Scout
|
Primary
Quick Shot
|
+50% Faster firing speed
+45% Faster Reload speed
+40% Faster Weapon switch rate
-50% Damage done
-60% clip size
No random critical hits
If one shot is unused before reloading, it is lost.
|
Secondary
Fruity PUNCH!
|
Applies self healing effect wich will heal 10 hp for 10 seconds
20% longer cooldown
|
secondary
Mystic shield
|
-30% taken critical hits
+30% fire damage resistance on wearer
-25% slower move speed on wearer
Grants its abilities passively, does not need to be selected
This weapon is a part of "Boston knight set"
|
Melee
Boston slicer
|
+30% damage done
Has 20% longer melee range
-40% slower firing rate
This weapon is a part of "Boston knight set"
|
Melee
Freak Out
|
Every taken damage charges "Rage" bar. Activate to refill health,recive immortality and critical hits.
-30% damage done
|
Soldier
|
Primary
Jumper's Trumpet
|
+15% Faster firing speed
+40% Faster projectile speed
-30% Damage taken from own explosions
-25% Damage done
-20% Slower reload speed
No random critical hits
|
Primary
Flak Cannon
|
Explosion drops 4 small bombs. Each bomb deals 40 damage
+25% explosion radius
No random critical hits
Cannot be crit boosted
Projectiles can be shot down with bullets
-25% slower firing speed
|
Secondary
Commando
|
+25% damage done
+25% max secondary ammo on wearer
-25% slower firing speed
|
Melee
Capper
|
Upon capturing a point: 100% chance for critical hit for 8 seconds
Upon capturing a point: +20% faster move speed for 12 seconds
-25% Damage done
No random critical hits
|
Melee
Shogun's edge
|
When activated:
On kill: 100% chance for critical hit for 5 seconds
+20% move speed on wearer
No random critical hits
Honorbound: Once drawn cannot be sheathed until it kills.
|
Melee
Vengeance
|
Crits on your nemesis
No random critical hits
|
Pyro
|
Primary
Airblaster
|
Airblast can knockback wearer when its aimed on the ground
-50% Airblast cost
+50% Airblast range
-50% Damage done
|
Secondary
SBC-40 Incendairy shotgun
|
On hit: target is engulfed in flames
+50% Max secondary ammo on wearer
-20% damage done
-50% afterburn duration
|
Melee
Axident
|
On hit: Bleed for 8 seconds
+10% bleed damage done
-40% slower weapon switch
-25% slower firing speed
User becomes vulnerable to afterburn
|
Melee
Firefighter
|
On burning target hit: +20 health
-25% damage vs non-burning players
|
Demoman
|
Primary
Bomber Lad
|
+50% clip size
+30% Launched bomb range
-0.25 launched bomb detonation time
-25% damage done
No random critical hits
|
Primary
Wallbreaker
|
Launched bombs detonates on impact
+50% Explosion radius
-60% clip size
-20% slower firing speed
-20% slower reload speed
No random critical hits
|
Primary
Bomb suit
|
-50% Damage taken from own explosions
-50% explosion damage resistance on wearer
Grants its abilities passively, does not need to be selected
|
Secondary
Goo launcher
|
Launched stickys can stick on enemies and will automaticly detonated within 5 seconds
Projectiles cannot be deflected
-25% damage done
-4 max pipebomb out
-40% explosion radius
No random critical hits
|
Melee
DeGroot bordeaux
|
Broken bottle causes bleeding for 8 seconds.
Broken bottle deals 25% less damage
|
Melee
Hit'n'Pick
|
On kill: A small ammo pack is dropped
|
Heavy
|
Primary
Urshula
|
40% faster spin-up time
+25% faster move speed when deployed
50% slower spin-down time
No random critical hits
My dearest Urshula...
|
Primary
Rasputin
|
+200% max primary ammo on wearer
+50% damage done
+50% faster firing speed
+100% ammo gained from packs on wearer
70% slower spin up time
100% slower spin down time
Wearer is unable to move when deployed
A doomsday baby killing machine
|
Secondary
Pocket Sandvich
|
+50% faster consuption time
25% faster cooldown
With primary fire or taunt key, restores 100 health over about 2 seconds.
With secondary fire, throws it for another player to restore 50% health.
When thrown and then picked up, restores recharge bar.
|
Melee
Punch Out
|
Knockback target on hit
Deals critical hits instead of mini-crits
+30% chance for critical hit
On critical miss: Hit yourself,baby
On critical miss: Stun for 6 seconds
Critical kills throws target away.
|
Melee
Sandvich Fists
|
On kill: A sandvich is dropped
Wearer is able to gain health from thrown sandviches
-25% damage penatly
-10% health gained from packs on wearer
|
Engineer
|
Primary
Scrap Gun
|
+50% damage vs. buildings
-20% less bullet spread
-30% clip size
-10% slower reload speed
|
Primary
Texas Ranger
|
+10% damage done
+10% bullet per pellet
Damage remove sappers
-60% clip size
|
secondary
Cowboy's six-shooter
|
+40% faster weapon switch
+30% damage done
-50% clip size
-30% slower firing speed
Allows to perform 1 hit kill to enemy engineer who also drawed the same weapon within 3 seconds
|
Melee
Hammer head
|
+20% faster repair speed
Requires olny 1 hit to remove sappers
-20% slower firing speed on players
|
Melee
Power arm
|
+25 max health on wearer
No move speed penalty while hauling
+10% damage bonus
No random critical hits
-20% slower build rate
-20% slower building deploy speed
|
Medic
|
Primary
Aggressor
|
+120% clip size
+20% faster firing speed
Deals critical hits instead mini-crits
-20% damage done
-10% slower move speed on wearer
-1 health regenerated per second on wearer
Watch out, we got a aggresive medic over here.
|
Primary
Ubercharger
|
On hit: +2 ubercharge added
-25% slower firing speed
-20% damage penatly
|
Secondary
Medi ray-dar
|
Heals every teammate in rage
+50% heal rate
+10 max health on wearer
Can't overheal
Grants its abilities passively, does not need to be selected
|
Secondary
Combatizer
|
Ubercharge provides mad milk and bleeding effects for 5 seconds on hit
Charges ubercharge by damage dealt by patient
+30% heal rate
+25% faster overheal decay
|
Melee
Veno-saw
|
On hit: Jarate applied to target for 12 seconds
No random critical hits
Weapon can't deal mini-critical/critical hits on jaratized targets
|
Sniper
|
Primary
Plan to kill
|
On accurate headshot: +20% increased damage
On accurate bodyshot: +10% increased damage
On accurate miss: -25% decreased damage
-50% damage done
|
Primary
Railgun
|
+75% max primary ammo on wearer
Projectiles penetrates enemy targets
No move speed penalty from zoom
No headshots
No power charge
Uses Tracer rounds
Gibs player on kill
|
Secondary
Queensland riot
|
+50% clip size
+15% faster firing speed
-10% slower reload speed
-20% slower weapon switch
No random critical hits
|
Melee
Australian rule
|
+25% damage done
+10% faster firing speed
Damage dealt to jaratized enemies will heal
Deals critical hits instead of mini-crits
+20% damage taken from melee sources when activated
Polite, efficient, with a plan to kill everyone I need.
|
Spy
|
Primary
One Shot
|
+50% damage done
Succesful hit will recive bullet back to clip
On miss: All ammo is wasted
Weapon holds olny 1 bullet in clip
No random critical hits
|
Primary
T.M.W.D.G.
|
On hit: +10 health
-20% slower firing speed
-25 max health on wearer
|
Primary
Vendetta
|
Upon a death: drops a high explosive bomb that hurts enemies and mini-crits the killer
+100% explosion damage vulnerability on wearer
|
Melee
Phantomas
|
Silent killer: No attack noise from backstabs
No killcam to victim
User can't see enemy's health
Kills olny by backstab
|
Melee
Saboteur
|
Sapped constructions will attack enemies as long as it lives
+20% sentry damage vulnerability on wearer
Sappers can be removed with one hit
|