Pyro (Classic)
Revision as of 03:18, 26 April 2011 by GeminiViRiS (talk | contribs) (Improved the look of the infobox)
Pyro (Classic) | |
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Basic Information | |
Type: | Offensive |
Health: | 100 / 150) |
Armor: | 150 |
Armor type: | Medium |
Speed: | Medium |
The Pyro is a playable class in Team Fortress Classic. He possesses fairly high health and medium armor. He moves at a fast speed, and his weapons are designed to incite confusion and deal damage over time.
Basic Strategy
- Your Incendiary Cannon is your most useful weapon. Try to hit enemies directly to deal more damage.
- Your Flamethrower is not nearly as effective as your other weapons. Use it only as a last resort or as humiliation.
- By hitting your enemies with your different flame weapons, you can multiply the afterburn damage. A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades.
- Unlike Team Fortress 2, the individual flame particles do not inflict much damage. Burn the enemy with other flame weapons after you have set them ablaze with the Flamethrower in order to inflict maximum damage.
- Try to play both offensively and defensively depending upon the situation.
- Napalm Grenades are a great area denial tool. They are also great at disrupting enemies vision and aim.
- Use all of your fire-based weapons to cause confusion among members of the other team.
- Use your Single-Barrel Shotgun at range or if you have already ignited the enemy with your flame weaponry.
Special Abilities
Class Skill: Selects Flamethrower.
Abilities:
- Can't be set on fire.
Weapons
Weapon | Ammo | Damage per hit |
Notes / Special Abilities | |||
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Type | Loaded | Carried | ||||
Weapon 1 |
Crowbar | N/A | N/A | N/A | 18 | N/A |
Weapon 2 | Single-Barrel Shotgun | Shells | 8 | 40 | 4-23 | Fires six pellets. |
Weapon 3 | Flamethrower | Cells | N/A | 200 | 20 (Contact) 2 (Afterburn) |
Ignites players. Cannot inflict afterburn on enemy Pyros. |
Weapon 4 | Incendiary Cannon | Rockets | 20 | N/A | 30-60 | Ignites players. Cannot inflict afterburn on enemy Pyros. |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
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Primary |
Hand Grenade | 4 | High | Deals massive damage on a four second fuse. |
Secondary |
Napalm Grenade | 4 | Medium | Ignites enviroment and enemies within blast radius for a limited amount of time upon explosion. |
Gallery
The QWTF Pyro.
See Also
- Pyro Team Fortress 2.
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