Talk:Equip region

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Revision as of 21:27, 25 October 2011 by M-NINJA (talk | contribs) (Obsessive Templation Disorder: new section)
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Arms/Left Arm

Should the Pip-Boy go to the "Arms" region and/or the Purity Fist go to the Left Region? TFPlayer 22:20, 18 October 2011 (PDT)

Those are the equip regions as defined in items_game.txt so no. User Moussekateer signature sprite.pngMoussekateer·talk 22:27, 18 October 2011 (PDT)

Hat regions

"All hats have an equip region of Hat." Except some take up other regions as well, such as Spiral Sallet, or are Whole Head, like Horseless Headless Horsemann's Head. These should probably be listed in the table too, no? Building icon Metal.png Mar 00:14, 19 October 2011 (PDT)

Yes, those should also be listed, along with the hats that are "whole head" Balladofwindfishes 10:14, 19 October 2011 (PDT)

Region Conflicts

I'm not quite sure, but I think the table is wrong. I've seen several people using Foster's Facade (face region) with glasses/eyes. According to the table, this is not possible. BadKarMa 04:54, 20 October 2011 (PDT)

Those people are using the current exploit via the Quickswitch menu to equip conflicting misc items at the same time. It is not Valve's intention. SS2R 04:57, 20 October 2011 (PDT)

Obsessive Templation Disorder

Like most of my other projects, I felt the need to craft a hybrid template. In this case I created a new Equip Region Table. It's a combination between the style of our Hats/Misc Navboxes and our current Equip Region Table. It probably won't be easy to update as the current one, but it still looks pretty nice. So gather your opinions and tell them to me; shall we use it? User M-NINJA Signature.png 14:27, 25 October 2011 (PDT)