Community Medic strategy
Quick-Fix
Weapon | Healing | ÜberCharge | ||||
---|---|---|---|---|---|---|
Normal Healing Rate | Maximum Healing Rate | ÜberCharge | ÜberCharge Time | Charge Speed | Maximum Charge Time | |
Craft Quick-Fix |
33.6 health/sec | 100.8 health/sec | Megaheal | 8 seconds | 3.125%/sec (1.5625%/sec) | 32 seconds (64) |
- The Quick-Fix is a craftable secondary for the Medic. It has a 40% faster heal rate and a 25% faster charge rate than the Medi Gun. The Quick-Fix's ÜberCharge is the "Megaheal", which increases healing speed to 300% and negates movement impairing effects, such as Natascha's slowdown and compression blasts. It cannot overheal, however.
- The Quick-Fix and its Megaheal are meant for keeping many teammates alive during pushes as opposed to making it easier to push through territory or kill the enemy faster. With the faster heal rate, it's best to stay with a group to maximize the Quick-Fix's usefulness.
- The Quick-Fix lets you move as fast as Scouts when you heal them, so hitch a ride if you're in a hurry to get to the front lines. However, note that you still cannot double jump like a Scout, so some obstacles you will not be able to get over.
- Try not to deploy your Megaheal if you and your heal target are alone and against one or two enemies. The Megaheal is best used to support large pushes and keep teammates alive while under heavy fire.
- Always keep in mind that you are never invincible with the Quick-Fix; whilst you may be impossible to separate from your heal target (due to knock-back prevention) and be very hard to kill, remember that a well structured opposition, a single Spy, or a carefully placed headshot can easily render your push moot.
- The strategy of deploying a vanilla ÜberCharge as your patient approaches death does not work with the Quick-Fix. If you are planning to make a push using Megaheal, activate it as soon as your teammate comes under heavy fire, and before his health dips low - Otherwise, even the Quick-Fix's healing rate will not be enough to save him.
- If your patient thinks the Megaheal will be enough to break through a solid defense line and rushes towards it, it may be better to let them go than follow them to your death and waste your ÜberCharge.
- The Quick-Fix is most effective when working with another Medic using the Medi Gun or Kritzkrieg; you can quickly bring injured allies back to their prime with the faster heal rate, while the other Medic will be able to cover for the Quick-Fix's lack of overheal.
- The Ability to use your team members explosive jump can allow you to stay with team mates when they jump to areas that you could not get to with ease, or at higher high speed. Your Healing Target should be able to travel slightly more than normal due to the healing during flight. However in combat, your presence could keep your partner alive longer. Be aware that you can easily can become separated with your Jump partner, especially if the Medic is has little experience with Explosive jumping.