Naturkraft

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< Force-A-Nature
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Any outdoorsman will tell you the most frustrating part of hunting is when a deer simply FALLS DOWN when shot, and doesn't FLY BACKWARDS into the forest.
— Force-A-Nature publicity blurb

Force-A-Nature'en, også kjent som FaN, er et opplåsbart våpen primary weapon for Scout. dobbelt-løps jakt hagle med extremt avsagde løp og tre-kolbe. Dens navn er en referrangse til hva han kaller seg i filmen Meet the Scout.

Sammenlignet med Scattergun, er Force-A-Nature'ens ammo clip størrelse betraktelig mindre, den lader bare 2 skudd om gangen. imidlertid,skyter den mye forter og vil få fienden til å lide av knock back Omvendt til den forholdsmessige avstanden mellom ham og Scout. hvis Scout fyrer av mens han er i lufta, vil han få knockback i den omvendte retningen av hvor han sikta. Dette er brukbart fro å lage et effektivt tredje hopp. Knockback er bare gitt ved første skudd;neste skudd gir ikke knockback i samme hopp.

While at first the Force-A-Nature appears to deal less damage than the Scattergun, it actually deals increased damage, spread over a greater number of pellets — 0.9x damage per pellet times 1.2x amount of pellets equals 1.08 times normal damage. The Force-A-Nature also shares the Scattergun's increased positive damage ramp of 175%.

Like other bullet-based weaponry, the Force-A-Nature's first shell will fire at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled, the pellets will form a three by three grid pattern.

When reloading, even if there is one bullet left in the chamber, two bullets will be consumed.

The Force-A-Nature is automatically given to any player who obtains 10 Scout achievements.

The kill icon for the Force-A-Nature was contributed by NeoDement.

Damage and function times

Se også: Skade
Skade og funksjonstider
Shot type Hitscan
Skade
Maximum ramp-up 175% 9.45 / pellet
Base damage 100% 5.4 / pellet
Maximum fall-off 52.8% 2.7 / pellet
Pellet count 12
Næravstand 92-113.4
Mellom-distanse 11-43
Lang-distanse 2.7-11
Kritisk 16.2 / pellet
Mini-crit 7.29 / pellet
Function times
Attack interval 0.315 s
Reload 1.64 s
Values are approximate and determined by community testing.

Demonstrasjon

Crafting

Se også: Crafting

Blueprint

Klassepollett – Scout Plasspollett – Primær Vrakmetall Mulige Resultater
Item icon Class Token - Scout.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Shortstop.png Item icon Force-A-Nature.png Item icon Soda Popper.png Item icon Baby Face's Blaster.png
Item icon Back Scatter.png

As a crafting ingredient

Naturkraft Gjenvunnet metall Håndbrems
Item icon Force-A-Nature.png + Item icon Reclaimed Metal.png = Item icon Shortstop.png
Naturkraft Bonk! Atomenergi Gjenvunnet metall Brushane
Item icon Force-A-Nature.png + Item icon Bonk! Atomic Punch.png + Item icon Reclaimed Metal.png = Item icon Soda Popper.png

Related achievements

Leaderboard class scout.png Scout

Caught Napping
Caught Napping
Kill 50 enemies from behind with the Force-A-Nature.
Fall Classic
Fall Classic
Cause an environmental death or suicide using the Force-A-Nature's knockback.

Update history

February 24, 2009 Patch (Scout Update)
  • The Force-A-Nature was added to the game.

February 25, 2009 Patch

  • Fixed this weapon's description not fitting inside the item window.

May 26, 2009 Patch

  • Fixed kill description for Force-A-Nature, so server logs can distinguish them

June 8, 2009 Patch

  • This weapon's damage was increased by 10%.

June 23, 2009 Patch

  • The knockback effect no longer affects Disguised Spies.

June 25, 2009 Patch

  • The previous patch was reverted; knockback now affects Disguised Spies again.

August 13, 2009 Patch (Classless Update)

  • Corrections were made to the knockback dealt.
    • Knockback now only works in close range, similar to the compression blast.
    • The effect can no longer be used to juggle enemies; knockback is now only dealt by the first shot.
    • Self-knockback is altered to respect the Scout's view angle. Looking up while shooting will no longer propel the enemy upwards.
    • Knockback became scaled by an indeterminate amount of damage done.

January 6, 2010 Patch

  • Further corrections made to the knockback.
    • Knockback now only occurs when the shots deal more than 30 damage and the enemy is in close range.
    • The angle of the weapon when fired determines the knockback.
    • It no longer affects grounded targets as much.

January 7, 2010 Patch

  • Fixed grounded players receiving falling damage from shots fired directly above them.
  • Fixed this weapon firing fewer pellets when tf_use_fixed_weaponspreads was 1.

January 13, 2010 Patch

  • This weapon now correctly knocks back players on the ground.
  • The minimum damage required for the Force-A-Nature to cause a knockback was increased from 30 to 40.

July 8, 2010 Patch

  • [Udokumentert] This weapon received its own kill icon.

September 30, 2010 Patch (Mann-Conomy Update)

February 3, 2011 Patch

  • Fixed this weapon not drawing correctly in the character loadout screen.

February 14, 2011 Patch

  • [Udokumentert] The weapon no longer clips into itself or shows shells hovering outside.

June 23, 2011 Patch (Über Update)

  • [Udokumentert] The Force-A-Nature was added in the Soda Popper's crafting blueprint.

July 22, 2011 Patch

  • [Udokumentert] The damage penality attribute was changed from "-10% damage done" to "-10% damage penalty".

Bugs

  • The stock of the weapon will pass through the Scout model during movement.
  • The Scout never pulls the trigger when he fires this weapon.
  • When this weapon is reloaded during the Scout's taunt, the sound file for the reload will play twice.
  • In the inventory display the Force-A-Nature would split in half floating the front of the gun and the shells would float above the weapon

Trivia

  • The Force-A-Nature was manufactured in Portugal — a dubious claim, considering that its "good warranty" is actually written in Spanish, a common mistake for people unfamiliar with Portuguese language — and marketed towards the particularly sadistic Outdoorsman.
  • Double jumping and then firing both shots may cause the Scout to yell one of four responses, signifying a successful "triple jump" due to the knockback from the Force-A-Nature.
  • The sound effects for the Scattergun's unused "double shot" function were recycled into the Force-A-Nature.

Gallery

See also

External links