Engineer
Engineer | |
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Basic Information | |
Icon: | |
Type: | Defensive |
Health: | 125 (185 when buffed by a Medic) |
Speed: | 100% |
Meet the Engineer | |
“ | Hey look buddy, I'm an engineer; that means I solve problems.
Not problems like 'What is beauty?', because that would fall within the purview of your conundrums of philosophy. I solve practical problems. — The Engineer on his job
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” |
A soft-spoken, amiable Texan with a knack for all things mechanical, the Engineer (real name Dell Conagher) chooses to build and maintain buildings that benefit the team rather than engage in much direct combat. The Engineer's various gadgets include the Sentry Gun, an automated turret that fires at any enemy in range, the Dispenser, a device that replenishes the health and ammo of nearby teammates and Teleporters that quickly transport his teammates to the fray.
However, the Engineer's ingenious devices are under constant threat from explosives and devious enemy Spies; a good Engineer must keep his gear under a watchful eye and in good repair at all times. When the Engineer needs to get his hands dirty, his trio of generic, yet capable weapons combined with the assistance of his helpful hardware make him more than capable of holding his own in a fight.
Contents
Bio
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Basic Strategy
- Use the build tool to place sentry guns, dispensers, and teleporters.
- You need metal to build, repair, and upgrade your buildings. Collect fallen weapons, ammo boxes or use health cabinets to get more metal.
- Hit your buildings with your Wrench to upgrade it with metal. Each level adds more structure health and feature bonuses.
- Build sentries to hold the line for your team. Good spots are usually just behind choke points on the map.
- Build dispensers to provide your teammates with health and ammo. They also generate metal for you to use.
- Build teleporters to help your team reach the front line faster.
- Keep an eye out for enemy spies attaching sappers to your buildings. Use your Wrench to remove sappers.
- Use the right click to rotate your buildings clockwise
- If your in an open place, and your stuff is sapped, kill the Spy first, otherwise he may backstab you while your trying to remove the sappers
- Build Dispensers first if there is no ammo boxes near your nest,if not, build a Sentry Gun, dispensers can always wait if there is ammo boxes near. (ammo is near Medic kits most of the cases too)
Weapons
Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for details.
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
---|---|---|---|---|---|
Shotgun | 6 | 32 | 80-90 (180 crit) [Slow reload] | ||
150px | Frontier Justice | 3 | 32? | 80-90 (180 crit) [Slow reload]? | Gets 2 crits for ever sentry kill and 1 crit for every sentry assist. Bonus crits only granted upon sentry destruction. No random crits. |
Secondary
Weapon | Ammo Loaded | Ammo Carried | Damage Range | |
---|---|---|---|---|
Pistol | 12 | 200 | 20-22 (45 crit) [Fast reload] |
Melee
Weapon | Ammo Loaded | Ammo Carried | Damage Range | |
---|---|---|---|---|
Wrench | N/A | N/A | 43-87 (195 crit) [A little more than 1 hit per second] | |
Unlock |
Golden Wrench | N/A | N/A | 43-87 (195 crit) [A little more than 1 hit per second] |
PDAs
Weapon | Special ability | |
---|---|---|
File:Item icon Builder.png | Build Tool | Allows the Engineer to build his buildings |
File:Item icon Destroy.png | Demolish Tool | Allows the Engineer to demolish his buildings |
Sam & Max variant
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
---|---|---|---|---|---|
Secondary |
Lugermorph | 12 | 200 | Base: 15 Crit: 45 [6 rounds/sec] |
Same specs as Pistol. |
Buildings
Building | Level | Cost | Health | Damage/Replenish/Recharge values | |
---|---|---|---|---|---|
Slot one |
Sentry Gun | One | 130 | 150 | Average DPS: 64 |
Two | 330 | 180 | Average DPS: 128 | ||
Three | 530 | 216 | Bullets average DPS: 128 Rockets (direct hit): 100 | ||
Slot two |
Dispenser | One | 100 | 150 | Health: 10/sec Ammo: 20%/sec Metal: 40/5 sec |
Two | 300 | 180 | Health: 15/sec Ammo: 30%/sec Metal: 50/5 sec | ||
Three | 500 | 216 | Health: 20/sec Ammo: 40%/sec Metal: 60/5 sec | ||
Slot three & four |
Teleporter Entrance Teleporter Exit |
One | 125 | 150 | Recharge: 10 sec |
Two | 325 | 180 | Recharge: 5 sec | ||
Three | 525 | 216 | Recharge: 3 sec |
Hats
Original | Classless Update | Community | Hatless | ||
---|---|---|---|---|---|
Mining Light | Texas Ten Gallon | Engineer's Cap | Hotrod | Safe'n'Sound | Texas Slim's Dome Shine |
Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Sentry Gunner | Sentry Gunner
Accumulate 10 Sentry Gun kills with a single turret. |
Trivia
- As of the WAR! Update, the Engineer is the only class without an update of his own. However, Valve has confirmed the update is currently in development and is heavily hinting at an impending release.[1]
- The Engineer is currently the only class without the ability to taunt kill, as all other classes have been updated and had a taunt kill added in their updates.
- The Engineer is the only class whose default primary weapon is not unique to the class.
- The Engineer is voiced by Grant Goodeve.
- The Engineer's voice actor and the Soldier's voice actor have both voiced the character Wolf O'Donnell from Nintendo's Star Fox series: Grant Goodeve (the Engineer) in Star Fox: Assault, and Rick May (the Soldier) in Star Fox 64.
- The Engineer's favorite equation is in fact part of the equation that governs character lighting in-game.
- The Engineer is the shortest class in the game.
- The song the Engineer plays during Meet the Engineer is called 'Someone Else's Song' and was originally written by Jeff Tweedy of the American Country band Wilco for their album 'Being There' in 1996.
- The Engineer designed and built the Sentry Gun under contract from 'TF Industries' in 1965. The PDF manual for the game that is listed in Steam is a blueprint and promotional guide to using the Sentry Gun.
- The Engineer drinks 'Blu Streak' brand beer, as seen in Meet the Engineer.
- One of the Pyro's hats, the Respectless Rubber Glove, appears to be the Engineer's missing left glove.
- The Engineer appeared on the cover of The Teufort Times[2] for his part in the creation of crafting.
- The Soldier calls the Engineer a "cowardin' Canadian" in his domination lines, which may add suspicion towards the Engineer's Texan heritage.
- The Soldier may also be accusing the Engineer of being a 'Draft-dodger': Americans who did not want to enlist moved to Canada to avoid being drafted.
- The Engineer is the only class to have 1 Achievement, being one of the original General achievements (and not counting the proposed Engineer achievements).
- In the trailer for the Mac update, the Engineer is seen holding the Frontier Justice. It is also notable that this glimpse of the primary weapon unlockable came long before the release of it.
- The Engineer and Spy are the only 2 classes to use the PDA slots.
- The Engineer seems to be the only class besides the Medic without a liable health problem. The Heavy is overweight, the Scout has possible radiation poisoning (from Bonk), the Soldier's Rocket jumping (i.e. leg fracturing) and extremely poor mental health, the Pyro's asbestos-lined suit (and similar poor mental health), the Demoman's alcoholism and smoking, the Sniper's impeding kidney failure, and the Spy's casual smoking.
- The Engineer can reload his Shotgun faster than the Pyro and the Soldier, at the same rate as the Heavy.
- The Frontier Justice looks similar to the Annabelle Shotgun from Half Life 2
- A new comic featuring the Engineer was released on July 2nd, 2010 with the new blog post.[3]
- The BLU Engineer's name, Dell Conagher, was revealed in the "Loose Canon" comic, along with his grandfather's name, Radigan Conagher.
- Radigan Conagher's uniform bears a striking resemblance to the Engineer's, complete with goggles, hardhat and dungarees suitably styled to fit in with the time of his appearance (1890).
- The Engineer's equivalent in the original team of mercenaries BLU hired was supposedly Nikola Tesla, armed with a bag of blueprints instead of a PDA.
- The Engineer rarely removes his goggles. The first time his naked eyes were seen was in the comic "Loose Canon".
- The Engineer's grandfather built three life-extending machines: one for Blutarch Mann (CEO of BLU), one for Redmond Mann (CEO of RED), and one for a currently unidentified person (their name on the list of patrons is obscured). [4]
- The Scout often advises the Engineer to build a "Not-Dyin' Machine", much like the ones his grandfather built.
- The Engineer, Demoman, and Pyro are the only classes with animated or jiggleboned headgear.
- The Engineer's goggles were apparently given to him by Team Fortress Classic's Engineer.
- The Engineer is the only class to ever get weapon unlocks before his initial update. The weapons were the Lugermorph and the Golden Wrench
See also
- The Engineer Update
- Loose Canon
- Engineer Update Coming Soon!
- Meet the Engineer
- Metal
- Engineer User Guides
- Engineer match-ups
- Engineer taunts
- Engineer responses
- Engineer voice commands
- Engineer strategy
- Engineer scripts
- List of references (Engineer)
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