Only rewarded once, its level goes up by 1 after every subsequent tour.
- Template:List of damage vulnerability and resistance weapons has 13 uses and is missing 8 translations
- Line 25: While under the effects, immune to all damage.
- Line 59: +25% fire damage resistance when active.
- Line 132: +50% explosion self-damage vulnerability on wearer.
- Line 294: +20% damage resistance when below 50% health and spun up.
- Line 308: +20% damage resistance when below 50% health and spun up.
- Line 323: While under the effects, +20% damage vulnerability.
- Line 339: +30% damage vulnerability when active.
- Line 507: While [[Cloak
- Template:List of environmental slowdowns has 13 uses and is missing 3 translations
- Line 4: List of environmental slowdowns
- Line 23: * On certain [[Halloween map]]s, one or more ghosts occasionally haunt certain areas of the map. Any players who get near or come into contact with these ghosts are frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned.
- Line 82: Scared
- Template:List of slowdown penalty weapons has 13 uses and is missing 14 translations
- Line 4: List of slowdown penalty weapons
- Line 24: * Movement speed is reduced to 120% while equipped in the loadout. Speed increases as up to 99 damage is done without air jumping or getting damaged.
- Line 44: * Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
- Line 75: * Movement speed reduced to 27% while charging.
- Line 97: * Movement speed reduced to 79% while deployed.
- Line 120: * Movement speed is reduced to 37% while spun up.
- Line 150: * Movement speed is reduced to 14.66% while spun up.
- Line 172: * Movement speed is reduced to 90% while hauling a building.
- Line 188: [[Buildings#Hauling
- Line 209: * Movement speed is reduced to 27% while zoomed in with a scope.
- Line 246: * Movement speed is reduced to 45% while an arrow is drawn.
- Line 266: * Movement speed is reduced to 27% while charging.
- Line 288: * Movement speed is reduced if disguised as a class slower than the Spy:
- Line 366: Includes [[Festive weapons
- Template:List of slowdown-inflicting weapons has 13 uses and is missing 4 translations
- Line 2: List of slowdown-inflicting weapons
- Line 21: * The Sandman's secondary fire launches a baseball that can slowdown the target for several seconds. The target will be slowed down for the duration of the effect based on distance.
- Line 49: * On Hit: 100% chance to slow target.
- Line 107: Includes [[Festive weapons
- Template:Mvm mission mech mutilation has 13 uses and is missing 1 translation
- Line 171: Active wave 3E only
- Template:Saxxy video nav has 13 uses and is missing 1 translation
- Line 6: Saxxy Awards Finalists
- Template:Storepreviouslypurchasable has 13 uses and is missing 8 translations
- Line 105: Other items
- Line 407: These items were sold from December 15, 2011 to January 4, 2012.
- Line 429: This item was sold from June 27, 2012 through July 11, 2012.
- Line 449: This item was sold from September 6, 2012 through September 21, 2012.
- Line 468: This item was sold from October 26, 2012 through November 8, 2012.
- Line 486: These items were sold from December 20, 2012 to January 4, 2013.
- Line 506: Retired items
- Line 515: These items were retired by Valve and are not available via the Mann Co. Store anymore.
- Template:Weapon Ban List has 13 uses and is missing 9 translations
- Line 1: This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.
- Line 7: Slot
- Line 12: 6v6
- Line 16: Highlander
- Line 20: CustomLander
- Line 23: 4v4
- Line 27: Prolander
- Line 1958: This weapon cannot be used by either the Engineer or the Spy.
- Line 2009: This weapon cannot be used by the Spy.
- Template:Item timeline 2011 has 12 uses and is missing 7 translations
- Line 846: * Promotional codes to obtain a [[Genuine]] quality [[Righteous Bison]] were available from the San Diego Comic Con 2011.
- Line 1556: * Added items for players who purchased ''[[Trine 2]]'' before December 6, 2011.
- Line 1586: * Added items for players who pre-purchased ''[[Assassin's Creed: Revelations]]'' before November 29th, 2011.
- Line 1624: * Added a "Buy Now" feature that allows item purchases on the web.
- Line 1653: * Added the Naughty and Nice Winter Crates, two special limited winter edition [[Mann Co. Supply Crate]]s.
- Line 1674: * [[Australian Christmas 2011
- Line 1839: * This item's game files were added to the game, the item became available from the [[Mann Co. Store]] in the .
- Template:Item timeline 2014 has 12 uses and is missing 1 translation
- Line 276: * Added Mann Co. Supply Munition #82 & #83.
- Template:Item timeline 2019 has 12 uses and is missing 1 translation
- Line 795: * Added the TF2Maps 72hr Jam Summer 2019 Participant medal.
- Template:Item timeline 2021 has 12 uses and is missing 1 translation
- Line 287: * Added the Winter 2021 Cosmetic Case.
- Template:List of Halloween maps has 12 uses and is missing 1 translation
- Line 2: '''Note:''' Custom maps are shown in '''bold''' and community maps are shown in ''italics''.
- Template:List of bleed-inflicting weapons has 12 uses and is missing 1 translation
- Line 224: * Bleed persists as long as it is attached.
- Template:List of item attributes has 12 uses and is missing 217 translations
- Line 55: Attrib_AltFire_Disabled
- Line 107: Attrib_Scattergun_NoReloadSingle
- Line 129: Wearer cannot ignite
- Line 292: Attrib_SoldierBuffType
- Line 294: Attrib_Dmg_Falloff_Increased
- Line 305: Attrib_DemoBuffType
- Line 374: '''%s1'''% damage penalty
- Line 386: Attrib_Socket
- Line 388: Custom Texture
- Line 423: Attrib_DisguiseDamageReduction
- Line 465: Attrib_DuelLoserAccountID
- Line 506: Attrib_ElevateQuality
- Line 526: This weapon holsters '''%s1'''% faster
- Line 580: Attrib_Knockback
- Line 587: '''%s1'''% damage penalty
- Line 591: Attrib_DecloakRate
- Line 604: Custom Texture
- Line 793: Attrib_DeflectionSizeMultiplier
- Line 821: '''%s1'''% increased melee attack range
- Line 823: Attrib_MiniCritAirborneEnemiesDeploy
- Line 882: Attrib_MultipleSentries
- Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
- Line 925: Attrib_CenterFireProjectile
- Line 1012: Attrib_AlternateRocketEffect
- Line 1022: '''%s1'''% damage penalty
- Line 1036: '''%s1'''% reduction in airblast vulnerability
- Line 1050: Unable to see enemy health
- Line 1086: Per Shot Missed: -'''%s1''' ammo
- Line 1090: +'''%s1'''% buff duration
- Line 1106: Attrib_SetIcicleKnifeMode
- Line 1138: Attrib_TauntSoundSuccess
- Line 1220: +'''%s1'''% faster firing speed
- Line 1228: Attrib_RageGainOnAssists
- Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
- Line 1328: Only visible in Pyroland
- Line 1330: '''%s1'''% clip size
- Line 1332: +'''%s1'''% sapper damage bonus
- Line 1336: +'''%s1''' health regenerated per second for each active sapper
- Line 1338: '''%s1'''% sapper health bonus
- Line 1348: '''%s1'''% sapper damage penalty
- Line 1380: Attrib_AutoFiresFullClipAllAtOnce
- Line 1388: On Equip: Visit Pyroland
- Line 1394: Attrib_PlayerSkinOverride
- Line 1400: Attrib_Sapper_Voice_Pak
- Line 1402: Attrib_Sapper_Voice_Pak_Idle_Wait
- Line 1404: Killed Merasmus at level '''%s1'''
- Line 1426: Sentry build speed increased by '''%s1'''%
- Line 1428: Increases teleporter build speed by '''%s1'''%.
- Line 1430: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
- Line 1432: Cannonballs do not explode on impact
- Line 1436: Alt-Fire: Use '''%s1''' metal to pick up your targeted building from long range
- Line 1438: '''%s1'''% damage on contact with surfaces
- Line 1440: Generate building rescue energy on damage
- Line 1442: Self mark for death when hauling buildings
- Line 1444: Press your reload key to cycle through resist types.
- Line 1449: Fires a special bolt that can repair friendly buildings
- Line 1451: +'''%s1'''% projectile speed
- Line 1453: +'''%s1'''% damage bonus
- Line 1455: Cannonballs push players back on impact
- Line 1459: '''%s1'''% Overheal build rate.
- Line 1461: Share Canteens with your heal target.
- Line 1467: +25% more overheal, +50% longer duration per point
- Line 1469: Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max of 4 seconds.
- Line 1471: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
- Line 1473: +'''%s1'''% faster move speed on wearer
- Line 1475: +'''%s1''' health regenerated per second on wearer
- Line 1477: +'''%s1'''% critical hit damage resistance on wearer
- Line 1479: +'''%s1'''% fire damage resistance on wearer
- Line 1481: +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point
- Line 1493: Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
- Line 1525: '''%s1'''% bullet damage vulnerability on wearer
- Line 1527: +'''%s1''' max health on wearer
- Line 1539: +'''%s1'''% greater jump height when active
- Line 1541: '''%s1'''% increase in push force taken from damage
- Line 1543: +'''%s1'''% bonus healing from all sources
- Line 1545: Immune to the effects of afterburn.
- Line 1549: Hype Decays Over Time.
- Line 1551: Extra effects when taunting.
- Line 1553: '''%s1'''% reduction in airblast vulnerability
- Line 1555: '''%s1'''% increase in push force taken from damage
- Line 1557: Increase in push force taken from damage and airblast
- Line 1559: Leave a Calling Card on your victims.
- Line 1565: Attrib_AddHeadOnHit
- Line 1577: This weapon deploys '''%s1'''% faster
- Line 1587: Revive Teammates
- Line 1597: Attrib_TauntSoundSuccess
- Line 1599: Attrib_PhaseCloak
- Line 1601: Attrib_TauntSoundSuccess
- Line 1603: Attrib_PhaseCloak
- Line 1605: '''%s1'''% increased air control.
- Line 1607: Attrib_RocketLaunchImpulse
- Line 1609: On Kill: Gain Mini-crits for '''%s1''' seconds.
- Line 1611: No metal from dispensers when active.
- Line 1621: Mini-crits targets when fired at their back from close range
- Line 1625: Increased attack speed and smaller blast radius while blast jumping
- Line 1629: Attrib_BackHeadshot
- Line 1631: Fires 3 barrages while explosive jumping
- Line 1635: Attrib_AirJumpOnAttack
- Line 1637: Charge and fire shots independent of zoom
- Line 1639: Zoom does not affect charge
- Line 1641: 100% critical hits burning players from behind.
- Line 1646: Full turning control while charging
- Line 1654: '''%s1'''% blast damage from rocket jumps
- Line 1656: Clip size increased on kill
- Line 1662: Fires tracer rounds
- Line 1664: Fire rate increases as health decreases
- Line 1666: Rewarded for participating in the 2014 Summer Adventure.
- Line 1670: Stickybombs fizzle '''%s1''' seconds after landing
- Line 1672: Max charge time decreased by '''%s1'''%
- Line 1674: Grenades have very little bounce and roll
- Line 1676: Attrib_Class_Select_Override_VCD
- Line 1680: Taking damage while shield charging reduces remaining charging time
- Line 1684: '''%s1'''% damage on grenades that explode on timer
- Line 1698: Increased Melee damage against Isolated Merc Set
- Line 1700: Increased Nostromo Napalmer damage taken from Isolated Merc Set
- Line 1702: Increased Nostromo Napalmer damage against Isolationist Pack Set
- Line 1704: Increased Melee damage taken from Isolationist Pack Set
- Line 1712: Duck XP Level : '''%s1'''
- Line 1714: Duck Power : '''%s1''' / 5
- Line 1716: Early Supporter of End of the Line Community Update
- Line 1720: Duckstreaks Active
- Line 1722: Hold fire to load up to 4 shells
- Line 1724: Weapon spread increases as health decreases
- Line 1726: Attrib_AutoFiresFullClipNegative
- Line 1728: Attrib_AutoFiresWhenFull
- Line 1740: '''%s1'''% cloak meter when Feign Death is activated
- Line 1742: Up to +'''%s1'''% damage based on charge
- Line 1744: No cloak meter from ammo boxes when invisible
- Line 1746: '''%s1'''% cloak meter from ammo boxes
- Line 1748: Attrib_ElevateQuality
- Line 1752: '''%s1'''% less metal from pickups and dispensers
- Line 1754: Boost reduced when hit
- Line 1756: '''%s1'''% less healing from all sources
- Line 1758: 100% critical hit vs burning players
- Line 1760: Gain a speed boost on kill
- Line 1762: On Hit: Gain a speed boost
- Line 1764: '''%s1'''% damage resistance when below 50% health and spun up
- Line 1766: '''%s1'''% ÜberCharge rate on Overhealed patients
- Line 1768: '''%s1'''% less healing from Medic sources
- Line 1770: On Hit: Gain up to +'''%s1''' health per attack
- Line 1778: Team Colored Decorated Weapon
- Line 1784: Items Traded in : '''%s1'''
- Line 1802: This weapon holsters '''%s1'''% slower
- Line 1804: This weapon deploys '''%s1'''% slower
- Line 1806: '''%s1''' sec decrease in charge duration
- Line 1808: '''%s1'''% damage penalty vs buildings
- Line 1810: '''%s1'''% decrease in charge impact damage
- Line 1812: Not Tradable, Marketable, Usable in Crafting, or Gift Wrappable
- Line 1814: Melee hits refill '''%s1'''% of your charge meter.
- Line 1816: Secondary fire when charged grants mini-crits for '''%s1''' seconds.
- Line 1818: Dealing damage fills charge meter.
- Line 1820: This Weapon has a large melee range and
- Line 1825: Ammo boxes collected also give Charge
- Line 1827: Extinguishing teammates restores '''%s1''' health
- Line 1829: Extinguishing teammates reduces cooldown by '''%s1'''%
- Line 1835: '''%s1'''% fuse time on grenades
- Line 1837: +'''%s1'''% faster move speed on wearer (shield required)
- Line 1839: '''%s1'''% increased damage to your sentry's target
- Line 1841: '''%s1'''% metal cost when constructing or upgrading teleporters
- Line 1843: Attrib_DamageBlastPush
- Line 1847: On Hit: Builds Hype
- Line 1849: +'''%s1'''% fire damage resistance while deployed
- Line 1851: '''%s1'''% damage bonus vs burning players
- Line 1855: Attacks pierce damage resistance effects and bonuses
- Line 1859: Revenge crits are lost on death
- Line 1861: '''%s1'''% maximum overheal on wearer
- Line 1871: Collect the organs of your victims
- Line 1873: Successive shots become less accurate
- Line 1875: Fires a wide, fixed shot pattern
- Line 1877: Attrib_NoCloakFromAmmo
- Line 1879: Collect the organs of people you hit
- Line 1881: '''%s1'''% increased air control when blast jumping.
- Line 1883: Immune to push force from damage and airblast when spun up
- Line 1889: Normal disguises require (and consume) a full cloak meter
- Line 1901: Attrib_AirblastDestroyProjectile
- Line 1951: Spawning and resupply do not affect the Gas meter
- Line 1953: +'''%s1'''% faster move speed on wearer
- Line 1955: '''%s1'''% damage vulnerability on wearer
- Line 1957: '''%s1'''% maximum overheal on wearer
- Line 1959: '''%s1'''% health from healers on wearer
- Line 1961: Maximum health is drained while item is active
- Line 1981: Critical damage is affected by range
- Line 1983: Minicrits whenever it would normally crit
- Line 1985: Push enemies back when you land (force and radius based on velocity)
- Line 1987: Stun enemies when you land
- Line 1989: Able to re-launch while already in-flight
- Line 1993: '''%s1'''% faster recharge rate
- Line 1995: Ignited enemies explode
- Line 1997: '''%s1'''% healing effect
- Line 1999: Gain a speed boost when you hit an enemy player
- Line 2001: Gas meter starts empty
- Line 2003: Gas meter builds with damage done and/or time
- Line 2005: '''%s1'''-to-1 health-to-metal ratio when repairing buildings
- Line 2018: '''%s1'''
- Line 2020: '''%s1'''
- Line 2022: Voices From Below
- Line 2024: Pumpkin Bombs
- Line 2026: Halloween Fire
- Line 2028: Exorcism
- Line 2058: Killstreaker: '''%s1'''
- Line 2060: Sheen: '''%s1'''
- Line 2064: Pages of Tumidum: '''%s1'''
- Line 2066: Pages of Gratanter: '''%s1'''
- Line 2068: Pages of Audere: '''%s1'''
- Line 2070: Pages of Congeriae: '''%s1'''
- Line 2072: Pages of Veteris: '''%s1'''
- Line 2082: Killstreaks Active
- Line 2098: Melee kills refill '''%s1'''% of your charge meter.
- Line 2112: ★ Unusual Effect: '''%s1'''
- Line 2116: '''%s1'''% slower upgrade rate
- Line 2124: Disables double jump
- Line 2126: Third successful punch in a row always crits.
- Line 2134: Festivized
- Line 2150: Deals 300% damage to burning players
- Line 2155: -50% repressurization rate on Alt-Fire
- Line 2157: Uses a shared pressure tank for Primary Fire and Alt-Fire.
- Line 2164: Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn.
- Template:Mvm mission Empire Escalation has 12 uses and is missing 4 translations
- Line 216: Actually 7
- Line 221: Actually 7
- Line 226: Actually 21
- Line 233: Divided amongst the 18 first bots
- Template:Mvm mission Mannslaughter has 12 uses and is missing 2 translations
- Line 179: Actually 20
- Line 186: Divided amongst the 18 first bots
- Template:StoryTimeline has 12 uses and is missing 85 translations
- Line 80: c. 4000BCE
- Line 87: [[Merasmus]] claims to have been born around this time.
- Line 96: 17<sup>th</sup> Century
- Line 217: circa 1822
- Line 223: A woman, by some accounts, the [[Administrator]], begins acquiring the world's largest supply of [[Australium]].
- Line 231: September 2nd
- Line 253: Claude Huggins founded the town of Hugginsville on the site of his wife's bear mauling death, renaming it this year to Two Farts, then later to [[Teufort (City)
- Line 263: Gray Mann resurfaces this year and threatens to blackmail Zepheniah Mann for all his "miracle gravel" ([[Australium]]).
- Line 321: August 21th
- Line 784: August 13th
- Line 794: A mineshaft collapses on [[Bilious Hale]] and his employees, but Bilious Hale punches his way out saving himself and his surviving employees. 14 die from cave-in and punch-related injuries.
- Line 821: [[Bilious Hale]], eager to re-ignite the nation's waning interest in coal, introduces the [[Full Head of Steam
- Line 832: March 13th
- Line 842: Bilious Hale permanently halts production of all coal-powered weapons.
- Line 853: March 13th
- Line 863: Mann Co. shuts down their dual coal mine and munitions factory after 50 years of operation, but preserves it as a museum of Mann Co. history.
- Line 890: ''[[Team Fortress Classic]]'' takes place - Redmond and Blutarch Mann hire the Classic Mercs to battle in the Gravel Wars. Bilious Hale supplies them with weapons and ammunition.
- Line 899: American soft drink magnate Theophilus Bonk added sugar to the same mixture as the first set of batteries, creating [[Bonk! Atomic Punch
- Line 909: New Zealand is encapsulated in a dome and sunk to the bottom of the Pacific Ocean.
- Line 933: September 1st
- Line 945: World War II begins. Though he wanted desperately to fight in World War II, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself.
- Line 961: The [[Heavy]]'s father, a counter-revolutionary, is killed. The Heavy and his family are deported to a North Siberian gulag.
- Line 976: The North Siberian gulag burns to the ground with all its guards tortured to death and all prisoners escape, including the [[Heavy]] and his family.
- Line 991: New Zealander infant Mun-Dee accidentally breaks a hole in his country's underwater dome while flying away in a rocketship, leaving his parents the only survivors. The rocket crashes in Australia, where the baby is raised by a local couple, growing up to become the [[Sniper]].
- Line 999: September 2nd
- Line 1011: World War II ends.
- Line 1026: Jeremy, the [[Scout]], is born in or around this year.
- Line 1051: While [[Saxton Hale]] and [[NPCs#Margret
- Line 1061: [[List of companies
- Line 1074: Early 1960s
- Line 1086: ''Saxton Hale's Barbershop Action'' debuts in the U.S. It is followed by ancillary titles ''Saxton Hale's Barbershop Romance'' and ''Haircut Horrors Starring Saxton Hale's Ghost''.
- Line 1132: Margret's husband Roger's funeral is held. A giant snapping turtle attacks and Saxton Hale promptly strangles it with his suit jacket.
- Line 1142: Mayor Mike starts making Trevor act like an Italian Stereotype.
- Line 1152: The alcoholic Demoman's body begins to scrounge most of its nutrients from grain alcohol and aspirin.
- Line 1209: [[Slasher
- Line 1233: Gravel War
- Line 1258: Saxton Hale firebombs Woodstock from a helicopter due to a longtime feud with hippies.
- Line 1272: In the Teufort Library, microfiche genealogy records are destroyed "for no reason", leaving only paper originals.
- Line 1282: ''Saxton Hale's Jungle Brawl'' ends publication.
- Line 1296: The RED team [[Expiration Date
- Line 1304: 1 day
- Line 1310: Gray Mann assassinates Redmond and Blutarch Mann to gain control of their respective corporations. This marks the end of The Gravel War.
- Line 1321: that evening/night
- Line 1327: The ghosts of Redmond and Blutarch Mann enlist the final services of their mercenaries, each team to carry the other brother's body to ''[[Helltower
- Line 1336: Robot War
- Line 1344: next day
- Line 1350: Saxton Hale fights and captures the last surviving [[Non-player characters#Yeti
- Line 1362: The [[Medic]] returns to his home country, studying and perfecting [[Reanimator
- Line 1371: [[Voodoo-Cursed Items]] are reported stolen from the Gravelpit Community College.
- Line 1380: The Medic surgically added the [[Voodoo-Cursed Soul
- Line 1388: October 29th
- Line 1398: [[Merasmus]] the Magician attends WizardCon MCLVI as a guest speaker, giving a two-hour talk titled "Living with a Non-Wizard".
- Line 1409: October 30th
- Line 1419: Merasmus returns from WizardCon to find that his castle has been made into the John Doe Raccoon Sanctuary, for which his [https://www.teamfortress.com/pyromania/soldierhome/ ex-roommate], the RED [[Soldier]], was appointed park ranger. Being evicted from his own home as a result, and Soldier gaining residence in the castle, Merasmus snaps and transforms into a powerful ghost version of himself, vowing to kill everyone the Soldier cares about.
- Line 1431: In the midst of the Robot War, [[Miss Pauling]] and the mercenaries struggle to defend Mann Co.'s sprawling domain. The Soldier reveals that he is able to infiltrate Gray Gravel Co. and learn their battle plans by wearing a [[Tin Soldier
- Line 1443: Saxton Hale kills the steroid-enhanced Yeti with his bare hands at [[Mercenary Park (map)
- Line 1451: Australium Chase
- Line 1458: '''''Takeover'''''<br/>(first half of year)
- Line 1464: Gray Mann surrenders to Saxton Hale, ceasing all fighting. [[NPCs#Olivia Mann
- Line 1473: immediately after
- Line 1479: Administrator, hearing the news of Gray Mann's takeover of Mann Co., goes into hiding, ordering her assistant Miss Pauling to do the same.
- Line 1488: the following two weeks
- Line 1494: Soldier is evicted from the Raccoon Sanctuary.<br/>Having broken both arms helping Soldier move, Scout gets the Spy to help him recover his savings from the Teufort Bank's vault, where the two are arrested for the destruction of Teufort.
- Line 1511: Date of mug shot of Spy and Scout (arms healed).
- Line 1519: six months after Takeover,<br/>before the Trial at Teufort
- Line 1525: Miss Pauling, under orders from Administrator, begins to reassemble the Mercs, recovering Soldier from Hollywood, Pyro from [[Frontier]], and Demoman from his [[Badlands (region)
- Line 1534: before the Trial at Teufort
- Line 1550: around the time of the trial
- Line 1556: Saxton Hale is released from the Millhaven Ultra Prison for Dangerous Men, held there for burning down most of Charles Darling's zoo months earlier. Margret, an old friend, takes Saxton to meet with Darling. Darling recruits Hale to recover the Australium (to prolong the lives of his "almost extinct" animals), presumed stolen by the Administrator.
- Line 1565: '''''Trial at Teufort'''''<br/>(second half of year)
- Line 1571: Soldier and Demoman attempt to free Scout and Spy from their trial, but are exposed, and all four are sentenced to hang. Miss Pauling saves the mercenaries with a simple civics lesson given to the lead-poisoned populace.<br/>Miss Pauling destroys original paper 1850 birth records at the Teufort Library, one remaining fragment bears the name Helen.
- Line 1580: Early December<br/>a week after the trial<!-- Gray gets to the library a week after Pauling. Note the Christmas decorations in this, the preceding, and the following comics, as well as the heavy winter snow that does not settle into that region until mid-November. Heavy visits Dzhugdzhur the first of every month. -->
- Line 1586: Scout, Soldier, and Pyro find Heavy with his family in the Dzhugdzhur Mountains of Siberia.<br/>Learning his sisters had killed the men that had been sent to kill them, Heavy returns to America with his mother and sisters; Zhanna joins the team, becoming Soldier's fiance.<br/>Gray and Olivia discover Pauling has burned the 1850 birth records a week ahead of them.
- Line 1604: weeks later<!-- the opening flashback to the day of the trial dates these events "weeks" after the trial. --><br/>Australia
- Line 1610: While securing a small submarine, Spy, Soldier, and Zhanna discover that the Australians have lost their famous vitality.<br/>Heavy and Scout encounter Saxton and Maggie at [[w:Ayers Rock
- Line 1618: later<br/>New Zealand
- Line 1624: Miss Pauling's squad finds Sniper's birth parents in the flooded remains of undersea New Zealand.<br/>Sniper's mother escapes to space with the last of the Australium that Miss Pauling could possibly find, flooding the remainder of New Zealand.<br/>The Classic mercenaries arrive at New Zealand with the TF2 Medic, killing Sniper, and capturing the others.
- Line 1632: elsewhere
- Line 1638: TF2 Engineer has been maintaining the Life Extender Machines of an elderly woman in 19th century attire, resembling Helen, but extremely aged, who, like Gray Mann, is running out of Australium.
- Line 1646: "at least six hours" later<!-- Medic's assessment of Sniper's corpse, Old Wounds -->
- Line 1652: The Classic team interrogates their captives at Gray Mann's island base.<br/>Medic performs perfected reanimation on Sniper.<br/>Classic Heavy rips out Gray's Life Extender Machine for himself and his aging team.<br/>The TF2 team escapes, killing three Classic mercenaries, but are overcome by blood-sucking robots.
- Line 1660: an hour later<!-- Saxton and Mags reminisce for an hour before jumping, the Naked and the Dead, page 43 -->
- Line 1666: Pauling's team is saved by Demoman's resistance to the blood-sucking robots and by resuscitation by Medic. They are joined by parachuting Heavy and Scout, only to be surrounded, unarmed, by the final wave of the remaining robot army.<br/>Resupplied and reinforced by Saxton, Mags, and Jerry, the team destroys all robots and kill all the remaining TFC mercenaries except for their Engineer.<br/>TF2 Engineer's client uses up the remainder of her Australium in one go, expecting then to survive only an hour more, at most.
- Line 1685: December 4th
- Line 1693: According to God himself, [[Scout]] dies.
- Template:Fabricate Set Required and Results has 11 uses and is missing 2 translations
- Line 117: N/A
- Line 122: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
- Template:Item tradability list has 11 uses and is missing 6 translations
- Line 2: Items that ''cannot'' be traded
- Line 122: Tour of Duty badges
- Line 192: Achievement items
- Line 215: All items purchased from the store can be traded after a waiting period of 7 days.
- Line 233: Some instances of these items are marked as tradable.
- Line 252: [[Promotional items]] are made tradable when the associated game is released or the promotion period ends.
- Template:List of Halloween events has 11 uses and is missing 36 translations
- Line 4: '''Note:''' Clicking on the image opens the event's Update page on teamfortress.com, if available. Community maps are identified in italics.
- Line 14: Event
- Line 23: Title <!-- this shall be the VALVE title of the event -->
- Line 31: (Dates)
- Line 39: Update
- Line 49: Haunted
- Line 58: ''Comic''
- Line 66: Monster
- Line 74: Introductions
- Line 85: The Terrifying Team Fortress<br/>Haunted Hallowe'en Special
- Line 93: October 29 - November 9, 2009
- Line 105: Last Will and Testament
- Line 135: Halloween restriction
- Line 148: The Second Annu-Hell Scream Fortress<br/>Hauntdead Halloween Special
- Line 156: October 27 - November 8, 2010
- Line 168: Family Portrait with Silas
- Line 202: Third Annual Scream Fortress<br/>Very Scary Halloween Special
- Line 210: October 27 - November 6, 2011
- Line 242: The Fourth Annual Spectral Halloween Special
- Line 250: October 26 - November 8, 2012
- Line 282: The Fifth Annual Helloween Special
- Line 290: October 29 - November 11, 2013
- Line 301: Skeletons
- Line 312: The Sixth Annual Halloween Special
- Line 320: October 29 - November 12, 2014
- Line 336: The Seventh Annual Halloween Special
- Line 344: October 28 - November 12, 2015
- Line 364: October 21 - November 16, 2016
- Line 380: October 26 - November 8, 2017
- Line 395: October 19 - November 14, 2018
- Line 412: October 1<!-- there were more Halloween features active in the week before the Patch than there was in ANY of the first six event, the event stated on the 1st, call it the extended pre-event if you have to --> - November 7, 2019
- Line 427: October 1 - November 7, 2020
- Line 444: October 1 - November 7, 2021
- Line 463: October 1 - November 7, 2022
- Line 482: October 1 - November 7, 2023
- Line 504: Zombie Infection
- Template:List of weapons unable to crit has 11 uses and is missing 9 translations
- Line 3: List of weapons unable to deal critical hits in any way
- Line 18: * The Cow Mangler 5000 is unable to deal critical damage; received crit boosts from the [[Kritzkrieg]]'s [[ÜberCharge]] or [[Power Up Canteen]]s are converted to mini-crit boosts instead.
- Line 32: * The Chargin' Targe is unable to deal critical damage, but can deal mini-crits under respective buffs or enemy debuffs.
- Line 46: * The Splendid Screen is unable to deal critical damage, but can deal mini-crits under respective buffs or enemy debuffs.
- Line 60: * The Tide Turner is unable to deal critical damage, but can deal mini-crits under respective buffs or enemy debuffs.
- Line 77: * The Short Circuit is unable to deal critical damage, but can deal mini-crits under respective buffs or enemy debuffs.
- Line 92: * Sentry Guns will never inflict critical hits. However, they will mini-crit enemies if the owner is under a mini-crit boost or the target has a mini-crit-accepting status.
- Line 108: * All [[taunt attack]]s are unable to deal critical damage, but are still able to mini-crit.
- Line 123: The [[bleeding]] and [[Fire
- Template:List of weapons unable to crit or mini-crit has 11 uses and is missing 12 translations
- Line 5: List of weapons unable to deal critical hits or mini-crits
- Line 17: Lunchbox items
- Line 46: Jars
- Line 69: Backpacks
- Line 94: Boots
- Line 115: Shields
- Line 132: Medi guns
- Line 153: Cloaking devices
- Line 176: Sappers
- Line 210: Includes [[Festive weapons
- Line 225: Jars may appear to crit when thrown, glowing and trailing team-colored particles, but this has only a cosmetic effect.
- Line 238: If either of these weapons are crit boosted when the projectile is thrown, the bread monster's size on targets it hits directly is drastically increased. This effect is purely cosmetic.
- Template:List of weapons with random and situational crits has 11 uses and is missing 8 translations
- Line 2: List of weapons able to deal random and situational critical hits
- Line 18: * Deals critical hits when striking a burning enemy.
- Line 34: * Ornament will crit if it hits from a significant distance.
- Line 50: * Will crit at any time it would normally mini-crit.
- Line 68: * Will score a critical hit if it hits a player who is already on fire.
- Line 86: * Will grant 5 seconds of crit boost to all of the [[Heavy]]'s weapons upon killing a target.
- Line 102: * Will always critical hit from behind. Any critical hits with this weapon will force the target to [[Schadenfreude
- Line 119: Includes [[Festive weapons
- Template:List of weapons without random but with situational crits has 11 uses and is missing 14 translations
- Line 2: List of weapons unable to deal random crits but able to deal situational crits
- Line 18: * Deals critical damage while the Soldier wielding it is [[rocket jumping]] (or otherwise airborne via explosion).
- Line 36: * Guaranteed to crit from behind.
- Line 52: * Gradually fills a "Mmmph" meter as fire damage is done, allowing a Pyro to begin a guaranteed 10-second crit period when full. This boost only affects the Phlogistinator.
- Line 69: * Accrues a critical hit each time it is used to extinguish a teammate.
- Line 86: * Сrits against wet enemies. This includes those who are in or have recently emerged from a source of [[water]], and those coated in [[Jarate]] or [[Mad Milk]].
- Line 104: * Accrues 2 Revenge Crits for every kill and 1 for every assist made by the user's Sentry Gun once it is destroyed.
- Line 121: * Will perform a critical punch on a third successful consecutive punch, causing a different [[kill icon]].
- Line 140: * Automatically score critical hits on successful [[headshot]]s. Rifles can only perform headshot crits while scoped (except for the Classic, which instead only performs headshot crits when fully charged).
- Line 181: * Will critical hit at any time it would normally mini-crit.
- Line 199: * Automatically scores critical hits on successful headshots. Only when at full accuracy. The damage of critical hits scales on distance fall-off from 102 to 54. Any shots further than 1200 hammer units will deal only base damage.
- Line 215: * Stores one critical hit for every successful [[backstab]] and every building destroyed with the user's [[Sapper]] attached.
- Line 233: The Spy's melee weapons always and only crit on backstabs, boosting the damage of a backstab from 2x the victim's current health to 6x. Knives can still be forced to crit, but this will only result in triple the melee damage, not backstab damage.
- Line 279: Includes [[Festive weapons
- Template:List of weapons without random or situational crits has 11 uses and is missing 4 translations
- Line 3: List of weapons unable to deal random or situational critical hits
- Line 16: Swords
- Line 39: Other weapons
- Line 68: Includes [[Festive weapons
- Template:Quick Fix Overheal table has 11 uses and is missing 6 translations
- Line 3: Overheal values
- Line 13: Weapon equipped
- Line 22: Max overheal
- Line 86: <!--
- Line 258: With the [[Razorback]] equipped
- Line 269: With the [[Big Earner]] equipped<br>With the [[Conniver's Kunai]] equipped
- Template:Stock weapons has 11 uses and is missing 16 translations
- Line 341: 108 (27 per bullet)
- Line 615: N/D (Invulnerability)
- Line 674: 150-450 ([[Headshot]], or buff Crit only)
- Line 802: Watch
- Line 820: Cloak type
- Line 842: Timed
- Line 888: Level 1 Building
- Line 903: Level 2 Building
- Line 918: Level 3 Building
- Line 937: 150HP = 7 sec.
- Line 952: 180HP = 8 sec.
- Line 966: 216HP = ~10 sec.
- Line 988: Kill icons
- Line 1001: Allows the class to cast [[magic spells]].
- Line 1032: Allows the class to use the grappling hook in [[Mannpower]].
- Line 1045: Allows the use of power ups in [[Mann vs. Machine]].<br>'''Note:''' This was previously an achievement-only item until the and can also be [[Crafting
- Template:VScript refnote has 11 uses and is missing 1 translation
- Line 1: When updates release, the code will likely have shifted a few lines or have moved somewhere else entirely.
- Template:Sentry Gun level has 10 uses and is missing 12 translations
- Line 230: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 254: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 506: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 530: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 797: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 821: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1274: The base value is 0.15 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1298: The base value is 0.075 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1403: Without [[Gunslinger]]:
- Line 1414: With Gunslinger:
- Line 1545: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1570: Note: Only available in [[Mann vs. Machine]] as an upgrade and cannot be wrangled, repaired, or have its ammo refilled.
- Template:Tools drop list has 10 uses and is missing 5 translations
- Line 3: Tools that ''cannot'' be found via a random drop.
- Line 32: Craft items
- Line 278: Crates
- Line 828: These strange parts dropped previously:
- Line 838: Dropped previously
- Template:Item timeline 2022 has 9 uses and is missing 1 translation
- Line 328: * Added the Winter 2022 Cosmetic Case.
- Template:List of companies has 9 uses and is missing 288 translations
- Line 6: Logo
- Line 17: Company<br>(Products)
- Line 28: Properties<br>(Signage)<br>or Appearances
- Line 39: Team tendency
- Line 50: Reference to...
- Line 60: Alliance Towing
- Line 76: Alpha Electric
- Line 85: Alto Elevators
- Line 94: Army Surplus General
- Line 100: Mapper , contributor to , , and
- Line 109: Ball Fortress
- Line 113: Label on Sandman's ball
- Line 125: Sandman's ball
- Line 138: Ballinger
- Line 144: [[Jeff Ballinger]], an artist at [[Valve
- Line 157: Banana Bay Exports
- Line 166: Bayou Shipping
- Line 172: A [[w:bayou
- Line 181: Beacon
- Line 190: Biggs
- Line 199: Binder's Popsicles
- Line 208: Binksi Logging
- Line 217: Binski Paper Co
- Line 226: Blue Mountain Pioneering
- Line 232: Blue Mountain of the [[:File:Sky_trainyard_01.jpg
- Line 241: Builders League United
- Line 250: BLU Blast Complex
- Line 256: [[w:Blast furnace
- Line 265: Brewery<br>(Blu Streak Beer)
- Line 271: (Paired with Red Shed)
- Line 280: BLU Co
- Line 286: Blue Corn Co. (graphic art logo)
- Line 296: BLU Freight & Shipping
- Line 302: (Paired with Redstone Cargo)
- Line 312: BLU Industries Incorporated
- Line 321: Blue Corn Co.
- Line 327: [[w:Blue corn
- Line 336: BLU Steel
- Line 342: [[w:Blue Steel
- Line 351: BLU Warehouse
- Line 360: Boggy Brook's
- Line 369: Bonk Batteries
- Line 376: 'Bonk' Energy Drink
- Line 384: The Scout's memetic response.
- Line 399: "Butchery"
- Line 408: Brown Nugget Prospecting
- Line 417: Buckshot
- Line 423: Mapper , Creator of and contributor to and
- Line 432: Bullseye Bill's
- Line 438: The ''Super Mario'' enemy [[w:Characters_in_the_Mario_franchise#Enemy_characters
- Line 450: "Cafe and bistro"
- Line 459: Captain Dan's
- Line 463: Edible Wood Pulp, Precooked Meat Product, Army Surplus Beans, Bread in a Can
- Line 470: WAR!
- Line 472: See [[Non-player characters#Captain Dan
- Line 481: Casali Shafting Co.
- Line 487: [[Dario Casali]], a level designer at Valve.
- Line 499: Cave Raiders
- Line 508: Cerveza Royale
- Line 514: ''Cerveza'', Spanish word meaning beer, which itself references Demoman's [[South of the Border]] beer run in ''[[Expiration Date]]''.
- Line 523: Chaps Dry Goods
- Line 535: "Castle of Flowers"
- Line 544: Charles Darling's Triassic Preserve
- Line 550: [[Non-player characters#Charles Darling
- Line 559: Chairman
- Line 565: 1958 [[w:Cadillac Eldorado
- Line 574: Chemical Processing Facility
- Line 583: Clem's
- Line 592: Cliffe Rocks Inc.
- Line 598: Jess Cliffe, a level designer and artist at Valve.
- Line 610: Conagher Railroads
- Line 616: The [[Engineer]]'s surname.
- Line 625: Conagher's Tool & Munitions
- Line 631: [[Radigan Conagher]], grandfather of Dell Conagher, the Engineer.<!-- NOT true and unnecessary if it was true: the Engineer's only mentioned ancestor. -->
- Line 643: Conga<br />(Professional Grade Dancing Boots)
- Line 652: The taunt.
- Line 661: Conquistador Fried Giblets
- Line 667: [[w:Kentucky Fried Chicken
- Line 676: Cornwell
- Line 682: 20th century American illustrator [[w:Dean Cornwell
- Line 694: Cracky Pop!
- Line 703: Crash Construction
- Line 709: References the username of the creator of Probed, [UEAK]Crash. It also appears on other maps he has made or helped work on.
- Line 718: Crummy's Burgers
- Line 727: Carmack Computers
- Line 733: References ''[[w:Doom (franchise)
- Line 740: Dalokohs
- Line 746: Dalokohs is shokolad, the Russian word for chocolate, spelled backwards.
- Line 758: Dapper Cadaver
- Line 764: Fashion magazine the Spy reads in the film ''[[Expiration Date]]''.
- Line 773: Darling Zoos
- Line 779: [[Non-player characters#Charles Darling
- Line 788: Der Architect
- Line 797: Discount Alchemist
- Line 800: ([[Australium
- Line 809: [[Australium]]
- Line 818: Diedrich's Discount Delicatessen
- Line 827: Doctor Wilson's Auto-Borax
- Line 833: [[Tobor]], an unused texture and, as "robot" spelled backwards, was part of the ARG tease for [[Mann vs. Machine (update)
- Line 842: Driller
- Line 848: [[Dave Riller]], a game designer at Valve.<br />(Paired with Jimi Jam)
- Line 860: Duck Duck Goos<br />(Salted Sweet Cream Butter)
- Line 869: The action item.<br>The game [[w:Duck, duck, goose
- Line 878: Elliphany Electric Trains
- Line 884: Elliphany is the name of mapper 's daughter.
- Line 893: Ellis' Crawdads
- Line 899: "Do you know what 'suck the heads' means? 'Cause I came down here with Keith once, and he didn't know, and― I mean, it ain't nothin' bad. It's about eatin'―"<br /> [[Ellis' Cap
- Line 908: Emmerich's
- Line 914: [[w:Otacon
- Line 923: Finest Hour Ale House
- Line 929: Winston Churchill's 1940 [[w:This was their finest hour
- Line 938: Freeman Airboat Tours
- Line 944: A reference to Gordon Freeman and the airboat he uses to travel in, as well as the ''[[Half-Life]]'' and ''[[Left 4 Dead]]'' franchises. "C17" is an abbreviation for City 17, a location from the ''Half-Life'' series.
- Line 956: Freyja's Sushi
- Line 962: Mapper , creator of and , and contributor to , , and .
- Line 971: FGD Luxury Automobiles
- Line 977: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
- Line 984: General Industries Co.
- Line 993: Gilded Gold
- Line 999: False or fool's gold.<br />[[w:Gilding
- Line 1008: Gold Medal
- Line 1014: Gold Medal Dynamites were products of the real life company, Illinois Powder Mfg. Co.
- Line 1026: Goldbloom Tropical Flora Export
- Line 1032: ''Jurassic Park'' actor [[w:Jeff Goldblum
- Line 1041: Goldstream Fuel Co.
- Line 1050: Gray Gravel Co.
- Line 1056: [[Non-player characters#Gray Mann
- Line 1065: Green Valley Post
- Line 1074: Griffivore Banana Co.
- Line 1080: Reference to a video of entertainer [[w:Griffin McElroy
- Line 1089: Hammond's Amber Mining Co.
- Line 1095: [[w:John Hammond (Jurassic Park)
- Line 1104: Hampshire's Heavy Lifting Equipment
- Line 1110: The "Hampshire Heavies" ''TF2'' community
- Line 1120: Handy Hoe
- Line 1129: Happy Farmers Cooperative
- Line 1135: A happy face emoticon is incorporated into the circular form logo commonly used by cooperative agricultural groups.
- Line 1144: Happy Farmers Cooperative
- Line 1147: Tractors
- Line 1156: From a promotional artwork for the famous [[w:Farmall
- Line 1168: "Hotel of Love"
- Line 1177: Humboldt's Pharmacy
- Line 1183: 19th century German natural scientist [[w:Alexander von Humboldt
- Line 1192: Humboldt Sauermilch Molkerei GMBH
- Line 1198: The Mad Milk Syringes upgrade for Medic's syringe guns in Mann vs. Machine
- Line 1207: Hurg Spaceship Parts
- Line 1216: Husky Acres
- Line 1225: Icarus Airliners
- Line 1231: Eric "[https://steamcommunity.com/profiles/76561198000167056 Icarus]" Wong, the mapper that created [[Coldfront]] in which this poster appears.<br />"''Flying High''" is how the mythic [[w:Icarus
- Line 1246: Ian "" Spadin, the mapper that created [[Byre]]
- Line 1255: Imperial Mining
- Line 1261: (Paired with Regal Plumbing Supplies)
- Line 1271: Industrial
- Line 1274: Tractors
- Line 1283: [[w:Caterpillar D10
- Line 1292: Jenkin Coal Co.
- Line 1301: Jimi Jam
- Line 1307: (Paired with Driller)
- Line 1316: Jobbs Orchards
- Line 1320: Mac Update trailer
- Line 1328: [[w:Steve Jobs
- Line 1340: Klintz Hocks
- Line 1355: Lucky Plucker
- Line 1364: Lumpy Bros
- Line 1367: Butter for Less
- Line 1376: Mannhattan Used Fireworks
- Line 1385: Mann Co.
- Line 1391: Mann Co.
- Line 1395: Previously owned by [[Saxton Hale]], Mann Co. is the company that supplied the ''TF2'' mercenaries with their weapons in the [[Storyline#Gravel War
- Line 1407: Menschnapps
- Line 1412: Mann Co.
- Line 1419: Mann Co.
- Line 1422: (The Mann Co. Genuine Spacesuit)
- Line 1430: Mann Co.
- Line 1434: The Mann Co. Genuine Spacesuit is a sponsor of radio [[Invasion Community Update#KritzKast Skits
- Line 1443: Sleepy Dog
- Line 1446: (Meaty Chunks dog food)
- Line 1455: Sleepy Dog's Meaty Chunks dog food is a sponsor of radio [[Invasion Community Update#KritzKast Skits
- Line 1464: McJohn Power
- Line 1470: (Opposes Wood Electric)
- Line 1479: (Metal)<!-- not a company name -->
- Line 1487: [[w:Ralston Purina
- Line 1498: Mann Co.
- Line 1502: (Saxton Hale's boutique line)
- Line 1511: Neal's Bananaland Ice Cream
- Line 1517: Mapper , creator of and contributor to .<br />STAR_ Team Fortress Classic [https://youtu.be/GUqe109-WVU?t=247 video].
- Line 1526: Newell and Sons
- Line 1530: Get games faster with Steam
- Line 1538: [[Gabe Newell
- Line 1550: Newell & Sons Steam Delivering
- Line 1558: NJ Productions
- Line 1564: Mapper Valentin Levillain, creator of , , and
- Line 1573: Nile Archaeo
- Line 1579: (Red Raiders' archaeologist rivals)
- Line 1588: Northern Express
- Line 1594: [[w:Southern Pacific Transportation Company
- Line 1603: Old Geezer
- Line 1609: Planned original bobblehead from ''[[Meet the Sniper]]''.
- Line 1621: Otto's Cafe
- Line 1633: "Ma petite chou-fleur"<br>French for "My little flower"<br /> Quote from ''[[Meet the Spy
- Line 1642: Poco Coop
- Line 1657: Pinkerpaw Packaging
- Line 1666: Piper & Piper Pipeworks Inc.
- Line 1675: Primaprime
- Line 1679: Projector screen for instructional films that may be available in [[Mission Briefing]]s.
- Line 1690: Projector Screens
- Line 1697: Projector screen for instructional films.
- Line 1708: (Pyroland Vision Experience)
- Line 1717: The [[Pyrovision Goggles]]
- Line 1726: Reliable Excavation Demolition
- Line 1735: Red Bread
- Line 1739: Red Bread (Soundtrack)
- Line 1747: [[w:Red Wheat (disambiguation)
- Line 1756: Red Forest Fur Company
- Line 1762: Fess Parker's frontiersmen characters, such as [[w:Daniel Boone (1964 TV series)
- Line 1771: Red Ind. Trading
- Line 1780: Red Industries Unincorporated
- Line 1789: RED Iron
- Line 1795: [[w:Red Iron
- Line 1804: RED Iron Works
- Line 1810: [[w:Ironworks
- Line 1819: Red Planet Chemicals
- Line 1825: 's premise is RED is poluting BLU's bottle's water supply. In [[Storyline#1968
- Line 1834: Red Raiders
- Line 1840: (Nile Archaeo's treasure hunting rivals)
- Line 1849: Red Shed
- Line 1852: Red Shed Whiskey
- Line 1855: Red Shed Beer
- Line 1864: Red Valley Mining
- Line 1873: Redstone Cargo
- Line 1879: (Paired with BLU Freight & Shipping)
- Line 1889: Regal Plumbing Supplies
- Line 1895: (Paired with Imperial Mining)
- Line 1905: Rio Grande Coal Co.
- Line 1911: [[w:Archer Daniels Midland
- Line 1920: Rolling Stone Mining Logistics
- Line 1929: Sanders BBQ
- Line 1935: [[w:Colonel Sanders
- Line 1947: Sapper Sour Candy
- Line 1953: Sapper Mega Sour Bubble Gum
- Line 1962: Schucker & Sons
- Line 1971: Scoot's Canoe
- Line 1977: A fan nickname of the [[Scout]].<br />(Paired with Sunny Hay)<br />
- Line 1989: Sea Side Exports
- Line 1995: This sign takes the place of the circle C sign that would normally mark the Mannhattan defender's last of three points, or "C side".
- Line 2004: (Seed)
- Line 2010: (Paired with Metal)
- Line 2019: Shifty's Quick Shot
- Line 2025: The sign designates a Sniper camp on Swiftwater. [[w:Darrell Powers
- Line 2034: Shiny's Bullion
- Line 2040: False or fool's gold.<br />(Paired with Gilded Gold)
- Line 2049: (double-edged blades)
- Line 2055: Mapper , creator of and contributor to
- Line 2064: Smart Fireworks
- Line 2070: Mapper , creator of and contributor to
- Line 2079: Spawn-N-Go
- Line 2085: 20 sec. is the maximum for [[Respawn times
- Line 2094: Strongarm Lifting
- Line 2103: Sunny Hay
- Line 2109: "[[w:Hay
- Line 2130: TF Industries
- Line 2133: [[Comics#Saxton Series
- Line 2140: WAR!
- Line 2140: Sentry Operating Manual
- Line 2148: A reference to both Valve and ''Team Fortress 2''.
- Line 2160: Tree Feller 2 Million
- Line 2166: TF2M is an abbreviation for [https://tf2maps.net/ TF2Maps.net].
- Line 2175: Trench Diggers FIRST UNION
- Line 2181: TF2M is an abbreviation for [https://tf2maps.net/ TF2Maps.net].
- Line 2190: Tycho Corp Off-World Excavations
- Line 2199: Vier Augen Optical Co.
- Line 2205: ''Vier Augen'' is a German phrase, literally meaning "Four Eyes"; in other words, a German [[wiktionary:four-eyes
- Line 2214: Wade Canoes
- Line 2226: Reskin of [[:File:Biggs steel rods.jpg
- Line 2235: Wood Electric
- Line 2241: (Oposição da McJohn Power)
- Line 2250: Wright Shipping
- Line 2256: Matt & Danika Wright, 3D artists at Valve.
- Line 2271: A mark indicating extra strong alcoholic beverage.
- Line 2283: Yeti Park
- Line 2289: Logo of the [[Non-player characters#Yeti
- Line 2298: YTI
- Line 2301: Institute for Research and Development.
- Line 2307: Logo of the facility that altered the Yeti for greater strength and aggression.
- Line 2316: Yti-Hale Shipping
- Line 2322: Saxton Hale's amalgamated violent animal shipping company.
- Line 2331: Zippy Plow
- Line 2337: The [[:File:Ferguson system.jpg
- Template:List of items related to headshot has 9 uses and is missing 4 translations
- Line 78: Can only perform headshots when fully charged.
- Line 93: [[Critical hits#Mini-crits
- Line 138: Headshots beyond 1200 [[Hammer unit]]s deal normal damage instead of a critical hit.
- Line 153: Headshots with this item deal 2 damage, while regular hits only deal 1 damage.
- Template:List of voice commands has 9 uses and is missing 33 translations
- Line 4: List of voice commands
- Line 19: Voice Menu 1
- Line 33: Voice Menu 2
- Line 47: Voice Menu 3
- Line 62: [[Default key]]
- Line 76: Default key
- Line 90: Default key
- Line 106: MEDIC!
- Line 120: Thanks!
- Line 134: Go Go Go!
- Line 148: Move Up!
- Line 162: Go Left
- Line 176: Go Right
- Line 190: Yes
- Line 204: No
- Line 218: Pass to me!
- Line 230: Incoming
- Line 244: [[Spy]]!
- Line 258: [[Sentry Gun
- Line 272: [[Teleporters
- Line 286: [[Dispenser]] Here
- Line 300: Sentry Here
- Line 314: Activate [[ÜberCharge]]!
- Line 328: MEDIC: ÜberCharge Ready
- Line 342: Pass to me!
- Line 354: Help!
- Line 368: Battle Cry
- Line 382: Cheers
- Line 396: Jeers
- Line 410: Positive
- Line 424: Negative
- Line 438: Nice Shot
- Line 452: Good Job
- Template:Saxton Health Table has 9 uses and is missing 2 translations
- Line 2: RED players
- Line 12: Saxton Hale's Health
- Template:Second annual saxxy finalists has 9 uses and is missing 1 translation
- Line 18: This video is no longer available
- Template:Second annual saxxy winners has 9 uses and is missing 1 translation
- Line 19: Winning Video
- Template:List of miscellaneous reward item owners has 8 uses and is missing 12 translations
- Line 179: Reported a serious exploit regarding name tags to Valve.
- Line 182: Given in Unusual quality with the Sunbeams effect.
- Line 191: Reported a serious exploit regarding name tags to Valve.
- Line 194: Given in Unusual quality with the Sunbeams effect.
- Line 203: Make-A-Wish Foundation gift.
- Line 210: Given in Unusual quality with the Community Sparkle effect.
- Line 223: Make-A-Wish Foundation gift.
- Line 226: Given in Unusual quality. It was given the [[Strange]] quality and Sunbeams effect later.
- Line 235: Make-A-Wish Foundation gift.
- Line 238: Given in Unusual quality with the Sparkling Lights effect.
- Line 247: Make-A-Wish Foundation gift.
- Line 250: Given in Unusual quality with the Community Sparkle effect.
- Template:List of weapons related to pickups has 8 uses and is missing 7 translations
- Line 3: List of weapons related to pickups
- Line 20: On kill: A small health pack is dropped.
- Line 39: +50% health from packs on wearer.
- Line 58: Ammo boxes collected give Charge.
- Line 75: With secondary fire, throws it for another player to restore 50% health.
- Line 99: With secondary fire, throws it for another player to restore 20.5% health.
- Line 121: 20% less metal from Dispensers and Pickups.
- Template:Zombie Infection abilities has 8 uses and is missing 46 translations
- Line 6: Cooldown
- Line 16: HUD icon
- Line 28: Zombie Scout
- Line 57: Passive: 75% faster movement speed (520 [[Hammer unit
- Line 67: Passive: Triple jump.
- Line 77: Passive: 50 less max health (75 total max health).
- Line 92: Zombie Soldier
- Line 121: Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the [[Mantreads]].
- Line 131: This leap counts as [[Jumping#Soldier jumps
- Line 141: Passive: 25 extra max health (225 total max health).
- Line 156: Zombie Pyro
- Line 185: Passive: Immunity to all [[Fire
- Line 195: Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second.
- Line 205: Passive: On death, no health kit is dropped.
- Line 215: Passive: 25 extra max health (200 total max health).
- Line 224: Passive: 30% damage penalty.
- Line 239: Zombie Demoman
- Line 267: Ability: Explosive Charge, similar to the [[Charging
- Line 277: Passive: 25 extra max health (200 total max health).
- Line 292: Zombie Heavy
- Line 321: Passive: Deals 220% damage, immune to knockback and critical hits,<ref name="damage" /> 35% damage resistance, 50% resistance to Sentry Gun damage, and increased knockback dealt.<ref>vscripts\infection\const.nut:L229</ref>
- Line 331: Passive: Instantly destroy [[buildings]] in a single hit.
- Line 341: Passive: 300 extra max health (600 total max health).
- Line 351: Passive: 10% slower move speed (207 Hu/s).
- Line 366: Zombie Engineer
- Line 393: Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds and doing 110 damage after 3.5 seconds in a 500 Hammer units radius.
- Line 403: EMP explosion shakes the screen of players near it.
- Line 413: Passive: 25 extra max health (150 total max health).
- Line 423: Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.
- Line 438: Zombie Medic
- Line 466: Ability: Heals and ÜberCharges himself and teammates in a 275 Hammer units radius around him.
- Line 476: The healing and ÜberCharge effect is identical to the [[Magic spells#Overheal
- Line 486: Forces the player into a third person perspective when used, but still allows attacking, even during the ÜberCharge.
- Line 496: Passive: 25 extra max health (175 total max health).
- Line 511: Zombie Sniper
- Line 540: Ability: Spit an acid ball that, when it lands, damages any Human and building that stands on it.
- Line 550: The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds.
- Line 560: The acid pool has a 130 Hammer unit radius.
- Line 570: The acid ball can be held for a maximum of 5 seconds.
- Line 580: Passive: Drop a pool of acid on death.
- Line 590: Passive: 25 extra max health (150 total max health).
- Line 605: Zombie Spy
- Line 632: Ability: Mark Humans in a radius around him, revealing their location with an outline.
- Line 642: It has a radius 1000 Hammer units and reveals Humans for 20 seconds.
- Line 652: Passive: Automatically [[cloak]]. Attacking or using Reveal uncloaks the Zombie Spy for 3 seconds.
- Line 662: Passive: 10 extra max health (135 total max health).
- Template:Escape Plan speed has 7 uses and is missing 3 translations
- Line 24: Speed <small>(Hu/s)</small>
- Line 69: No [[speed]] increase
- Line 81: Slight increase in speed
- Template:Eureka Effect metal from pickups has 7 uses and is missing 5 translations
- Line 2: Ammo pack size
- Line 12: Metal returned
- Line 23: Small
- Line 35: Medium
- Line 47: Large
- Template:Unused Maps Nav has 7 uses and is missing 1 translation
- Line 4: Unused official maps
- Template:Active community medal list has 6 uses and is missing 5 translations
- Line 1: List
- Line 51: Awarded to players who [https://blapature.org/ donate] to [[BlapBash]] charity drives, through item or monetary donations.
- Line 78: Awarded to players who [https://hugs.tf/ donate] to [[Hugs.tf
- Line 127: Awarded to content creators whose content was accepted for use in [https://steamcommunity.com/groups/potatomvmservers Potato MvM] events.
- Line 221: Awarded to players who [https://jam.tf2maps.net/ donate] to [[TF2Maps 72hr Jam]] charity drives, through item or monetary donations.
- Template:AltTimeline has 6 uses and is missing 3 translations
- Line 47: Gray Mann, on the verge of bankruptcy, reprograms his robot army to, instead of trying to kill the mercs, sell them robot themed hats to recoup his losses and to edge-in on Mann Co.'s ever growing lucrative hat sales revenue.
- Line 57: Kisses von Butternubs, a pomeranian in a sweater, is elected president of America by popular vote.
- Line 67: Future Dell Conagher (Engineer), now very old (but very muscular and long bearded) and his arm replaced with a cybernetic one, and Pyro, who is now a floating head in a bubble, travel back in time to 1972, very briefly, to warn the mercenaries not to open Gray Mann's [[robocrate]]s to prevent the impending '''Hat Wars''' of the 1990s, before having to return to 1999.
- Template:Carrier health table has 6 uses and is missing 3 translations
- Line 2: Carrier health table
- Line 10: RED players
- Line 21: RED players
- Template:Enforcer bypassed resistances has 6 uses and is missing 13 translations
- Line 2: Resistances that are pierced
- Line 10: Resistances that are not pierced
- Line 19: [[Vaccinator]]'s 10% bullet resistance and 75% bullet resistance from an ÜberCharge.
- Line 26: [[Mannpower]]'s 50% damage resistance from the Resistance [[Mannpower#Powerups
- Line 36: The 66% damage resistance gained by [[Wrangler
- Line 43: The 33% damage resistance gained by [[Sapper
- Line 53: The 35% damage resistance from the [[Battalion's Backup]]'s rage.
- Line 60: The critical hit immunity from the Battalion's Backup's rage.
- Line 70: The 20% damage resistance gained by [[Heavy
- Line 79: The 40% damage resistance from the [[Fists of Steel]].
- Line 88: The 20% resistance from a Spy's [[Cloak
- Line 97: The initial 75% resistance upon triggering the [[Dead Ringer]].<br>The 65% damage resistances gained for 3 seconds after activation.
- Line 106: Resistances that are not pierced are considered to be bugged and not intentional.
- Template:Expired community medal list has 6 uses and is missing 41 translations
- Line 28: Awarded to first place winners of the [http://armsrace.tf2maps.net/ Arms Race] weapon design contests.
- Line 38: Awarded to players who placed second in the [http://armsrace.tf2maps.net/ Arms Race] weapon design contests.
- Line 48: Awarded to players who placed third in the [http://armsrace.tf2maps.net/ Arms Race] weapon design contests.
- Line 58: Awarded to players who participated in the [http://armsrace.tf2maps.net/ Arms Race] weapon design contests.
- Line 168: Awarded to first place winners of the [https://web.archive.org/web/20180401184139/http://journeyeast.tf2maps.net/ Journey to the East] item creation contest.
- Line 178: Awarded to players who placed second in the [https://web.archive.org/web/20180401184139/http://journeyeast.tf2maps.net/ Journey to the East] item creation contest.
- Line 188: Awarded to players who placed third in the [https://web.archive.org/web/20180401184139/http://journeyeast.tf2maps.net/ Journey to the East] item creation contest.
- Line 198: Awarded to players who participated in the [https://web.archive.org/web/20180401184139/http://journeyeast.tf2maps.net/ Journey to the East] item creation contest.
- Line 267: Awarded to players who cleared at least 6 of the 7 available intermediate difficulty missions of the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout campaign.
- Line 277: Awarded to players who cleared at least 6 of the 13 available advanced difficulty missions of the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout campaign.
- Line 287: Awarded to players who cleared at least 12 of the 13 available advanced difficulty missions of the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout campaign.
- Line 297: Awarded to players who donated US$5.00 or more to the charity drive supporting Child's Play during the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout event, through [https://scrap.tf/binaryblackout item] or [https://tiltify.com/+team-moonlight/tf2-binary-blackout monetary] donations, until April 30th, 2022.
- Line 307: Awarded to players who donated US$15.00 or more to the charity drive supporting Child's Play during the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout event, through [https://scrap.tf/binaryblackout item] or [https://tiltify.com/+team-moonlight/tf2-binary-blackout monetary] donations, until April 30th, 2022.
- Line 318: Awarded to players who completed all intermediate difficulty missions during the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Peculiar Pandemonium event.
- Line 327: Awarded to players who donated AU$6.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through [https://scrap.tf/peculiarpandemonium item] or [https://tiltify.com/+team-moonlight/operation-peculiar-pandemonium monetary] donations, during the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Peculiar Pandemonium event, until April 30th, 2022.
- Line 337: Awarded to players who donated AU$20.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through [https://scrap.tf/peculiarpandemonium item] or [https://tiltify.com/+team-moonlight/operation-peculiar-pandemonium monetary] donations, during the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Peculiar Pandemonium event, until April 30th, 2022.
- Line 347: Awarded to players who donated AU$33.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through [https://scrap.tf/peculiarpandemonium item] or [https://tiltify.com/+team-moonlight/operation-peculiar-pandemonium monetary] donations, during the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Peculiar Pandemonium event, until April 30th, 2022.
- Line 425: Awarded to players who completed at least 6 of the 7 available missions, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event.
- Line 433: Awarded to players who donated US$5.00 or more to the charity drive supporting Food For The Hungry, through [https://scrap.tf/lastlaugh item] or [https://tiltify.com/+team-moonlight/operation-last-laugh monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event, until April 30, 2023.
- Line 441: Awarded to players who donated US$15.00 or more to the charity drive supporting Food For The Hungry, through [https://scrap.tf/lastlaugh item] or [https://tiltify.com/+team-moonlight/operation-last-laugh monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event, until April 30, 2023.
- Line 449: Awarded to players who donated US$25.00 or more to the charity drive supporting Food For The Hungry, through [https://scrap.tf/lastlaugh item] or [https://tiltify.com/+team-moonlight/operation-last-laugh monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event, until April 30, 2023.
- Line 457: Awarded to players who donated US$35.00 or more to the charity drive supporting Food For The Hungry, through [https://scrap.tf/lastlaugh item] or [https://tiltify.com/+team-moonlight/operation-last-laugh monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event, until April 30, 2023.
- Line 466: Awarded to players who completed at least 6 intermediate or expert difficulty missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Voltaic Violence event.
- Line 474: Awarded to players who completed at least 8 advanced or expert difficulty missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Voltaic Violence event.
- Line 482: Awarded to players who donated US$5.00 or more to the charity drive supporting the ALS Association, through [https://scrap.tf/voltaicviolence item] or [https://tiltify.com/+team-moonlight/operation-voltaic-violence monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Voltaic Violence event.
- Line 491: Awarded to players who completed at least 4 missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
- Line 498: Awarded to players who donated US$6.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
- Line 505: Awarded to players who donated US$12.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
- Line 512: Awarded to players who donated US$18.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
- Line 519: Awarded to players who donated US$24.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
- Line 738: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
- Line 745: Awarded to players who donated at least US$5.00 to the Titanium Tank: Reforged charity drive for IRONAID, through [https://scrap.tf/titaniumtank item] or [https://ironmanfoundation.donordrive.com/index.cfm?fuseaction=donorDrive.event&eventID=683 monetary] donations.
- Line 756: Awarded to players who donated at least US$5.00 to the Trevor Project charity drive, through [https://scrap.tf/fundraiser/POCT21/ item] or [https://give.thetrevorproject.org/hexadecimalhorrors monetary] donations in the Potato MvM Hexadecimal Horrors event.
- Line 823: Awarded to players who cleared at least 8 missions during [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Holographic Harvest event.
- Line 833: Awarded to players who donated US$5.00 or more to the Potato MvM Holographic Harvest charity drive, through either [https://scrap.tf/holoharvest item] or [https://tiltify.com/@potatomvm/holoharvest/donate monetary] donations.
- Line 843: Awarded to players who donated US$15.00 or more to the Potato MvM Holographic Harvest charity drive, through either [https://scrap.tf/holoharvest item] or [https://tiltify.com/@potatomvm/holoharvest/donate monetary] donations.
- Line 853: Awarded to players who donated US$25.00 or more to the Potato MvM Holographic Harvest charity drive, through either [https://scrap.tf/holoharvest item] or [https://tiltify.com/@potatomvm/holoharvest/donate monetary] donations.
- Line 864: Awarded to players who completed at least 12 missions during the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Galvanized Gauntlet event.
- Line 873: Awarded to players who donated US$5.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either [https://scrap.tf/fundraiser/PSEP23 item] or [https://tiltify.com/@potatomvm/operation-galvanized-gauntlet/donate monetary] donations.
- Line 881: Awarded to players who donated US$15.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either [https://scrap.tf/fundraiser/PSEP23 item] or [https://tiltify.com/@potatomvm/operation-galvanized-gauntlet/donate monetary] donations.
- Line 889: Awarded to players who donated US$25.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either [https://scrap.tf/fundraiser/PSEP23 item] or [https://tiltify.com/@potatomvm/operation-galvanized-gauntlet/donate monetary] donations.
- Template:Item timeline 2023 has 6 uses and is missing 4 translations
- Line 113: * Added the Summer 2023 War Paint Case.
- Line 246: * Added the Bone-Chilling Bonanza Case.
- Line 356: * Added the Winter 2023 Cosmetic Case.
- Line 373: * Added 3 new community-contributed taunts to the Mann Co. Store
- Template:List of community-contributed War Paints has 6 uses and is missing 3 translations
- Line 3: Collection
- Line 9: Date added
- Line 15: Creator(s)
- Template:List of weapons associated with juggling has 6 uses and is missing 3 translations
- Line 3: List of weapons associated with juggling
- Line 80: Note
- Line 91: Includes [[Festive weapons
- Template:Merchandise block has 6 uses and is missing 1 translation
- Line 7: $
- Template:Mvm mission Bison Barrage has 6 uses and is missing 1 translation
- Line 39: Random choice
- Template:Mvm mission Clanker Carnage has 6 uses and is missing 10 translations
- Line 15: The
- Line 96: The
- Line 109: The
- Line 117: The
- Line 175: The
- Line 221: Spawns similarly to Spy-bots
- Line 231: Spawns normally
- Line 328: The
- Line 373: The
- Line 419: The
- Template:Zombie Infection starting zombies table has 6 uses and is missing 2 translations
- Line 10: RED players
- Line 20: Nº of Zombies
- Template:Cosmetic can drop list has 5 uses and is missing 1 translation
- Line 3: Cosmetics that ''can'' be found via a random drop.
- Template:KritzKast distribution list has 5 uses and is missing 30 translations
- Line 2: distribution list table
- Line 9: The hat was first awarded in Vintage quality to a limited but unspecified number of players for being a member of the KritzKast Steam Group prior to 7pm (GMT+1) June 12th 2011, 1 hour before the live recording of podcast episode #121. Before a hat was awarded, the members had to obtain a passing score on the [https://web.archive.org/web/20150526225141/http://kritzkast.com/big/ KritzKast quiz]. Players who did not win on the quiz were allowed to retake it as often as they wished so long as they left four hours between attempts. Those who were not part of the KritzKast Steam Group before the deadline received a message from [[Saxton Hale]] stating they were "manly enough ''not'' to receive" the "girly" hat.
- Line 15: The 30 winners of the Lo-Fi Longwave Owners Group [https://www.teamfortress.com/post.php?id=5853 "Meet the Robin"] event were also awarded Vintage hats. Those who were already in possession of Vintage were awarded a Unique version of the hat instead.
- Line 21: Players were able to submit questions before August 31, 2011 for a KritzKast interview with the creator of [https://www.nerfnow.com NerfNow]. The questions used in the interview had the player quoted and granted a Vintage Lo-Fi Longwave.<ref>[https://www.kritzkast.com/nerfnow-or-forever-hold-your-peace NerfNow Interview announcement and submission form]</ref>
- Line 27: Since episode #129, a Vintage hat has been given to each "Player of the Week", assuming they did not already have one. This policy has been retroactively enforced.
- Line 33: As part of the celebrations for episode #200, a total of 600 Unique Lo-Fi Longwaves were given out via the KritzKast Facebook page, Twitter, and Steam Group.<ref>[https://www.kritzkast.com/kritzkast-200-cvar_musical-1 KritzKast Episode #200]</ref>
- Line 39: Players were able to submit questions before January 14, 2013 for a KritzKast interview with the creator of Backpack.tf, Brad Pitt. The 23 players whose questions were picked from the more than 6,000 submissions all received a Vintage Lo-Fi Longwave, [https://i.imgur.com/QJk1jzf.png a special badge] on their backpack.tf profile, and had their question used in the interview with Brad Pitt.<ref>[https://www.kritzkast.com/questions-for-brad-pitt Backpack.tf creator Interview announcement and submission form]</ref><ref>[https://www.kritzkast.com/kritzkast-interviews-brad-pitt Brad Pitt Interview]</ref>
- Line 45: Players were able to submit questions for a KritzKast interview with co-creator of Scrap.tf, Geel9, until May 12, 2013. Users whose questions were picked for interview received a Vintage Lo-Fi Longwave. In addition to this, 100 random participants in voting on questions received a Unique version of the hat.<ref>[https://www.kritzkast.com/questions-for-geel9 Interview with Geel9]</ref>
- Line 51: Each month, a Monthly Screenshot Competition is run in the [https://steamcommunity.com/groups/KritzKast KritzKast Steam Group]. Players that win one of these competitions receive a Vintage Lo-Fi Longwave.
- Line 57: In celebration of 1000 Facebook likes, KritzKast held a competition for a signed poster from [https://web.archive.org/web/20131227005906/https://insomniagamingfestival.com/i49/tournaments/event/team-fortress-2/ i49 2013]. Additionally, everyone who entered the competition received a Unique Lo-Fi Longwave.<ref>[https://www.kritzkast.com/facebook-i49-poster Giveaway announcement]</ref><ref>[https://www.facebook.com/KritzKast/posts/541541329247852 KritzKast Facebook post]</ref>
- Line 63: During the [https://web.archive.org/web/20131023000757/https://www.tf2wh.com/ablegamers AbleGamers 24H Fundraiser] for [https://ablegamers.org AbleGamers], KritzKast had announced at the $10000 donation milestone that those that had donated $30 or more would get a Vintage Lo-Fi Longwave as an added bonus to the other perks for donating to the charity. The Lo-Fi Longwave was also given out randomly to players that were on the AbleGamers server during each donation milestone in Vintage quality.
- Line 69: KritzKast's favorite participant entries to the [https://www.facebook.com/KritzKast/photos/a.291035167631804/608734559195195/ TF2Haiku] were rewarded with a Unique Lo-Fi Longwave.
- Line 75: During Valentine's Day in 2014, a single random winner would be drawn from within the people who commented on [http://steamcommunity.com/groups/KritzKast/discussions/5/540733523715946998/ this post] found in the KritzKast Steam Group with the person who they think should win and their nominee would receive a Vintage Lo-Fi Longwave and a bucket of the [[Paint Can
- Line 81: On March 13th 2014, as Steam servers went down a single player could obtain a Vintage Lo-Fi Longwave by coming up with the most original comment on a KritzKast Facebook post.<ref>[https://www.facebook.com/KritzKast/posts/10152243137484720?stream_ref=10 Event announcement in KritzKast's Facebook page]</ref>
- Line 87: On November 16th 2014, KritzKast announced on their Steam Group page, in celebration of PodKast Episode #300, 300 Lo-Fi Longwaves would be awarded to everyone who completed the [https://podka.st/300lofi%20 mini-comp]. Although, toward the end of the podcast, they announced that all 700+ people who enter the mini-comp would get a Unique Lo-Fi Longwave.
- Line 93: During the [https://www.reddit.com/r/RandomActsOfTF2 Birthday event for r/RandomActsOfTF2], KritzKast donated 5 Lo-Fi Longwaves to celebrate the joyous event. Two players could get two each, for themselves and a chosen friend, if they send a screenshot of them inviting said friend to the subreddit and supported either Heavy or Pyro. Another one got up for grabs for commenting the best bit of advice for beginner players.
- Line 99: On August 8th 2016, KritzKast member uberchain announced a contest via their Steam Group page that whoever could post video evidence of them beating his high score in the fan-made game [https://callmemonamiral.itch.io/sandvich-maker Sandvich Maker 3000] before August 13th would receive a Unique Lo-Fi Longwave. The person who had the highest score by the deadline would receive a Vintage version instead.<ref>[https://steamcommunity.com/groups/KritzKast/discussions/5/353916184350056025 Sandvich Maker 3000 event announcement]</ref>
- Line 105: On September 24th 2016, KritzKast member Agro created a "Lo-Fi Caption Contest" on the [https://www.reddit.com/r/KritzKast/comments/52i78s/establishing_the_kritzkast_megatower/ KritzKast subreddit] which entailed that the best two entries would win a Vintage Lo-Fi Longwave; one for the submitter, and a Unique Lo-Fi Longwave for their friend. Due to vote fluffing and various other problems related to the voting method, all that entered received a Vintage Lo-Fi Longwave and those who entered the contest past the deadline received a Unique Lo-Fi Longwave in compensation for the problems.
- Line 111: On October 15 2017, KritzKast member Agro announced a "Death and Despair" themed killcam contest on the [https://steamcommunity.com/groups/KritzKast/discussions/5/1483232961043645483/ KritzKast Steam Group]. Agro gave all participants a few weeks to submit their entries, and the best five entries would be chosen by admins on October 31 2017, at midnight (UK time). The prizes consisted of a Vintage Lo-fi Longwave for the first place winner with a bonus of a random can of paint, and four Unique Lo-fi Longwaves for the four runner ups.
- Line 117: On February 5th 2018, it was announced on the KritzKast blog that three Vintage Lo-fi Longwaves would be given out along with cash prizes to the winners of a Team Fortress 2 themed tattoo designing contest in celebration of Valentine's day. Participants had until the 23rd of February to submit their art. Winners who already had a Vintage Lo-Fi Longwave in their inventory were given the opportunity to select a friend who would instead receive one in a Unique quality.<ref>[https://www.kritzkast.com/heart-mom Valentine's Day 2018 event announcement]</ref>
- Line 123: On January 2020, KritzKast member Agro announced an "Edging" competition beta to test the ruleset. Participants have to get as close as possible to levelling up in [[Casual Mode]] with the highest score and tier. On 27 May 2020, the KritzKast Twitter [https://twitter.com/KritzKast/status/1265403750858006530 announced] the competition, making it public. First and second place winners received a Vintage Lo-Fi Longwave, a friend of the first place winner and a random participant could receive a Unique version. Participants who achieved 1 XP from levelling up would get a place in the Hall of Fame.
- Line 129: On August 13, 2020, the official KritzKast Twitter account announced a competition.<ref>[https://web.archive.org/web/20230710124929/https://twitter.com/kritzkast/status/1293976153334648833?s=46&t=DRRm7XeLpFvnypiomnunXg "Guess where the BLU SPY's left foot is located" competition]</ref> The KritzKast Twitter account uploaded a gridded image with numbers in its X-axis and letters in the Y-axis. The objective of this competition was to guess and pinpoint where the [[Cloak
- Line 135: On April 28, 2021, KritzKast announced the distribution of 10 Lo-Fi Longwaves to take place on June 10th, 2021, in celebration of the 10th anniversary of the hat's introduction to the game, and for the 10,000 follower milestone on the KritzKast Twitter page.<ref>[https://web.archive.org/web/20230710192037/https%3A%2F%2Ftwitter.com%2Fkritzkast%2Fstatus%2F1387518837982105601%3Fs%3D46%26t%3DDRRm7XeLpFvnypiomnunXg Anniversary Giveaway Twitter Announcement]</ref> They announced through their Discord server that one Lo-Fi Longwave would be distributed to a random active Discord member every day through June, 2021. They announced through a YouTube Community post that they would be distributing a Lo-Fi Longwave to one random comment from a public subscriber on any video posted in June 2021.<ref>[https://www.youtube.com/post/Ugxa6ZkYkEu62fMKXS54AaABCQ Anniversary Giveaway YouTube Announcement]</ref><ref>[https://www.youtube.com/post/Ugxs1y6apcvZTuNxNVx4AaABCQ Clarification about Public Subscribers]</ref>
- Line 141: On June 18, 2021, the official KritzKast Twitter account announced a second wave of Lo-Fi Longwaves giveaway for their 10th anniversary of the hat's introduction to the game.<ref>[https://web.archive.org/web/20230710192427/https://twitter.com/kritzkast/status/1405651260062175234?s=46&t=DRRm7XeLpFvnypiomnunXg Official KritzKast Twitter account announcing the giveaway]</ref> The winners were picked randomly to whoever was active in the channel in their Discord server. The winners were awarded a Unique Lo-Fi Longwaves.
- Line 147: Individuals can still earn a Vintage Lo-Fi Longwave by creating an [[Source Filmmaker
- Line 153: On February 14, 2023, the official KritzKast Twitter account announced a 24-hour competition for Valentine's Day.<ref>[https://web.archive.org/web/20230219185626/https://twitter.com/KritzKast/status/1625269088267149312 KritzKast Valentine's Day Competition 2023]</ref> The objective of this competition was to post a picture of a [[Sandvich]]; some users made real-life sandwiches, as well as digital art. The rule of the competition remained unclear throughout the day, but was later revealed that the secret rule was "The way to a Mann's heart is through his ribcage but I'd rather you offer me something I might like to eat!"<ref>[https://web.archive.org/web/20230221093434/https://twitter.com/kritzkast/status/1626987050787389441?s=46&t=QEWeE3YDqFkEKuX0tCQZKQ Secret rule reveal for the 2023 Valentine's Day Competition]</ref> The winners were awarded a Vintage Lo-Fi Longwave.
- Line 159: On June 11, 2023, the official KritzKast YouTube account made a Community post stating that any user that comments in one of their YouTube videos have a chance to win a Unique quality Lo-Fi Longwave.<ref>[https://web.archive.org/web/20230711132050/https%3A%2F%2Fwww.youtube.com%2Fpost%2FUgkx5q9_9FWcoUCo9cIXfDQZT4C6aXcZiYbt KritzKast YouTube Community post]</ref>
- Line 164: On July 6, 2023, the official KritzKast Twitter account announced a 40-minute competition as a celebration for the Summer Update 2023.<ref>[https://web.archive.org/web/20230710105037/https://twitter.com/KritzKast/status/1677005034163142662 Upcoming Summer Update 2023 Competition]</ref> The objective of this competition was to cosplay as any of the TF2 mercenaries using only "found" items. Only two winners were picked after the competition was over and were awarded a Unique quality Lo-Fi Longwave.
- Line 170: On September 2, 2023, the official KritzKast Twitter account announced an 8-hour Photoshop competition.<ref>[https://web.archive.org/web/20230903113202/https://twitter.com/kritzkast/status/1698121742072336468?s=46&t=DRRm7XeLpFvnypiomnunXg Photoshop Competition 2023]</ref><ref>[https://web.archive.org/web/20230903113729/https://twitter.com/kritzkast/status/1698247162637807664?s=46&t=DRRm7XeLpFvnypiomnunXg KritzKast Announcing the winner for the Photoshop Competition 2023]</ref>The objective of this competition was for players to showcase their favorite map without explicitly showing their favorite map using Photoshop (or any editing software). Only one winner was picked after the competition was over and was awarded a Vintage quality Lo-Fi Longwave.
- Line 175: On September 7, 2023, the official KritzKast Twitter account announced a giveaway.<ref>[https://web.archive.org/web/20230908124313/https://twitter.com/kritzkast/status/1699853473800401084?s=46&t=DRRm7XeLpFvnypiomnunXg Twitch Sub-Giveaway Sept. 2023]</ref> The KritzKast team picked a random Twitch channel subscriber and awarded a Unique quality Lo-Fi Longwave.
- Template:List of community blog entries has 5 uses and is missing 1 translation
- Line 2: List of community blog entries
- Template:List of cosmetics with an additional effect has 5 uses and is missing 34 translations
- Line 3: Cosmetics with additional effects
- Line 14: Additional effect(s)
- Line 25: * Spawns a ball in the spawnroom
- Line 46: * Makes a soft, higher pitch jingle noise while walking.
- Line 55: * Plays music when taunting.
- Line 64: * Makes a soft jingle noise while walking.
- Line 73: * Changes the footsteps with wet, squishy sounds.
- Line 85: * Makes a soft, slightly lower pitch jingle noise while walking.
- Line 94: * Alters [[Soldier responses#With Freedom Feathers equipped
- Line 103: * Alters [[Soldier responses#With Spellbinder's Bonnet equipped
- Line 112: * Alters [[Soldier responses#With Larval Lid equipped
- Line 121: * Plays a [[Media:Taunt wormsHHG.wav
- Line 145: * Makes a soft jingle noise while walking.
- Line 154: * Plays [[Media:Pyro music tube.wav
- Line 163: * Makes a soft jingle noise while walking.
- Line 175: * Alters [[Heavy responses#With Chicken Kiev equipped
- Line 187: * Changes the [[PDA]]'s Build and Demolish Menu and the [[Eureka Effect]]'s Teleport menu.
- Line 199: * Alters [[Medic responses#With Archimedes the Undying equipped
- Line 206: * Makes a soft jingle noise while walking.
- Line 215: * Alters [[Medic responses#With Medimedes equipped
- Line 224: * Alters [[Medic responses#With Second Opinion equipped
- Line 236: * Alters [[Sniper responses#With Sir Shootsalot equipped
- Line 248: * When the player dies, their corpse explodes. During a [[Full Moon]] or Halloween, the explosion is purple instead of the usual gold.
- Line 257: * Makes a soft jingle noise while walking.
- Line 266: * Chess piece on top changes based on player's killstreak, does not require a [[Killstreak]] weapon.
- Line 275: * Changes the appearance of [[Robots]] and the [[Carrier tank]] in [[Mann vs. Machine
- Line 284: * If equipped by the Scout, it alters [[Scout responses#With Haunted Hat equipped
- Line 293: * Player is immune to [[Horseless Headless Horsemann]]'s "Boo" taunt.
- Line 302: * Makes a soft jingle noise while walking.
- Line 311: * When equipped by all classes except Pyro and Medic, it alters [[Responses
- Line 320: * Makes a soft jingle noise while walking.
- Line 329: * Player is immune to Horseless Headless Horsemann's "Boo" taunt.
- Line 338: * If is entered in the game's launch options, the headset glows, regardless of the [[Styles
- Line 347: * When equipped by the [[Scout responses#With Voodoo-Cursed Scout Soul equipped
- Template:Mvm mission Aerial Stupidity has 5 uses and is missing 49 translations
- Line 20: Spawns from the side
- Line 62: Disables 1C Scout support on arrival
- Line 75: Flank middle
- Line 90: Flank middle
- Line 112: A loud siren will announce their arrival
- Line 117: Paradrops from above
- Line 155: Disables 2C Shotgun robots Support on arrival
- Line 186: A loud siren will announce their arrival
- Line 191: Paradrops from above
- Line 201: A loud siren will announce their arrival
- Line 206: Paradrops from above
- Line 216: No ring of fire while spun up
- Line 221: The
- Line 226: Spawns from the side
- Line 236: Spawns from the side
- Line 252: The
- Line 266: Disables Scout Support on arrival
- Line 276: Disables Scout Support on arrival
- Line 289: The
- Line 334: A loud siren will announce their arrival
- Line 339: Paradrops from above
- Line 360: A loud siren will announce their arrival
- Line 365: Paradrops from above then blows up on landing
- Line 371: Limited
- Line 380: A loud siren will announce their arrival
- Line 385: Paradrops from above then blows up on landing
- Line 391: Limited
- Line 413: A loud siren will announce their arrival
- Line 418: Paradrops from above
- Line 429: A loud siren will announce their arrival
- Line 434: Paradrops from above
- Line 444: Paradrops from above
- Line 454: Spawns from the side
- Line 496: Paradrops from above
- Line 506: A loud siren will announce their arrival
- Line 511: Paradrops from above
- Line 516: Spawns from the side
- Line 537: A loud siren will announce their arrival
- Line 542: Paradrops from above
- Line 547: The
- Line 552: Paradrops from above
- Line 563: Boss swaps between several loadouts
- Line 573: Paradrops from above then lands near bomb hatch
- Line 584: Paradrops from above
- Line 589: The
- Line 595: Limited
- Line 604: A loud siren will announce their arrival
- Line 609: Paradrops from above then blows up on landing
- Line 615: Limited
- Template:Mvm mission Alluvion has 5 uses and is missing 17 translations
- Line 43: Custom variant
- Line 59: Custom variant
- Line 120: Custom variant
- Line 134: Custom variant
- Line 155: Custom variant
- Line 167: Custom variant
- Line 211: Custom variant
- Line 223: Custom variant
- Line 240: Custom variant
- Line 273: Custom variant
- Line 290: Custom variant
- Line 327: Custom variant
- Line 338: Custom variant
- Line 350: Custom variant
- Line 371: Custom variant
- Line 420: Custom variant
- Line 431: Custom variant
- Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
- Line 36: No damage bonus
- Line 53: Regenerates 10 HP per second
- Line 136: Spawns from the river and takes the same path as the bomb
- Line 182: Audio cue announces its arrival
- Line 239: -1 health drained per second
- Line 363: Spawns from the river and takes the same path as the bomb
- Line 378: Spawns from the river and takes the opposite path as the bomb
- Line 448: Regenerates 10 HP per second
- Line 511: Spawns from the garage and takes the same path as the bomb
- Line 543: Spawns from the garage and takes the same path as the bomb
- Line 588: Audio cue announces its arrival
- Template:Mvm mission Armored Apparatus has 5 uses and is missing 5 translations
- Line 53: No 100% critical hit chance on kill
- Line 115: Spawns from the flank
- Line 205: Spawns from the flank
- Line 246: The
- Line 334: Spawns from the flank
- Template:Mvm mission Autonomous Annihilation has 5 uses and is missing 24 translations
- Line 53: The
- Line 81: The
- Line 88: The
- Line 90: The
- Line 124: +320% rage gained on hit
- Line 134: +320% rage gained on hit
- Line 141: +320% rage gained on hit
- Line 156: The
- Line 196: The
- Line 219: The
- Line 235: The
- Line 240: The
- Line 248: The
- Line 263: The
- Line 265
- Line 267: The
- Line 267: 50% faster move speed while deployed
- Line 276
- Line 276: 50% slower spin up time
- Line 333: The
- Line 338
- Line 340: The
- Line 365: The
- Line 390: The
- Template:Mvm mission Bandwidth Beatdown has 5 uses and is missing 44 translations
- Line 8: The
- Line 13: The
- Line 15
- Line 26: The
- Line 28: The
- Line 30: The
- Line 39: The
- Line 54: Spawns similarly to Spy-bots
- Line 86
- Line 101: The
- Line 103
- Line 105: 50% slower move speed while deployed
- Line 110: The
- Line 114
- Line 118: The
- Line 123
- Line 125: 50% slower move speed while deployed
- Line 130: The
- Line 134
- Line 143: Behaves similarly to Sniper-bots
- Line 158: The
- Line 175: Takes opposite path as the bomb
- Line 219: Behaves similarly to Sniper-bots
- Line 229: Behaves similarly to Sniper-bots
- Line 236: Behaves similarly to Sniper-bots
- Line 243: Behaves similarly to Sniper-bots
- Line 267: Boss will announce its own arrival
- Line 285: Takes opposite path as the bomb
- Line 295: Takes opposite path as the bomb
- Line 309: Behaves similarly to Sniper-bots
- Line 323: Shoots <span style="color:#00ffdd">Cyan</span> colored projectiles
- Line 328: Shoots <span style="color:#32cd32">Lime Green</span> colored projectiles
- Line 333: Shoots <span style="color:#ff0000">Red</span> colored projectiles
- Line 343: Shoots <span style="color:#5885a2">Team Spirit BLU</span> colored projectiles
- Line 348: Shoots <span style="color:#ff69b4">Pink as Hell</span> colored projectiles
- Line 353: Shoots <span style="color:#c36c2d">Cream Spirit RED</span> colored projectiles
- Line 367: Audio cue will announce its arrival
- Line 372: Takes same path as the bomb
- Line 407: Takes opposite path as the bomb
- Line 431: Boss will announce its own arrival
- Line 442: Behaves similarly to Sniper-bots
- Line 452: The
- Line 457: The
- Line 459
- Template:Mvm mission Binary Breaker has 5 uses and is missing 16 translations
- Line 41: Spawns from the flank
- Line 63: Spawns from the flank
- Line 96: Spawns from the flank
- Line 217: Spawns from the flank
- Line 232: Spawns from the flank
- Line 263: Spawns from the flank
- Line 273: Spawns from the flank
- Line 298: The
- Line 308: Spawns from the flank
- Line 318: Spawns from the flank
- Line 379: Spawns from the flank
- Line 389: Spawns from the flank
- Line 439: Spawns from the flank
- Line 461: The
- Line 466: Spawns from the flank
- Line 476: Spawns from the flank
- Template:Mvm mission Blast Bevy has 5 uses and is missing 5 translations
- Line 43: Limited
- Line 128: Limited
- Line 188: Limited
- Line 351: Limited
- Line 362: Limited
- Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
- Line 18: Spawns from the flank
- Line 31: Spawns with a second bomb
- Line 43: Spawns from the river
- Line 56: Spawns from the river
- Line 101: Spawns with a second bomb
- Line 106: Spawns from the river
- Line 118: Spawns from the flank
- Line 155: Spawns with a second bomb
- Line 160: Regenerates 1 HP per second
- Line 165: Spawns from the river
- Line 177: Spawns from the flank
- Line 190: Spawns with a third bomb
- Line 195: Spawns from the river
- Line 234: Spawns with a second bomb
- Line 274: Spawns with a third bomb
- Line 279: Spawns from the river
- Line 289: Spawns from the river
- Line 327: Spawns with a second bomb
- Line 338: Spawns from the flank
- Line 358: Spawns with a third bomb
- Line 363: Spawns from the river
- Line 400: Spawns with a second bomb
- Line 405: Spawns from the flank
- Line 423: Spawns with a third bomb
- Line 433: Spawns from the river
- Line 447: Spawns from the river
- Line 462: Spawns from the flank
- Line 472: Spawns from the river
- Line 510: Spawns with a second bomb
- Line 515: Spawns from the flank
- Line 535: Spawns from the river
- Line 547: Spawns with a third bomb
- Line 552: Spawns from the river
- Template:Mvm mission Brushfire has 5 uses and is missing 26 translations
- Line 17: No overheal penalty
- Line 28: No overheal penalty
- Line 36: No overheal penalty
- Line 44: No overheal penalty
- Line 52: No overheal penalty
- Line 60: Resists bullet damage
- Line 66: No overheal penalty
- Line 74: Resists blast damage
- Line 80: No overheal penalty
- Line 88: Resists fire damage
- Line 94: No overheal penalty
- Line 111: No overheal penalty
- Line 144: No modified health and size
- Line 162: The
- Line 207: No overheal penalty
- Line 274: No overheal penalty
- Line 287: No overheal penalty
- Line 318: Behaves similarly to regular Sniper-bots
- Line 344: Cannot disguise
- Line 368: Does not take falling damage
- Line 393: Does not take falling damage
- Line 457: The
- Line 469: Reverses enemy building construction
- Line 487: Behaves similarly to regular Sniper-bots
- Line 498: Spawns similarly to Spy-bots
- Line 518: Administrator will announce its arrival
- Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 26 translations
- Line 13: The
- Line 14: The
- Line 15: The
- Line 16: The
- Line 17: The
- Line 18
- Line 19
- Line 20
- Line 41: Behaves similarly to regular Sniper-bots
- Line 51: Chips carrier
- Line 83: Spawns from the right garage and takes the left path
- Line 93: Spawns from the left garage and takes the center path
- Line 108
- Line 116: Behaves similarly to regular Sniper-bots
- Line 126: Chips carrier
- Line 173: Chips carrier
- Line 178: Drops 25 chips on death
- Line 200: Chips carrier
- Line 236: Spawns from the right garage and takes the left path
- Line 273: Behaves similarly to regular Sniper-bots
- Line 283: Chips carrier
- Line 361: Chips carrier
- Line 375: Activates Mmmph as if airblasting projectiles
- Line 420: Spawns from the left garage and takes the center path
- Line 431: The
- Line 441: Chips carrier
- Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 32 translations
- Line 12: The
- Line 18: No stats change
- Line 40
- Line 47: No max health drain
- Line 59: The
- Line 59: Chip Carrier
- Line 71
- Line 101: The
- Line 106
- Line 109: The
- Line 124
- Line 129: The
- Line 129: Chip Carrier
- Line 167
- Line 187
- Line 206
- Line 211: The
- Line 211: Chip Carrier
- Line 233
- Line 239
- Line 280: The
- Line 280: Chip Carrier
- Line 338: No max health drain
- Line 360: The
- Line 360: Chip Carrier
- Line 389
- Line 398
- Line 405: No max health drain
- Line 414
- Line 421: No max health drain
- Line 430
- Line 437: No max health drain
- Template:Mvm mission Choir of Robots has 5 uses and is missing 2 translations
- Line 257: Uses Final Tank Skin
- Line 268: Uses Final Tank Skin
- Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
- Line 26: Random choice
- Line 207: Random choice
- Template:Mvm mission Extended Deadline has 5 uses and is missing 23 translations
- Line 229
- Line 235
- Line 241
- Line 247
- Line 253: Random choice
- Line 269
- Line 275
- Line 286: Random choice
- Line 298
- Line 304
- Line 309
- Line 314
- Line 319
- Line 378
- Line 384
- Line 390
- Line 396
- Line 402
- Line 408
- Line 420
- Line 426
- Line 432: Random choice
- Line 436: Icons are hidden
- Template:Mvm upgrades gettysburg has 5 uses and is missing 62 translations
- Line 2: Modified classes' upgrades
- Line 192: Modified primary weapons' upgrades
- Line 244: Rocket Specialist
- Line 265: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br>
- Line 450: +1 Projectile Penetration
- Line 470: Projectiles penetrate an additional enemy player.
- Line 517: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
- Line 533: +5s [[Bleeding
- Line 560: Modified secondary weapons' upgrades
- Line 609: -50% Speed On Target
- Line 629: Does not stack.
- Line 644: Explode on Ignite
- Line 656: Explosion deals up to 350 splash damage
- Line 671: Able to re-launch while already in-flight
- Line 684: Stun enemies when you land
- Line 695: +20% Damage
- Line 718: -25% Push Force On Wearer
- Line 732: Reduced the push force from enemies attack
- Line 744: [[Projectile Shield]]
- Line 762: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
- Line 773: +1s Über Duration
- Line 791: Overheal Expert
- Line 803: +25% more [[Overheal]], +50% longer duration per point.
- Line 815: Canteen Specialist
- Line 826: Share [[Power Up Canteen
- Line 840: Modified melee weapons' upgrades
- Line 886: +3s Crits On Kill
- Line 917: 3 seconds of 100% [[Critical hit]] chance per level; switching weapons retains critical hits.
- Line 944: +10% Recharge Rate
- Line 963: Faster baseball/bauble recharge rate.
- Line 978: +200% Max Misc Ammo
- Line 994: Gives the Scout two extra baseball/bauble per level.
- Line 1009: Ball Marks Target
- Line 1027: Marks one target at a time, similar to the [[Fan O'War]], on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot.
- Line 1059: Usable by all classes except [[Spy]].
- Line 1070: Only when equipped by Spy
- Line 1080: Only when equipped by Demoman
- Line 1093: Modified Sapper upgrades
- Line 1142: Robot Sapper Power
- Line 1163: Increases robot Sapper radius and duration.
- Line 1183: Modified buildings' upgrades
- Line 1229: +1 Disposable Sentry Gun
- Line 1244: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the [[Combat Mini-Sentry]] from the [[Gunslinger]] and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
- Line 1256: +10% Sentry Firing Speed
- Line 1271: 10% faster sentry fire rate.
- Line 1284: 2-Way Teleporters
- Line 1296: [[Teleporter]]
- Line 1310: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side.
- Line 1324: Modified Canteens - All canteens have doubled in price
- Line 1335: Upgrade
- Line 1350: Cost
- Line 1366: Become [[Crit]] Boosted
- Line 1380: All classes
- Line 1395: Crits user and triples sentry fire rate for 5 seconds.
- Line 1410: Become Übercharged
- Line 1425: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
- Line 1440: Refill Clips and Ammo
- Line 1456: Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
- Line 1471: Teleport to Spawn
- Line 1486: Instantly teleport to spawn and grants a 5 second speed boost.
- Line 1501: Building Upgrade
- Line 1517: Upgrades all existing buildings to Level 3 and fully restores their health.
- Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
- Line 3: New Stats/Stats Change
- Line 9: -15% damage taken<br> -30% damage taken from melee
- Line 15: -20% damage taken from melee
- Line 21: 100% critical hit chance
- Line 27: Crit when normally mini-crits
- Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
- Line 39: +75 max health
- Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
- Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
- Line 57: +50% damage bonus
- Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
- Line 69: Gain crit boost when below 75% health
- Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
- Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
- Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
- Line 93: Melee attack hits multiple enemies
- Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
- Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
- Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
- Line 117: <br>
- Line 123: <br>
- Line 129: <br>
- Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
- Line 141: +50% faster firing speed<br> +30% movement speed
- Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
- Line 153: +50% damage bonus<br> -50% slower firing speed
- Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
- Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
- Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
- Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
- Template:Perks perk table has 5 uses and is missing 19 translations
- Line 1: Perks
- Line 10: Perk
- Line 35: +50% reserve ammo and ammo and metal regeneration
- Line 59: On kill, grants 2 seconds of Mini-Crits
- Line 84: On round start, grants 15 seconds of invisibility<br>Attacking before the 15 seconds ends it prematurely
- Line 108: Mini-Crits become full Critical hits
- Line 130: +40% extra healing gained from all healing sources
- Line 154: On death, summons a friendly Skeleton
- Line 178: +10% movement speed
- Line 203: On death, the killer is Marked For Death for 6 seconds
- Line 227: Double melee damage
- Line 234: Patience
- Line 239: Grants up to 7 health per second
- Line 262: +50% projectile speed and reduced spread
- Line 286: +15% firing, reloading, and weapon switching speed
- Line 310: +10% damage resistance
- Line 334: On kill, reveals the three closest enemies for 5 seconds
- Line 357: Once per round, players can be revived by a Medic
- Line 381: When the Control Point unlocks, +1 capture rate and +20% damage resistance
- Template:Prolander banned weapons has 5 uses and is missing 1 translation
- Line 43: Banned from both the default whitelist and the pick/ban process.
- Template:Mannpower Powerups has 4 uses and is missing 41 translations
- Line 8: Usage
- Line 13: Usage when dominating
- Line 23: Strength<!--TF_Powerup_Strength-->
- Line 28: Double [[damage]] for all weapons (ignores the base 30% bonus damage for melee weapons);<br>Distance damage fall-off immunity;<br>Does not affect attacks that crit, but affects attacks that mini-crit.
- Line 33: Damage bonus for all weapons reduced to 1.4x.
- Line 43: Resistance<!--TF_Powerup_Resist-->
- Line 48: Reduces incoming damage by 50%;<br>Nullifies crits and mini-crits;<br>Immune to Plague;<br>Immune to Reflect;<br>Blocks [[backstab]]s.
- Line 53: Incoming damage reduction reduced to 35%.
- Line 63: Vampire<!--TF_Powerup_Vampire-->
- Line 68: All damage dealt is returned as health;<br>Overheal health diminishes almost instantly;<br>Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;<br>25% damage resistance;<br>Max health increased by 80;<br>Immune to Reflect;<br>Blast weapon clip size increased by 50%.
- Line 73: Incoming damage reduction is gone;<br>Blast weapon clip increase is gone.
- Line 83: Reflect<!--TF_Powerup_Reflect-->
- Line 88: 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);<br>Max health increased to 400;<br>100% of received [[Sentry Gun]] damage is reflected back to the Sentry Gun;<br>Pushback force to players who damaged the powerup carrier.
- Line 93: Max health reduced to 320;<br>Reflected damage reduced to 50%.
- Line 103: Haste<!--TF_Powerup_Haste-->
- Line 108: 2x firing speed;<br>4x reload speed;<br>2x airblast refire rate;<br>5x [[Flare Gun]], [[Detonator]] and [[Scorch Shot]] refire rate;<br>2x [[Manmelter]] refire rate;<br>2.5x [[Huntsman]] refire rate;<br>Double clip size and max ammo count;<br>[[Speed
- Line 113: Weapon fire rate increase reduced to 1.5x;<br>Weapon reload speed increase reduced to double.
- Line 123: Regeneration<!--TF_Powerup_Regen-->
- Line 128: Ammo and metal is fully refilled every 5 seconds;<br>Health is regenerated at a rate equal to the [[Mannpower#Health regeneration
- Line 133: Health regeneration is 70% of normal rate.
- Line 143: Precision<!--TF_Powerup_Precision-->
- Line 148: ;<br>Distance damage falloff immunity;<br>Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;<br>Rocket and grenade travel speed increased by 250%;<br>Blast weapon clip size increased by 50%;<br>Explosive projectiles have no radius damage falloff;<br>Immunity to self-blast damage.
- Line 153: Sniper scope speed reduced to 1.5x;<br>Sniper charge speed reduced to 2x;<br>Sniper Rifle damage increase reduced to 1.5x;<br>Blast weapon radius falloff is normal;<br>No blast weapon clip size increase.
- Line 163: Agility<!--TF_Powerup_Agility-->
- Line 168: Movement speed increased by 50%;<br>Grapple speed increase;<br>Jump height increased by 80%;<br>Immune to fall damage;<br>Instant weapon switch;<br>Reduced grapple movement speed bonus when carrying the intelligence.
- Line 173: No changes when dominating.
- Line 183: Knockout<!--TF_Powerup_Knockout-->
- Line 188: Restricts the carrier to melee and Grappling Hook only;<br>Max health increased depending on the class:
- Line 214: Melee damage increase reduced to 1.4x.
- Line 224: King<!--TF_Powerup_King-->
- Line 229: Max health increased by 100;<br>Firing and reload speed increased by ~16.7%;<br>Sniper rifles have 1.5x scope speed and charge speed;<br>50% increase in Ubercharge gain and heal rate;<br>Health is regenerated at a rate equal to 0.3x the [[Mannpower#Health regeneration
- Line 234: Max health increase reduced to 20.
- Line 244: Plague<!--TF_Powerup_Plague-->
- Line 249: Increased health kit collection range (600 [[Hammer unit
- Line 254: Damage resistance to infected players reduced to 20%.
- Line 264: Supernova<!--TF_Powerup_Supernova-->
- Line 269: Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;<br>Requires full Powerup meter;<br>Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);<br>Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;<br>Powerups dropped in this way are coloured in the supernova user's colour;<br>Once discharged, the Supernova powerup disappears and respawns;<br>When the Powerup meter is full, enemies glow when in range, including disguised Spies.
- Line 274: No changes when dominating.
- Line 284: Revenge<!--TF_Powerupvolume_Available-->
- Line 289: Temporary full crit power for 30 seconds;<br>Temporary 2x damage to buildings for 30 seconds;<br>Activates and spawns when a significant game imbalance is detected.
- Line 294: No changes when dominating.
- Template:Mannpower health regen has 4 uses and is missing 1 translation
- Line 16: HP/s
- Template:Maps with bot support has 4 uses and is missing 1 translation
- Line 100: BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the cart is near that spawn point.
- Template:Mvm mission Astronautical Nausea has 4 uses and is missing 1 translation
- Line 324: Spawns from the wormhole
- Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
- Line 39: Spawns from the carrier tank or the top
- Line 82: Spawns from the carrier tank or the top
- Line 105: Spawns from the carrier tank or the flank
- Line 159: Spawns from the carrier tank or the top
- Line 168: Spawns from the carrier tank or the top
- Line 191: Spawns from the carrier tank or the top
- Line 203: Audio cue announces its arrival
- Line 272: Spawns from the carrier tank or the top
- Line 403: Spawns from the carrier tank or the flank
- Line 413: Spawns from the carrier tank or the top
- Line 434: Spawns from the carrier tank or the top
- Line 453: Spawns from the carrier tank or the top
- Line 472: Spawns from the carrier tank or the flank
- Template:Mvm mission Circuit Board Torture has 4 uses and is missing 21 translations
- Line 75: Play sound when subwave is over
- Line 84: Play sound when subwave is over
- Line 133: Play sound when subwave begin
- Line 137: Play sound when subwave is over
- Line 269: Play sound when subwave start spawning
- Line 313: 100% slower spin up time
- Line 323
- Line 381: Play sound when subwave begin
- Line 392: Tank comes with sticky cannon
- Line 407: Play sound when subwave begin
- Line 433: Play sound when subwave begin
- Line 442
- Line 450: The
- Line 452: On hit: Force victim to laugh
- Line 470: Play sound when subwave start spawning
- Line 573: Drag enemy towards them on hit
- Line 582: The
- Line 603: Play sound when subwave begin
- Line 642: Does not leave spawn
- Line 651: Does not leave spawn
- Line 660: Does not leave spawn
- Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
- Line 28: The
- Line 39: The
- Line 103: Takes the outdoors path
- Line 155: Gains übercharge when using übercharge
- Line 167: Gains übercharge when using übercharge
- Line 199: Uses übercharge 2 seconds after health is at or below 51
- Line 237: Pit doors will close when spawned
- Line 241: Pit doors will open when killed
- Line 266: Uses übercharge 2 seconds after health is at or below 51
- Line 298: Takes the indoors path
- Line 313: Uses übercharge 1 seconds after health is at or below 51
- Line 331: Uses übercharge 1 seconds after health is at or below 51
- Line 344: Gains übercharge when using übercharge
- Line 371: Gains übercharge when using übercharge
- Line 383: Takes the outdoors path
- Line 398: Gains übercharge when using übercharge
- Line 402: Übercharge does not affect self
- Line 409: The
- Line 421: Gains übercharge when using übercharge
- Line 425: Übercharge does not affect self
- Line 432: The
- Line 432: The
- Template:Mvm mission Corroding Cadavers has 4 uses and is missing 9 translations
- Line 7
- Line 28
- Line 92: Opens front upgrade station when subwave is active
- Line 96: Change bomb route when subwave is active
- Line 194: Opens front upgrade station when subwave is active
- Line 198: Change bomb route when subwave is active
- Line 208: Close front upgrade station when subwave is active
- Line 259: Play sound when subwave start spawning
- Line 264: Limited
- Template:Mvm mission Covert Compromise has 4 uses and is missing 11 translations
- Line 78: The
- Line 111: The
- Line 138: The
- Line 198: Flank lobby
- Line 248: The
- Line 253
- Line 267: The
- Line 277: The
- Line 280: Kill forces Engineer-bot to laugh
- Line 354: The
- Line 359: The
- Template:Mvm mission Dazed Disassembly has 4 uses and is missing 5 translations
- Line 36: The
- Line 86: The
- Line 127: Activates Mmmph as if airblasting projectiles
- Line 142: Kill forces Engineer-bot to laugh
- Line 251: Spawns from the side
- Template:Mvm mission Dead Space has 4 uses and is missing 15 translations
- Line 35: The
- Line 40
- Line 55: The
- Line 57: The
- Line 138: The
- Line 160: No stats change
- Line 234: The
- Line 236
- Line 239
- Line 246: Wormhole appears in the sky when subwave is over
- Line 262: Spawn from the wormhole
- Line 271
- Line 282: The
- Line 299: Spawn from the wormhole
- Line 303: Play sound when subwave start spawning
- Template:Mvm mission Dead of Night has 4 uses and is missing 15 translations
- Line 77: Spawns from the left or the carrier tank
- Line 95: Spawns from the river and takes the opposite path as the bomb
- Line 155: Spawns from the left or the carrier tank
- Line 255: Regenerates 1 HP per second
- Line 272: Spawns from the river and takes the same path as the bomb
- Line 281: Spawns from the river and takes the opposite path as the bomb
- Line 325: Spawns from the river and takes the opposite path as the bomb
- Line 334: Spawns from the river and takes the opposite path as the bomb
- Line 349: Regenerates 1 HP per second
- Line 438: Spawns from the garage and takes the same path as the bomb
- Line 468: Spawns from the river and takes the same path as the bomb
- Line 488: Spawns from the river and takes the opposite path as the bomb
- Line 508: The
- Line 513
- Line 518: Regenerates 1 HP per second
- Template:Mvm mission Distillery Destruction has 4 uses and is missing 21 translations
- Line 7: Spawns from the flank
- Line 26: Spawns from the flank
- Line 55: Spawns from the flank
- Line 91: Spawns from the tunnel and takes the storeroom path
- Line 100: Spawns from the B entrance and takes the outside path
- Line 119: Spawns from the flank
- Line 151: Spawns from the flank
- Line 170: Spawns from the flank
- Line 194: Spawns from the flank
- Line 218: Spawns from the B entrance and takes the outside path
- Line 250: Spawns from the flank
- Line 277: Spawns from the flank
- Line 288: Spawns from the flank
- Line 297: Spawns from the flank
- Line 357: Spawns from the flank
- Line 373: Spawns from the flank
- Line 382: Spawns from the flank
- Line 418: Spawns from the flank
- Line 427: Spawns from the flank
- Line 433: Spawns from the flank
- Line 457: Spawns from the tunnel and takes the storeroom path
- Template:Mvm mission Donacdum has 4 uses and is missing 45 translations
- Line 95: Tank spawns randomly
- Line 119: River pit closes when subwave is active
- Line 129: River pit opens when subwave is active
- Line 186: Play sound when subwave is over
- Line 196: Play sound when subwave is over
- Line 206: Play sound when subwave is over
- Line 215: Play sound when subwave is over
- Line 225: Play sound when subwave begins
- Line 229: Play sound when subwave starts spawning
- Line 233: Play sound when subwave finishes spawning
- Line 237: Play sound when subwave is over
- Line 326: Play sound when subwave begins
- Line 348: Train always crashes the tank
- Line 352: Train spawns when subwave starts spawning
- Line 454: Play sound when subwave begins
- Line 466: Play sound when subwave begins
- Line 478: Play sound when subwave begins
- Line 490
- Line 490: Play sound when subwave starts spawning
- Line 494: Play sound when subwave is over
- Line 503
- Line 503: Play sound when subwave starts spawning
- Line 507: Play sound when subwave is over
- Line 517
- Line 517: Play sound when subwave starts spawning
- Line 521: Play sound when subwave is over
- Line 531
- Line 531: Play sound when subwave starts spawning
- Line 535: Play sound when subwave is over
- Line 544
- Line 544: Play sound when subwave starts spawning
- Line 548: Play sound when subwave is over
- Line 557
- Line 557: Play sound when subwave starts spawning
- Line 561: Play sound when subwave is over
- Line 570
- Line 570: Play sound when subwave starts spawning
- Line 574: Play sound when subwave is over
- Line 592: River pit closes when subwave is active
- Line 608: River pit opens when subwave is active
- Line 655: River pit closes when subwave is active
- Line 665: Play sound when subwave begins
- Line 669: Play sound when subwave starts spawning
- Line 673: Play sound when subwave finishes spawning
- Line 677: Play sound when subwave is over
- Template:Mvm mission Drop Zone has 4 uses and is missing 37 translations
- Line 12: Spawns from the flank
- Line 33: Spawns with a second bomb
- Line 67: Spawns from the river
- Line 76: Spawns with a second bomb
- Line 121: Last robot spawns with a second bomb
- Line 139: Spawns from the river
- Line 179: Spawns from the river
- Line 188: Spawns with a second bomb
- Line 192: Spawns from the flank
- Line 246: Spawns with a second bomb
- Line 263: Spawns with a third bomb
- Line 267: Spawns from the river
- Line 289: Spawns from the flank
- Line 307: Robots will announce their arrival
- Line 316: Robots will announce their arrival
- Line 320: Spawns from the flank
- Line 329: Robots will announce their arrival
- Line 338: Robots will announce their arrival
- Line 342: Spawns from the river
- Line 351: Robots will announce their arrival
- Line 355: Spawns from the flank
- Line 364: Robots will announce their arrival
- Line 368: Spawns from the flank
- Line 379: Spawns with a third bomb
- Line 383: Robots will announce their arrival
- Line 387: Spawns from the river
- Line 396: Robots will announce their arrival
- Line 405: Robots will announce their arrival
- Line 409: Spawns from the river
- Line 418: Robots will announce their arrival
- Line 438: Spawns with a second bomb
- Line 463: Last robot spawns with a second bomb
- Line 479: Spawns from the river
- Line 490: Spawns from the river
- Line 501: Spawns from the flank
- Line 516: The
- Line 551: Limited
- Template:Mvm mission Empire Excavation has 4 uses and is missing 35 translations
- Line 8: The
- Line 13: The
- Line 15
- Line 17: The
- Line 22: The
- Line 24
- Line 27: Spawns similarly to Spy-bots
- Line 46
- Line 51: The
- Line 57: The
- Line 62: Shoots <span style="color:#10009c">Dark Blue</span> colored projectiles
- Line 85: Spawns from the side
- Line 94: Spawns from the side
- Line 140: Activates Mmmph as if airblasting projectiles
- Line 144: The
- Line 183: Spawns from the side
- Line 251: Activates Mmmph as if airblasting projectiles
- Line 255: The
- Line 255: Spawns from the side
- Line 265: The
- Line 291: Boss announces its own arrival
- Line 302: The
- Line 307
- Line 309: The
- Line 313
- Line 349: The
- Line 356: The
- Line 359: Spawns from the side
- Line 371: Boss announces its own arrival
- Line 387: Spawns similarly to Spy-bots
- Line 396: Spawns from the side
- Line 405: Spawns from the side
- Line 411: Spawns from the side
- Line 423: Administrator announces their arrival
- Line 427: Spawns from the side
- Template:Mvm mission Endothermic Espionage has 4 uses and is missing 3 translations
- Line 193: No modified stats
- Line 334: No modified stats
- Line 486: The
- Template:Mvm mission Energy Entropy has 4 uses and is missing 42 translations
- Line 124: Spawns at the left or right
- Line 133: Spawns at the left or right
- Line 142: Spawns at the left or right
- Line 152: Spawns at the left or right
- Line 166: Spawns at the left or right
- Line 176: Spawns at the left or right
- Line 185: Spawns at the left or right
- Line 194: Spawns at the left or right
- Line 209: The
- Line 232: Spawns at the left or right
- Line 244: Spawns at the left or right
- Line 253: Spawns at the left or right
- Line 267: Spawns at the left or right
- Line 277: Spawns at the left or right
- Line 286: Spawns at the left or right
- Line 295
- Line 301: Spawns at the left or right
- Line 315: Spawns at the left or right
- Line 327: Spawns at the left or right
- Line 336: Spawns at the left or right
- Line 345: Spawns at the left or right
- Line 366: Spawns at the left or right
- Line 375: Spawns at the left or right
- Line 384: Spawns at the left or right
- Line 403: Spawns at the left or right
- Line 452: Spawns at the left or right
- Line 461: Spawns at the left or right
- Line 470: Spawns at the left or right
- Line 482: The
- Line 482: Shoots <span style="color:#cf7336">Mann Co. Orange</span> colored projectiles
- Line 486: Shoots <span style="color:#d8bed8">Color No. 216-190-216</span> colored projectiles
- Line 490: Shoots <span style="color:#141414">A Distinctive Lack of Hue</span> colored projectiles
- Line 494: Shoots <span style="color:#a57545">Muskelmannbraun</span> colored projectiles
- Line 498: Shoots <span style="color:#2f4f4f">A Color Similar to Slate</span> colored projectiles
- Line 502: Shoots <span style="color:#7c6c57">Ye Olde Rustic Color</span> colored projectiles
- Line 506: Shoots <span style="color:#B88035">BLU Cream Spirit</span> colored projectiles
- Line 510: Shoots <span style="color:#32cd32">The Bitter Taste of Defeat and Lime</span> colored projectiles
- Line 519: Spawns at the left or right
- Line 530: Spawns at the left or right
- Line 542: A loud siren will announce its arrival
- Line 546: Spawns at the left or right
- Line 571: The
- Template:Mvm mission Evil Eye has 4 uses and is missing 4 translations
- Line 89: Cannot be crit boosted
- Line 101: The
- Line 249: The
- Line 305: The
- Template:Mvm mission Fabrication Plan has 4 uses and is missing 14 translations
- Line 25: Spawns from the flank
- Line 54: Spawns from the flank
- Line 64: Spawns from the flank
- Line 97: Spawns from the flank
- Line 114: Spawns from the flank
- Line 156: Spawns from the flank
- Line 202: Spawns from the flank
- Line 212: Boss announces its own arrival and death
- Line 261: Robots announce their arrival
- Line 282: Spawns from the flank
- Line 291: Spawns from the flank
- Line 302: Boss announces its own arrival and death
- Line 340: Spawns from the flank
- Line 361: Boss announces its own arrival and death
- Template:Mvm mission Fiefdom Fiasco has 4 uses and is missing 14 translations
- Line 74: Spawns at the left or right
- Line 108: Spawns at the left or right
- Line 118: Spawns from the carrier tank or the left
- Line 127: Spawns from the carrier tank or the left
- Line 156: Spawns at the left or right
- Line 204: Spawns at the left or right
- Line 219: Spawns from the carrier tank or the right
- Line 239: Behaves similarly to regular Sniper-bots
- Line 314: Spawns at the left or right
- Line 343: Spawns at the left or right
- Line 382: Spawns at the left or right
- Line 411: Behaves similarly to regular Sniper-bots
- Line 453: Spawns from the carrier tank or the left
- Line 486: Spawns from the carrier tank or the left
- Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
- Line 17: The
- Line 52: The
- Line 63: The
- Line 79: The
- Line 84: The
- Line 104: The
- Line 115: A heavy storm begins on this wavespawn
- Line 119: Uses both Primary and Secondary weapons
- Line 128: The
- Line 139: The
- Line 158: The
- Line 169: The
- Line 174: The
- Line 190: The
- Line 195: The
- Line 200: The
- Line 206: The
- Line 211: +600% more pellets per shot
- Line 221: A heavy storm begins on this wavespawn
- Line 225: Uses both Primary and Secondary weapons
- Line 234: The
- Line 260: On Hit: Bleed for 2 seconds
- Line 269: The
- Line 291: A heavy storm begins on this wavespawn
- Line 300: Uses both Primary and Secondary weapons
- Line 320: The
- Line 320: -90% speed on target
- Line 329: The
- Line 342: The
- Line 363: The
- Line 369: Uses both Primary and Secondary weapons
- Line 379: Uses both Primary and Secondary weapons
- Line 384: Limited
- Line 393: Limited
- Line 401: The
- Line 402: Limited
- Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
- Line 67: Takes the left path
- Line 116: Takes the left path
- Line 158: Takes the left path
- Line 248: Administrator will announce their arrival
- Line 253: Limited
- Template:Mvm mission Forest Fight has 4 uses and is missing 7 translations
- Line 489: Announces its own arrival
- Line 493: Announces its own death
- Line 504
- Line 510
- Line 522
- Line 522
- Line 522: The
- Template:Mvm mission Frightful Freight has 4 uses and is missing 30 translations
- Line 8: Spawns from the flank
- Line 17: Spawns from the flank
- Line 30: Spawns from the flank
- Line 64: Spawns from the flank
- Line 73: Spawns from the flank
- Line 108: Spawns from the flank
- Line 117: Spawns from the flank
- Line 122: Limited
- Line 143: Spawns from the flank
- Line 152: Spawns from the flank
- Line 159: Spawns from the flank
- Line 181: Spawns from the B entrance and takes the outside path
- Line 192: Spawns from the flank
- Line 201: Spawns from the flank
- Line 207: Spawns from the flank
- Line 227: Spawns from the flank
- Line 248: Spawns from the flank
- Line 274: Spawns from the flank
- Line 283: Spawns from the flank
- Line 289: Spawns from the flank
- Line 303: Spawns from the flank
- Line 335: Spawns from the flank
- Line 349: Spawns from the B entrance and takes the outside path
- Line 368: Spawns from the flank
- Line 378: Spawns from the tunnel and takes the storeroom path
- Line 393: Spawns from the flank
- Line 427: Audio cue announces its arrival
- Line 459: Spawns from the flank
- Line 469: Spawns from the tunnel and takes the storeroom path
- Line 505: Spawns from the flank
- Template:Mvm mission Frozen Fortitude has 4 uses and is missing 13 translations
- Line 12: The
- Line 99: Loses Bonk! when gates are captured
- Line 120: Stops firing continuously after gates are captured
- Line 164: +100% fire vulnerability
- Line 176: Ignores enemies before gates are captured
- Line 190
- Line 196: The
- Line 201
- Line 226: The
- Line 228: Loses Bonk! when gates are captured
- Line 244
- Line 277
- Line 309: Fires continuously in phase 3
- Template:Mvm mission Frozen Freaks has 4 uses and is missing 19 translations
- Line 32: Spawns at the right flank
- Line 67: Spawns from the secondary main spawn
- Line 77: Spawns from the secondary main spawn
- Line 86: Spawns at the right flank
- Line 129: Spawns in both main spawns
- Line 160: Death pit closes on arrival
- Line 189: Spawns at the right flank
- Line 198: Death pit opens on arrival
- Line 202: Spawns at the right flank
- Line 219: Spawns at the right flank
- Line 228: Spawns at the right flank
- Line 233: Limited
- Line 267: Spawns at the right flank
- Line 278: Spawns from the secondary main spawn
- Line 288
- Line 311: Play sound when subwave is active
- Line 315: Spawns at the right flank
- Line 335: Spawns from the secondary main spawn
- Line 344: Spawns from the secondary main spawn
- Template:Mvm mission Funeral Toll has 4 uses and is missing 11 translations
- Line 43: The
- Line 107: The
- Line 147: Takes the left path
- Line 161: The
- Line 230: Takes the left path
- Line 267: Takes the left path
- Line 307: The
- Line 318: The
- Line 349: The
- Line 354: The
- Line 360: The
- Template:Mvm mission Fusion and Intrusion has 4 uses and is missing 4 translations
- Line 58: Icon does not appear in the wavebar
- Line 77: Spawns from the flank
- Line 233: The
- Line 310: Spawns from the flank
- Template:Mvm mission Gambler's Gambit has 4 uses and is missing 139 translations
- Line 12: Merasmus announces its arrival
- Line 16: 1 chip earned on death
- Line 27: 1 chip earned on death
- Line 36: 1 chip earned on death
- Line 40: Attacks do not cancel charge
- Line 44: +150% increase in charge recharge rate
- Line 48: +2 sec increase in charge duration
- Line 54: 1 chip earned on death
- Line 62: 1 chip earned on death
- Line 71: 1 chip earned on death
- Line 75: Attacks do not cancel charge
- Line 79: +150% increase in charge recharge rate
- Line 83: +2 sec increase in charge duration
- Line 89: 1 chip earned on death
- Line 97: 1 chip earned on death
- Line 106: 1 chip earned on death
- Line 110: Attacks do not cancel charge
- Line 114: +150% increase in charge recharge rate
- Line 118: +2 sec increase in charge duration
- Line 124: 1 chip earned on death
- Line 143: 1 chip earned on death
- Line 152: 1 chip earned on death
- Line 158: 1 chip earned on death
- Line 164: 1 chip earned on death
- Line 172: 1 chip earned on death
- Line 185: 1 chip earned on death
- Line 198: 2 chips earned on death
- Line 213: 2 chips earned on death
- Line 228: 2 chips earned on death
- Line 243: 2 chips earned on death
- Line 258: 2 chips earned on death
- Line 272: 1 chip earned on death
- Line 282: 1 chip earned on death
- Line 292: 1 chip earned on death
- Line 302: 1 chip earned on death
- Line 326: Bomb is silently reset before arrival and after death
- Line 330: 5 chips earned on death
- Line 334: Audio cue announces its arrival
- Line 338: Wave pauses when this boss is dead
- Line 349: 2 chips earned on death
- Line 353: Wave pauses when this boss is dead
- Line 372: 2 chips earned on death
- Line 376: Wave pauses when this boss is dead
- Line 388: 1 chip earned on death
- Line 392: Spawns from the left garage and takes the center path
- Line 403: 1 chip earned on death
- Line 412: 1 chip earned on death
- Line 418: 1 chip earned on death
- Line 424: 1 chip earned on death
- Line 432: 1 chip earned on death
- Line 441: 1 chip earned on death
- Line 447: 1 chip earned on death
- Line 453: 1 chip earned on death
- Line 461: 1 chip earned on death
- Line 465: Audio cue announces its arrival
- Line 469: 1 chip earned on death
- Line 478: 1 chip earned on death
- Line 482: Audio cue announces its arrival
- Line 488: 1 chip earned on death
- Line 492: Audio cue announces its arrival
- Line 498: 1 chip earned on death
- Line 502: Audio cue announces its arrival
- Line 510: 3 chips earned on death
- Line 519: 3 chips earned on death
- Line 525: 3 chips earned on death
- Line 531: 3 chips earned on death
- Line 537: 3 chips earned on death
- Line 545: 1 chip earned on death
- Line 549: 1 chip earned on death
- Line 558: 1 chip earned on death
- Line 564: 1 chip earned on death
- Line 570: 1 chip earned on death
- Line 578: 3 chips earned on death
- Line 587: 3 chips earned on death
- Line 593: 3 chips earned on death
- Line 599: 3 chips earned on death
- Line 605: 3 chips earned on death
- Line 613: 3 chips earned on death
- Line 617: 1 chip earned on death
- Line 626: 3 chips earned on death
- Line 632: 3 chips earned on death
- Line 672: Bomb is silently reset before arrival and after death
- Line 676: 5 chips earned on death
- Line 680: Wave pauses when these robots are dead
- Line 691: Attacks do not cancel charge
- Line 695: +40% increase in charge recharge rate
- Line 705: Wave resumes when these robots arrive
- Line 709: Merasmus announces the arrival of last robots
- Line 720: 3 chips earned on death
- Line 729: 3 chips earned on death
- Line 735: 3 chips earned on death
- Line 741: 3 chips earned on death
- Line 747: 3 chips earned on death
- Line 755: Audio cue announces its arrival and death
- Line 759
- Line 768: 3 chips earned on death
- Line 777: 3 chips earned on death
- Line 783: 3 chips earned on death
- Line 789: 3 chips earned on death
- Line 795: 3 chips earned on death
- Line 802: Attacks do not cancel charge
- Line 806: +40% increase in charge recharge rate
- Line 815: Sentry Tank
- Line 819: Audio cue announces its arrival
- Line 823: Spawns from the right garage and takes the left path
- Line 832: Merasmus announces its arrival
- Line 836: Attacks do not cancel charge
- Line 840: +40% increase in charge recharge rate
- Line 856: Audio cue announces its arrival
- Line 860: 3 chips earned on death
- Line 864: 1 chip earned on death
- Line 874: Audio cue announces its arrival
- Line 878: 3 chips earned on death
- Line 882: 1 chip earned on death
- Line 886: +2500 health restored on kill
- Line 903: 3 chips earned on death
- Line 912: 3 chips earned on death
- Line 918: 3 chips earned on death
- Line 924: 3 chips earned on death
- Line 930: 3 chips earned on death
- Line 938: 3 chips earned on death
- Line 947: 3 chips earned on death
- Line 953: 3 chips earned on death
- Line 959: 3 chips earned on death
- Line 965: 3 chips earned on death
- Line 973: 3 chips earned on death
- Line 977: 1 chip earned on death
- Line 981: +2500 health restored on kill
- Line 990: 3 chips earned on death
- Line 996: 3 chips earned on death
- Line 1004: 3 chips earned on death
- Line 1008: 1 chip earned on death
- Line 1012: +2500 health restored on kill
- Line 1021: 3 chips earned on death
- Line 1027: 3 chips earned on death
- Line 1035: Audio cue announces its arrival and death
- Line 1044: Audio cue announces its arrival and death
- Line 1050: Audio cue announces its arrival and death
- Line 1058: Limited
- Template:Mvm mission Garden Warfare has 4 uses and is missing 15 translations
- Line 7: Play sound when subwave is active
- Line 19: Play sound when subwave is active
- Line 97: Play sound when subwave is active
- Line 108: Play sound when subwave is active
- Line 192: Play sound when subwave is active
- Line 203: Play sound when subwave is active
- Line 317: Play sound when subwave is active
- Line 328: Play sound when subwave is active
- Line 430: Play sound when subwave is active
- Line 442: Play sound when subwave is active
- Line 552: 5 minutes timer
- Line 557: Play sound when subwave is over
- Line 568: Doesn't leave spawn
- Line 573: Play sound when subwave is active
- Line 584: Play sound when subwave is active
- Template:Mvm mission Gatebot Apocalypse has 4 uses and is missing 22 translations
- Line 36: Spawns from the side
- Line 47: Spawns from the side
- Line 84: Spawns from the side
- Line 99: Spawns from the side
- Line 143: Spawns from the side
- Line 153: The
- Line 167: Spawns from the side
- Line 190: Spawns from the side
- Line 222: Spawns with a second bomb
- Line 234: The
- Line 239: The
- Line 264: Spawns from the side
- Line 274: Spawns from the side
- Line 295: Spawns with a second bomb
- Line 311: Spawns from the side
- Line 350: Spawns from the side
- Line 382: Spawns from the side
- Line 391: Spawns with a second bomb
- Line 406: Spawns with a third bomb
- Line 418: The
- Line 423: The
- Line 428: The
- Template:Mvm mission Goldrush has 4 uses and is missing 2 translations
- Line 268: The
- Line 276: Boss will announce its own arrival
- Template:Mvm mission Greenhouse Roughhousing has 4 uses and is missing 40 translations
- Line 7: Spawns from the side
- Line 28: Spawns from the side
- Line 46: The
- Line 53: Spawns from the side
- Line 64: Spawns from the side
- Line 83: Spawns from the side
- Line 94: Spawns from the side
- Line 111: Limited
- Line 119: Spawns from the side
- Line 129: Limited
- Line 141: The
- Line 146: The
- Line 148: The
- Line 148: Spawns from the side
- Line 163: The
- Line 163: Spawns from the side
- Line 185: The
- Line 190: Spawns from the side
- Line 206: Wave pauses when these robots are all dead
- Line 210: The
- Line 210: Spawns from either front or side
- Line 220: Administrator will announce its arrival
- Line 240: Wave resumes when these robots arrive
- Line 244: Spawns from the side
- Line 248: The
- Line 249: Limited
- Line 257: The
- Line 272: Boss will announce its own arrival
- Line 288: Spawns from the side
- Line 292: The
- Line 304
- Line 327: The
- Line 327: Spawns from the side
- Line 343: The
- Line 346: Spawns from the side
- Line 366: The
- Line 366: Spawns from the side
- Line 375: The
- Line 375: Spawns from the side
- Line 380: Limited
- Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 95 translations
- Line 7: Type
- Line 7: "
- Line 7: "
- Line 13: "
- Line 13: "
- Line 18: "
- Line 18: "
- Line 23: "
- Line 23: "
- Line 30: A
- Line 32: "
- Line 32: "
- Line 32: The
- Line 32
- Line 39: B
- Line 39: A
- Line 40: Type
- Line 40: Type
- Line 40: "
- Line 40: "
- Line 45: C
- Line 45: B
- Line 47: "
- Line 47: "
- Line 54: D
- Line 54: B
- Line 55: Normal Variants
- Line 55: "
- Line 55: "
- Line 60: E
- Line 60: D
- Line 61: Normal Variants
- Line 61: "
- Line 61: "
- Line 67: "
- Line 67: "
- Line 72: "
- Line 72: "
- Line 72: D
- Line 79: A
- Line 80: "
- Line 80: "
- Line 80: The
- Line 80: The
- Line 85: A
- Line 86: "
- Line 86: "
- Line 86: The
- Line 86: The
- Line 86: The
- Line 86
- Line 91: A
- Line 92: "
- Line 92: "
- Line 97: B
- Line 97: A
- Line 98: Type
- Line 98: Type
- Line 98: "
- Line 98: "
- Line 103: C
- Line 103: B
- Line 104: "
- Line 104: "
- Line 104: The
- Line 104: The
- Line 104: The
- Line 109: D
- Line 109: C
- Line 110: "
- Line 110: "
- Line 117: A
- Line 118: "
- Line 118: "
- Line 123: A
- Line 124: "
- Line 124: "
- Line 124: The
- Line 129: A
- Line 130: "
- Line 130: "
- Line 130: The
- Line 135: B
- Line 135: A
- Line 136: "
- Line 136: "
- Line 142: "
- Line 142: "
- Line 147: "
- Line 147: "
- Line 155: "
- Line 155: "
- Line 155: The
- Line 162: "
- Line 162: "
- Template:Mvm mission Mayfield Heights has 4 uses and is missing 21 translations
- Line 23
- Line 27
- Line 40: Play sound when subwave is active
- Line 52: Play sound when subwave is active
- Line 106: Play sound when subwave is active
- Line 116: Play sound when subwave is active
- Line 132: Play sound when subwave is over
- Line 165: Tank spawns randomly
- Line 174: Tank spawns randomly
- Line 194: Tank is fire proof
- Line 203: Tank is fire proof
- Line 271: Play sound when subwave is active
- Line 299: Play sound when subwave is active
- Line 342: Play sound when subwave is active
- Line 372
- Line 416: Play sound when subwave begin
- Line 420: Play sound when subwave is active
- Line 430: Play sound when subwave is active
- Line 446: Tank is bullet proof
- Line 455: Tank is blast proof
- Line 467: Limited support
- Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
- Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
- Line 17: Taunt constantly when see player
- Line 22: On hit: Target gain bumper car for 8 seconds
- Template:Mvm mission Nuclear Winter has 4 uses and is missing 1 translation
- Line 338: Limited Support
- Template:Mvm mission Out of Options has 4 uses and is missing 8 translations
- Line 108: Limited Support
- Line 182: Limited Support
- Line 261: Limited Support
- Line 275: The
- Line 283: The
- Line 356: Limited Support
- Line 365: The
- Line 370: The
- Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
- Line 70: No 100% critical hit chance on kill
- Line 79: Concheror deploys 50% slower
- Line 219: Concheror deploys 1% slower
- Line 292: Boss announces its own arrival
- Line 301: Buff Banner deploys 50% slower
- Template:Mvm mission Raid Resort has 4 uses and is missing 3 translations
- Line 267
- Line 313: The
- Line 318: The
- Template:Mvm mission Scrap Metal has 4 uses and is missing 15 translations
- Line 34: The
- Line 46: The
- Line 63: Gain 5 seconds mini crit boost on kill
- Line 124: The
- Line 217: The
- Line 235
- Line 313: The
- Line 359: The
- Line 379: The
- Line 402: The
- Line 407
- Line 415: Plays sound when subwave is active
- Line 420: Plays sound when subwave is over
- Line 436: The
- Line 441
- Template:Mvm mission Shadows has 4 uses and is missing 7 translations
- Line 46: Attacks set enemies on fire
- Line 63: -50% weapon switch speed
- Line 72: -50% weapon switch speed
- Line 78: -50% weapon switch speed
- Line 99: Attacks set enemies on fire
- Line 169: Random choice
- Line 202: Attacks set enemies on fire
- Template:Mvm mission Short Circuit has 4 uses and is missing 164 translations
- Line 8: Spawns at
- Line 13: Spawns at
- Line 20: "
- Line 20: "
- Line 20: Minicrits become crits
- Line 20: Spawns at
- Line 20: The
- Line 34: Spawns at
- Line 53: "
- Line 53: "
- Line 53: On Hit: Bleed for
- Line 53: seconds
- Line 53: Spawns at
- Line 58: "
- Line 58: "
- Line 58: Spawns at
- Line 62: Spawns at
- Line 69: Spawns at
- Line 92: "
- Line 92: "
- Line 94: "
- Line 94: "
- Line 100: "
- Line 100: "
- Line 100: On Hit: Bleed for
- Line 100: seconds
- Line 105: Spawns at
- Line 115: "
- Line 115: "
- Line 120: "
- Line 120: "
- Line 120: resistance to bullets (passive)
- Line 120: resistance to bullets (shield bubble)
- Line 120: has
- Line 123: "
- Line 123: "
- Line 128: "
- Line 128: "
- Line 128: resistance to explosions (passive)
- Line 128: resistance to explosions (shield bubble)
- Line 128: has
- Line 132: 20,000
- Line 139: "
- Line 139: "
- Line 139: On Hit: Bleed for
- Line 139: seconds
- Line 139: Spawns at
- Line 151: Spawns at
- Line 168: "
- Line 168: "
- Line 172: Spawns at
- Line 180: "
- Line 180: "
- Line 180: Spawns at
- Line 185: "
- Line 185: "
- Line 185: Spawns at
- Line 190: Spawn at
- Line 195: Spawn at
- Line 200: "
- Line 200: "
- Line 200: damage bonus
- Line 200: Spawns at
- Line 205: Spawns at
- Line 209: "
- Line 209: "
- Line 209: bullets per shot
- Line 209: Spawns at
- Line 214: "
- Line 214: "
- Line 214: Spawns at
- Line 219: "
- Line 219: "
- Line 219: Spawns at
- Line 224: Spawns at
- Line 233: "
- Line 233: "
- Line 233: Projectile penetration
- Line 233: flame size
- Line 233: afterburn duration
- Line 233: Spawns at
- Line 238: Type
- Line 238: Type
- Line 238: Spawn at
- Line 242: "
- Line 242: "
- Line 242: Spawns at
- Line 242: The
- Line 247: Spawns at
- Line 252: "
- Line 252: "
- Line 257: "
- Line 257: "
- Line 257: Spawns at
- Line 265: "
- Line 265: "
- Line 265: Spawns at
- Line 270: Spawns at
- Line 279: The
- Line 286: "
- Line 286: "
- Line 286: degree rocket spread
- Line 286: Spawns at
- Line 291: "
- Line 291: "
- Line 291: Spawns at
- Line 301: "
- Line 301: "
- Line 306: "
- Line 306: "
- Line 310: Spawns at
- Line 317: "
- Line 317: "
- Line 317: On Hit: Bleed for
- Line 317: seconds
- Line 329: Spawns at
- Line 334: "
- Line 334: "
- Line 339: "
- Line 339: "
- Line 339: Spawns at
- Line 344: "
- Line 344: "
- Line 344: Spawns at
- Line 346: "
- Line 346: "
- Line 346: Spawns at
- Line 350: "
- Line 350: "
- Line 350: bullets per shot
- Line 350: Spawns at
- Line 358: "
- Line 358: "
- Line 358: The
- Line 358: On Hit: Bleed for
- Line 358: seconds
- Line 359: The
- Line 359: On Hit: Bleed for
- Line 359: seconds
- Line 359: has
- Line 368: "
- Line 368: "
- Line 368: The
- Line 368: On Hit: Bleed for
- Line 368: seconds
- Line 368: Spawns at
- Line 376: "
- Line 376: "
- Line 376: The
- Line 381: "
- Line 381: "
- Line 381: resistance to bullets (passive)
- Line 381: resistance to bullets (shield bubble)
- Line 381: has
- Line 383: "
- Line 383: "
- Line 383: resistance to explosions (passive)
- Line 383: resistance to explosions (shield bubble)
- Line 383: has
- Line 387: "
- Line 387: "
- Line 394: "
- Line 394: "
- Line 394: Spawns at
- Template:Mvm mission Stacked Deck has 4 uses and is missing 6 translations
- Line 218: Random choice
- Line 229: Random choice
- Line 240: Random choice
- Line 250: Random choice
- Line 272
- Line 277
- Template:Mvm mission There is no Meme has 4 uses and is missing 56 translations
- Line 57: The
- Line 94: The
- Line 151: The
- Line 153: No health regen
- Line 168
- Line 186: The
- Line 191: The
- Line 193: The
- Line 195: The
- Line 197: The
- Line 210
- Line 226: Play sound when subwave over
- Line 237: Play sound when subwave begin
- Line 247: No health regen
- Line 266: Play sound when subwave begins
- Line 271: Play sound when subwave over
- Line 287: The
- Line 302: Play sound when subwave start spawning
- Line 307: Play sound when subwave over
- Line 323: Play sound when subwave start spawning
- Line 328: Play sound when subwave over
- Line 339: Play sound when subwave begins
- Line 344: Play sound when subwave over
- Line 365: Play sound when subwave start spawning
- Line 370: Play sound when subwave over
- Line 402: Play sound when subwave start spawning
- Line 407: Play sound when subwave over
- Line 441: Play sound when subwave start spawning
- Line 446: Play sound when subwave over
- Line 460: Play sound when subwave begins
- Line 471: Play sound when subwave start spawning
- Line 476: Play sound when subwave over
- Line 487: Play sound when subwave start spawning
- Line 492: Play sound when subwave over
- Line 503: Play sound when subwave start spawning
- Line 508: Play sound when subwave over
- Line 520: Play sound when subwave start spawning
- Line 525: Play sound when subwave over
- Line 539: Play sound when subwave start spawning
- Line 544: Play sound when subwave over
- Line 557: Play sound when subwave start spawning
- Line 562: Play sound when subwave over
- Line 573: Play sound when subwave start spawning
- Line 578: Play sound when subwave over
- Line 589: Play sound when subwave start spawning
- Line 594: Play sound when subwave over
- Line 605: Play sound when subwave over
- Line 616: Play sound when subwave start spawning
- Line 621: Play sound when subwave over
- Line 633: Play sound when subwave start spawning
- Line 638: Play sound when subwave over
- Line 652: Play sound when subwave start spawning
- Line 657: Play sound when subwave over
- Line 669: Play sound when subwave over
- Line 721: Play sound when subwave over
- Line 737: Play sound when subwave begins
- Template:Mvm mission Trash has 4 uses and is missing 2 translations
- Line 38: The
- Line 46
- Template:Mvm mission WelcomeToMyMine has 4 uses and is missing 209 translations
- Line 10: "
- Line 10: "
- Line 18: "
- Line 18: "
- Line 26: "
- Line 26: "
- Line 26
- Line 33: A
- Line 34
- Line 39
- Line 44: B
- Line 45
- Line 52: A
- Line 53: "
- Line 53: "
- Line 58: B
- Line 58: A
- Line 59: Unused type
- Line 70: C
- Line 70: B
- Line 76: C
- Line 76: C
- Line 82: C
- Line 82: C
- Line 88: C
- Line 88: C
- Line 94: D
- Line 94: C
- Line 95: Unused type
- Line 108: A
- Line 109: Unused type
- Line 115: "
- Line 115: "
- Line 115
- Line 120: B
- Line 120: B
- Line 121: Not required to finish the wave
- Line 132: B
- Line 132: B
- Line 133: Not required to finish the wave
- Line 144: Not required to finish the wave
- Line 155: Not required to finish the wave
- Line 166: Not required to finish the wave
- Line 177: Not required to finish the wave
- Line 188: Not required to finish the wave
- Line 199: Not required to finish the wave
- Line 210: Not required to finish the wave
- Line 221: Not required to finish the wave
- Line 232: Not required to finish the wave
- Line 243: Not required to finish the wave
- Line 254: Not required to finish the wave
- Line 265: Not required to finish the wave
- Line 276: Not required to finish the wave
- Line 287: Not required to finish the wave
- Line 298: Not required to finish the wave
- Line 309: Not required to finish the wave
- Line 320: Not required to finish the wave
- Line 331: Not required to finish the wave
- Line 342: Not required to finish the wave
- Line 361: A
- Line 362: "
- Line 362: "
- Line 367: "
- Line 367: "
- Line 367: The
- Line 367: The
- Line 372: B
- Line 372: A
- Line 373: "
- Line 373: "
- Line 378: B
- Line 378: B
- Line 379: "
- Line 379: "
- Line 384: "
- Line 384: "
- Line 389: C
- Line 389: B
- Line 390: "
- Line 390: "
- Line 400: "
- Line 400: "
- Line 400: The
- Line 400: The
- Line 405: D
- Line 406: "
- Line 406: "
- Line 406
- Line 406
- Line 411: E
- Line 413: "
- Line 413: "
- Line 418: "
- Line 418: "
- Line 420: F
- Line 421: "
- Line 421: "
- Line 426: G
- Line 428: "
- Line 428: "
- Line 433: "
- Line 433: "
- Line 435: "
- Line 435: "
- Line 439: A
- Line 440
- Line 440
- Line 445: A
- Line 447
- Line 447
- Line 452: The
- Line 452
- Line 452
- Line 454: B
- Line 454: A
- Line 455: The
- Line 455
- Line 455
- Line 460: B
- Line 460: B
- Line 461: The
- Line 461
- Line 461
- Line 466: The
- Line 466
- Line 466
- Line 471: C
- Line 471: A
- Line 472: The
- Line 472
- Line 472
- Line 477: C
- Line 477: C
- Line 478
- Line 478
- Line 483: The
- Line 483
- Line 483
- Line 489
- Line 490
- Line 498: "
- Line 498: "
- Line 503: "
- Line 503: "
- Line 508: "
- Line 508: "
- Line 513: "
- Line 513: "
- Line 518: "
- Line 518: "
- Line 523: "
- Line 523: "
- Line 529: "
- Line 529: "
- Line 534: "
- Line 534: "
- Line 540: "
- Line 540: "
- Line 547: A
- Line 548: "
- Line 548: "
- Line 553: B
- Line 553: A
- Line 567: "
- Line 567: "
- Line 569: B
- Line 569: B
- Line 576: "
- Line 576: "
- Line 576: A
- Line 581: "
- Line 581: "
- Line 581: A
- Line 586: "
- Line 586: "
- Line 586: A
- Line 594: "
- Line 594: "
- Line 601: A
- Line 602: Normal Variants
- Line 608: "
- Line 608: "
- Line 608: The
- Line 613: A
- Line 613: A
- Line 614: Giant Variants
- Line 620: "
- Line 620: "
- Line 620: The
- Line 625: B
- Line 625: A
- Line 626: Normal Variants
- Line 632: "
- Line 632: "
- Line 637: B
- Line 637: B
- Line 638: Giant Variants
- Line 644: "
- Line 644: "
- Line 649: C
- Line 649: B
- Line 650: "
- Line 650: "
- Line 650: The
- Line 655: C
- Line 655: C
- Line 656: "
- Line 656: "
- Line 656: The
- Template:Mvm mission alpine assault has 4 uses and is missing 7 translations
- Line 20: Appears at flank<br>Begins with full charge
- Line 29: Appears at flank
- Line 37: Appears at flank
- Line 45: Appears at flank
- Line 208: <br>Appears at flank
- Line 252: blast radius increased
- Line 310: Limited support
- Template:Mvm mission backwood blockade has 4 uses and is missing 15 translations
- Line 18: Wave begins after 1A-1 is all dead
- Line 47: Wave begins after 2A is all dead
- Line 65: Wave begins after 2B has finished spawning
- Line 76: Wave begins after 2A is all dead
- Line 98: Wave begins after 3A has finished spawning
- Line 119: Wave begins after 3B has finished spawning
- Line 159: Wave begins after 4A is all dead
- Line 198: Wave begins after 5A is all dead
- Line 212: Wave begins after 5A is all dead
- Line 242: Takes left path
- Line 251: Takes right path
- Line 296: Takes left path
- Line 305: Wave begins after 7A-1 is all dead
- Line 320: Wave begins after 7B is all dead
- Line 330: Wave begins after 7C is all dead
- Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
- Line 301: 3/5 prefer alternative path
- Template:Sapper upgrades has 4 uses and is missing 3 translations
- Line 2: Sapper Power Upgrade Points
- Line 6: / Duration
- Line 10: Radius of Effect
- Template:Tools can drop list has 4 uses and is missing 8 translations
- Line 3: Tools that ''can'' be found via a random drop
- Line 20: Crates
- Line 27: Active [[Mann Co. Supply Crate/Active series
- Line 36: Some tools used to be available via random drops, but have since become unobtainable through this method.
- Line 44: Tools that ''used'' to be found via a random drop
- Line 63: Crates
- Line 70: Retired [[Mann Co. Supply Crate/Retired series
- Line 124: These Strange Parts dropped previously:
- Template:UberCharge Cart has 4 uses and is missing 2 translations
- Line 3: Push
- Line 10: Block
- Template:Unusual effects has 4 uses and is missing 145 translations
- Line 172: List of Very Scary Halloween Special Unusual effects
- Line 187
- Line 188
- Line 189
- Line 190
- Line 207: List of Spectral Halloween Special Unusual effects
- Line 223
- Line 224
- Line 225
- Line 226
- Line 227
- Line 244: List of Unusual effects
- Line 263
- Line 264
- Line 265
- Line 266
- Line 267
- Line 268
- Line 269
- Line 270
- Line 287: List of Unusual effects
- Line 305
- Line 306
- Line 307
- Line 308
- Line 309
- Line 310
- Line 316
- Line 317
- Line 333: List of Unusual effects
- Line 351
- Line 352
- Line 353
- Line 354
- Line 355
- Line 356
- Line 357
- Line 374: List of Unusual effects
- Line 390
- Line 391
- Line 392
- Line 393
- Line 401
- Line 402
- Line 403
- Line 404
- Line 420: List of Unusual effects
- Line 440
- Line 441
- Line 442
- Line 443
- Line 444
- Line 445
- Line 446
- Line 447
- Line 453
- Line 454
- Line 455
- Line 465
- Line 466
- Line 467
- Line 468
- Line 469
- Line 470
- Line 487: List of Unusual effects
- Line 507
- Line 508
- Line 509
- Line 510
- Line 511
- Line 512
- Line 513
- Line 514
- Line 521
- Line 522
- Line 523
- Line 524
- Line 536
- Line 537
- Line 538
- Line 539
- Line 540
- Line 541
- Line 542
- Line 543
- Line 582: List of Unusual effects
- Line 604
- Line 605
- Line 606
- Line 607
- Line 608
- Line 611
- Line 612
- Line 621
- Line 622
- Line 623
- Line 624
- Line 626
- Line 636
- Line 637
- Line 638
- Line 639
- Line 640
- Line 641
- Line 658: List of Unusual effects
- Line 677
- Line 678
- Line 679
- Line 680
- Line 681
- Line 682
- Line 683
- Line 684
- Line 689
- Line 690
- Line 707: List of Unusual effects
- Line 726
- Line 727
- Line 728
- Line 729
- Line 730
- Line 731
- Line 735
- Line 740
- Line 741
- Line 758: List of Unusual effects
- Line 773
- Line 774
- Line 775
- Line 776
- Line 793: List of Unusual effects
- Line 808
- Line 809
- Line 810
- Line 811
- Line 828: List of Unusual effects
- Line 847
- Line 848
- Line 849
- Line 850
- Line 851
- Line 852
- Line 853
- Line 854
- Line 858
- Template:War Paint collection table has 4 uses and is missing 29 translations
- Line 10
- Line 17
- Line 24
- Line 31
- Line 38
- Line 45
- Line 52
- Line 59
- Line 66
- Line 73
- Line 80
- Line 87
- Line 94
- Line 101
- Line 108
- Line 115
- Line 122
- Line 129
- Line 136
- Line 143
- Line 150
- Line 157
- Line 164
- Line 171
- Line 178
- Line 185
- Line 192
- Line 199
- Line 206
- Template:Achievement Idle Control Point timing has 3 uses and is missing 2 translations
- Line 2: Achievement Idle
- Line 40: Infinite
- Template:Custom maps table has 3 uses and is missing 43 translations
- Line 9: Development status
- Line 15: Setting(s)
- Line 37: Standard Capture the Flag
- Line 46: Development status
- Line 52: Setting(s)
- Line 101: Attack/Defend (custom)
- Line 109: Development status
- Line 115: Setting(s)
- Line 137: Symmetric
- Line 146: Development status
- Line 152: Setting(s)
- Line 163: Cambodian (modified Egypt)
- Line 197: Attack/Defend
- Line 206: Development status
- Line 212: Setting(s)
- Line 274: Development status
- Line 280: Setting(s)
- Line 321: Swamp
- Line 329: Factory
- Line 343: Underground culvert
- Line 357: Forest
- Line 363: Random
- Line 374: Development status
- Line 380: Setting(s)
- Line 415: Town
- Line 439: Tropical
- Line 457: Aztec
- Line 478: Development status
- Line 484: Setting(s)
- Line 504: Development status
- Line 510: Setting(s)
- Line 545: Canyon
- Line 594: Development status
- Line 600: Setting(s)
- Line 617: Village
- Line 650: Development status
- Line 656: Setting(s)
- Line 676: Development status
- Line 682: Setting(s)
- Line 693: Tropical Island
- Line 699: Paleontological dig
- Line 708: Development status
- Line 714: Setting(s)
- Template:LODbuildingsmodelTable has 3 uses and is missing 4 translations
- Line 3: Item
- Line 12: Highest quality (polycount)
- Line 21: Lowest quality LOD (polycount)
- Line 30: LOD efficiency
- Template:LODcmodelTable has 3 uses and is missing 33 translations
- Line 3: Item
- Line 12: Highest quality (polycount)
- Line 21: Lowest quality LOD (polycount)
- Line 30: LOD efficiency
- Line 39: Notes
- Line 173: Unused
- Line 194: (Medi Gun)
- Line 314: (bugle)
- Line 357: (transceiver)
- Line 376: (spike & arrow)
- Line 411: (arrow)
- Line 423: (backpack)
- Line 435: (bugle)
- Line 476: Unused
- Line 491: (spike)
- Line 503: (detonated)
- Line 521: (flag)
- Line 546: (flag)
- Line 565: (classic)
- Line 641: Includes 1 shell
- Line 690: Varies with [[Decal Tool
- Line 703: Unused
- Line 754: (flag)
- Line 771: Unused
- Line 792: (pack)
- Line 829: (conch)
- Line 859: (wooden box)
- Line 902: (broken)
- Line 932: (ammo belt)
- Line 943: Overlaid on
- Line 964: (dragon head)
- Line 1038: (wrap)
- Line 1051: (attachment)
- Template:LODcosmeticsmodelTable has 3 uses and is missing 5 translations
- Line 3: Item
- Line 12: Highest quality (polycount)
- Line 21: Lowest quality LOD (polycount)
- Line 30: LOD efficiency
- Line 40: (includes grenades)
- Template:LODwmodelTable has 3 uses and is missing 4 translations
- Line 3: Item
- Line 12: Highest quality (polycount)
- Line 21: Lowest quality LOD (polycount)
- Line 30: LOD efficiency
- Template:Marina Mayhem stats change has 3 uses and is missing 31 translations
- Line 3: New Stats/Stats Change
- Line 10: +25% bonus healing from all sources
- Line 17: Boost reduced when hit
- Line 24: 20% less accurate
- Line 31: On Miss: Hit yourself. Idiot.
- Line 38: Immune to afterburn.
- Line 45: <br>
- Line 52: +25% blast radius<br> -25% damage penalty<br> +25% clip size<br> 25% slower firing speed
- Line 59: +50 max health on wearer
- Line 66: +50% damage bonus<br> -35% projectile speed
- Line 73: +10% faster move speed on wearer<br> +1 capture rate on wearer
- Line 80: Reflected rocket had +35% blast radius<br> Reflected rocket had rocket specialist effect
- Line 87: <br><br>
- Line 94: <br>
- Line 101: +70% damage bonus<br> 100% minicrits vs burning players
- Line 108: +200% afterburn damage<br> -75% damage penalty
- Line 115: 5 seconds crit boost on kill
- Line 122: +15% damage bonus<br> -50% clip size<br> +20% damage vs buildings<br> -50% explosion radius
- Line 129: +20% explosion radius
- Line 136: When weapon is active:<br> 15% damage vulnerability on wearer<br> -15 max health on wearer
- Line 143: On kill: turn victim to ice
- Line 150: Can shoot down projectiles<br> Bullets penetrate 1 target<br> 20% less inaccurate<br> 25% slower firing speed
- Line 157: Unusual Effect: Massed Flies
- Line 164: Maximum health is drained while item is active<br> User Marked-For-Death while active
- Line 171: Maximum health is drained while item is active
- Line 178: Shoots tracer bullet<br> +400% clip size<br> 30% more accurate<br> +200% damage bonus<br> +80% faster firing speed<br> +80% faster reload speed<br> On Hit: Victim loses up to 5% cloak<br> On Hit: Victim loses up to 2% Medigun charge
- Line 185: When weapon is active:
- Line 192: +25 max health
- Line 199: +25% charge rate<br> On Full Charge: +49% damage per shot<br> -10% damage on body shot<br>No headshots when not fully charged<br> -33% damage penalty
- Line 206: Critical damage is affected by range
- Line 213: +25% damage bonus<br> +25% damage bonus while disguised
- Template:Medieval Mode chat parser has 3 uses and is missing 28 translations
- Line 1: Word replacement
- Line 7: For a full listing of all word replacements, see [[Media:Autorp.txt
- Line 13: Note: this chat filter is only applied to English words and does not work with other languages.
- Line 25: Original text
- Line 31: Replacement
- Line 212: Original text
- Line 218: Replacement
- Line 409: Punctuation
- Line 420: Original text
- Line 426: Replacement
- Line 461: Original text
- Line 467: Replacement
- Line 502: Insults
- Line 510: Original text
- Line 516: Replacement
- Line 524: ''<adjective>'', ''<adjective> <noun>''
- Line 537: Adjectives
- Line 604: Nouns
- Line 665: Original text
- Line 671: Replacement
- Line 753: Original text
- Line 759: Replacement
- Line 849: Added to beginning of chat messages
- Line 910: Gods
- Line 989: God adjectives
- Line 1040: Body parts
- Line 1072: Body part adjectives
- Line 1151: Added to end of chat messages
- Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
- Line 68: Robot prefer going after player
- Line 102: Play sound when subwave start spawning
- Line 105: Spawn from behind player
- Line 117: Play sound when subwave start spawning
- Line 120: Spawn from behind player
- Line 145: Spawn from behind player
- Line 183: Tank use blimp model
- Line 186: Tank floats in mid-air
- Line 215: faster firing speed
- Line 218: faster reload speed
- Line 251: fire resistance
- Line 314: damage bonus
- Line 317: faster firing speed
- Line 320: faster reload speed
- Line 323: Lose 200 HP per second
- Line 331: Immune to bullet damage
- Line 338: damage bonus
- Line 341: faster firing speed
- Line 344: faster reload speed
- Line 347: Lose 200 HP per second
- Line 355: Immune to fire damage
- Line 362: damage bonus
- Line 365: faster firing speed
- Line 368: faster reload speed
- Line 371: Lose 100 HP per second
- Line 379: Immune to blast damage
- Line 401: Robot self-destuct when near player
- Line 475: Tank use blimp model
- Line 478: Tank floats in mid-air
- Line 481: Tank is fireproof
- Line 524: Spawn from upper level
- Line 532: Spawn from lower level
- Line 585: mini-crit chance
- Template:Mvm mission Entertainers Entourage has 3 uses and is missing 1 translation
- Line 407: Play sound when subwave start spawning
- Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
- Line 29: Random choice
- Line 53: Random choice
- Line 108: Starts with Subwave 2E
- Line 128: Bot spawns with shield ready
- Line 149: Stops after subwave 3D
- Line 154: Stops after subwave 3D
- Line 159: Starts with subwave 3E
- Line 167: Random choice
- Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
- Line 196: Random choice
- Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
- Line 206: Random choice
- Line 217: Random choice
- Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Line 226: Random choice
- Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
- Line 236: Random choice
- Line 264: Starts with Subwave 4C-6
- Line 264: Random choice
- Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Line 273: Starts with Subwave 4C-6
- Line 273: Random choice
- Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Template:Mvm mission Jesty Joker Jamble has 3 uses and is missing 3 translations
- Line 125: Random choice
- Line 134: Random choice
- Line 143: Random choice
- Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
- Line 73: Takes same path as the bomb
- Line 198: Takes same path as the bomb
- Line 207: Takes opposite path as the bomb
- Line 243
- Line 303: Takes same path as the bomb
- Line 335: Takes same path as the bomb
- Line 344: Takes same path as the bomb
- Line 358: Takes same path as the bomb
- Line 378: Boss announces its own arrival
- Template:Mvm mission Mediocre Nonsense has 3 uses and is missing 7 translations
- Line 56: The
- Line 80: The
- Line 86: The
- Line 101: The
- Line 106: The
- Line 133: The
- Line 141: The
- Template:Mvm mission Midnight Gambling has 3 uses and is missing 14 translations
- Line 52: Spawns from the right garage and takes the left path
- Line 62: Chips carrier
- Line 147: Chips carrier
- Line 159: Spawns from the right garage and takes the left path
- Line 221: Spawns from the left garage and takes the center path
- Line 244: Chips carrier
- Line 341
- Line 346: Chips carrier
- Line 400: Spawns from the left garage and takes the center path
- Line 409: Spawns from the right garage and takes the left path
- Line 435: Chips carrier
- Line 454
- Line 517: Spawns from the left garage and takes the center path
- Line 526: Audio cue will announce its arrival
- Template:Mvm mission Northern Lights has 3 uses and is missing 37 translations
- Line 7: Play sound when subwave is active
- Line 28: The
- Line 35: The
- Line 37: The
- Line 66: Play sound when subwave is active
- Line 83: Play sound when subwave is active
- Line 93: The
- Line 101: The
- Line 111: The
- Line 120: The
- Line 134: The
- Line 134: Spawn from behind players
- Line 152: Play sound when subwave is active
- Line 163: Play sound when subwave is active
- Line 213: Play sound when subwave is active
- Line 225: The
- Line 230: The
- Line 232: The
- Line 251: The
- Line 256: The
- Line 258: The
- Line 261: The
- Line 266
- Line 276: Spawn from behind players
- Line 289: Tank comes in small variant
- Line 294: Play sound when subwave is active
- Line 311: The
- Line 318: Forced to taunt on kill
- Line 342: Play sound when subwave is active
- Line 354: Limited support
- Line 371: Tank comes with Sticky Cannon
- Line 376: Play sound when subwave is active
- Line 387: Play sound when subwave is active
- Line 399
- Line 399: Batsaber comes with different color
- Line 409
- Line 409: Mark enemy on hit
- Template:Mvm mission One Down has 3 uses and is missing 11 translations
- Line 63: Takes left path
- Line 72: Takes right path
- Line 81: Takes left path
- Line 96: Spawn another bomb when subwave start spawning
- Line 115: Takes right path
- Line 160: Spawn another bomb when subwave start spawning
- Line 187: Takes left path
- Line 196: Takes right path
- Line 205: Takes left path
- Line 214: Takes right path
- Line 241: Takes left path
- Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
- Line 73: Custom variant
- Line 217: 1/2 Flank left<br>1/2 Flank right
- Line 247: Flank right
- Line 256: Flank left
- Template:Mvm mission Pepper Boys has 3 uses and is missing 12 translations
- Line 63: 999,999,999,999,999
- Line 121: 999,999,999,999,999
- Line 201: 999,999,999,999,999
- Line 206: 999,999,999,999,999
- Line 282: 999,999,999,999,999
- Line 287: 999,999,999,999,999
- Line 372: 999,999,999,999,999
- Line 377: 999,999,999,999,999
- Line 466: 999,999,999,999,999
- Line 471: 999,999,999,999,999
- Line 476: 999,999,999,999,999
- Line 481: 999,999,999,999,999
- Template:Mvm mission Pirate Domination has 3 uses and is missing 11 translations
- Line 65: The
- Line 82: The
- Line 132: Spawns from the tunnel
- Line 171: Spawns from the tunnel
- Line 180: Spawn from the tunnel
- Line 240: Spawns from the tunnel
- Line 259
- Line 319: The
- Line 372: Spawns from the tunnel
- Line 382: Spawns from the tunnel
- Line 392: Limited Support
- Template:Mvm mission Pisses on the Moon has 3 uses and is missing 79 translations
- Line 7: Play sound when subwave starts spawning
- Line 36: Play sound when subwave begins
- Line 54: Play sound when subwave begins
- Line 80: Play sound when subwave is over
- Line 92: Play sound when subwave starts spawning
- Line 102: Play sound when subwave starts spawning
- Line 112: Play sound when subwave starts spawning
- Line 122: Play sound when subwave starts spawning
- Line 132: Play sound when subwave starts spawning
- Line 175: Play sound when subwave is over
- Line 187: Play sound when subwave starts spawning
- Line 197: Play sound when subwave starts spawning
- Line 208: Play sound when subwave starts spawning
- Line 220: Play sound when subwave starts spawning
- Line 251: Play sound when subwave is over
- Line 264: Possesses normal Steel Gauntlet stats
- Line 268: Play sound when subwave begins
- Line 277: Possesses normal Pyro Pusher stats
- Line 283: Possesses normal Extended Backup Soldier stats
- Line 290: Possesses normal Demoknight stats
- Line 306: Possesses normal Pyro Pusher stats
- Line 312: Possesses normal Extended Backup Soldier stats
- Line 319: Possesses normal Demoknight stats
- Line 330: Play sound when subwave is over
- Line 339: Possesses normal Pyro Pusher stats
- Line 345: Possesses normal Extended Backup Soldier stats
- Line 352: Possesses normal Sniper Robot stats
- Line 380: Play sound when subwave begins
- Line 385: Play sound when subwave is over
- Line 400: Opens front Upgrade Station when subwave starts
- Line 404: Play sound when subwave is over
- Line 413: Closes front Upgrade Station when subwave starts
- Line 417: Play sound when subwave is over
- Line 426: Opens front Upgrade Station when subwave starts
- Line 430: Play sound when subwave is over
- Line 439: Closes front Upgrade Station when subwave starts
- Line 443: Play sound when subwave is over
- Line 452: Opens front Upgrade Station when subwave starts
- Line 456: Play sound when subwave is over
- Line 465: Closes front Upgrade Station when subwave starts
- Line 469: Play sound when subwave is over
- Line 478: Opens front Upgrade Station when subwave starts
- Line 482: Play sound when subwave is over
- Line 491: Play sound when subwave is over
- Line 500: Closes front Upgrade Station when subwave starts
- Line 510: Play sound when subwave starts spawning
- Line 514: Play sound when subwave is over
- Line 541: Play sound when subwave begins
- Line 545: Play sound when subwave starts spawning
- Line 555: Play sound when subwave starts
- Line 571: Play sound when subwave starts
- Line 606: The
- Line 608: The
- Line 610: The
- Line 612: The
- Line 615: Play sound when subwave starts
- Line 624: Play sound when subwave is over
- Line 636: Play sound when subwave is over
- Line 656: Wormhole appears when subwave is active
- Line 660: Play sound when subwave starts spawning
- Line 669: Play sound when subwave starts spawning
- Line 681: Play sound when subwave starts spawning
- Line 690: The
- Line 704: Play sound when subwave starts spawning
- Line 708: Play sound when subwave is over
- Line 717: Play sound when subwave starts spawning
- Line 726: The
- Line 740: Play sound when subwave starts spawning
- Line 744: Play sound when subwave is over
- Line 759: Actual Robot: Giant Flare Pyro
- Line 769: Actual Robot: Minor League Scout
- Line 779: Actual Robot: Burst Fire Demo
- Line 790: Actual Robot: Giant Deflector Heavy
- Line 799: Actual Robot: Giant Medic Type 2
- Line 806: Actual Robot: Demoknight
- Line 817: Actual Robot: Demoknight
- Line 821: Play sound when subwave begin
- Line 824: Play sound when subwave is over
- Line 835: Actual Robot: Demoknight
- Template:Mvm mission Power Program has 3 uses and is missing 5 translations
- Line 219: Robots announce their own arrival
- Line 241: Limited
- Line 254: Activates 'Mmmph' as if airblasting projectiles
- Line 290: Activates 'Mmmph' as if airblasting projectiles
- Line 300: Audio cue announces its arrival
- Template:Mvm mission Recursive Reinforcements has 3 uses and is missing 25 translations
- Line 57: A loud siren will announce their arrival
- Line 61: Paradrops from above
- Line 75: Spawns from the opposite carrier tank
- Line 84: Paradrops from above
- Line 131: Paradrops from above
- Line 153: The
- Line 159
- Line 182: Spawns at the opposite side of the bomb route
- Line 230: A loud siren will announce their arrival
- Line 234: Paradrops from above
- Line 243
- Line 256: Spawns from the opposite carrier tank
- Line 296: The
- Line 323
- Line 338
- Line 388
- Line 400: Paradrops from above
- Line 415: Paradrops from above
- Line 429: Paradrops from above
- Line 438: The
- Line 451: Paradrops from above
- Line 473: The
- Line 491: Paradrops from above
- Line 511: The
- Line 516: Paradrops from above
- Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
- Line 36: Activates Mmmph as if airblasting projectiles
- Line 198: Boss announces its own arrival
- Line 280: Boss announces its own arrival
- Line 485: Boss announces its own arrival
- Line 550: No damage bonus
- Line 568: Boss announces its own arrival
- Template:Mvm mission Restless Robotics has 3 uses and is missing 2 translations
- Line 279: Audio cue announces its arrival
- Line 299: Pushes through the hatch
- Template:Mvm mission Roadblock Retaliation has 3 uses and is missing 2 translations
- Line 230: The
- Line 278: The
- Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
- Line 31: Spawns from the side
- Line 75: Spawns from the side
- Line 172: Spawns from the side
- Line 182: Spawns from the side
- Line 215: Boss announces its own arrival
- Line 231: Spawns from the side
- Line 256: Spawns from the side
- Line 299: Behaves similarly to Sniper-bots
- Line 313: Spawns from the side
- Line 400: Spawns from the side
- Line 420: Spawns from the side
- Line 429: Spawns from the side
- Line 442: Audio cue announces its arrival
- Line 468: Behaves similarly to Sniper-bots
- Template:Mvm mission Rusted Retribution has 3 uses and is missing 18 translations
- Line 8
- Line 8: The
- Line 13
- Line 13
- Line 15
- Line 83
- Line 83: The
- Line 83: Marks enemies for death
- Line 90
- Line 90: The
- Line 117: Marks enemies for death
- Line 141: The
- Line 151: Starts counting down when the previous bot dies
- Line 158: when using
- Line 162: Jarate only
- Line 224
- Line 229: The
- Line 334: Marks enemies for death
- Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
- Line 47: Only 9 will drop money
- Line 56: Only 12 will drop money
- Line 67: The
- Line 108: Only 20 will drop money
- Line 175: Only 20 will drop money
- Line 232: Only 20 will drop money
- Line 246: Only 20 will drop money
- Line 316: Only 30 will drop money
- Line 325: Only 30 will drop money
- Template:Mvm mission Seaside Sacrifice has 3 uses and is missing 31 translations
- Line 12: Spawns from above the tunnel
- Line 27: Spawns from above the tunnel
- Line 57: Spawns from above the tunnel
- Line 66: Spawns from the left flank
- Line 90: The
- Line 90: Spawns from the left flank
- Line 101
- Line 101: Spawns from the tunnel
- Line 128: Spawns from the left flank
- Line 140: Takes the same path as the bomb
- Line 160: Spawns from the left flank
- Line 170: Spawns from above the tunnel
- Line 243: 0.5 seconds recharge time
- Line 266: Spawns from the left flank
- Line 276: Spawns from the left flank
- Line 280: The
- Line 302: Spawns from above the tunnel
- Line 311: Spawns from the left flank
- Line 323: Spawns from the left flank
- Line 338: Spawns from above the tunnel
- Line 383: Spawns from the left flank
- Line 392: Spawns from the left flank
- Line 414: Spawns from the left flank
- Line 425: Spawns from above the tunnel
- Line 457: Spawns from the left flank
- Line 473: The
- Line 488: Boss announces its own arrival
- Line 498: Behaves similarly to Sniper-bots
- Line 502: The
- Line 507: Spawns from the left flank
- Line 521: Spawns from the left flank
- Template:Mvm mission Shattered Iceshard has 3 uses and is missing 3 translations
- Line 155: Spawns from both sides
- Line 432: The
- Line 436
- Template:Mvm mission Shudder has 3 uses and is missing 18 translations
- Line 46: Wait between spawn after death<!-- ??? -->
- Line 93: +100% Teleporter build speed
- Line 122: The
- Line 134: Flank defenders's left and top left
- Line 159: +100% Teleporter build speed
- Line 221: Flank defenders's left and top left
- Line 230: The
- Line 240: +100% Teleporter build speed
- Line 270: The
- Line 287: The
- Line 320: The
- Line 355: The 
- Line 360: The
- Line 369: The
- Line 376: The
- Line 408: Flank defenders's left and top left
- Line 452: The
- Line 457: The
- Template:Mvm mission Signal Shutdown has 3 uses and is missing 30 translations
- Line 24: Spawns from the upper area
- Line 47: Spawns from the upper area
- Line 71: Spawns from the carrier tank or the flank
- Line 80: Spawns from the carrier tank or the flank
- Line 93: Spawns from the upper area
- Line 110: Spawns from the flank
- Line 185: Spawns from the upper area
- Line 212: Spawns from the flank
- Line 249: Spawns from the carrier tank or the upper area
- Line 281: Spawns from the carrier tank or the flank
- Line 322: Spawns from the carrier tank or the flank
- Line 379: Spawns from the flank
- Line 403: Spawns from the upper area
- Line 441: Spawns from the carrier tank or the upper area
- Line 450: Spawns from the Teleporter Tank
- Line 459: Spawns from the Teleporter Tank
- Line 465: Spawns from the Teleporter Tank
- Line 471: Spawns from the Teleporter Tank
- Line 477: Spawns from the Teleporter Tank
- Line 500: Spawns from the upper area
- Line 522: Spawns from the upper area
- Line 537: Spawns from the carrier tank or the flank
- Line 554: Spawns from the carrier tank or the flank
- Line 565: Spawns from the carrier tank or the flank
- Line 582: Spawns from the carrier tank or the uppear area
- Line 591: Spawns from the carrier tank or the upper area
- Line 600: Spawns from the carrier tank or the flank
- Line 609: Spawns from the carrier tank or the flank
- Line 618: Spawns from the carrier tank or the flank
- Line 624: Spawns from the carrier tank or the flank
- Template:Mvm mission Sketchy Swing has 3 uses and is missing 78 translations
- Line 12: Spawns at the left or right
- Line 56: Chips carrier
- Line 68: Spawns at the left or right
- Line 93: Spawns at the left or the mid
- Line 104: Spawns at the right or the mid
- Line 113: Spawns at the right or the mid
- Line 128: Spawns from the right garage and takes the left path
- Line 162: Chips carrier
- Line 171: Behaves similarly to Sniper-bots
- Line 175: The
- Line 196: Spawns at the left or right
- Line 215: Spawns at the left or right
- Line 237: Spawns at the left or right
- Line 250: Spawns at the left or right
- Line 267: Chips carrier
- Line 276: Chips carrier
- Line 280: Drops 3 chips on death
- Line 286: Chips carrier
- Line 290: Drops 3 chips on death
- Line 309: Spawns at the left or right
- Line 327: Spawns at the left or right
- Line 342: Spawns at the left or right
- Line 360: Spawns at the left or right
- Line 370: Spawns from the left garage and takes the center path
- Line 387: Chips carrier
- Line 396: Chips carrier
- Line 400: Drops 3 chips on death
- Line 406: Chips carrier
- Line 410: Drops 3 chips on death
- Line 424: Spawns at the left or right
- Line 448: Spawns at the left or right
- Line 489: Chips carrier
- Line 498: Chips carrier
- Line 502: Drops 3 chips on death
- Line 508: Chips carrier
- Line 512: Drops 3 chips on death
- Line 518: Chips carrier
- Line 522: Drops 5 chips on death
- Line 541: Spawns at the left or the center
- Line 550: Spawns at the right or the mid
- Line 583: Spawns at the left or the mid
- Line 592: Spawns at the right or the mid
- Line 657: The
- Line 667: Chips carrier
- Line 676: Chips carrier
- Line 680: Drops 3 chips on death
- Line 686: Chips carrier
- Line 690: Drops 3 chips on death
- Line 696: Chips carrier
- Line 700: Drops 5 chips on death
- Line 709: Spawns at the left or right
- Line 752: Spawns at the left or right
- Line 788: Spawns from the left garage and takes the center path
- Line 797: Spawns from the right garage and takes the left path
- Line 836: Chips carrier
- Line 840: Drops 3 chips on death
- Line 849: Chips carrier
- Line 853: Drops 3 chips on death
- Line 859: Chips carrier
- Line 863: Drops 5 chips on death
- Line 869: Chips carrier
- Line 873: Drops 10 chips on death
- Line 888: Spawns at the left or right
- Line 925: Spawns at the left or right
- Line 966: Sentry Tank
- Line 970: Spawns from the left garage and takes the center path
- Line 990: Audio cue announces its arrival
- Line 999: Audio cue announces its arrival
- Line 1008: Spawns at the left or right
- Line 1017: Audio cue announces its arrival
- Line 1033: Chips carrier
- Line 1037: Drops 3 chips on death
- Line 1046: Chips carrier
- Line 1050: Drops 3 chips on death
- Line 1056: Chips carrier
- Line 1060: Drops 5 chips on death
- Line 1066: Chips carrier
- Line 1070: Drops 10 chips on death
- Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
- Line 49: Takes the left path
- Line 66: Boss announces its own arrival and death
- Line 171: Takes the left path
- Line 180: Takes the left path
- Line 195: Boss announces its own arrival and death
- Line 218: Takes the left path
- Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
- Line 278: Shoots White colored projectiles
- Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
- Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
- Line 320: Boss announces its own arrival and death
- Template:Mvm mission Snow Blindness has 3 uses and is missing 30 translations
- Line 20: Spawns from the house
- Line 32: Spawns from the house
- Line 51
- Line 51: Spawns from the house
- Line 62: The
- Line 67: Spawns from the house
- Line 95: The
- Line 98: Spawns from the house
- Line 109: Spawns from the house
- Line 121: Spawns from the house
- Line 136
- Line 151: Spawns from the house
- Line 171: Spawns from the house
- Line 185: Spawns from the house
- Line 217: Boss announces its own arrival
- Line 229: The
- Line 250: Spawns from the house
- Line 283: Spawns from the house
- Line 297: Spawns from the house
- Line 320: Spawns from the house
- Line 349: Spawns from the house
- Line 367
- Line 367: Spawns from the house
- Line 388: Spawns from the house
- Line 400: The
- Line 407: Spawns from the house
- Line 429: Spawns from the house
- Line 440: The
- Line 454: Bosses announce their own arrival
- Line 472: Смертельные ямы закрываются по прибытии
- Template:Mvm mission Spade Segregation has 3 uses and is missing 18 translations
- Line 19: Spawns at the left or right
- Line 61: Spawns at the left or right
- Line 70: Spawns at the left or right
- Line 92: Spawns at the left or right
- Line 117: Spawns at the left or right
- Line 145: Spawns at the right
- Line 154: Spawns at the right
- Line 186: Spawns at the left or right
- Line 195: Spawns at the left or right
- Line 224: Spawns from the left tunnel
- Line 239: Spawns at the left or right
- Line 263: Spawns at the left or right
- Line 272: Spawns at the left or right
- Line 297: Spawns at the left or right
- Line 308: Spawns at the left or right
- Line 339: Spawns at the left or right
- Line 373: Spawns at the left or right
- Line 405: Spawns from the left tunnel
- Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
- Line 16: The
- Line 47: The
- Line 61: Flanks
- Line 81: Takes the right bridge path
- Line 115: The
- Line 120: The
- Line 136: Kill forces Engineer-bot to laugh
- Line 184: The
- Line 189: The
- Line 206: The
- Line 211: Spawns similarly to Spy-bots
- Line 220: Spawns normally
- Line 224: Flanks
- Line 251: The
- Line 264: Takes the left path
- Line 274: Spawns from the main spawn or the left
- Line 283: Spawns from the main spawn or the left
- Line 311: Kill forces Engineer-bot to laugh
- Line 320: No modified stats
- Line 324: Flanks
- Line 328: Spawns at the left or right
- Line 351: The
- Line 351: Flanks
- Line 361: The
- Line 361: Flanks
- Line 370: The
- Line 389: The
- Line 397: The
- Line 402: Spawns at the left or right
- Line 411: Flanks
- Line 415: Spawns at the left or right
- Line 424: Flanks
- Line 428: Spawns at the left or right
- Line 437: Takes the left path
- Line 495
- Line 495
- Line 500: Kill forces Engineer-bot to laugh
- Line 504: The
- Line 505: Limited
- Line 513: The
- Line 513: Spawns at the left or right
- Line 522: Flanks
- Line 526: Spawns at the left or right
- Template:Mvm mission Spiral Slaughter has 3 uses and is missing 9 translations
- Line 91: Limited
- Line 100: Limited
- Line 176: Limited
- Line 185: Limited
- Line 421: Behaves similarly to Sniper-bots
- Line 477: On Hit: target is engulfed in flames
- Line 506: Limited
- Line 515: Limited
- Line 524: Limited
- Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
- Line 94: Play sound when subwave begins
- Line 97: Play sound when subwave starts spawning
- Line 100: Tank spawns near gate spawn
- Line 169: Play sound when subwave begins
- Line 172: Play sound when subwave starts spawning
- Line 175: Always spawn at gate
- Line 188: Play sound when subwave starts spawning
- Line 191: Always spawn at gate
- Line 204: Play sound when subwave starts spawning
- Line 207: Play sound when subwave is over
- Line 210: Always spawn at gate
- Line 250: Close gate door when subwave begins
- Line 421: Play sound when subwave begins
- Line 435: Play sound when subwave starts spawning
- Line 439: Play sound when subwave finished spawning
- Line 449: Play sound when subwave starts spawning
- Line 453: Play sound when subwave finished spawning
- Line 463: Play sound when subwave starts spawning
- Line 467: Play sound when subwave finished spawning
- Line 477: Play sound when subwave starts spawning
- Line 481: Play sound when subwave is over
- Line 550: Bot does not leave spawn
- Line 554: Play sound when subwave begins
- Line 558: Play sound when subwave start spawning
- Line 562: Play sound when subwave finished spawning
- Template:Mvm mission Storm Surge has 3 uses and is missing 13 translations
- Line 16: Spawns at the left or right
- Line 175: Custom variant
- Line 179: A heavy storm begins on this wavespawn
- Line 196: The
- Line 215: The
- Line 244: Spawns at the left or right
- Line 266: Custom variant
- Line 275: Custom variant
- Line 287: Spawns at the left or right
- Line 359: Audio cue announces their arrival
- Line 396: Spawns at the left or right
- Line 418: A heavy storm begins on this wavespawn
- Line 431: Custom variant
- Template:Mvm mission Terrorist Simulation has 3 uses and is missing 13 translations
- Line 13: The
- Line 36: The
- Line 85
- Line 96: The
- Line 112: The
- Line 149: The
- Line 174: The
- Line 221: The
- Line 227: The
- Line 247: The
- Line 257: The
- Line 318: Takes the left path
- Line 397: The
- Template:Mvm mission Ticket to Die has 3 uses and is missing 22 translations
- Line 43: The
- Line 70
- Line 105
- Line 112: The
- Line 122: The
- Line 158
- Line 259
- Line 370
- Line 383: The
- Line 436
- Line 436
- Line 442
- Line 442
- Line 448
- Line 448
- Line 506
- Line 545
- Line 556
- Line 562
- Line 569: The
- Line 574
- Line 587
- Template:Mvm mission Treacherous Waters has 3 uses and is missing 9 translations
- Line 58: The
- Line 67: The
- Line 95: The
- Line 223: The
- Line 242: The
- Line 250: Boss door open when subwave is active
- Line 297: The
- Line 314: The
- Line 367: The
- Template:Mvm mission WhatHaveIDone has 3 uses and is missing 1 translation
- Line 215: The
- Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
- Line 31: Spawn from behind players
- Line 49: The
- Line 73: Take same path as the bomb
- Line 83: Take opposite path as the bomb
- Line 94: The
- Line 164: The
- Line 187: Take opposite path as the bomb
- Line 277: Boss door opens when subwave is active
- Template:Mvm mission Winter's Bite has 3 uses and is missing 9 translations
- Line 8: The
- Line 61: The
- Line 125: The
- Line 144: The
- Line 221: Wait between spawn after death<!-- ??? -->
- Line 229: The
- Line 237: The
- Line 246: Bomb resets when subwave is active
- Line 331: The
- Template:Mvm mission Woodchip Wound has 3 uses and is missing 15 translations
- Line 95: Spawns from the main spawn or flank
- Line 117: Spawns from the main spawn or flank
- Line 134: Spawns from the flank
- Line 144: Spawns from the flank
- Line 156: Spawns from the flank
- Line 221: Spawns from the flank
- Line 234: Spawns from the flank
- Line 244: Spawns from the flank
- Line 289: Spawns from the flank
- Line 305: Spawns from the flank
- Line 419: Spawns from the flank
- Line 471: Spawns from the flank
- Line 489: Spawns from the flank
- Line 501: Spawns from the flank
- Line 523: Spawns from the flank
- Template:Mvm mission cliffside clashing has 3 uses and is missing 26 translations
- Line 12: Wave begins after 1A has finished spawning
- Line 22: Wave begins after 1A is all dead
- Line 32: Wave begins after 1B-1 and 1B-2 is all dead
- Line 53: Wave begins after 1A is all dead
- Line 78: Wave begins after 2A has finished spawning
- Line 93: Wave begins after 2A is all dead
- Line 106: Wave begins after 2B-1 and 2B-2 is all dead
- Line 116: Wave begins after 2B-1 and 2B-2 is all dead
- Line 129: Wave begins after 2C-2 has finished spawning
- Line 143: Wave begins after 2B-1 and 2B-2 is all dead
- Line 180: Wave begins after 3A-3 has finished spawning
- Line 217: Wave begins after 4A has finished spawning
- Line 227: Wave begins after 4A is all dead
- Line 242: Wave begins after 4B-1 and 4B-2 is all dead
- Line 260: Wave begins after 4C is all dead
- Line 299: Wave begins after 5A is all dead
- Line 314: Wave begins after 5A is all dead
- Line 324: Wave begins after 5B-1 is all dead
- Line 342: Wave begins after 5C has finished spawning
- Line 353: Wave begins after 5A is all dead
- Line 385: Wave begins after 6A is all dead
- Line 398: Wave begins after 6B has finished spawning
- Line 411: Wave begins after 6C is all dead
- Line 424: Wave begins after 6D is all dead
- Line 434: Wave begins after 6E has finished spawning
- Line 445: Wave begins after 6B has finished spawning
- Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
- Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
- Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
- Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
- Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
- Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
- Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
- Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
- Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
- Line 141: Wave begins after 2C-2 wave has finished spawning
- Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
- Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
- Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
- Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
- Line 243: Wave begins after 4A-1 wave is all dead
- Line 252: Wave begins after 4A-2 wave is all dead
- Line 261: Wave begins after 4A-3 wave is all dead
- Line 273: Wave begins after 4B-3 has finished spawning
- Line 285: Wave begins after 4C wave is all dead
- Line 307: Wave begins after 4D wave is all dead
- Line 322: Wave begins after 4D wave is all dead
- Line 330: Wave begins after 4D wave is all dead
- Line 338: Wave begins after 4E wave is all dead
- Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
- Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
- Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
- Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
- Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
- Line 457: Wave begins after 6A-1 is all dead
- Line 473: Wave begins after 6A-2 has finished spawning
- Line 487: Wave begins after 6B-1 is all dead
- Line 503: Wave begins after 6B-2 has finished spawning
- Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
- Line 530: Wave begins after 6A-1 wave is all dead
- Line 545: Wave begins after 6A-1 wave is all dead
- Template:Unreleased promotional item list has 3 uses and is missing 1 translation
- Line 1: Unreleased
- Template:Case bonus drops has 2 uses and is missing 3 translations
- Line 10: Possible bonus items from cases
- Line 17
- Line 58: Winter Cosmetic Cases
- Template:Competitive outdated has 2 uses and is missing 1 translation
- Line 1: '''The community competitive scene changes frequently. Some or all info may be outdated.'''
- Template:LODcharactermodelTable has 2 uses and is missing 3 translations
- Line 4: Highest quality (polycount)
- Line 13: Lowest quality LOD (polycount)
- Line 22: LOD efficiency
- Template:Mvm mission Haphazard Routine has 2 uses and is missing 32 translations
- Line 27: The
- Line 27
- Line 35: Only 50 will drop money
- Line 67: Only 30 will drop money
- Line 102: The
- Line 108
- Line 134: Only 50 will drop money
- Line 166: Only 28 will drop money
- Line 178: The
- Line 178: Melee has separate
- Line 210: The
- Line 210
- Line 224: Only 50 will drop money
- Line 256: Only 18 will drop money
- Line 266: Only 10 will drop money
- Line 291: The
- Line 300
- Line 307
- Line 312
- Line 312
- Line 316: The
- Line 345: Only 25 will drop money
- Line 406: The
- Line 412: The
- Line 418: The
- Line 430: Only 18 will drop money
- Line 440: Only 50 will drop money
- Line 472: Only 18 will drop money
- Line 495
- Line 495
- Line 501
- Line 543: Only 50 will drop money
- Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
- Line 49: 200% slower attack speed
- Line 69: 200% slower attack speed
- Line 91: Play sound when subwave start spawning
- Line 195: Takes left path
- Line 205: Takes right path
- Line 415: Play sound when subwave start spawning
- Template:Mvm mission Homestead Happenings has 2 uses and is missing 42 translations
- Line 17: Spawns at the left or right
- Line 21: The
- Line 94: The
- Line 101: The
- Line 122: Spawns at the right or left
- Line 128: Spawns at the right or left
- Line 132: The
- Line 141: Behaves similarly to regular Sniper-bots
- Line 145: The
- Line 150: Spawns at the right or left
- Line 168: The
- Line 168: Spawns at the right or left
- Line 177: The
- Line 196: Spawns at the right or left
- Line 203: Spawns from the flying saucer
- Line 213: Audio cue will announce its arrival
- Line 217: Spawns from the flying saucer
- Line 226: Spawns from the flying saucer
- Line 235: The
- Line 235: Spawns from the flying saucer
- Line 241: The
- Line 241: Spawns from the flying saucer
- Line 252: Spawns from the flying saucer
- Line 278: The
- Line 278: Spawns from the flying saucer
- Line 288: Spawns from the flying saucer
- Line 299: Spawns at the right or left
- Line 308: Spawns at the right or left
- Line 321: Spawns from the flying saucer
- Line 330: Spawns from the flying saucer
- Line 340: Spawns from the flying saucer
- Line 349: Spawns at the right or left
- Line 359: Spawns from the flying saucer
- Line 368: Spawns at the right or left
- Line 388: The
- Line 420: The
- Line 428: Spawns at the right or left
- Line 439
- Line 456: Wave is lost when this boss is dead
- Line 460: Audio cue will announce its arrival
- Line 464: Spawns from the flying saucer
- Line 483: The
- Template:Mvm mission Kinetic Energy has 2 uses and is missing 69 translations
- Line 37: Paradrops from above
- Line 47: Paradrops from above
- Line 57: Paradrops from above
- Line 67: The
- Line 72: Paradrops from above
- Line 77: Limited
- Line 89: Spawns at top or bottom
- Line 93: Paradrops from above
- Line 102: Paradrops from above
- Line 109: Paradrops from above
- Line 119: Paradrops from above
- Line 149: Spawns at top or bottom
- Line 158: Paradrops from above
- Line 167: Paradrops from above
- Line 175: Paradrops from above
- Line 184: Paradrops from above
- Line 190: Paradrops from above
- Line 202: Paradrops from above
- Line 207: Limited
- Line 218: Paradrops from above
- Line 234: Paradrops from above
- Line 240: Paradrops from above
- Line 250: Paradrops from above<br>Spawns from the carrier tank
- Line 260: Paradrops from above<br>Spawns at the left or right
- Line 270: Spawns at the left or right
- Line 280: Spawns at the left or right
- Line 290: Spawns from the carrier tank
- Line 300: Paradrops from above<br>Spawns from the carrier tank
- Line 310: Paradrops from above<br>Spawns from the carrier tank
- Line 321: Spawns at the left or right
- Line 330: Paradrops from above
- Line 338: Spawns at the left or right
- Line 347: Paradrops from above
- Line 356: Spawns at the left or right
- Line 365: Spawns at the left or right
- Line 380: Spawns at the left or right
- Line 385: Limited
- Line 397: Spawns from the carrier tank
- Line 409: Spawns at the left or right
- Line 420: Spawns at the left or right
- Line 432: Paradrops from above<br>Spawns at the left or right
- Line 443: Spawns from the carrier tank
- Line 455: Spawns at the left or right
- Line 464: Spawns from the carrier tank
- Line 479: Paradrops from above<br>Spawns from the carrier tank
- Line 488: Paradrops from above
- Line 494: Spawns from the carrier tank
- Line 505: Spawns at the left or right
- Line 523: Spawns from the carrier tank
- Line 532: Spawns from the carrier tank
- Line 542: Spawns at the left or right
- Line 552: Spawns from the carrier tank
- Line 563: Paradrops from above<br>Spawns at the left or right
- Line 572: Paradrops from above
- Line 578: Paradrops from above
- Line 585: Spawns at the left or right
- Line 594: Spawns at the left or right
- Line 604: Spawns at the left or right
- Line 614: Paradrops from above<br>Spawns from the carrier tank
- Line 624: Spawns at the left or right
- Line 644: Paradrops from above<br>Spawns at the left or right
- Line 653: Paradrops from above
- Line 665: Paradrops from above<br>Spawns from the carrier tank
- Line 670: Limited
- Line 678: Paradrops from above
- Line 688: Spawns at the left or right
- Line 703: Spawns at the left or right
- Line 716: Spawns at the left or right
- Line 736: Paradrops from above<br>Spawns from the carrier tank
- Template:Mvm mission Launch Sequence has 2 uses and is missing 15 translations
- Line 17: Spawns from the secondary main spawn
- Line 181: Spawns at the right flank
- Line 253: Spawns at the right flank
- Line 262: Spawns at the right flank
- Line 278: Spawns at the right flank
- Line 336: Spawns from the secondary main spawn
- Line 366: Spawns from the secondary main spawn
- Line 389: Spawns at the right flank
- Line 445: Spawns from the secondary main spawn
- Line 471: Spawns from the secondary main spawn
- Line 486: Spawns at the right flank
- Line 508: Spawns at the right flank
- Line 519: Spawns at the right flank
- Line 542: Spawns at the right flank
- Line 571: Spawns at the right flank
- Template:Mvm mission Mannstorm has 2 uses and is missing 5 translations
- Line 138: Only 10 will drop money
- Line 148: Only 20 will drop money
- Line 334: The
- Line 345: The
- Line 487: Only 20 will drop money
- Template:Mvm mission Mannure has 2 uses and is missing 46 translations
- Line 13: No modified stats
- Line 22: Spawns from the side
- Line 32: Spawn from player behind
- Line 40: The
- Line 47: The
- Line 47: Spawns from the side
- Line 65: Spawns from the side
- Line 93: No overheal penalty
- Line 100: Spawns from the side
- Line 110: Spawn from player behind
- Line 118: The
- Line 139: Spawns from the side`
- Line 155: Spawns from the side
- Line 168: Spawns from the side
- Line 181: Spawns from the side
- Line 194: Spawns from the side
- Line 206: Spawn from player behind
- Line 214: Behaves similarly to Sniper-bots
- Line 218: The
- Line 223: The
- Line 260: Blocks a single backstab attempt
- Line 264: No overheal penalty
- Line 272: The
- Line 281: Spawns from the side
- Line 290: No overheal penalty
- Line 305: No overheal penalty
- Line 314: Spawn from player behind
- Line 322: Spawns from the side
- Line 340: Spawns from both sides
- Line 360: The
- Line 363: Spawns from the side
- Line 382: Audio cue will announce its death
- Line 386: Spawns from the side
- Line 396: Spawn from player behind
- Line 404: Behaves similarly to Sniper-bots
- Line 413: Spawns from the side
- Line 422: Audio cue will announce their arrival
- Line 426: Spawns from the side
- Line 450: +600% charge recharge rate increased
- Line 461: No overheal penalty
- Line 476: The
- Line 480: The
- Line 482: Spawn from player behind
- Line 499: Boss will announce its own arrival and death
- Line 503: Spawns from the side
- Line 513: Spawn from player behind
- Template:Mvm mission Mechanical Magic has 2 uses and is missing 22 translations
- Line 8: The
- Line 16: The
- Line 21: The
- Line 21: Spawns from the side near bomb path
- Line 72: Spawns from the side near bomb path
- Line 95: Takes the opposite path as the bomb
- Line 105: Spawns from the side near bomb path
- Line 115
- Line 129: Spawns from the side near bomb path
- Line 138: Spawns from the side near bomb path
- Line 161: Bomb is reset on death
- Line 187: The
- Line 193: Spawns from the side near bomb path
- Line 210: Spawns from the side near bomb path
- Line 230: Death pit will close on arrival
- Line 262: Takes the same path as the bomb
- Line 272: 0.7x smaller in size
- Line 281: 0.7x smaller in size
- Line 305: The
- Line 352: Takes the same path as the bomb
- Line 377: Boss will announce its own arrival and death
- Line 381: Death pit will close on arrival
- Template:Mvm mission Mineral Mania has 2 uses and is missing 1 translation
- Line 316: Limited support bots
- Template:Mvm mission Overclock has 2 uses and is missing 13 translations
- Line 116: Only 1 will drop money
- Line 126: Only 1 will drop money
- Line 136: Only 1 will drop money
- Line 207: Only 1 will drop money
- Line 217: Only 1 will drop money
- Line 227: Only 1 will drop money
- Line 237: Only 1 will drop money
- Line 247: Only 1 will drop money
- Line 320: Only 1 will drop money
- Line 330: Only 1 will drop money
- Line 340: Only 1 will drop money
- Line 505: Bomb resets after the last bot has spawned
- Line 518: Bomb resets after the last bot has spawned
- Template:Mvm mission Peak Performance has 2 uses and is missing 9 translations
- Line 12: The
- Line 74: The
- Line 92
- Line 107: The
- Line 176: The
- Line 321: The
- Line 394: Play sound when subwave starts spawning
- Line 399: Play sound when subwave is over
- Line 421: The
- Template:Mvm mission Platinum Parade has 2 uses and is missing 39 translations
- Line 21: Spawns at the left or right
- Line 35: Spawns at the left or right
- Line 75: Chips carrier
- Line 84: Chips carrier
- Line 88: Drops 3 chips on death
- Line 94: Spawns at the left or right
- Line 106: On Hit: target is engulfed in flames
- Line 110: Spawns at the left or right
- Line 140: Spawns from the right garage and takes the left path
- Line 155: Spawns at the left or right
- Line 168: Spawns at the left or right
- Line 185: Spawns at the left or right
- Line 201: Chips carrier
- Line 210: Chips carrier
- Line 214: Drops 3 chips on death
- Line 221: Limited
- Line 229: The
- Line 229
- Line 231: The
- Line 231: The
- Line 233: The
- Line 235: The
- Line 237: Spawns at the left or right
- Line 283: Spawns at the left or right
- Line 292: Spawns at the left or right
- Line 307: Spawns at the left or right
- Line 328: Spawns from the left garage and takes the center path
- Line 346: Chips carrier
- Line 355: Chips carrier
- Line 359: Drops 3 chips on death
- Line 365: Spawns at the left or right
- Line 378: Spawns at the left or right
- Line 389: Spawns at the left or right
- Line 432: Spawns at the left or right
- Line 444: Sentry Tank
- Line 448: Spawns from the left garage and takes the center path
- Line 470: Chips carrier
- Line 479: Chips carrier
- Line 483: Drops 3 chips on death
- Template:Mvm mission Power Palliative has 2 uses and is missing 6 translations
- Line 426: Play sound when subwave begins
- Line 432: Play sound when subwave start spawning
- Line 438: Play sound when subwave finished spawning
- Line 593: Play sound when subwave begins
- Line 599: Play sound when subwave start spawning
- Line 605: Play sound when subwave finished spawning
- Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
- Line 273: Spawn from player's behind
- Line 339: Tank comes with sentry guns
- Line 359: Closes river pit when subwave start spawning
- Template:Mvm mission Rodeotron has 2 uses and is missing 22 translations
- Line 19: No overheal penalty
- Line 38: The
- Line 45: The
- Line 50: No overheal penalty
- Line 58: The
- Line 71: The
- Line 86: The
- Line 91: No overheal penalty
- Line 113: The
- Line 139: Batsaber is colored <span style="color:#00ff00">Lime</span>
- Line 143: Batsaber is colored <span style="color:#ff00ff">Fuchsia</span>
- Line 147: Batsaber is colored <span style="color:#ff0000">Red</span>
- Line 151: Batsaber is colored <span style="color:#0000ff">Blue</span>
- Line 155: Batsaber is colored <span style="color:#00ffff">Aqua</span>
- Line 159: The
- Line 182: Robots will announce their arrival
- Line 192: An additional audio cue will announce its arrival
- Line 196: Stickybomb Tank
- Line 206: An additional audio cue will play on death
- Line 328: An audio cue will announce their arrival
- Line 375: No overheal penalty
- Line 456: An audio cue will announce their arrival and death
- Template:Mvm mission Ruins Rumble has 2 uses and is missing 1 translation
- Line 145: 5 seconds of [[Critical hits#Mini-crits
- Template:Mvm mission Rural Roadblock has 2 uses and is missing 17 translations
- Line 40: Spawns from the left or near the carrier tank
- Line 115: The
- Line 121: Spawns from the river and takes the same path as the bomb
- Line 130: Spawns from the river and takes the opposite path as the bomb
- Line 139: Spawns from the river and takes the same path as the bomb
- Line 154: Regenerates 1 HP per second
- Line 180: Regenerates 1 HP per second
- Line 233: Spawns from the river and takes the same path as the bomb
- Line 242: Spawns from the river and takes the opposite path as the bomb
- Line 266: Spawns from the river and takes the same path as the bomb
- Line 275: Spawns from the river and takes the opposite path as the bomb
- Line 320: The
- Line 337: The
- Line 381: Spawns from the garage and takes the opposite path as the bomb
- Line 412: Spawns from the river and takes the opposite path as the bomb
- Line 422: The
- Line 427: Regenerates 1 HP per second
- Template:Mvm mission Sawdust Storage has 2 uses and is missing 24 translations
- Line 8: Spawns from the main spawn or flank
- Line 161: Spawns from the flank
- Line 209: Spawns from the flank
- Line 273: Custom variant
- Line 283: Custom variant
- Line 292: Spawns from the main spawn or flank
- Line 307: Spawns from the main spawn or flank
- Line 355: Spawns from the main spawn or top
- Line 366: Custom variant
- Line 382: Spawns from the flank
- Line 392: Spawns from the flank
- Line 405: Spawns from the flank
- Line 419: Spawns from the flank
- Line 433: Spawns from the flank
- Line 461: Spawns from the flank
- Line 471: Spawns from the flank
- Line 476: Flanks left
- Line 503: Spawns from the main spawn or flank
- Line 513: Spawns from the flank
- Line 538: Spawns from the flank
- Line 567: Spawns from the flank
- Line 577: Spawns from the flank
- Line 590: Spawns from the main spawn or flank
- Line 601: Spawns from the flank
- Template:Mvm mission Thriller Terror has 2 uses and is missing 5 translations
- Line 80: Goes to the hatch first
- Line 107: Goes to the hatch first
- Line 195: Goes to the hatch first
- Line 250: Goes to the hatch first
- Line 331: Goes to the hatch first
- Template:Mvm mission Vindicated Vices has 2 uses and is missing 20 translations
- Line 56: Chips carrier
- Line 61: Limited
- Line 83: Spawns from the right garage and takes the left path
- Line 146: Behaves similarly to Sniper-bots
- Line 155: Chips carrier
- Line 160: Limited
- Line 215: Chips carrier
- Line 220: Limited
- Line 228: Behaves similarly to Sniper-bots
- Line 317: Spawns from the left garage and takes the center path
- Line 328: Spawns similarly to Spy-bots
- Line 337: Spawns similarly to Spy-bots
- Line 343: Chips carrier
- Line 348: Limited
- Line 364: Boss announces its own arrival and death
- Line 428: Chips carrier
- Line 433: Limited
- Line 471: Boss announces its own arrival
- Line 482: Boss announces its own arrival
- Line 515: Behaves similarly to Sniper-bots
- Template:Mvm mission Voltaic Outrage has 2 uses and is missing 6 translations
- Line 107: Spawns at the left or mid
- Line 196: Boss will announce its own arrival
- Line 207: Spawns at the left or right
- Line 218: Spawns at the left or right
- Line 230: Spawns at the left or right
- Line 243: Spawns at the left or right
- Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
- Line 407: Boss door opens when subwave is active
- Template:Mvm mission Waterway Wringout has 2 uses and is missing 34 translations
- Line 18: Spawns at the left or right
- Line 47: Bomb is silently reset before arriving and after death
- Line 52: Boss announces its own arrival and death
- Line 57: Waves pauses when this boss is dead
- Line 68: Wave resumes when this robot arrives
- Line 78: Spawns at the left or right
- Line 88: Spawns at the left or right
- Line 110: Delay starts after the first Giant dies
- Line 118: Spawns at the left or right
- Line 135: Spawns at the left or right
- Line 148: Spawns at the left or right
- Line 159: Spawns at the left or right
- Line 177: Limited
- Line 186: Spawns at the left or right
- Line 196: Spawns at the left or right
- Line 209: Spawns at the left or right
- Line 251: Spawns at the left or right
- Line 268: Spawns at the left or right
- Line 280: Spawns at the left or right
- Line 317: Spawns at the left or right
- Line 330: Bomb is silently reset before arriving
- Line 335: Boss announces its own arrival and death
- Line 351: Spawns at the left or right
- Line 361: Spawns at the left or right
- Line 379: Spawns at the left or right
- Line 405: Spawns at the left or right
- Line 430: Spawns at the left or right
- Line 456: Spawns at the left or right
- Line 474: Spawns at the left or right
- Line 496: Bomb is silently reset before arriving
- Line 501: Boss announces its own arrival
- Line 517: Spawns at the left or right
- Line 527: Spawns at the left or right
- Line 534: Spawns at the left or right
- Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
- Line 3: New Stats/Stats Change
- Line 9: '''The Sneeze Gun'''<br>
- Line 15: 20% less accurate
- Line 21: '''The Battering Ram'''<br>
- Line 27: <br>
- Line 33: '''The Flame Jumper'''<br><br>
- Line 39: '''The Conductor'''<br><br>
- Line 45: No self blast damage taken
- Line 51: Shoots normal grenade
- Line 57: '''The [[Ludmila]]'''<br>
- Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
- Line 69
- Line 75: Per shot: -50 metal
- Line 81: '''The Laser Tag'''<br><br>
- Line 87: <br> -25 max health on wearer
- Line 93: <br> +200% faster taunt speed
- Line 99: '''The [[Repair Node]]'''<br>
- Line 105: On Hit: 12.5% ÜberCharge added
- Line 111: +2 arrows per shot
- Line 117: -25% "Focus" duration
- Line 123
- Line 129
- Template:Sentry Buster Requirement has 2 uses and is missing 4 translations
- Line 3: Sentry Guns
- Line 9: Kills
- Line 16: Damage
- Line 35: Note: Giant kills count as 5 kills in regards to these kill thresholds.
- Template:UGC Highlander medals has 2 uses and is missing 1 translation
- Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
- Template:Weapon list (Classic) has 2 uses and is missing 59 translations
- Line 9: Slot 1 Weapons
- Line 16: HUD icon
- Line 37: Infection
- Line 49: Instant kill
- Line 68: Slot 2 Weapons
- Line 75: HUD icon
- Line 91: Shells
- Line 109: Shells
- Line 116: Varies
- Line 125: Shells
- Line 137: Nails
- Line 147: Slot 3 Weapons
- Line 154: HUD icon
- Line 170: Shells
- Line 182: Shells
- Line 197: Slot 4 Weapons
- Line 204: HUD icon
- Line 220: Nails
- Line 235: Rockets
- Line 247: Nails
- Line 259: Cells
- Line 271: Slot 5 Weapons
- Line 278: HUD icon
- Line 294: Rockets
- Line 301: Varies
- Line 310: Rockets
- Line 322: Shells
- Line 334: Rockets
- Line 344: Primary Grenades
- Line 353: Notes / Special abilities
- Line 360: Varies
- Line 366: Deals massive damage on a four second fuse.
- Line 375: Causes leg injury which slows down enemies.
- Line 382: Secondary Grenades
- Line 391: Notes / Special abilities
- Line 400: Releases nails for a short while before detonation.
- Line 409: Splits into multiple grenades upon detonation, which detonate shortly afterward.
- Line 418: Deals no damage, but causes considerable [[knockback]] and disorientation.
- Line 427: Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
- Line 436: Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
- Line 443: Varies
- Line 449: Detonates all of the ammo an enemy is holding.
- Line 456: Special
- Line 465: Notes / Special abilities
- Line 471: Detpack
- Line 476: Instant kill
- Line 482: Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.
- Line 489: Cut weapons
- Line 498: Notes / Special abilities
- Line 505: presumed no ammo
- Line 510: presumed all classes
- Line 515: Weapon from the ''[[Team Fortress]]'' mod. Was not added in the end. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before. It was added in ''[[Team Fortress 2]]'' for the [[Mannpower]] game mode.
- Line 522: presumed no ammo
- Line 528: The medkit's alternate fire, before it and the medkit were merged into one weapon.
- Line 534: [http://www.planetfortress.com/features/interviews/teleporter/ PlanetFortress], Teleporters Return
- Line 539: Cells
- Line 545: Spy-detecting weapon from the ''[[Team Fortress]]'' mod. Ultimately not added.
- Line 552: Grenade
- Line 558: The Sniper's secondary grenade. Cut for unknown reasons.
- Template:Mvm upgrades hellmet has 1 use and is missing 44 translations
- Line 2: Modified classes' upgrades
- Line 154: Modified primary weapons' upgrades
- Line 208: Rocket Specialist
- Line 230: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br>
- Line 346: +25% Projectile Speed
- Line 511: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
- Line 550: +5s [[Bleeding
- Line 578: Modified secondary weapons' upgrades
- Line 629: -50% Speed On Target
- Line 649: Does not stack.
- Line 664: Explode on Ignite
- Line 677: Explosion deals up to 350 splash damage
- Line 692: Able to re-launch while already in-flight
- Line 706: Stun enemies when you land
- Line 718: +20% Damage
- Line 741: +100% Charge Recharge Rate
- Line 763: +25% [[ÜberCharge]] Rate
- Line 786: [[Projectile Shield]]
- Line 800: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
- Line 812: Canteen Specialist
- Line 824: Share [[Power Up Canteen
- Line 840: Modified melee weapons' upgrades
- Line 888: Armor Penetration
- Line 914: Allows backstabs against giant robots at X% (out of 750) damage.
- Line 932: Only when equipped by Spy
- Line 947: Modified buildings' upgrades
- Line 995: +1 Disposable Sentry Gun
- Line 1010: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the [[Combat Mini-Sentry]] from the [[Gunslinger]] and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
- Line 1022: +10% Sentry Firing Speed
- Line 1037: 10% faster sentry fire rate.
- Line 1053: Modified Canteens
- Line 1064: Upgrade
- Line 1079: Cost
- Line 1095: Become [[Crit]] Boosted
- Line 1109: All classes
- Line 1124: Crits user and triples sentry fire rate for 5 seconds.
- Line 1139: Become Übercharged
- Line 1154: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
- Line 1169: Refill Clips and Ammo
- Line 1185: Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
- Line 1200: Teleport to Spawn
- Line 1215: Instantly teleport to spawn and grants a 5 second speed boost.
- Line 1230: Building Upgrade
- Line 1246: Upgrades all existing buildings to Level 3 and fully restores their health.
- Template:Reference pose list has 1 use and is missing 15 translations
- Line 5: Class
- Line 9: Method
- Line 15: While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type in [[Console
- Line 20: While in Setup time, use the command and then select the class you were playing as to enter the reference pose.
- Line 25: While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the [[Upgrade Station]] then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.
- Line 33: Equip and switch to the [[Flying Guillotine]], [[Mad Milk]], or [[Bonk! Atomic Punch]]. Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 40: Equip and switch to the [[Beggar's Bazooka]]. Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 45: By equipping the [[Cow Mangler 5000]] and the [[Mantreads]], then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.
- Line 50: You can use any of the three [[banner]]s and the [[B.A.S.E. Jumper]] to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the [[Resupply Cabinet]]. You are now in the reference pose indicated by a bugged viewmodel.<br>
- Line 58: Equip and switch to any primary that can [[Compression blast
- Line 63: If you use the [[Thermal Thruster]] just as you get turned into the first Zombie, you enter the reference pose.
- Line 70: Equip the [[B.A.S.E. Jumper]] and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 79: Equip and switch to any primary (the [[Huo-Long Heater]] is recommended due to its increased ammo consumption rate). Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped primary. Pick up the dropped primary (this will drop your current primary) and empty it by holding primary fire. While still holding down primary fire, pick up the previously dropped weapon. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 84: If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.
- Line 90: Equip and switch to the [[Jarate]]. Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
- Template:UGC 4vs4 medals has 1 use and is missing 1 translation
- Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
- Template:UGC 6vs6 medals has 1 use and is missing 1 translation
- Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
- Template:Water locations table has 1 use and is missing 72 translations
- Line 3: List of maps with water
- Line 9: Water location
- Line 16: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
- Line 23: Identical to the water on 2Fort.
- Line 30: On each side, inside both bases, there is deep water under the B point.
- Line 37: The map takes place on an island that is surrounded by water.
- Line 44: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the [[Respawn#Resupply
- Line 51: Identical water locations to the Arena version.
- Line 58: The entire map is surrounded by an ocean of deep water.
- Line 65: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
- Line 72: There is a shallow pool of blood-colored water between the second and third checkpoints.
- Line 79: A river runs underneath 2 bridges near the final checkpoint.
- Line 86: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
- Line 93: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
- Line 100: There is a shallow pool of water under the bridge in the center of the map.
- Line 107: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
- Line 114: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
- Line 121: There are flooded corridors and room at the bottom of the play-space.
- Line 128: There is a pool of water at the bottom of a gorge underneath a building.
- Line 135: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
- Line 142: A pool of deep water is found beneath the drop hatches of the spawn rooms.
- Line 149: A large body of water containing [[Loot Island]], separate from the main map. Falling in causes instant death.
- Line 156: Two large bodies of water connect from the exits of [[RED]] and [[BLU]]'s buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
- Line 163: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
- Line 170: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
- Line 177: A large body of water containing [[Skull Island]], separate from the main map. Falling in causes instant death.
- Line 184: Multiple small puddles surround the central building.
- Line 191: There is a lake out-of-bounds behind the BLU team's initial spawn building.
- Line 198: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
- Line 205: There is shallow water in the Dam and Warehouse territories.
- Line 212: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
- Line 219: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
- Line 226: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
- Line 233: A river runs underneath the bridge to Dracula's castle.
- Line 240: Next to both spawn rooms behind a fence are small pools of water.
- Line 247: A lagoon surrounds the center control point areas.
- Line 254: There is a small stream of water just after point A.
- Line 261: The majority of the outdoor area is covered with water.
- Line 268: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
- Line 275: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
- Line 282: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
- Line 289: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
- Line 296: On stage 3, the small canal beneath the cart tracks has deep water.
- Line 303: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
- Line 310: The center of the map has a channel of deep water.
- Line 317: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
- Line 324: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
- Line 331: At the left side of the spawn area, a large river of water can be found over a railing.
- Line 338: A long river flows out of a dam and runs along one side of the map.
- Line 345: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
- Line 352: There is water in the fountain in the courtyard.
- Line 359: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the [[Sawmill (Capture the Flag)
- Line 366: The map takes place on a harbour connected to the sea.
- Line 373: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
- Line 380: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
- Line 387: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
- Line 394: On both sides of the map connected to the central building is drop-down to a flooded passageway.
- Line 401: Water surrounds the mothership at the final point's pitfall.
- Line 408: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
- Line 415: Shallow water surrounds the platform Point A is on.
- Line 422: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
- Line 429: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
- Line 436: There is an ocean outside the map.
- Line 443: First BLU spawn leads to small river (shallow water).
- Line 450: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
- Line 457: Small pools around the map.
- Line 464: There is a lake of water far out-of-bounds at the end of a large gorge.
- Line 471: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
- Line 478: There are small ponds of deep water around the valley below the central tower.
- Line 485: The center of the map has a canal of deep water.
- Line 492: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The [[Well (Capture the Flag)
- Line 499: There is a large lake with a boathouse.