Talk:Atomizer

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Revision as of 20:27, 22 June 2011 by ShadowGlove (talk | contribs) (Force-A-Nature's knockback + Atomizer = Quadruple (4x) jump?)
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Thrid Jump Deals Ten Damage

I'd assume it means the third jump deals ten damage to the player, but if that's true why are the words written in blue? A mistake on Valve's part? If not what then what does it mean? CidTheNinja 05:56, 22 June 2011 (UTC)

  • Unfortunately all we can do is speculate until the update comes out sir. Zombie James 07:35, 22 June 2011 (UTC)
    • I thought it meant that if you land on somebody after a triple jump that it's hurt them. But what Cid said is also possible. And the Equalizer's "Blocks healing" attribute is blue as well. So idk. ShadowGlove 15:10, 22 June 2011 (UTC)
      • In my head, the third jump lets off a pulse of atomic energy from Scout's body, which would cause the damage to enemies (and help identify to enemies that the Scout triple jumped). I just know it's not going to be that cool though. But anyway, that's all forumy nonsense, but I do believe the 10 damage is done to enemies, since the text is in blue. Balladofwindfishes 15:24, 22 June 2011 (UTC)
I can only imagine that the damage is done to the Scout, otherwise this bat seems to have very little downside. Triple-jumping scouts all over the place would be a bit... excessive --User Firestorm Flame.png Firestorm 15:46, 22 June 2011 (UTC)
No, I just looked at the official page on the TF2 website. Says the jump "deals" ten damage. I think that it would say something like "10 Damage Taken Upon Triple Jump" if it hurt the player. ShadowGlove 17:54, 22 June 2011 (UTC)

Force-A-Nature's knockback + Atomizer = Quadruple (4x) jump?

As above. Do you think it'll be possible to do 4x jump? Xeoxer 15:32, 22 June 2011 (UTC)

  • Makes sence. ShadowGlove 16:01, 22 June 2011 (UTC)
    • The bat says nothing about having to be active to allow triple jumping, so yes, quadruple jumping is possible. Alex484000 18:41, 22 June 2011 (UTC)
      • And besides, a quick switch could bypass that as well. ShadowGlove 20:27, 22 June 2011 (UTC)

Wait what

"MEDIEVAL : NO"

unless there's a mistake here, this means the return of the civilian, right?

  • Must be an error. ALL melee weapons are allowed in Medieval. I'll make sure it's fixed. ShadowGlove
I fixed it, just forgot to post it here. Balladofwindfishes 16:06, 22 June 2011 (UTC)
Awesome, thanks. ShadowGlove 17:52, 22 June 2011 (UTC)