Jarate
“ | Wreak havoc on your opponent's mental state, psychological well-being and trust in the inherent goodness of his fellow man!
— Jarate Advertising Blurb
|
” |
Jarate, the "Jar-based Karate", is an unlockable secondary weapon for the Sniper. It is a standard mason jar filled with urine that is capped with a screw-on lid.
The item is a thrown weapon; the jar breaks and the liquid is splashed over a short distance, either upon immediate contact with the world or another player. Enemies caught within the splash radius will be covered in the contents of the jar for 10 seconds. During this period, all incoming damage is registered as mini-crits, the player's view is tinted yellow, and they shed yellow droplets. The liquid can be removed by the player jumping into water or being healed for an extended period of time. This weapon has a 20-second cooldown before it can be used again as indicated in the HUD, and a ding will play to alert the player it has regenerated. As a projectile, it can be deflected by an enemy Pyro and can collide with a baseball hit by an enemy Scout.
Jarate has many other useful attributes. It can be used to short out the Disguise Kit and Cloaking devices of the Spy, resulting in an automated voice response. The weapon excels against enemies taking damage over time from afterburn or bleeding. Jarate-covered enemies even take mini-crits from Sentry Gun damage. Additionally, the weapon is not only limited to offensive purposes; it can also be used to extinguish burning teammates and the player.
Jarate is automatically given to any player who obtains 11 Sniper achievements.
Contents
Damage and function times
This weapon deals no damage. For the duration of the effect, non-critical hits deal mini-crits to affected enemies.
Function times (in seconds) | ||
---|---|---|
Recharge time | 20 s | |
Effect duration | 10 s (5 s on continuously healed target) | |
Values are approximate and determined by community testing. |
Strange variant
A Strange quality version of Jarate can be found through the Series #27 crate. Strange rank progression on this weapon proceeds solely through coating enemies in Jarate; kill assists will not contribute to this weapon's rank progression or kill counter.
Demonstration
Crafting
Blueprint
Class Token - Sniper | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Jarate | Axtinguisher | Scotsman's Skullcutter | ||
+ | = |
Jarate | Reclaimed Metal | Mad Milk | ||
+ | = |
Jarate | Reclaimed Metal | Solemn Vow | ||
x8 | + | = |
Related achievements
Sniper
|
|
Spy
|
Update history
- Jarate was added to the game.
- Fixed server crash related to this weapon.
- Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled.
August 13, 2009 Patch (Classless Update)
- An option to toggle a Jarate icon above affected players is added, so colorblind players can indicate players "busy accepting a terrifying existence where they have no dignity".
- Self-inflicted mini-crits are no longer possible with Soldiers and Demomen, and rocket/grenade jumps are now possible when affected by this weapon.
December 17, 2009 Patch (WAR! Update)
- Added recharge sound to abilities with a recharge bar.
- Updated this weapon's HUD indicator to stay on screen when full.
- [Undocumented] This weapon was added in the crafting blueprint for the Scotsman's Skullcutter.
September 30, 2010 Patch (The Mann-Conomy Update)
- [Undocumented] This weapon was added to the crafting blueprint for Mad Milk.
December 17, 2010 Patch (Australian Christmas)
- Throwing this weapon now returns you to your previous weapon, instead of your primary.
March 10, 2011 Patch (Shogun Pack)
- Updated this weapon's model with optimizations and new LODs.
- [Undocumented] Improved cubemap reflections.
- Added community contributed voice responses for Scout, Engineer, and Sniper when hit by Jarate
- [Undocumented] Added Strange Quality.
October 13, 2011 Patch (Manniversary Update & Sale)
- Added additional Jarate hit responses.
Bugs
- In first-person view, the jar slightly clips through the Sniper's hand.
- Holding down the primary fire button after throwing Jarate will make it appear as though the Sniper is still holding it.
- When using HWM models, their heads will not appear to glow. A mod had been created that fixes this issue.
- Jarate will cover targets within range if thrown at a spawn gate, even before it opens. This bug is also present with Mad Milk.
- If Jarate spends too much time in the air, it will shatter regardless of not colliding with something physical. Similarly, it will not shatter on impact with certain dynamic objects, such as the extending platforms of Nucleus.
- If you throw a Jarate at a Scout using Bonk! Atomic Punch and then you hit him with your melee weapon when he is in the air, it will display the 'Mini-Crit!' or 'Critical Hit' with the Bushwacka, the Scout will fly far away, making it easy for the Scout if hit in the right direction, get the time to flee from the fight.
Trivia
- Jarate's first appearance in the Team Fortress 2 universe was in the Meet the Sniper video, appearing as a seemingly incidental background object. On April 1, 2009 (Template:W), Jarate was revealed in a Sneak Preview as an unlockable weapon for the Sniper. Jarate was then visible in the Meet the Spy video in the background of the brawl between the Sniper and the Spy. On Day 7, the final day of announcements for the Sniper vs. Spy Update, Jarate was revealed as the last Sniper unlockable.
- The effects of Jarate will be removed more quickly when being healed by a Medic or Dispenser.
- The word "Piss" and its variants in tense are swear-filtered to "Jarate" on the Steam Users Forums.
Gallery
A Spy coated in Jarate.
See also
External links
|