Classes
“ | Are you dangerous like Heavy, or coward like Scout?
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— The Heavy
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There are nine official classes that can be played in Team Fortress 2; they are as follows:
Official classes
Unused content
* Note: The Civilian class cannot be selected in-game after the December 20, 2007 Patch.
Contents
Speed
Speed is measured in-game using the command cl_showpos 1
, measuring in velocity units (v.) The standard movement speed is 100% (that of the Spy, Sniper, Pyro, and Engineer.) Note forward speed is obtained by pressing the forward, left, or right keys, backward speed obtained by pressing the backward key, while crouching speed is found by pressing the crouch button. Backward speed is generally calculated by 90% of the class's forward speed, while crouching is at 33%. Forward and backward speeds are, however, the same when crouching or charging/zooming as a Sniper. During humiliation all classes on the winning team will move 10% faster and all on the losing team will move 10% slower. All normal walking speeds are capped at 400v, or 133% (that of the Scout).
For Spies, disguising as a slower class (Soldier, Demoman, or Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as, e.g. the Spy disguised as the Heavy will move to the speed of Heavy, and remain at that speed unless he undisguises or cloaks. Disguising as a faster class (Scout, Medic, etc.), however, will not make the Spy move faster and he will continue to move at 100% speed.
A Demoman wielding the Eyelander will gain approximately 8% on his speed with every kill or "head" taken with it. With the Chargin' Targe, he charges at 250% of the standard movement speed. The Soldier's speed while wielding the Equalizer increases by 10% with every loss of 40 health below 200.
A Soldier who has hit a teammate within the last 4 seconds with the Disciplinary Action will allow the teammate and the Soldier himself to move at 140% of the speed they normally would, capped at Scout speed.
The Horseless Headless Horsemann is not a class, but is shown here for comparison.
Class speed comparison
Class | Forward | (abs) | Backward | (abs) | Crouched | (abs) |
---|---|---|---|---|---|---|
Scout | 133% | 400v | 120% | 360v | 44.4% | 133.33v |
Soldier (Equalizer with 121-160 HP) |
80%
88%
|
240v
264v
|
72%
79%
|
216v
238v
|
26.7%
29.3%
|
80v
88v
|
Pyro (Gas Jockey's Gear pack equipped) |
100%
110% |
300v
330v |
90%
99% |
270v
297v |
33.3%
36.7% |
100v
110v |
Demoman (charging with Chargin' Targe or Splendid Screen) |
93% 250% |
280v
750v |
84%
N/A |
252v
N/A |
31.1%
N/A |
93.33v
N/A |
Heavy (Minigun, Natascha, or Tomislav spinning) |
77% 37% |
230v 110v |
69% 33% |
207v 99v |
25.5% 0% |
76.67v 0v |
Engineer (hauling any building) |
100%
75% |
300v
225v |
90%
67.5% |
270v
202.5v |
33.3%
25% |
100v
75v |
Medic
(Overdose drawn with 100% ÜberCharge) |
107%
117.33% |
320v
352 |
96%
105.6% |
288v
316.8 |
35.5%
39.11% |
106.67v
117.34v |
Sniper (Sniper Rifle, Sydney Sleeper, or Bazaar Bargain zoomed) |
100% 27%
|
300v 80v
|
90% 27%
|
270v 80v
|
33.3% 1.33%
|
100v 4v
|
Spy | 100% | 300v | 90% | 270v | 33.3% | 100v |
Civilian | 100% | 300v | 90% | 270v | N/A | N/A |
Horseless Headless Horsemann | 133% | 400v | N/A | N/A | N/A | N/A |
* Note: abs = absolute figures in velocity units (v)
Size
All classes have varying height, with the Engineer being the shortest and the Heavy being the tallest of the classes. Classes also have various builds and general body sizes; each class has their own individual set of shaped hitboxes used for bullet-based attacks.
However, for the purposes of collisions with objects, players, melee attacks, and projectiles, all classes are considered to be the same width and height. This means the Huntsman will act as a headshot independently of a class' actual head height. This also means that no class has an advantage or disadvantage when it comes to navigating corners or tight spaces.
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