Spamming

From Team Fortress Wiki
Revision as of 15:57, 26 May 2011 by DMY (talk | contribs) (Cleaned up the majority of the page, amending odd wording, linking and layout and expanding upon some ideas.)
Jump to: navigation, search
Spamming.png
You're all a bunch of no-hopers!
The Sniper

Spamming refers to the continual repetition of an act within the game. It comes in three forms: Weapon Spamming, Message Spamming, and Building Spamming.

Weapon Spamming

Weapon spamming occurs when a player fires repeatedly upon a specific location or in the general direction of enemies, hoping to damage opponents that may wander into the general vicinity of the shots. Spam is not to be confused with suppressive fire, a technique involving firing constantly at points of interest on a map in an attempt to discourage an enemy advance.

Weapon Spamming is often associated with classes that have a high damage or weapon fire output, mainly Soldiers, Demomen and Heavies. Projectiles that are difficult to aim, such as Huntsman arrows and Sandman baseballs, are often spammed as well. Searching for cloaked Spies often involves spraying down an area with bullets in the hopes of disrupting the Spy's Cloak. This will not be an instance of spamming if the player has recently bumped into the Spy and is therefore aware of their presence. Continually attaching Electro Sappers to buildings does not classify as spamming.

Circumventing Weapon Spamming

Enemies bombarding an area with uncoordinated fire can be easily countered. If only one route is blocked by weapon spam, it may be possible to use alternative routes to flank around the opponent and catch them off guard. Having a Medic deploy an ÜberCharge on a player can allow them to push directly through the damage and remove the causes of the spamming by killing them or forcing a retreat. Pyros can also counteract projectile spam by reflecting enemy projectiles from the area, thus allowing teammates to move forward. Waiting for the spammers to run out of ammo is possible, but not advised in case of nearby Dispensers or ammo packs. If the enemy in question is a lone Soldier or Demoman, it is possible to take cover and retaliate when they pause to reload. Spies equipped with the Dead Ringer may pass easily through the damage blockade and ambush unaware enemies. Additionally, Scouts equipped with Bonk! Atomic Punch may be able to get past the front lines while still invulnerable. This technique helps 'break up' the enemy spam via distraction, as many players will chase a Scout who runs past them.

Message Spamming

Chat Spam

Chat spam involves one or more players continually using the in-game text based chat system to send nonsensical or repetitive messages, continually request trades or abuse other players. Usually the chat spammer binds a key to the say command with his message, allowing the message to be sent repeatedly with the press of a single button. Eg: Bind l say Buying Name Tags

Micspam

See also: Voice chat

Micspam occurs when a player uses the in-game VoIP (Voice over Internet Protocol) system to repeatedly send messages to other players. Unlike Chat Spamming, players can get a lot more creative by using a number of sound effects, voice clips, or music from an external program. Voice Spamming frequently occurs in servers that have the sv_alltalk command enabled. While some players find it amusing, many players consider this an annoyance, as this may disrupt their concentration or affect their ability to listen for key in-game sounds such as incoming players or uncloaking Spies. In addition, Voice Spamming can make it very difficult to listen to a teammate's alerts or responses. Fortunately, this can be counter-acted simply by muting the offending players. Another program, HLDJ, was used before the Hatless Update introduced the Silk codec. Players could use its binds to play sound clips, music, and looping unpleasant sounds. It was frowned upon in most servers and could result in the user being kicked or banned.

Quietspam

Quietspam involves a player using the in-game VoIP (Voice over Internet Protocol) system to continuously emit silence; only the notice displaying the name of the quietspammer is visible. Its purpose is to confuse other players. It sometimes ends with a surprising Loudspam.

Loudspam

In Loudspam a player uses the in-game VoIP (Voice over Internet Protocol) system to send nonsensical sound at a high volume, edited purposefully to affect other players' ability to listen for key in-game sounds such as incoming players or uncloaking Spies, or simply to cause pain and damage their hearing.

Voice Commands Spam

Need a dispenser here! Need a dispenser here! Need a dispenser here! ...
The Scout

To voice command spam, a player abuses voice commands, which are pre-defined calls used to organize a team or call for help, by using them repeatedly and often without legitimate reason. For other players it mainly affects their ability to read the in-game text chat, being flooded by the transcribed voice commands. This also results in the disruption of proper voice command usage. Voice command spamming frequently occurs in servers that have the tf_max_voice_speak_delay disabled. Other times a player can repeatedly call for Medic, which results in not only flooding the chat box, but also confusing friendly medics.

Ways to Counteract

  • Often, simply asking the spammer to stop will work if they're considerate enough.
  • If a player is Voice Spamming, use the Main Menu and select the Mute Players option to silence them.
  • Message spamming can easily be remedied if a Server Admin is present, as they have the ability to prevent a player from using Voice Chat and/or text Chat. However, some Admins might ignore Message Spamming depending on the rules of the server.

Building Spam

See also: Turtling

In most cases, Engineers will lay down multiple Sentry Guns and Dispensers in order to block enemies from attacking certain locations. If the Engineer has the Gunslinger equipped then they may place Combat Mini-Sentry Guns at random, making use of the lower metal cost and rapid deployment speed in hope of surprising opponents who may wander into its range.

Sometimes, Engineer spammers will construct multiple Teleporters in an attempt to grief the team, including having Teleporter entrances mid-map which may send the team back to the base, or into bugged or glitched areas where the Teleported player cannot escape (however, most of the Teleporter glitching areas have been fixed by Valve.)