Strafing/zh-hant

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Template:Displaytitle:走位

Whoosh!
你抓不到我~~
偵察兵

走位是指對著自己面朝的方向進行橫向移動。這項行為最適合用來躲避敵方攻擊、讓敵方難以預料你的行徑路線以及在直線前進的同時眼觀四面。

走位有著數種不同的形式:「環形走位」指的是以敵人為圓心持續進行環狀移動,讓你難以被敵人追蹤;「閃避走位」則是指頻繁的進行短距離移動,好讓敵人難以判斷你的位置;最後,「空中走位」則是一種進階版的走位方式,讓你能在空中進行橫向移動。

環形走位

環形走位指的是以敵人為圓心持續進行環狀移動。假如對方瞄準能力不佳、滑鼠靈敏度過低或是無法持續追蹤你的情況下,環形走位讓你能輕易的在攻擊的時候躲避對方的火力。這項技巧通常透過左右移動鍵與滑鼠的靈活結合來施展;假如再搭配上跳躍時,你將成為難以被擊中的目標。

閃避走位

迅速的敲擊左右移動鍵,並且每次按鍵的時間不要停留太久。如此一來你將持續左右移動,讓敵人容易失手,並增加敵方開火前計算移動前置量時的困難度。雖然這種走位方式在理論上聽起來很愚蠢,然而在實際操作時,你會發現這種走位方式能有效閃避任何即時判定的武器。

空中走位

空中走位是在空中藉由移動鍵與滑鼠改變自身方向的技巧,通常運用在到達場地角落或是掩蔽物附近隱藏的地點,但此舉同時稍微增加了玩家的移動速度,讓你能躲避空射或是半空制敵

Air acceleration

Players who use any of the default movement keys while in the air will produce a short impulse in that direction. This is what allows players to arrest mid-air motion or move a small amount after being knocked into the air. The acceleration is capped or else the player would accrue airspeed while holding or tapping the movement keys.

Explanation

To air strafe, a player air accelerates to one side while smoothly turning the mouse in that direction. This change in orientation changes the direction of your attempted air acceleration relative to the actual direction of motion, and the component of air acceleration in that direction becomes less than the acceleration cap. This small difference between the component and the cap allows a small amount of further acceleration to occur, and you move slightly in that direction. Thus, a smooth continuous mouse movement ensures that you're always below the acceleration cap and capable of accelerating to that side. This transforms your path through the air into a smooth curve.

Technique

Here are the practical steps:

  • You move forward through the air.
  • You hold one of the strafe keys and none of the other movement keys.
  • You smoothly turn the mouse in the direction of the strafe key.

You will accelerate a little bit and curve through the air in that direction. If at any point you press the forward key, back key, or turn in the opposite direction of your strafe key, you will cap out your acceleration, or stop dead, and end your air strafe. Make sure to release the forward key (default W) whilst airstrafing.

Trivia

  • Air strafing is an artifact of the air acceleration system developed for Quake's physics engine. In related games, strafe jumping, bunnyhopping, and wall hopping are all exploits of the same acceleration cap. Source uses a similar physics system.