Health

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Health
Health
Pickup Type: Health
This page refers to health pickups. Health may also refer to the hitpoints that govern the survivability of the various classes.
Thanks for the aid.
The Soldier

Health pickups are items that can be collected in the various maps during gameplay. They restore a set amount of the user's health when picked up and automatically regenerate after ten seconds. There are three different types of health pickups (small, medium, and large) that can be found with each restoring a different amount of hitpoints depending on the size of the pickup and the class you're currently playing. There are also Halloween variants of the health pickups, which can be seen below in the image gallery.

A player can be healed by several different methods, including healing by friendly Medics. Since these pickups are a vital item in combat be sure to use them wisely; consider letting a teammate who has less health than you grab it, or especially a nearby Medic who may need it. When healed by any source outside of a Medic's healing, a small green-colored cross is emitted in the lower-left HUD along with the number of hitpoints restored.

Health Kits

  • Small (Pill Bottle/Chocolate Bar) 20.5% heal (10 second respawn time)
  • Medium (First Aid Kit/Candy Tin/Meat) 50% heal (10 second respawn time)
  • Large (Ice Cooler/Cauldron) 100% heal (10 second respawn time)

Health kit comparison table

Class
Smallhealth.png
Small
Mediumhealth.png
Medium
Largehealth.png
Large
Leaderboard class scout.png Scout
(Sandman equipped)
(Special Delivery pack equipped)
26
23
31
63
55
75
125
110
150
Leaderboard class soldier.png Soldier 41 100 200
Leaderboard class pyro.png Pyro
(Back Scratcher equipped)
36
54
88
132
175
263†
Leaderboard class demoman.png Demoman
(Eyelander or HHHH equipped, 0 heads)
(Eyelander or HHHH equipped, 1 head)
(Eyelander or HHHH equipped, 2 heads)
(Eyelander or HHHH equipped, 3 heads)
(Eyelander or HHHH equipped, 4+ heads)
(Claidheamh Mòr equipped)
36
31
34
37
40
43
33
88
75
83
90
98
105
80
175
150
165
180
195
210
160
Leaderboard class heavy.png Heavy
(Dalokohs Bar for 30 seconds)
(Warrior's Spirit equipped)
62
72
57
150
175
140
300
350
280
Leaderboard class engineer.png Engineer
(Gunslinger equipped)
26
31
63
75
125
150
Leaderboard class medic.png Medic
(Vita-Saw equipped)
31
29
75
70
150
140
Leaderboard class sniper.png Sniper
(Darwin's Danger Shield equipped)
26
31
63
75
125
150
Leaderboard class spy.png Spy
(Conniver's Kunai equipped)
26
12
63
30
125
60
Civilian 11 25 50


Theoretical value. Heal received from pickups does not exceed the class' maximum health.

Other health sources

Health dispensers

Dropped items

  • Small health kit — Dropped by players that are killed by a Scout who has the Candy Cane equipped, or during Medieval Mode.
  • Sandvich — If dropped by a Heavy upon death, a Sandvich will heal a Scout for 75 HP and all other classes for 50. If the Heavy drops the Sandvich using alt-fire, it heals 50% of total health.
  • Dalokohs Bar — If dropped by a Heavy upon death, a Dalokohs Bar will heal a Scout for 75 HP and all other classes for 50.
  • Buffalo Steak Sandvich — If dropped by a Heavy upon death, a Buffalo Steak Sandvich will heal a Scout for 75 HP and all other classes for 50. If the Heavy drops the Sandvich using alt-fire, it heals 50% of total health.

Weapons that give health

  • Mad Milk restores health equal to 75% of the damage a friendly player inflicts on milk-coated enemies.
  • The Candy Cane drops a small health pack after a kill.
  • The Black Box restores 15 health per each player hit.
  • The Concheror restores health equal to 20% of the damage the Soldier who activated the rally or a friendly player nearby inflicts.
  • The Half-Zatoichi restores 100% health upon killing an enemy.
  • The Powerjack restores 75 health upon killing an enemy.
  • The Back Scratcher increases health from pickups by 50%.
  • The Eyelander and Horseless Headless Horsemann's Headtaker restore 15 health per kill.
  • The Sandvich restores 300 health when eaten over 4 seconds.
  • The Dalokohs Bar restores 60 health when eaten over 4 seconds, and grants the Heavy an extra 50 maximum health for 30 seconds.
  • The Blutsauger restores 3 health per hit.
  • The Crusader's Crossbow restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
  • The Medi Gun and Kritzkrieg restore 24 health to 72 health to the target per second.
  • The Kritzkrieg's Oktoberfest taunt restores 11 health over 4 seconds.
  • The Amputator's Medicating Melody taunt puts a health restoring effect on all nearby allies, restoring from 105 up to 315 health over 4.2 seconds, depending on how long ago the healing target was last damaged.
  • The Conniver's Kunai grants the victim's remaining health upon backstabbing.

Gallery

Pickups and dispensing units

Weapons that give health

See also: Weapons

Particle effects

Main article: Particle effects

Strategy

  • Use health pickups to instantly extinguish fire.
  • Use health pickups to their full potential. If an item heals you for 50%, consider waiting until your health drops below 50% before picking it up.
  • Staying next to a Dispenser or cart in battle can give you a healing advantage.
  • As a Spy, it is possible to use health pickups even at full health in order to change the displayed health of your disguise. Alternatively, try to discreetly take health pickups when injured and disguised; attentive players may notice the pickup being taken.
  • Note that unlike the Medi Gun, Kritzkrieg, Eyelander, Powerjack and Conniver's Kunai, health pickups will not overheal you.
  • The Heavy can recharge an alt-fire dropped Sandvich by picking up any health kit, assuming he already has full HP when he does so. Consider dropping the Sandvich for a teammate instead of letting them pick up a small health kit. This will recover 50% of their health instead of 20.5%.

Trivia

  • The sound for picking up a health kit is the same for getting health in Half-Life, another Valve game.

See also