User:GrampaSwood/DFT/Soldier/Primary

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Revision as of 00:07, 20 August 2024 by GrampaSwood (talk | contribs) (Pausing this until I have the mentioned params)
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Soldier.png

This is the page for the Soldier's Primary weapon Damage and Function times.

Rocket Launcher

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 52.8% 48
Point blank 105-112
Medium range 33-66
Long range 24-48
Critical
Direct hit:
270
Splash:
135
Mini-crit
Direct hit:
122-151
Splash:
61-75
Splash damage
Minimum splash 50% 146 Hammer units
Damage reduction 1% / 2.88
Self-damage 45-85
Self damage (rocket jump) 32-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Direct Hit

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 140
Base damage 100% 113
Maximum fall-off 52.8% 59
Point blank
Direct hit:
140
Splash:
70
Medium range
Direct hit:
83
Splash:
41
Long range
Direct hit:
59
Splash:
30
Critical 338
Mini-crit
Direct hit:
152-189
Splash:
76-90
Splash damage
Minimum splash 50% 44 Hammer units
Damage reduction 1% / 0.86
Self-damage 45-85
Self damage (rocket jump) 32-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Black Box

See stock

Liberal Launcher

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 84
Base damage 100% 68
Maximum fall-off 52.8% 36
Point blank 79-84
Medium range 38-68
Long range 18-36
Critical 203
Mini-crit 91-114
Splash damage
Minimum splash 50% 146 Hammer units
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 20-35
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.